virtualx-engine/platform
Rémi Verschelde 2da1614beb Android: Remove unusable android_stl=no option
As of 3.1 and later, we have too many thirdparty C++ dependencies
and some internal uses of `new` and `delete` too for it to make
sense to build without the STL on Android.

The option has been broken since 3.0, and the "System STL" that we
relied on for basic support of `new` and `delete` is likely to be
dropped from the NDK:
https://android.googlesource.com/platform/ndk/+/ndk-release-r20/docs/BuildSystemMaintainers.md#System-STL
2019-07-30 18:53:38 +02:00
..
android Android: Remove unusable android_stl=no option 2019-07-30 18:53:38 +02:00
haiku Remove libwebsocket. No longer used, yay! 2019-07-04 15:03:04 +02:00
iphone Fix type mismatch in iOS interface orientation checks 2019-07-22 20:31:15 +02:00
javascript Emscripten: Do not define BINARYEN_TRAP_MODE='clamp' 2019-07-22 13:21:56 +02:00
osx Fix crash caused by a9a0d0fb15 2019-07-24 15:01:28 -03:00
server CameraServer is needed for editor node 2019-07-16 15:45:40 -07:00
uwp Fix some code found by Coverity Scan and PVS Studio 2019-07-23 09:14:31 +02:00
windows Fix strict-aliasing warning in OS_Windows::get_unix_time. 2019-07-29 23:52:59 +01:00
x11 Fix crash caused by a9a0d0fb15 2019-07-24 15:01:28 -03:00
register_platform_apis.h
SCsub SCons: Fix uses of [].append instead of env.add_source_files() 2019-07-22 15:08:32 +02:00