705 lines
23 KiB
C++
705 lines
23 KiB
C++
/**************************************************************************/
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/* worker_thread_pool.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "worker_thread_pool.h"
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#include "core/object/script_language.h"
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#include "core/os/os.h"
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#include "core/os/thread_safe.h"
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#include "core/templates/command_queue_mt.h"
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WorkerThreadPool::Task *const WorkerThreadPool::ThreadData::YIELDING = (Task *)1;
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void WorkerThreadPool::Task::free_template_userdata() {
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ERR_FAIL_NULL(template_userdata);
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ERR_FAIL_NULL(native_func_userdata);
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BaseTemplateUserdata *btu = (BaseTemplateUserdata *)native_func_userdata;
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memdelete(btu);
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}
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WorkerThreadPool *WorkerThreadPool::singleton = nullptr;
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thread_local CommandQueueMT *WorkerThreadPool::flushing_cmd_queue = nullptr;
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void WorkerThreadPool::_process_task(Task *p_task) {
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#ifdef THREADS_ENABLED
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int pool_thread_index = thread_ids[Thread::get_caller_id()];
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ThreadData &curr_thread = threads[pool_thread_index];
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Task *prev_task = nullptr; // In case this is recursively called.
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bool safe_for_nodes_backup = is_current_thread_safe_for_nodes();
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{
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// Tasks must start with this unset. They are free to set-and-forget otherwise.
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set_current_thread_safe_for_nodes(false);
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// Since the WorkerThreadPool is started before the script server,
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// its pre-created threads can't have ScriptServer::thread_enter() called on them early.
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// Therefore, we do it late at the first opportunity, so in case the task
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// about to be run uses scripting, guarantees are held.
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task_mutex.lock();
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if (!curr_thread.ready_for_scripting && ScriptServer::are_languages_initialized()) {
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task_mutex.unlock();
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ScriptServer::thread_enter();
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task_mutex.lock();
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curr_thread.ready_for_scripting = true;
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}
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p_task->pool_thread_index = pool_thread_index;
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prev_task = curr_thread.current_task;
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curr_thread.current_task = p_task;
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task_mutex.unlock();
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}
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#endif
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if (p_task->group) {
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// Handling a group
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bool do_post = false;
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while (true) {
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uint32_t work_index = p_task->group->index.postincrement();
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if (work_index >= p_task->group->max) {
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break;
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}
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if (p_task->native_group_func) {
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p_task->native_group_func(p_task->native_func_userdata, work_index);
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} else if (p_task->template_userdata) {
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p_task->template_userdata->callback_indexed(work_index);
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} else {
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p_task->callable.call(work_index);
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}
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// This is the only way to ensure posting is done when all tasks are really complete.
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uint32_t completed_amount = p_task->group->completed_index.increment();
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if (completed_amount == p_task->group->max) {
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do_post = true;
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}
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}
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if (do_post && p_task->template_userdata) {
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memdelete(p_task->template_userdata); // This is no longer needed at this point, so get rid of it.
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}
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if (do_post) {
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p_task->group->done_semaphore.post();
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p_task->group->completed.set_to(true);
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}
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uint32_t max_users = p_task->group->tasks_used + 1; // Add 1 because the thread waiting for it is also user. Read before to avoid another thread freeing task after increment.
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uint32_t finished_users = p_task->group->finished.increment();
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if (finished_users == max_users) {
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// Get rid of the group, because nobody else is using it.
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task_mutex.lock();
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group_allocator.free(p_task->group);
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task_mutex.unlock();
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}
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// For groups, tasks get rid of themselves.
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task_mutex.lock();
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task_allocator.free(p_task);
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} else {
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if (p_task->native_func) {
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p_task->native_func(p_task->native_func_userdata);
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} else if (p_task->template_userdata) {
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p_task->template_userdata->callback();
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memdelete(p_task->template_userdata);
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} else {
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p_task->callable.call();
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}
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task_mutex.lock();
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p_task->completed = true;
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p_task->pool_thread_index = -1;
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if (p_task->waiting_user) {
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p_task->done_semaphore.post(p_task->waiting_user);
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}
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// Let awaiters know.
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for (uint32_t i = 0; i < threads.size(); i++) {
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if (threads[i].awaited_task == p_task) {
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threads[i].cond_var.notify_one();
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threads[i].signaled = true;
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}
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}
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}
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#ifdef THREADS_ENABLED
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{
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curr_thread.current_task = prev_task;
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if (p_task->low_priority) {
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low_priority_threads_used--;
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if (_try_promote_low_priority_task()) {
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if (prev_task) { // Otherwise, this thread will catch it.
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_notify_threads(&curr_thread, 1, 0);
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}
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}
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}
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task_mutex.unlock();
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}
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set_current_thread_safe_for_nodes(safe_for_nodes_backup);
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#endif
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}
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void WorkerThreadPool::_thread_function(void *p_user) {
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ThreadData *thread_data = (ThreadData *)p_user;
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while (true) {
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Task *task_to_process = nullptr;
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{
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MutexLock lock(singleton->task_mutex);
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if (singleton->exit_threads) {
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return;
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}
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thread_data->signaled = false;
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if (singleton->task_queue.first()) {
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task_to_process = singleton->task_queue.first()->self();
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singleton->task_queue.remove(singleton->task_queue.first());
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} else {
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thread_data->cond_var.wait(lock);
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DEV_ASSERT(singleton->exit_threads || thread_data->signaled);
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}
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}
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if (task_to_process) {
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singleton->_process_task(task_to_process);
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}
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}
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}
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void WorkerThreadPool::_post_tasks_and_unlock(Task **p_tasks, uint32_t p_count, bool p_high_priority) {
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// Fall back to processing on the calling thread if there are no worker threads.
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// Separated into its own variable to make it easier to extend this logic
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// in custom builds.
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bool process_on_calling_thread = threads.size() == 0;
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if (process_on_calling_thread) {
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task_mutex.unlock();
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for (uint32_t i = 0; i < p_count; i++) {
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_process_task(p_tasks[i]);
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}
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return;
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}
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uint32_t to_process = 0;
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uint32_t to_promote = 0;
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ThreadData *caller_pool_thread = thread_ids.has(Thread::get_caller_id()) ? &threads[thread_ids[Thread::get_caller_id()]] : nullptr;
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for (uint32_t i = 0; i < p_count; i++) {
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p_tasks[i]->low_priority = !p_high_priority;
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if (p_high_priority || low_priority_threads_used < max_low_priority_threads) {
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task_queue.add_last(&p_tasks[i]->task_elem);
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if (!p_high_priority) {
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low_priority_threads_used++;
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}
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to_process++;
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} else {
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// Too many threads using low priority, must go to queue.
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low_priority_task_queue.add_last(&p_tasks[i]->task_elem);
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to_promote++;
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}
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}
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_notify_threads(caller_pool_thread, to_process, to_promote);
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task_mutex.unlock();
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}
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void WorkerThreadPool::_notify_threads(const ThreadData *p_current_thread_data, uint32_t p_process_count, uint32_t p_promote_count) {
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uint32_t to_process = p_process_count;
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uint32_t to_promote = p_promote_count;
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// This is where which threads are awaken is decided according to the workload.
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// Threads that will anyway have a chance to check the situation and process/promote tasks
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// are excluded from being notified. Others will be tried anyway to try to distribute load.
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// The current thread, if is a pool thread, is also excluded depending on the promoting/processing
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// needs because it will anyway loop again. However, it will contribute to decreasing the count,
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// which helps reducing sync traffic.
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uint32_t thread_count = threads.size();
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// First round:
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// 1. For processing: notify threads that are not running tasks, to keep the stacks as shallow as possible.
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// 2. For promoting: since it's exclusive with processing, we fin threads able to promote low-prio tasks now.
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for (uint32_t i = 0;
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i < thread_count && (to_process || to_promote);
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i++, notify_index = (notify_index + 1) % thread_count) {
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ThreadData &th = threads[notify_index];
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if (th.signaled) {
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continue;
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}
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if (th.current_task) {
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// Good thread for promoting low-prio?
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if (to_promote && th.awaited_task && th.current_task->low_priority) {
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if (likely(&th != p_current_thread_data)) {
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th.cond_var.notify_one();
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}
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th.signaled = true;
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to_promote--;
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}
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} else {
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if (to_process) {
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if (likely(&th != p_current_thread_data)) {
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th.cond_var.notify_one();
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}
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th.signaled = true;
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to_process--;
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}
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}
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}
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// Second round:
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// For processing: if the first round wasn't enough, let's try now with threads processing tasks but currently awaiting.
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for (uint32_t i = 0;
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i < thread_count && to_process;
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i++, notify_index = (notify_index + 1) % thread_count) {
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ThreadData &th = threads[notify_index];
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if (th.signaled) {
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continue;
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}
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if (th.awaited_task) {
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if (likely(&th != p_current_thread_data)) {
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th.cond_var.notify_one();
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}
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th.signaled = true;
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to_process--;
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}
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}
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}
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bool WorkerThreadPool::_try_promote_low_priority_task() {
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if (low_priority_task_queue.first()) {
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Task *low_prio_task = low_priority_task_queue.first()->self();
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low_priority_task_queue.remove(low_priority_task_queue.first());
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task_queue.add_last(&low_prio_task->task_elem);
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low_priority_threads_used++;
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return true;
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} else {
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return false;
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}
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}
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WorkerThreadPool::TaskID WorkerThreadPool::add_native_task(void (*p_func)(void *), void *p_userdata, bool p_high_priority, const String &p_description) {
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return _add_task(Callable(), p_func, p_userdata, nullptr, p_high_priority, p_description);
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}
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WorkerThreadPool::TaskID WorkerThreadPool::_add_task(const Callable &p_callable, void (*p_func)(void *), void *p_userdata, BaseTemplateUserdata *p_template_userdata, bool p_high_priority, const String &p_description) {
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task_mutex.lock();
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// Get a free task
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Task *task = task_allocator.alloc();
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TaskID id = last_task++;
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task->self = id;
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task->callable = p_callable;
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task->native_func = p_func;
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task->native_func_userdata = p_userdata;
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task->description = p_description;
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task->template_userdata = p_template_userdata;
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tasks.insert(id, task);
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_post_tasks_and_unlock(&task, 1, p_high_priority);
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return id;
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}
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WorkerThreadPool::TaskID WorkerThreadPool::add_task(const Callable &p_action, bool p_high_priority, const String &p_description) {
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return _add_task(p_action, nullptr, nullptr, nullptr, p_high_priority, p_description);
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}
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bool WorkerThreadPool::is_task_completed(TaskID p_task_id) const {
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task_mutex.lock();
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const Task *const *taskp = tasks.getptr(p_task_id);
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if (!taskp) {
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task_mutex.unlock();
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ERR_FAIL_V_MSG(false, "Invalid Task ID"); // Invalid task
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}
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bool completed = (*taskp)->completed;
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task_mutex.unlock();
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return completed;
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}
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Error WorkerThreadPool::wait_for_task_completion(TaskID p_task_id) {
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task_mutex.lock();
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Task **taskp = tasks.getptr(p_task_id);
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if (!taskp) {
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task_mutex.unlock();
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ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "Invalid Task ID"); // Invalid task
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}
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Task *task = *taskp;
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if (task->completed) {
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if (task->waiting_pool == 0 && task->waiting_user == 0) {
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tasks.erase(p_task_id);
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task_allocator.free(task);
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}
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task_mutex.unlock();
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return OK;
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}
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ThreadData *caller_pool_thread = thread_ids.has(Thread::get_caller_id()) ? &threads[thread_ids[Thread::get_caller_id()]] : nullptr;
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if (caller_pool_thread && p_task_id <= caller_pool_thread->current_task->self) {
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// Deadlock prevention:
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// When a pool thread wants to wait for an older task, the following situations can happen:
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// 1. Awaited task is deep in the stack of the awaiter.
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// 2. A group of awaiter threads end up depending on some tasks buried in the stack
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// of their worker threads in such a way that progress can't be made.
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// Both would entail a deadlock. Some may be handled here in the WorkerThreadPool
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// with some extra logic and bookkeeping. However, there would still be unavoidable
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// cases of deadlock because of the way waiting threads process outstanding tasks.
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// Taking into account there's no feasible solution for every possible case
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// with the current design, we just simply reject attempts to await on older tasks,
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// with a specific error code that signals the situation so the caller can handle it.
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task_mutex.unlock();
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return ERR_BUSY;
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}
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if (caller_pool_thread) {
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task->waiting_pool++;
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} else {
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task->waiting_user++;
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}
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task_mutex.unlock();
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if (caller_pool_thread) {
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_wait_collaboratively(caller_pool_thread, task);
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task->waiting_pool--;
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if (task->waiting_pool == 0 && task->waiting_user == 0) {
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tasks.erase(p_task_id);
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task_allocator.free(task);
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}
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} else {
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task->done_semaphore.wait();
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task_mutex.lock();
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task->waiting_user--;
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if (task->waiting_pool == 0 && task->waiting_user == 0) {
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tasks.erase(p_task_id);
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task_allocator.free(task);
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}
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task_mutex.unlock();
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}
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return OK;
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}
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void WorkerThreadPool::_wait_collaboratively(ThreadData *p_caller_pool_thread, Task *p_task) {
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// Keep processing tasks until the condition to stop waiting is met.
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#define IS_WAIT_OVER (unlikely(p_task == ThreadData::YIELDING) ? p_caller_pool_thread->yield_is_over : p_task->completed)
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while (true) {
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Task *task_to_process = nullptr;
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{
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MutexLock lock(task_mutex);
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bool was_signaled = p_caller_pool_thread->signaled;
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p_caller_pool_thread->signaled = false;
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if (IS_WAIT_OVER) {
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p_caller_pool_thread->yield_is_over = false;
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if (!exit_threads && was_signaled) {
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// This thread was awaken for some additional reason, but it's about to exit.
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// Let's find out what may be pending and forward the requests.
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uint32_t to_process = task_queue.first() ? 1 : 0;
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uint32_t to_promote = p_caller_pool_thread->current_task->low_priority && low_priority_task_queue.first() ? 1 : 0;
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if (to_process || to_promote) {
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// This thread must be left alone since it won't loop again.
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p_caller_pool_thread->signaled = true;
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_notify_threads(p_caller_pool_thread, to_process, to_promote);
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}
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}
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break;
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}
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if (!exit_threads) {
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if (p_caller_pool_thread->current_task->low_priority && low_priority_task_queue.first()) {
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if (_try_promote_low_priority_task()) {
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_notify_threads(p_caller_pool_thread, 1, 0);
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}
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}
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if (singleton->task_queue.first()) {
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task_to_process = task_queue.first()->self();
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task_queue.remove(task_queue.first());
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}
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if (!task_to_process) {
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p_caller_pool_thread->awaited_task = p_task;
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if (flushing_cmd_queue) {
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flushing_cmd_queue->unlock();
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}
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p_caller_pool_thread->cond_var.wait(lock);
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if (flushing_cmd_queue) {
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flushing_cmd_queue->lock();
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}
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DEV_ASSERT(exit_threads || p_caller_pool_thread->signaled || IS_WAIT_OVER);
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p_caller_pool_thread->awaited_task = nullptr;
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}
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}
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}
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if (task_to_process) {
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_process_task(task_to_process);
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}
|
|
}
|
|
}
|
|
|
|
void WorkerThreadPool::yield() {
|
|
int th_index = get_thread_index();
|
|
ERR_FAIL_COND_MSG(th_index == -1, "This function can only be called from a worker thread.");
|
|
_wait_collaboratively(&threads[th_index], ThreadData::YIELDING);
|
|
}
|
|
|
|
void WorkerThreadPool::notify_yield_over(TaskID p_task_id) {
|
|
task_mutex.lock();
|
|
Task **taskp = tasks.getptr(p_task_id);
|
|
if (!taskp) {
|
|
task_mutex.unlock();
|
|
ERR_FAIL_MSG("Invalid Task ID.");
|
|
}
|
|
Task *task = *taskp;
|
|
if (task->completed) {
|
|
task_mutex.unlock();
|
|
return;
|
|
}
|
|
|
|
ThreadData &td = threads[task->pool_thread_index];
|
|
td.yield_is_over = true;
|
|
td.signaled = true;
|
|
td.cond_var.notify_one();
|
|
|
|
task_mutex.unlock();
|
|
}
|
|
|
|
WorkerThreadPool::GroupID WorkerThreadPool::_add_group_task(const Callable &p_callable, void (*p_func)(void *, uint32_t), void *p_userdata, BaseTemplateUserdata *p_template_userdata, int p_elements, int p_tasks, bool p_high_priority, const String &p_description) {
|
|
ERR_FAIL_COND_V(p_elements < 0, INVALID_TASK_ID);
|
|
if (p_tasks < 0) {
|
|
p_tasks = MAX(1u, threads.size());
|
|
}
|
|
|
|
task_mutex.lock();
|
|
Group *group = group_allocator.alloc();
|
|
GroupID id = last_task++;
|
|
group->max = p_elements;
|
|
group->self = id;
|
|
|
|
Task **tasks_posted = nullptr;
|
|
if (p_elements == 0) {
|
|
// Should really not call it with zero Elements, but at least it should work.
|
|
group->completed.set_to(true);
|
|
group->done_semaphore.post();
|
|
group->tasks_used = 0;
|
|
p_tasks = 0;
|
|
if (p_template_userdata) {
|
|
memdelete(p_template_userdata);
|
|
}
|
|
|
|
} else {
|
|
group->tasks_used = p_tasks;
|
|
tasks_posted = (Task **)alloca(sizeof(Task *) * p_tasks);
|
|
for (int i = 0; i < p_tasks; i++) {
|
|
Task *task = task_allocator.alloc();
|
|
task->native_group_func = p_func;
|
|
task->native_func_userdata = p_userdata;
|
|
task->description = p_description;
|
|
task->group = group;
|
|
task->callable = p_callable;
|
|
task->template_userdata = p_template_userdata;
|
|
tasks_posted[i] = task;
|
|
// No task ID is used.
|
|
}
|
|
}
|
|
|
|
groups[id] = group;
|
|
|
|
_post_tasks_and_unlock(tasks_posted, p_tasks, p_high_priority);
|
|
|
|
return id;
|
|
}
|
|
|
|
WorkerThreadPool::GroupID WorkerThreadPool::add_native_group_task(void (*p_func)(void *, uint32_t), void *p_userdata, int p_elements, int p_tasks, bool p_high_priority, const String &p_description) {
|
|
return _add_group_task(Callable(), p_func, p_userdata, nullptr, p_elements, p_tasks, p_high_priority, p_description);
|
|
}
|
|
|
|
WorkerThreadPool::GroupID WorkerThreadPool::add_group_task(const Callable &p_action, int p_elements, int p_tasks, bool p_high_priority, const String &p_description) {
|
|
return _add_group_task(p_action, nullptr, nullptr, nullptr, p_elements, p_tasks, p_high_priority, p_description);
|
|
}
|
|
|
|
uint32_t WorkerThreadPool::get_group_processed_element_count(GroupID p_group) const {
|
|
task_mutex.lock();
|
|
const Group *const *groupp = groups.getptr(p_group);
|
|
if (!groupp) {
|
|
task_mutex.unlock();
|
|
ERR_FAIL_V_MSG(0, "Invalid Group ID");
|
|
}
|
|
uint32_t elements = (*groupp)->completed_index.get();
|
|
task_mutex.unlock();
|
|
return elements;
|
|
}
|
|
bool WorkerThreadPool::is_group_task_completed(GroupID p_group) const {
|
|
task_mutex.lock();
|
|
const Group *const *groupp = groups.getptr(p_group);
|
|
if (!groupp) {
|
|
task_mutex.unlock();
|
|
ERR_FAIL_V_MSG(false, "Invalid Group ID");
|
|
}
|
|
bool completed = (*groupp)->completed.is_set();
|
|
task_mutex.unlock();
|
|
return completed;
|
|
}
|
|
|
|
void WorkerThreadPool::wait_for_group_task_completion(GroupID p_group) {
|
|
#ifdef THREADS_ENABLED
|
|
task_mutex.lock();
|
|
Group **groupp = groups.getptr(p_group);
|
|
task_mutex.unlock();
|
|
if (!groupp) {
|
|
ERR_FAIL_MSG("Invalid Group ID.");
|
|
}
|
|
|
|
{
|
|
Group *group = *groupp;
|
|
|
|
if (flushing_cmd_queue) {
|
|
flushing_cmd_queue->unlock();
|
|
}
|
|
group->done_semaphore.wait();
|
|
if (flushing_cmd_queue) {
|
|
flushing_cmd_queue->lock();
|
|
}
|
|
|
|
uint32_t max_users = group->tasks_used + 1; // Add 1 because the thread waiting for it is also user. Read before to avoid another thread freeing task after increment.
|
|
uint32_t finished_users = group->finished.increment(); // fetch happens before inc, so increment later.
|
|
|
|
if (finished_users == max_users) {
|
|
// All tasks using this group are gone (finished before the group), so clear the group too.
|
|
task_mutex.lock();
|
|
group_allocator.free(group);
|
|
task_mutex.unlock();
|
|
}
|
|
}
|
|
|
|
task_mutex.lock(); // This mutex is needed when Physics 2D and/or 3D is selected to run on a separate thread.
|
|
groups.erase(p_group);
|
|
task_mutex.unlock();
|
|
#endif
|
|
}
|
|
|
|
int WorkerThreadPool::get_thread_index() {
|
|
Thread::ID tid = Thread::get_caller_id();
|
|
return singleton->thread_ids.has(tid) ? singleton->thread_ids[tid] : -1;
|
|
}
|
|
|
|
void WorkerThreadPool::thread_enter_command_queue_mt_flush(CommandQueueMT *p_queue) {
|
|
ERR_FAIL_COND(flushing_cmd_queue != nullptr);
|
|
flushing_cmd_queue = p_queue;
|
|
}
|
|
|
|
void WorkerThreadPool::thread_exit_command_queue_mt_flush() {
|
|
ERR_FAIL_NULL(flushing_cmd_queue);
|
|
flushing_cmd_queue = nullptr;
|
|
}
|
|
|
|
void WorkerThreadPool::init(int p_thread_count, float p_low_priority_task_ratio) {
|
|
ERR_FAIL_COND(threads.size() > 0);
|
|
if (p_thread_count < 0) {
|
|
p_thread_count = OS::get_singleton()->get_default_thread_pool_size();
|
|
}
|
|
|
|
max_low_priority_threads = CLAMP(p_thread_count * p_low_priority_task_ratio, 1, p_thread_count - 1);
|
|
|
|
threads.resize(p_thread_count);
|
|
|
|
for (uint32_t i = 0; i < threads.size(); i++) {
|
|
threads[i].index = i;
|
|
threads[i].thread.start(&WorkerThreadPool::_thread_function, &threads[i]);
|
|
thread_ids.insert(threads[i].thread.get_id(), i);
|
|
}
|
|
}
|
|
|
|
void WorkerThreadPool::finish() {
|
|
if (threads.size() == 0) {
|
|
return;
|
|
}
|
|
|
|
{
|
|
MutexLock lock(task_mutex);
|
|
SelfList<Task> *E = low_priority_task_queue.first();
|
|
while (E) {
|
|
print_error("Task waiting was never re-claimed: " + E->self()->description);
|
|
E = E->next();
|
|
}
|
|
}
|
|
|
|
{
|
|
MutexLock lock(task_mutex);
|
|
exit_threads = true;
|
|
}
|
|
for (ThreadData &data : threads) {
|
|
data.cond_var.notify_one();
|
|
}
|
|
for (ThreadData &data : threads) {
|
|
data.thread.wait_to_finish();
|
|
}
|
|
|
|
{
|
|
MutexLock lock(task_mutex);
|
|
for (KeyValue<TaskID, Task *> &E : tasks) {
|
|
task_allocator.free(E.value);
|
|
}
|
|
}
|
|
|
|
threads.clear();
|
|
}
|
|
|
|
void WorkerThreadPool::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("add_task", "action", "high_priority", "description"), &WorkerThreadPool::add_task, DEFVAL(false), DEFVAL(String()));
|
|
ClassDB::bind_method(D_METHOD("is_task_completed", "task_id"), &WorkerThreadPool::is_task_completed);
|
|
ClassDB::bind_method(D_METHOD("wait_for_task_completion", "task_id"), &WorkerThreadPool::wait_for_task_completion);
|
|
|
|
ClassDB::bind_method(D_METHOD("add_group_task", "action", "elements", "tasks_needed", "high_priority", "description"), &WorkerThreadPool::add_group_task, DEFVAL(-1), DEFVAL(false), DEFVAL(String()));
|
|
ClassDB::bind_method(D_METHOD("is_group_task_completed", "group_id"), &WorkerThreadPool::is_group_task_completed);
|
|
ClassDB::bind_method(D_METHOD("get_group_processed_element_count", "group_id"), &WorkerThreadPool::get_group_processed_element_count);
|
|
ClassDB::bind_method(D_METHOD("wait_for_group_task_completion", "group_id"), &WorkerThreadPool::wait_for_group_task_completion);
|
|
}
|
|
|
|
WorkerThreadPool::WorkerThreadPool() {
|
|
singleton = this;
|
|
}
|
|
|
|
WorkerThreadPool::~WorkerThreadPool() {
|
|
finish();
|
|
}
|