0e29f7974b
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case. |
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.. | ||
export | ||
context_gl_win.cpp | ||
context_gl_win.h | ||
crash_handler_win.cpp | ||
crash_handler_win.h | ||
ctxgl_procaddr.cpp | ||
ctxgl_procaddr.h | ||
detect.py | ||
godot.ico | ||
godot_res.rc | ||
godot_win.cpp | ||
joypad.cpp | ||
joypad.h | ||
key_mapping_win.cpp | ||
key_mapping_win.h | ||
lang_table.h | ||
logo.png | ||
os_windows.cpp | ||
os_windows.h | ||
platform_config.h | ||
power_windows.cpp | ||
power_windows.h | ||
SCsub | ||
windows_terminal_logger.cpp | ||
windows_terminal_logger.h |