virtualx-engine/scene
Juan Linietsky 2da3f48e5a -Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to make it more GLSL compatible
-Fixed referencing of world_transform in fragment shader not working
-Fixed unsycn bug related to getting shader param list from the server
-Fixed getting all textures from shader properly, fixes #8353
2017-06-17 11:03:48 -03:00
..
2d Merge pull request #9176 from RandomShaper/fix-touchbutton 2017-06-15 12:38:59 +02:00
3d Merge pull request #9208 from Calinou/tweak-default-fov 2017-06-16 17:51:04 +02:00
animation renamed all Rect3.pos to Rect3.position 2017-06-09 15:54:02 +02:00
audio Fix crash when saving AudioPlayer without stream. 2017-05-20 03:49:54 +02:00
gui -Fix freezes caused by etccomp2, closes #9183 2017-06-16 21:49:37 -03:00
io Rename [gs]et_pos to [gs]et_position for Controls 2017-04-10 08:27:34 +02:00
main -Fix freezes caused by etccomp2, closes #9183 2017-06-16 21:49:37 -03:00
resources -Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to make it more GLSL compatible 2017-06-17 11:03:48 -03:00
register_scene_types.cpp Complete changing of resource extensions 2017-06-16 15:42:18 -03:00
register_scene_types.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
scene_string_names.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
scene_string_names.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
SCsub Move other lone thirdparty files to thirdparty/misc 2017-04-28 21:19:25 +02:00