virtualx-engine/modules/navigation/nav_obstacle.h
Rémi Verschelde 25b2f1780a
Style: Harmonize header includes in modules
This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:

Includes from the platform port or module ("local" includes) should be listed
first in their own block using relative paths, before Godot's "core" includes
which use "absolute" (project folder relative) paths, and finally thirdparty
includes.

Includes in `#ifdef`s come after their relevant section, i.e. the overall
structure is:

- Local includes
  * Conditional local includes
- Core includes
  * Conditional core includes
- Thirdparty includes
  * Conditional thirdparty includes
2023-06-15 14:35:45 +02:00

102 lines
3.8 KiB
C++

/**************************************************************************/
/* nav_obstacle.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef NAV_OBSTACLE_H
#define NAV_OBSTACLE_H
#include "nav_rid.h"
#include "core/object/class_db.h"
#include "core/templates/local_vector.h"
class NavAgent;
class NavMap;
class NavObstacle : public NavRid {
NavAgent *agent = nullptr;
NavMap *map = nullptr;
Vector3 velocity;
Vector3 position;
Vector<Vector3> vertices;
real_t radius = 0.0;
real_t height = 0.0;
bool avoidance_enabled = false;
bool use_3d_avoidance = false;
uint32_t avoidance_layers = 1;
bool obstacle_dirty = true;
uint32_t map_update_id = 0;
public:
NavObstacle();
~NavObstacle();
void set_avoidance_enabled(bool p_enabled);
bool is_avoidance_enabled() { return avoidance_enabled; }
void set_use_3d_avoidance(bool p_enabled);
bool get_use_3d_avoidance() { return use_3d_avoidance; }
void set_map(NavMap *p_map);
NavMap *get_map() { return map; }
void set_agent(NavAgent *p_agent);
NavAgent *get_agent() { return agent; }
void set_position(const Vector3 p_position);
const Vector3 &get_position() const { return position; }
void set_radius(real_t p_radius);
real_t get_radius() const { return radius; }
void set_height(const real_t p_height);
real_t get_height() const { return height; }
void set_velocity(const Vector3 p_velocity);
const Vector3 &get_velocity() const { return velocity; }
void set_vertices(const Vector<Vector3> &p_vertices);
const Vector<Vector3> &get_vertices() const { return vertices; }
bool is_map_changed();
void set_avoidance_layers(uint32_t p_layers);
uint32_t get_avoidance_layers() const { return avoidance_layers; };
bool check_dirty();
private:
void internal_update_agent();
};
#endif // NAV_OBSTACLE_H