635b8a1474
This change introduces a new theme configuration struct to be passed to the aforementioned routines to better control reuse of styles and definitions in the generator. Everything not passed and not explicitly shared is scoped so it is not automatically accessible throughout the routine. This should ensure that the decision to share styles is a conscious one. In the future we will try to reduce the number of unique definitions and share most of it. This PR is a stepping stone on this path. This also puts the effort into separating redefinitions of default theme items vs custom types introduced only by the editor. In a few cases where editor-specific definitions need to reference default definitions we simply fetch them from the theme. It's not ideal and hides the dependency a bit, but hopefully these cases will be abstracted properly in due time.
1729 lines
54 KiB
C++
1729 lines
54 KiB
C++
/**************************************************************************/
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/* scene_tree_editor.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "scene_tree_editor.h"
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#include "core/config/project_settings.h"
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#include "core/object/script_language.h"
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#include "editor/editor_file_system.h"
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#include "editor/editor_node.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_string_names.h"
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#include "editor/editor_undo_redo_manager.h"
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#include "editor/node_dock.h"
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#include "editor/plugins/animation_player_editor_plugin.h"
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#include "editor/plugins/canvas_item_editor_plugin.h"
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#include "editor/plugins/script_editor_plugin.h"
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#include "editor/themes/editor_scale.h"
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#include "scene/gui/flow_container.h"
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#include "scene/gui/label.h"
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#include "scene/gui/tab_container.h"
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#include "scene/gui/texture_rect.h"
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#include "scene/main/window.h"
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#include "scene/resources/packed_scene.h"
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Node *SceneTreeEditor::get_scene_node() const {
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ERR_FAIL_COND_V(!is_inside_tree(), nullptr);
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return get_tree()->get_edited_scene_root();
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}
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void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button) {
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if (p_button != MouseButton::LEFT) {
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return;
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}
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if (connect_to_script_mode) {
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return; //don't do anything in this mode
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}
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TreeItem *item = Object::cast_to<TreeItem>(p_item);
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ERR_FAIL_NULL(item);
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NodePath np = item->get_metadata(0);
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Node *n = get_node(np);
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ERR_FAIL_NULL(n);
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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if (p_id == BUTTON_SUBSCENE) {
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if (n == get_scene_node()) {
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if (n && n->get_scene_inherited_state().is_valid()) {
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emit_signal(SNAME("open"), n->get_scene_inherited_state()->get_path());
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}
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} else {
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emit_signal(SNAME("open"), n->get_scene_file_path());
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}
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} else if (p_id == BUTTON_SCRIPT) {
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Ref<Script> script_typed = n->get_script();
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if (!script_typed.is_null()) {
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emit_signal(SNAME("open_script"), script_typed);
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}
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} else if (p_id == BUTTON_VISIBILITY) {
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undo_redo->create_action(TTR("Toggle Visible"));
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_toggle_visible(n);
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List<Node *> selection = editor_selection->get_selected_node_list();
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if (selection.size() > 1 && selection.find(n) != nullptr) {
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for (Node *nv : selection) {
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ERR_FAIL_NULL(nv);
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if (nv == n) {
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continue;
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}
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_toggle_visible(nv);
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}
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}
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undo_redo->commit_action();
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} else if (p_id == BUTTON_LOCK) {
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undo_redo->create_action(TTR("Unlock Node"));
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if (n->is_class("CanvasItem") || n->is_class("Node3D")) {
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undo_redo->add_do_method(n, "remove_meta", "_edit_lock_");
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undo_redo->add_undo_method(n, "set_meta", "_edit_lock_", true);
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undo_redo->add_do_method(this, "_update_tree");
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undo_redo->add_undo_method(this, "_update_tree");
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undo_redo->add_do_method(this, "emit_signal", "node_changed");
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undo_redo->add_undo_method(this, "emit_signal", "node_changed");
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}
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undo_redo->commit_action();
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} else if (p_id == BUTTON_PIN) {
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if (n->is_class("AnimationMixer")) {
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AnimationPlayerEditor::get_singleton()->unpin();
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_update_tree();
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}
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} else if (p_id == BUTTON_GROUP) {
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undo_redo->create_action(TTR("Ungroup Children"));
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if (n->is_class("CanvasItem") || n->is_class("Node3D")) {
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undo_redo->add_do_method(n, "remove_meta", "_edit_group_");
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undo_redo->add_undo_method(n, "set_meta", "_edit_group_", true);
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undo_redo->add_do_method(this, "_update_tree");
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undo_redo->add_undo_method(this, "_update_tree");
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undo_redo->add_do_method(this, "emit_signal", "node_changed");
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undo_redo->add_undo_method(this, "emit_signal", "node_changed");
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}
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undo_redo->commit_action();
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} else if (p_id == BUTTON_WARNING) {
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String config_err = n->get_configuration_warnings_as_string();
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if (config_err.is_empty()) {
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return;
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}
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const PackedInt32Array boundaries = TS->string_get_word_breaks(config_err, "", 80);
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PackedStringArray lines;
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for (int i = 0; i < boundaries.size(); i += 2) {
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const int start = boundaries[i];
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const int end = boundaries[i + 1];
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lines.append(config_err.substr(start, end - start + 1));
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}
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warning->set_text(String("\n").join(lines));
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warning->popup_centered();
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} else if (p_id == BUTTON_SIGNALS) {
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editor_selection->clear();
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editor_selection->add_node(n);
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set_selected(n);
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TabContainer *tab_container = Object::cast_to<TabContainer>(NodeDock::get_singleton()->get_parent());
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NodeDock::get_singleton()->get_parent()->call("set_current_tab", tab_container->get_tab_idx_from_control(NodeDock::get_singleton()));
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NodeDock::get_singleton()->show_connections();
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} else if (p_id == BUTTON_GROUPS) {
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editor_selection->clear();
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editor_selection->add_node(n);
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set_selected(n);
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TabContainer *tab_container = Object::cast_to<TabContainer>(NodeDock::get_singleton()->get_parent());
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NodeDock::get_singleton()->get_parent()->call("set_current_tab", tab_container->get_tab_idx_from_control(NodeDock::get_singleton()));
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NodeDock::get_singleton()->show_groups();
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} else if (p_id == BUTTON_UNIQUE) {
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undo_redo->create_action(TTR("Disable Scene Unique Name"));
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undo_redo->add_do_method(n, "set_unique_name_in_owner", false);
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undo_redo->add_undo_method(n, "set_unique_name_in_owner", true);
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undo_redo->add_do_method(this, "_update_tree");
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undo_redo->add_undo_method(this, "_update_tree");
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undo_redo->commit_action();
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}
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}
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void SceneTreeEditor::_toggle_visible(Node *p_node) {
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if (p_node->has_method("is_visible") && p_node->has_method("set_visible")) {
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bool v = bool(p_node->call("is_visible"));
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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undo_redo->add_do_method(p_node, "set_visible", !v);
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undo_redo->add_undo_method(p_node, "set_visible", v);
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}
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}
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void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
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if (!p_node) {
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return;
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}
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// only owned nodes are editable, since nodes can create their own (manually owned) child nodes,
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// which the editor needs not to know about.
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bool part_of_subscene = false;
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if (!display_foreign && p_node->get_owner() != get_scene_node() && p_node != get_scene_node()) {
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if ((show_enabled_subscene || can_open_instance) && p_node->get_owner() && (get_scene_node()->is_editable_instance(p_node->get_owner()))) {
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part_of_subscene = true;
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//allow
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} else {
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return;
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}
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} else {
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part_of_subscene = p_node != get_scene_node() && get_scene_node()->get_scene_inherited_state().is_valid() && get_scene_node()->get_scene_inherited_state()->find_node_by_path(get_scene_node()->get_path_to(p_node)) >= 0;
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}
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TreeItem *item = tree->create_item(p_parent);
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item->set_text(0, p_node->get_name());
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if (can_rename && !part_of_subscene) {
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item->set_editable(0, true);
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}
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item->set_selectable(0, true);
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if (can_rename) {
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bool collapsed = p_node->is_displayed_folded();
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if (collapsed) {
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item->set_collapsed(true);
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}
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}
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Ref<Texture2D> icon = EditorNode::get_singleton()->get_object_icon(p_node, "Node");
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item->set_icon(0, icon);
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item->set_metadata(0, p_node->get_path());
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if (connect_to_script_mode) {
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Color accent = get_theme_color(SNAME("accent_color"), EditorStringName(Editor));
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Ref<Script> scr = p_node->get_script();
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if (!scr.is_null() && EditorNode::get_singleton()->get_object_custom_type_base(p_node) != scr) {
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//has script
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item->add_button(0, get_editor_theme_icon(SNAME("Script")), BUTTON_SCRIPT);
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} else {
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//has no script (or script is a custom type)
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_set_item_custom_color(item, get_theme_color(SNAME("font_disabled_color"), EditorStringName(Editor)));
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item->set_selectable(0, false);
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if (!scr.is_null()) { // make sure to mark the script if a custom type
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item->add_button(0, get_editor_theme_icon(SNAME("Script")), BUTTON_SCRIPT);
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item->set_button_disabled(0, item->get_button_count(0) - 1, true);
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}
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accent.a *= 0.7;
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}
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if (marked.has(p_node)) {
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String node_name = p_node->get_name();
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if (connecting_signal) {
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node_name += " " + TTR("(Connecting From)");
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}
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item->set_text(0, node_name);
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_set_item_custom_color(item, accent);
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}
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} else if (part_of_subscene) {
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if (valid_types.size() == 0) {
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_set_item_custom_color(item, get_theme_color(SNAME("warning_color"), EditorStringName(Editor)));
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}
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} else if (marked.has(p_node)) {
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String node_name = p_node->get_name();
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if (connecting_signal) {
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node_name += " " + TTR("(Connecting From)");
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}
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item->set_text(0, node_name);
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item->set_selectable(0, marked_selectable);
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_set_item_custom_color(item, get_theme_color(SNAME("accent_color"), EditorStringName(Editor)));
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} else if (!p_node->can_process()) {
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_set_item_custom_color(item, get_theme_color(SNAME("font_disabled_color"), EditorStringName(Editor)));
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} else if (!marked_selectable && !marked_children_selectable) {
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Node *node = p_node;
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while (node) {
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if (marked.has(node)) {
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item->set_selectable(0, false);
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_set_item_custom_color(item, get_theme_color(SNAME("error_color"), EditorStringName(Editor)));
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break;
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}
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node = node->get_parent();
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}
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}
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if (can_rename) { //should be can edit..
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String conf_warning = p_node->get_configuration_warnings_as_string();
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if (!conf_warning.is_empty()) {
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const int num_warnings = p_node->get_configuration_warnings().size();
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String warning_icon;
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if (num_warnings == 1) {
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warning_icon = SNAME("NodeWarning");
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} else if (num_warnings <= 3) {
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warning_icon = vformat("NodeWarnings%d", num_warnings);
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} else {
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warning_icon = SNAME("NodeWarnings4Plus");
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}
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// Improve looks on tooltip, extra spacing on non-bullet point newlines.
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const String bullet_point = U"• ";
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int next_newline = 0;
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while (next_newline != -1) {
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next_newline = conf_warning.find("\n", next_newline + 2);
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if (conf_warning.substr(next_newline + 1, bullet_point.length()) != bullet_point) {
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conf_warning = conf_warning.insert(next_newline + 1, " ");
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}
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}
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String newline = (num_warnings == 1 ? "\n" : "\n\n");
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item->add_button(0, get_editor_theme_icon(warning_icon), BUTTON_WARNING, false, TTR("Node configuration warning:") + newline + conf_warning);
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}
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if (p_node->is_unique_name_in_owner()) {
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item->add_button(0, get_editor_theme_icon(SNAME("SceneUniqueName")), BUTTON_UNIQUE, p_node->get_owner() != EditorNode::get_singleton()->get_edited_scene(), vformat(TTR("This node can be accessed from within anywhere in the scene by preceding it with the '%s' prefix in a node path.\nClick to disable this."), UNIQUE_NODE_PREFIX));
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}
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int num_connections = p_node->get_persistent_signal_connection_count();
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int num_groups = p_node->get_persistent_group_count();
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String msg_temp;
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if (num_connections >= 1) {
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Array arr;
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arr.push_back(num_connections);
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msg_temp += TTRN("Node has one connection.", "Node has {num} connections.", num_connections).format(arr, "{num}");
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if (num_groups >= 1) {
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msg_temp += "\n";
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}
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}
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if (num_groups >= 1) {
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msg_temp += TTRN("Node is in this group:", "Node is in the following groups:", num_groups) + "\n";
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List<GroupInfo> groups;
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p_node->get_groups(&groups);
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for (const GroupInfo &E : groups) {
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if (E.persistent) {
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msg_temp += String::utf8("• ") + String(E.name) + "\n";
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}
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}
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}
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if (num_connections >= 1 || num_groups >= 1) {
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if (num_groups < 1) {
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msg_temp += "\n";
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}
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msg_temp += TTR("Click to show signals dock.");
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}
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Ref<Texture2D> icon_temp;
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SceneTreeEditorButton signal_temp = BUTTON_SIGNALS;
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if (num_connections >= 1 && num_groups >= 1) {
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icon_temp = get_editor_theme_icon(SNAME("SignalsAndGroups"));
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} else if (num_connections >= 1) {
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icon_temp = get_editor_theme_icon(SNAME("Signals"));
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} else if (num_groups >= 1) {
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icon_temp = get_editor_theme_icon(SNAME("Groups"));
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signal_temp = BUTTON_GROUPS;
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}
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if (num_connections >= 1 || num_groups >= 1) {
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item->add_button(0, icon_temp, signal_temp, false, msg_temp);
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}
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}
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{
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_update_node_tooltip(p_node, item);
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Callable delay_update_tooltip = callable_mp(this, &SceneTreeEditor::_queue_update_node_tooltip);
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if (p_node->is_connected("editor_description_changed", delay_update_tooltip)) {
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p_node->disconnect("editor_description_changed", delay_update_tooltip);
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}
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p_node->connect("editor_description_changed", delay_update_tooltip.bind(item));
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}
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if (can_open_instance && is_scene_tree_dock) { // Show buttons only when necessary (SceneTreeDock) to avoid crashes.
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if (!p_node->is_connected("script_changed", callable_mp(this, &SceneTreeEditor::_node_script_changed))) {
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p_node->connect("script_changed", callable_mp(this, &SceneTreeEditor::_node_script_changed).bind(p_node));
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}
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Ref<Script> scr = p_node->get_script();
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if (!scr.is_null()) {
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String additional_notes;
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Color button_color = Color(1, 1, 1);
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// Can't set tooltip after adding button, need to do it before.
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if (scr->is_tool()) {
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additional_notes += "\n" + TTR("This script is currently running in the editor.");
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button_color = get_theme_color(SNAME("accent_color"), EditorStringName(Editor));
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}
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if (EditorNode::get_singleton()->get_object_custom_type_base(p_node) == scr) {
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additional_notes += "\n" + TTR("This script is a custom type.");
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button_color.a = 0.5;
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}
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item->add_button(0, get_editor_theme_icon(SNAME("Script")), BUTTON_SCRIPT, false, TTR("Open Script:") + " " + scr->get_path() + additional_notes);
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item->set_button_color(0, item->get_button_count(0) - 1, button_color);
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}
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if (p_node->is_class("CanvasItem")) {
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if (p_node->has_meta("_edit_lock_")) {
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item->add_button(0, get_editor_theme_icon(SNAME("Lock")), BUTTON_LOCK, false, TTR("Node is locked.\nClick to unlock it."));
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}
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if (p_node->has_meta("_edit_group_")) {
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item->add_button(0, get_editor_theme_icon(SNAME("Group")), BUTTON_GROUP, false, TTR("Children are not selectable.\nClick to make them selectable."));
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}
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bool v = p_node->call("is_visible");
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if (v) {
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item->add_button(0, get_editor_theme_icon(SNAME("GuiVisibilityVisible")), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
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} else {
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item->add_button(0, get_editor_theme_icon(SNAME("GuiVisibilityHidden")), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
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}
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if (!p_node->is_connected("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed))) {
|
|
p_node->connect("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed).bind(p_node));
|
|
}
|
|
|
|
_update_visibility_color(p_node, item);
|
|
} else if (p_node->is_class("CanvasLayer") || p_node->is_class("Window")) {
|
|
bool v = p_node->call("is_visible");
|
|
if (v) {
|
|
item->add_button(0, get_editor_theme_icon(SNAME("GuiVisibilityVisible")), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
|
|
} else {
|
|
item->add_button(0, get_editor_theme_icon(SNAME("GuiVisibilityHidden")), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
|
|
}
|
|
|
|
if (!p_node->is_connected("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed))) {
|
|
p_node->connect("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed).bind(p_node));
|
|
}
|
|
} else if (p_node->is_class("Node3D")) {
|
|
if (p_node->has_meta("_edit_lock_")) {
|
|
item->add_button(0, get_editor_theme_icon(SNAME("Lock")), BUTTON_LOCK, false, TTR("Node is locked.\nClick to unlock it."));
|
|
}
|
|
|
|
if (p_node->has_meta("_edit_group_")) {
|
|
item->add_button(0, get_editor_theme_icon(SNAME("Group")), BUTTON_GROUP, false, TTR("Children are not selectable.\nClick to make them selectable."));
|
|
}
|
|
|
|
bool v = p_node->call("is_visible");
|
|
if (v) {
|
|
item->add_button(0, get_editor_theme_icon(SNAME("GuiVisibilityVisible")), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
|
|
} else {
|
|
item->add_button(0, get_editor_theme_icon(SNAME("GuiVisibilityHidden")), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
|
|
}
|
|
|
|
if (!p_node->is_connected("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed))) {
|
|
p_node->connect("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed).bind(p_node));
|
|
}
|
|
|
|
_update_visibility_color(p_node, item);
|
|
} else if (p_node->is_class("AnimationMixer")) {
|
|
bool is_pinned = AnimationPlayerEditor::get_singleton()->get_editing_node() == p_node && AnimationPlayerEditor::get_singleton()->is_pinned();
|
|
|
|
if (is_pinned) {
|
|
item->add_button(0, get_editor_theme_icon(SNAME("Pin")), BUTTON_PIN, false, TTR("AnimationPlayer is pinned.\nClick to unpin."));
|
|
}
|
|
}
|
|
}
|
|
|
|
if (editor_selection) {
|
|
if (editor_selection->is_selected(p_node)) {
|
|
item->select(0);
|
|
}
|
|
}
|
|
|
|
if (selected == p_node) {
|
|
if (!editor_selection) {
|
|
item->select(0);
|
|
}
|
|
item->set_as_cursor(0);
|
|
}
|
|
|
|
for (int i = 0; i < p_node->get_child_count(); i++) {
|
|
_add_nodes(p_node->get_child(i), item);
|
|
}
|
|
|
|
if (valid_types.size()) {
|
|
bool valid = false;
|
|
for (const StringName &E : valid_types) {
|
|
if (p_node->is_class(E) ||
|
|
EditorNode::get_singleton()->is_object_of_custom_type(p_node, E)) {
|
|
valid = true;
|
|
break;
|
|
} else {
|
|
Ref<Script> node_script = p_node->get_script();
|
|
while (node_script.is_valid()) {
|
|
if (node_script->get_path() == E) {
|
|
valid = true;
|
|
break;
|
|
}
|
|
node_script = node_script->get_base_script();
|
|
}
|
|
if (valid) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!valid) {
|
|
_set_item_custom_color(item, get_theme_color(SNAME("font_disabled_color"), EditorStringName(Editor)));
|
|
item->set_selectable(0, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
void SceneTreeEditor::_queue_update_node_tooltip(Node *p_node, TreeItem *p_item) {
|
|
Callable update_tooltip = callable_mp(this, &SceneTreeEditor::_update_node_tooltip);
|
|
if (update_node_tooltip_delay->is_connected("timeout", update_tooltip)) {
|
|
update_node_tooltip_delay->disconnect("timeout", update_tooltip);
|
|
}
|
|
|
|
update_node_tooltip_delay->connect("timeout", update_tooltip.bind(p_node, p_item));
|
|
update_node_tooltip_delay->start();
|
|
}
|
|
|
|
void SceneTreeEditor::_update_node_tooltip(Node *p_node, TreeItem *p_item) {
|
|
// Display the node name in all tooltips so that long node names can be previewed
|
|
// without having to rename them.
|
|
String tooltip = p_node->get_name();
|
|
|
|
if (p_node == get_scene_node() && p_node->get_scene_inherited_state().is_valid()) {
|
|
p_item->add_button(0, get_editor_theme_icon(SNAME("InstanceOptions")), BUTTON_SUBSCENE, false, TTR("Open in Editor"));
|
|
tooltip += String("\n" + TTR("Inherits:") + " " + p_node->get_scene_inherited_state()->get_path());
|
|
} else if (p_node != get_scene_node() && !p_node->get_scene_file_path().is_empty() && can_open_instance) {
|
|
p_item->add_button(0, get_editor_theme_icon(SNAME("InstanceOptions")), BUTTON_SUBSCENE, false, TTR("Open in Editor"));
|
|
tooltip += String("\n" + TTR("Instance:") + " " + p_node->get_scene_file_path());
|
|
}
|
|
|
|
StringName custom_type = EditorNode::get_singleton()->get_object_custom_type_name(p_node);
|
|
tooltip += "\n" + TTR("Type:") + " " + (custom_type != StringName() ? String(custom_type) : p_node->get_class());
|
|
|
|
if (!p_node->get_editor_description().is_empty()) {
|
|
const PackedInt32Array boundaries = TS->string_get_word_breaks(p_node->get_editor_description(), "", 80);
|
|
tooltip += "\n";
|
|
|
|
for (int i = 0; i < boundaries.size(); i += 2) {
|
|
const int start = boundaries[i];
|
|
const int end = boundaries[i + 1];
|
|
tooltip += "\n" + p_node->get_editor_description().substr(start, end - start + 1).rstrip("\n");
|
|
}
|
|
}
|
|
|
|
p_item->set_tooltip_text(0, tooltip);
|
|
}
|
|
|
|
void SceneTreeEditor::_node_visibility_changed(Node *p_node) {
|
|
if (!p_node || (p_node != get_scene_node() && !p_node->get_owner())) {
|
|
return;
|
|
}
|
|
|
|
TreeItem *item = _find(tree->get_root(), p_node->get_path());
|
|
|
|
if (!item) {
|
|
return;
|
|
}
|
|
|
|
int idx = item->get_button_by_id(0, BUTTON_VISIBILITY);
|
|
ERR_FAIL_COND(idx == -1);
|
|
|
|
bool node_visible = false;
|
|
|
|
if (p_node->is_class("CanvasItem") || p_node->is_class("CanvasLayer") || p_node->is_class("Window")) {
|
|
node_visible = p_node->call("is_visible");
|
|
CanvasItemEditor::get_singleton()->get_viewport_control()->queue_redraw();
|
|
} else if (p_node->is_class("Node3D")) {
|
|
node_visible = p_node->call("is_visible");
|
|
}
|
|
|
|
if (node_visible) {
|
|
item->set_button(0, idx, get_editor_theme_icon(SNAME("GuiVisibilityVisible")));
|
|
} else {
|
|
item->set_button(0, idx, get_editor_theme_icon(SNAME("GuiVisibilityHidden")));
|
|
}
|
|
|
|
_update_visibility_color(p_node, item);
|
|
}
|
|
|
|
void SceneTreeEditor::_update_visibility_color(Node *p_node, TreeItem *p_item) {
|
|
if (p_node->is_class("CanvasItem") || p_node->is_class("Node3D")) {
|
|
Color color(1, 1, 1, 1);
|
|
bool visible_on_screen = p_node->call("is_visible_in_tree");
|
|
if (!visible_on_screen) {
|
|
color.a = 0.6;
|
|
}
|
|
int idx = p_item->get_button_by_id(0, BUTTON_VISIBILITY);
|
|
p_item->set_button_color(0, idx, color);
|
|
}
|
|
}
|
|
|
|
void SceneTreeEditor::_set_item_custom_color(TreeItem *p_item, Color p_color) {
|
|
p_item->set_custom_color(0, p_color);
|
|
p_item->set_meta(SNAME("custom_color"), p_color);
|
|
}
|
|
|
|
void SceneTreeEditor::_node_script_changed(Node *p_node) {
|
|
if (tree_dirty) {
|
|
return;
|
|
}
|
|
|
|
callable_mp(this, &SceneTreeEditor::_update_tree).call_deferred(false);
|
|
tree_dirty = true;
|
|
}
|
|
|
|
void SceneTreeEditor::_node_removed(Node *p_node) {
|
|
if (EditorNode::get_singleton()->is_exiting()) {
|
|
return; //speed up exit
|
|
}
|
|
|
|
if (p_node->is_connected("script_changed", callable_mp(this, &SceneTreeEditor::_node_script_changed))) {
|
|
p_node->disconnect("script_changed", callable_mp(this, &SceneTreeEditor::_node_script_changed));
|
|
}
|
|
|
|
if (p_node->is_class("Node3D") || p_node->is_class("CanvasItem") || p_node->is_class("CanvasLayer") || p_node->is_class("Window")) {
|
|
if (p_node->is_connected("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed))) {
|
|
p_node->disconnect("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed));
|
|
}
|
|
}
|
|
|
|
if (p_node == selected) {
|
|
selected = nullptr;
|
|
emit_signal(SNAME("node_selected"));
|
|
}
|
|
}
|
|
|
|
void SceneTreeEditor::_node_renamed(Node *p_node) {
|
|
if (p_node != get_scene_node() && !get_scene_node()->is_ancestor_of(p_node)) {
|
|
return;
|
|
}
|
|
|
|
emit_signal(SNAME("node_renamed"));
|
|
|
|
if (!tree_dirty) {
|
|
callable_mp(this, &SceneTreeEditor::_update_tree).call_deferred(false);
|
|
tree_dirty = true;
|
|
}
|
|
}
|
|
|
|
void SceneTreeEditor::_update_tree(bool p_scroll_to_selected) {
|
|
if (!is_inside_tree()) {
|
|
tree_dirty = false;
|
|
return;
|
|
}
|
|
|
|
if (tree->is_editing()) {
|
|
return;
|
|
}
|
|
|
|
updating_tree = true;
|
|
tree->clear();
|
|
if (get_scene_node()) {
|
|
_add_nodes(get_scene_node(), nullptr);
|
|
last_hash = hash_djb2_one_64(0);
|
|
_compute_hash(get_scene_node(), last_hash);
|
|
}
|
|
updating_tree = false;
|
|
tree_dirty = false;
|
|
|
|
if (!filter.strip_edges().is_empty() || !show_all_nodes) {
|
|
_update_filter(nullptr, p_scroll_to_selected);
|
|
}
|
|
}
|
|
|
|
bool SceneTreeEditor::_update_filter(TreeItem *p_parent, bool p_scroll_to_selected) {
|
|
if (!p_parent) {
|
|
p_parent = tree->get_root();
|
|
filter_term_warning.clear();
|
|
}
|
|
|
|
if (!p_parent) {
|
|
// Tree is empty, nothing to do here.
|
|
return false;
|
|
}
|
|
|
|
bool keep_for_children = false;
|
|
for (TreeItem *child = p_parent->get_first_child(); child; child = child->get_next()) {
|
|
// Always keep if at least one of the children are kept.
|
|
keep_for_children = _update_filter(child, p_scroll_to_selected) || keep_for_children;
|
|
}
|
|
|
|
// Now find other reasons to keep this Node, too.
|
|
PackedStringArray terms = filter.to_lower().split_spaces();
|
|
bool keep = _item_matches_all_terms(p_parent, terms);
|
|
|
|
bool selectable = keep;
|
|
if (keep && !valid_types.is_empty()) {
|
|
selectable = false;
|
|
Node *n = get_node(p_parent->get_metadata(0));
|
|
|
|
for (const StringName &E : valid_types) {
|
|
if (n->is_class(E) ||
|
|
EditorNode::get_singleton()->is_object_of_custom_type(n, E)) {
|
|
selectable = true;
|
|
break;
|
|
} else {
|
|
Ref<Script> node_script = n->get_script();
|
|
while (node_script.is_valid()) {
|
|
if (node_script->get_path() == E) {
|
|
selectable = true;
|
|
break;
|
|
}
|
|
node_script = node_script->get_base_script();
|
|
}
|
|
if (selectable) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (show_all_nodes) {
|
|
p_parent->set_visible(keep_for_children || keep);
|
|
} else {
|
|
// Show only selectable nodes, or parents of selectable.
|
|
p_parent->set_visible(keep_for_children || selectable);
|
|
}
|
|
|
|
if (selectable) {
|
|
Color custom_color = p_parent->get_meta(SNAME("custom_color"), Color(0, 0, 0, 0));
|
|
if (custom_color == Color(0, 0, 0, 0)) {
|
|
p_parent->clear_custom_color(0);
|
|
} else {
|
|
p_parent->set_custom_color(0, custom_color);
|
|
}
|
|
p_parent->set_selectable(0, true);
|
|
} else if (keep_for_children) {
|
|
p_parent->set_custom_color(0, get_theme_color(SNAME("font_disabled_color"), EditorStringName(Editor)));
|
|
p_parent->set_selectable(0, false);
|
|
p_parent->deselect(0);
|
|
}
|
|
|
|
if (editor_selection) {
|
|
Node *n = get_node(p_parent->get_metadata(0));
|
|
if (selectable) {
|
|
if (p_scroll_to_selected && n && editor_selection->is_selected(n)) {
|
|
tree->scroll_to_item(p_parent);
|
|
}
|
|
} else {
|
|
if (n && p_parent->is_selected(0)) {
|
|
editor_selection->remove_node(n);
|
|
p_parent->deselect(0);
|
|
}
|
|
}
|
|
}
|
|
|
|
return p_parent->is_visible();
|
|
}
|
|
|
|
bool SceneTreeEditor::_item_matches_all_terms(TreeItem *p_item, PackedStringArray p_terms) {
|
|
if (p_terms.is_empty()) {
|
|
return true;
|
|
}
|
|
|
|
for (int i = 0; i < p_terms.size(); i++) {
|
|
const String &term = p_terms[i];
|
|
|
|
// Recognize special filter.
|
|
if (term.contains(":") && !term.get_slicec(':', 0).is_empty()) {
|
|
String parameter = term.get_slicec(':', 0);
|
|
String argument = term.get_slicec(':', 1);
|
|
|
|
if (parameter == "type" || parameter == "t") {
|
|
// Filter by Type.
|
|
String type = get_node(p_item->get_metadata(0))->get_class();
|
|
bool term_in_inherited_class = false;
|
|
// Every Node is is a Node, duh!
|
|
while (type != "Node") {
|
|
if (type.to_lower().contains(argument)) {
|
|
term_in_inherited_class = true;
|
|
break;
|
|
}
|
|
|
|
type = ClassDB::get_parent_class(type);
|
|
}
|
|
if (!term_in_inherited_class) {
|
|
return false;
|
|
}
|
|
} else if (parameter == "group" || parameter == "g") {
|
|
// Filter by Group.
|
|
Node *node = get_node(p_item->get_metadata(0));
|
|
|
|
if (argument.is_empty()) {
|
|
// When argument is empty, match all Nodes belonging to any exposed group.
|
|
if (node->get_persistent_group_count() == 0) {
|
|
return false;
|
|
}
|
|
} else {
|
|
List<Node::GroupInfo> group_info_list;
|
|
node->get_groups(&group_info_list);
|
|
|
|
bool term_in_groups = false;
|
|
for (int j = 0; j < group_info_list.size(); j++) {
|
|
if (!group_info_list[j].persistent) {
|
|
continue; // Ignore internal groups.
|
|
}
|
|
if (String(group_info_list[j].name).to_lower().contains(argument)) {
|
|
term_in_groups = true;
|
|
break;
|
|
}
|
|
}
|
|
if (!term_in_groups) {
|
|
return false;
|
|
}
|
|
}
|
|
} else if (filter_term_warning.is_empty()) {
|
|
filter_term_warning = vformat(TTR("\"%s\" is not a known filter."), parameter);
|
|
continue;
|
|
}
|
|
} else {
|
|
// Default.
|
|
if (!p_item->get_text(0).to_lower().contains(term)) {
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void SceneTreeEditor::_compute_hash(Node *p_node, uint64_t &hash) {
|
|
hash = hash_djb2_one_64(p_node->get_instance_id(), hash);
|
|
if (p_node->get_parent()) {
|
|
hash = hash_djb2_one_64(p_node->get_parent()->get_instance_id(), hash); //so a reparent still produces a different hash
|
|
}
|
|
|
|
for (int i = 0; i < p_node->get_child_count(); i++) {
|
|
_compute_hash(p_node->get_child(i), hash);
|
|
}
|
|
}
|
|
|
|
void SceneTreeEditor::_test_update_tree() {
|
|
pending_test_update = false;
|
|
|
|
if (!is_inside_tree()) {
|
|
return;
|
|
}
|
|
|
|
if (tree_dirty) {
|
|
return; // don't even bother
|
|
}
|
|
|
|
uint64_t hash = hash_djb2_one_64(0);
|
|
if (get_scene_node()) {
|
|
_compute_hash(get_scene_node(), hash);
|
|
}
|
|
//test hash
|
|
if (hash == last_hash) {
|
|
return; // did not change
|
|
}
|
|
|
|
callable_mp(this, &SceneTreeEditor::_update_tree).call_deferred(false);
|
|
tree_dirty = true;
|
|
}
|
|
|
|
void SceneTreeEditor::_tree_process_mode_changed() {
|
|
callable_mp(this, &SceneTreeEditor::_update_tree).call_deferred(false);
|
|
tree_dirty = true;
|
|
}
|
|
|
|
void SceneTreeEditor::_tree_changed() {
|
|
if (EditorNode::get_singleton()->is_exiting()) {
|
|
return; //speed up exit
|
|
}
|
|
if (pending_test_update) {
|
|
return;
|
|
}
|
|
if (tree_dirty) {
|
|
return;
|
|
}
|
|
|
|
callable_mp(this, &SceneTreeEditor::_test_update_tree).call_deferred();
|
|
pending_test_update = true;
|
|
}
|
|
|
|
void SceneTreeEditor::_selected_changed() {
|
|
TreeItem *s = tree->get_selected();
|
|
ERR_FAIL_NULL(s);
|
|
NodePath np = s->get_metadata(0);
|
|
|
|
Node *n = get_node(np);
|
|
|
|
if (n == selected) {
|
|
return;
|
|
}
|
|
|
|
selected = get_node(np);
|
|
|
|
blocked++;
|
|
emit_signal(SNAME("node_selected"));
|
|
blocked--;
|
|
}
|
|
|
|
void SceneTreeEditor::_deselect_items() {
|
|
// Clear currently selected items in scene tree dock.
|
|
if (editor_selection) {
|
|
editor_selection->clear();
|
|
emit_signal(SNAME("node_changed"));
|
|
}
|
|
}
|
|
|
|
void SceneTreeEditor::_cell_multi_selected(Object *p_object, int p_cell, bool p_selected) {
|
|
TreeItem *item = Object::cast_to<TreeItem>(p_object);
|
|
ERR_FAIL_NULL(item);
|
|
|
|
if (!item->is_visible()) {
|
|
return;
|
|
}
|
|
|
|
NodePath np = item->get_metadata(0);
|
|
|
|
Node *n = get_node(np);
|
|
|
|
if (!n) {
|
|
return;
|
|
}
|
|
|
|
if (!editor_selection) {
|
|
return;
|
|
}
|
|
|
|
if (p_selected) {
|
|
editor_selection->add_node(n);
|
|
|
|
} else {
|
|
editor_selection->remove_node(n);
|
|
}
|
|
|
|
// Emitted "selected" in _selected_changed() when select single node, so select multiple node emit "changed"
|
|
if (editor_selection->get_selected_nodes().size() > 1) {
|
|
emit_signal(SNAME("node_changed"));
|
|
}
|
|
}
|
|
|
|
void SceneTreeEditor::_notification(int p_what) {
|
|
switch (p_what) {
|
|
case NOTIFICATION_ENTER_TREE: {
|
|
get_tree()->connect("tree_changed", callable_mp(this, &SceneTreeEditor::_tree_changed));
|
|
get_tree()->connect("tree_process_mode_changed", callable_mp(this, &SceneTreeEditor::_tree_process_mode_changed));
|
|
get_tree()->connect("node_removed", callable_mp(this, &SceneTreeEditor::_node_removed));
|
|
get_tree()->connect("node_renamed", callable_mp(this, &SceneTreeEditor::_node_renamed));
|
|
get_tree()->connect("node_configuration_warning_changed", callable_mp(this, &SceneTreeEditor::_warning_changed));
|
|
|
|
tree->connect("item_collapsed", callable_mp(this, &SceneTreeEditor::_cell_collapsed));
|
|
|
|
_update_tree();
|
|
} break;
|
|
|
|
case NOTIFICATION_EXIT_TREE: {
|
|
get_tree()->disconnect("tree_changed", callable_mp(this, &SceneTreeEditor::_tree_changed));
|
|
get_tree()->disconnect("tree_process_mode_changed", callable_mp(this, &SceneTreeEditor::_tree_process_mode_changed));
|
|
get_tree()->disconnect("node_removed", callable_mp(this, &SceneTreeEditor::_node_removed));
|
|
get_tree()->disconnect("node_renamed", callable_mp(this, &SceneTreeEditor::_node_renamed));
|
|
tree->disconnect("item_collapsed", callable_mp(this, &SceneTreeEditor::_cell_collapsed));
|
|
get_tree()->disconnect("node_configuration_warning_changed", callable_mp(this, &SceneTreeEditor::_warning_changed));
|
|
} break;
|
|
|
|
case NOTIFICATION_THEME_CHANGED: {
|
|
tree->add_theme_constant_override("icon_max_width", get_theme_constant(SNAME("class_icon_size"), EditorStringName(Editor)));
|
|
|
|
_update_tree();
|
|
} break;
|
|
}
|
|
}
|
|
|
|
TreeItem *SceneTreeEditor::_find(TreeItem *p_node, const NodePath &p_path) {
|
|
if (!p_node) {
|
|
return nullptr;
|
|
}
|
|
|
|
NodePath np = p_node->get_metadata(0);
|
|
if (np == p_path) {
|
|
return p_node;
|
|
}
|
|
|
|
TreeItem *children = p_node->get_first_child();
|
|
while (children) {
|
|
TreeItem *n = _find(children, p_path);
|
|
if (n) {
|
|
return n;
|
|
}
|
|
children = children->get_next();
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
void SceneTreeEditor::set_selected(Node *p_node, bool p_emit_selected) {
|
|
ERR_FAIL_COND(blocked > 0);
|
|
|
|
if (pending_test_update) {
|
|
_test_update_tree();
|
|
}
|
|
if (tree_dirty) {
|
|
_update_tree();
|
|
}
|
|
|
|
if (selected == p_node) {
|
|
return;
|
|
}
|
|
|
|
TreeItem *item = p_node ? _find(tree->get_root(), p_node->get_path()) : nullptr;
|
|
|
|
if (item) {
|
|
if (auto_expand_selected) {
|
|
// Make visible when it's collapsed.
|
|
TreeItem *node = item->get_parent();
|
|
while (node && node != tree->get_root()) {
|
|
node->set_collapsed(false);
|
|
node = node->get_parent();
|
|
}
|
|
item->select(0);
|
|
item->set_as_cursor(0);
|
|
selected = p_node;
|
|
tree->ensure_cursor_is_visible();
|
|
}
|
|
} else {
|
|
if (!p_node) {
|
|
selected = nullptr;
|
|
}
|
|
_update_tree();
|
|
selected = p_node;
|
|
}
|
|
|
|
if (p_emit_selected) {
|
|
emit_signal(SNAME("node_selected"));
|
|
}
|
|
}
|
|
|
|
void SceneTreeEditor::_rename_node(Node *p_node, const String &p_name) {
|
|
TreeItem *item = _find(tree->get_root(), p_node->get_path());
|
|
ERR_FAIL_NULL(item);
|
|
String new_name = p_name.validate_node_name();
|
|
|
|
if (new_name != p_name) {
|
|
String text = TTR("Invalid node name, the following characters are not allowed:") + "\n" + String::get_invalid_node_name_characters();
|
|
if (error->is_visible()) {
|
|
if (!error->get_meta("invalid_character", false)) {
|
|
error->set_text(error->get_text() + "\n\n" + text);
|
|
error->set_meta("invalid_character", true);
|
|
}
|
|
} else {
|
|
error->set_text(text);
|
|
error->set_meta("invalid_character", true);
|
|
error->set_meta("same_unique_name", false);
|
|
error->popup_centered();
|
|
}
|
|
}
|
|
|
|
// Trim leading/trailing whitespace to prevent node names from containing accidental whitespace, which would make it more difficult to get the node via `get_node()`.
|
|
new_name = new_name.strip_edges();
|
|
if (new_name.is_empty()) {
|
|
// If name is empty, fallback to class name.
|
|
if (GLOBAL_GET("editor/naming/node_name_casing").operator int() != NAME_CASING_PASCAL_CASE) {
|
|
new_name = Node::adjust_name_casing(p_node->get_class());
|
|
} else {
|
|
new_name = p_node->get_class();
|
|
}
|
|
}
|
|
|
|
if (new_name == p_node->get_name()) {
|
|
if (item->get_text(0).is_empty()) {
|
|
item->set_text(0, new_name);
|
|
}
|
|
return;
|
|
}
|
|
|
|
// We previously made sure name is not the same as current name so that it won't complain about already used unique name when not changing name.
|
|
if (p_node->is_unique_name_in_owner() && get_tree()->get_edited_scene_root()->get_node_or_null("%" + new_name)) {
|
|
String text = TTR("Another node already uses this unique name in the scene.");
|
|
if (error->is_visible()) {
|
|
if (!error->get_meta("same_unique_name", false)) {
|
|
error->set_text(error->get_text() + "\n\n" + text);
|
|
error->set_meta("same_unique_name", true);
|
|
}
|
|
} else {
|
|
error->set_text(text);
|
|
error->set_meta("same_unique_name", true);
|
|
error->set_meta("invalid_character", false);
|
|
error->popup_centered();
|
|
}
|
|
item->set_text(0, p_node->get_name());
|
|
return;
|
|
}
|
|
|
|
if (!is_scene_tree_dock) {
|
|
p_node->set_name(new_name);
|
|
item->set_metadata(0, p_node->get_path());
|
|
emit_signal(SNAME("node_renamed"));
|
|
} else {
|
|
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
|
|
undo_redo->create_action("Rename Node", UndoRedo::MERGE_DISABLE, p_node);
|
|
|
|
emit_signal(SNAME("node_prerename"), p_node, new_name);
|
|
|
|
undo_redo->add_undo_method(p_node, "set_name", p_node->get_name());
|
|
undo_redo->add_undo_method(item, "set_metadata", 0, p_node->get_path());
|
|
undo_redo->add_undo_method(item, "set_text", 0, p_node->get_name());
|
|
|
|
p_node->set_name(new_name);
|
|
undo_redo->add_do_method(p_node, "set_name", new_name);
|
|
undo_redo->add_do_method(item, "set_metadata", 0, p_node->get_path());
|
|
undo_redo->add_do_method(item, "set_text", 0, new_name);
|
|
|
|
undo_redo->commit_action();
|
|
}
|
|
}
|
|
|
|
void SceneTreeEditor::_renamed() {
|
|
TreeItem *which = tree->get_edited();
|
|
|
|
ERR_FAIL_NULL(which);
|
|
NodePath np = which->get_metadata(0);
|
|
Node *n = get_node(np);
|
|
ERR_FAIL_NULL(n);
|
|
|
|
String new_name = which->get_text(0);
|
|
|
|
_rename_node(n, new_name);
|
|
}
|
|
|
|
Node *SceneTreeEditor::get_selected() {
|
|
return selected;
|
|
}
|
|
|
|
void SceneTreeEditor::set_marked(const HashSet<Node *> &p_marked, bool p_selectable, bool p_children_selectable) {
|
|
if (tree_dirty) {
|
|
_update_tree();
|
|
}
|
|
marked = p_marked;
|
|
marked_selectable = p_selectable;
|
|
marked_children_selectable = p_children_selectable;
|
|
_update_tree();
|
|
}
|
|
|
|
void SceneTreeEditor::set_marked(Node *p_marked, bool p_selectable, bool p_children_selectable) {
|
|
HashSet<Node *> s;
|
|
if (p_marked) {
|
|
s.insert(p_marked);
|
|
}
|
|
set_marked(s, p_selectable, p_children_selectable);
|
|
}
|
|
|
|
void SceneTreeEditor::set_filter(const String &p_filter) {
|
|
filter = p_filter;
|
|
_update_filter(nullptr, true);
|
|
}
|
|
|
|
String SceneTreeEditor::get_filter() const {
|
|
return filter;
|
|
}
|
|
|
|
String SceneTreeEditor::get_filter_term_warning() {
|
|
return filter_term_warning;
|
|
}
|
|
|
|
void SceneTreeEditor::set_show_all_nodes(bool p_show_all_nodes) {
|
|
show_all_nodes = p_show_all_nodes;
|
|
_update_filter(nullptr, true);
|
|
}
|
|
|
|
void SceneTreeEditor::set_as_scene_tree_dock() {
|
|
is_scene_tree_dock = true;
|
|
}
|
|
|
|
void SceneTreeEditor::set_display_foreign_nodes(bool p_display) {
|
|
display_foreign = p_display;
|
|
_update_tree();
|
|
}
|
|
|
|
void SceneTreeEditor::set_valid_types(const Vector<StringName> &p_valid) {
|
|
valid_types = p_valid;
|
|
}
|
|
|
|
void SceneTreeEditor::set_editor_selection(EditorSelection *p_selection) {
|
|
editor_selection = p_selection;
|
|
tree->set_select_mode(Tree::SELECT_MULTI);
|
|
tree->set_cursor_can_exit_tree(false);
|
|
editor_selection->connect("selection_changed", callable_mp(this, &SceneTreeEditor::_selection_changed));
|
|
}
|
|
|
|
void SceneTreeEditor::_update_selection(TreeItem *item) {
|
|
ERR_FAIL_NULL(item);
|
|
|
|
NodePath np = item->get_metadata(0);
|
|
|
|
if (!has_node(np)) {
|
|
return;
|
|
}
|
|
|
|
Node *n = get_node(np);
|
|
|
|
if (!n) {
|
|
return;
|
|
}
|
|
|
|
if (editor_selection->is_selected(n)) {
|
|
if (!item->is_selected(0)) {
|
|
item->select(0);
|
|
}
|
|
} else {
|
|
if (item->is_selected(0)) {
|
|
TreeItem *previous_cursor_item = tree->get_selected();
|
|
item->deselect(0);
|
|
previous_cursor_item->set_as_cursor(0);
|
|
}
|
|
}
|
|
|
|
TreeItem *c = item->get_first_child();
|
|
|
|
while (c) {
|
|
_update_selection(c);
|
|
c = c->get_next();
|
|
}
|
|
}
|
|
|
|
void SceneTreeEditor::_selection_changed() {
|
|
if (!editor_selection) {
|
|
return;
|
|
}
|
|
|
|
TreeItem *root = tree->get_root();
|
|
|
|
if (!root) {
|
|
return;
|
|
}
|
|
_update_selection(root);
|
|
}
|
|
|
|
void SceneTreeEditor::_cell_collapsed(Object *p_obj) {
|
|
if (updating_tree) {
|
|
return;
|
|
}
|
|
if (!can_rename) {
|
|
return;
|
|
}
|
|
|
|
TreeItem *ti = Object::cast_to<TreeItem>(p_obj);
|
|
if (!ti) {
|
|
return;
|
|
}
|
|
|
|
bool collapsed = ti->is_collapsed();
|
|
|
|
NodePath np = ti->get_metadata(0);
|
|
|
|
Node *n = get_node(np);
|
|
ERR_FAIL_NULL(n);
|
|
|
|
n->set_display_folded(collapsed);
|
|
}
|
|
|
|
Variant SceneTreeEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
|
|
if (!can_rename) {
|
|
return Variant(); //not editable tree
|
|
}
|
|
|
|
if (tree->get_button_id_at_position(p_point) != -1) {
|
|
return Variant(); //dragging from button
|
|
}
|
|
|
|
Vector<Node *> selected_nodes;
|
|
Vector<Ref<Texture2D>> icons;
|
|
TreeItem *next = tree->get_next_selected(nullptr);
|
|
while (next) {
|
|
NodePath np = next->get_metadata(0);
|
|
|
|
Node *n = get_node(np);
|
|
if (n) {
|
|
selected_nodes.push_back(n);
|
|
icons.push_back(next->get_icon(0));
|
|
}
|
|
next = tree->get_next_selected(next);
|
|
}
|
|
|
|
if (selected_nodes.is_empty()) {
|
|
return Variant();
|
|
}
|
|
|
|
VBoxContainer *vb = memnew(VBoxContainer);
|
|
Array objs;
|
|
int list_max = 10;
|
|
float opacity_step = 1.0f / list_max;
|
|
float opacity_item = 1.0f;
|
|
for (int i = 0; i < selected_nodes.size(); i++) {
|
|
if (i < list_max) {
|
|
HBoxContainer *hb = memnew(HBoxContainer);
|
|
TextureRect *tf = memnew(TextureRect);
|
|
int icon_size = get_theme_constant(SNAME("class_icon_size"), EditorStringName(Editor));
|
|
tf->set_custom_minimum_size(Size2(icon_size, icon_size));
|
|
tf->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
|
|
tf->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE);
|
|
tf->set_texture(icons[i]);
|
|
hb->add_child(tf);
|
|
Label *label = memnew(Label(selected_nodes[i]->get_name()));
|
|
hb->add_child(label);
|
|
vb->add_child(hb);
|
|
hb->set_modulate(Color(1, 1, 1, opacity_item));
|
|
opacity_item -= opacity_step;
|
|
}
|
|
NodePath p = selected_nodes[i]->get_path();
|
|
objs.push_back(p);
|
|
}
|
|
|
|
set_drag_preview(vb);
|
|
Dictionary drag_data;
|
|
drag_data["type"] = "nodes";
|
|
drag_data["nodes"] = objs;
|
|
|
|
tree->set_drop_mode_flags(Tree::DROP_MODE_INBETWEEN | Tree::DROP_MODE_ON_ITEM);
|
|
emit_signal(SNAME("nodes_dragged"));
|
|
|
|
return drag_data;
|
|
}
|
|
|
|
bool SceneTreeEditor::_is_script_type(const StringName &p_type) const {
|
|
return (script_types->find(p_type));
|
|
}
|
|
|
|
bool SceneTreeEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
|
|
if (!can_rename) {
|
|
return false; //not editable tree
|
|
}
|
|
|
|
Dictionary d = p_data;
|
|
if (!d.has("type")) {
|
|
return false;
|
|
}
|
|
|
|
TreeItem *item = tree->get_item_at_position(p_point);
|
|
if (!item) {
|
|
return false;
|
|
}
|
|
|
|
int section = tree->get_drop_section_at_position(p_point);
|
|
if (section < -1 || (section == -1 && !item->get_parent())) {
|
|
return false;
|
|
}
|
|
|
|
if (String(d["type"]) == "files") {
|
|
Vector<String> files = d["files"];
|
|
|
|
if (files.size() == 0) {
|
|
return false; //weird
|
|
}
|
|
|
|
if (_is_script_type(EditorFileSystem::get_singleton()->get_file_type(files[0]))) {
|
|
tree->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM);
|
|
return true;
|
|
}
|
|
|
|
bool scene_drop = true;
|
|
for (int i = 0; i < files.size(); i++) {
|
|
String ftype = EditorFileSystem::get_singleton()->get_file_type(files[i]);
|
|
if (ftype != "PackedScene") {
|
|
scene_drop = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (scene_drop) {
|
|
tree->set_drop_mode_flags(Tree::DROP_MODE_INBETWEEN | Tree::DROP_MODE_ON_ITEM);
|
|
} else {
|
|
if (files.size() > 1) {
|
|
return false;
|
|
}
|
|
tree->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
if (String(d["type"]) == "script_list_element") {
|
|
ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(d["script_list_element"]);
|
|
if (se) {
|
|
String sp = se->get_edited_resource()->get_path();
|
|
if (_is_script_type(EditorFileSystem::get_singleton()->get_file_type(sp))) {
|
|
tree->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM);
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (filter.is_empty() && String(d["type"]) == "nodes") {
|
|
Array nodes = d["nodes"];
|
|
|
|
for (int i = 0; i < nodes.size(); i++) {
|
|
Node *n = get_node(nodes[i]);
|
|
// Nodes from an instantiated scene can't be rearranged.
|
|
if (n && n->get_owner() && n->get_owner() != get_scene_node() && !n->get_owner()->get_scene_file_path().is_empty()) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void SceneTreeEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
|
|
if (!can_drop_data_fw(p_point, p_data, p_from)) {
|
|
return;
|
|
}
|
|
|
|
TreeItem *item = tree->get_item_at_position(p_point);
|
|
if (!item) {
|
|
return;
|
|
}
|
|
int section = tree->get_drop_section_at_position(p_point);
|
|
if (section < -1) {
|
|
return;
|
|
}
|
|
|
|
NodePath np = item->get_metadata(0);
|
|
Node *n = get_node(np);
|
|
if (!n) {
|
|
return;
|
|
}
|
|
|
|
Dictionary d = p_data;
|
|
|
|
if (String(d["type"]) == "nodes") {
|
|
Array nodes = d["nodes"];
|
|
emit_signal(SNAME("nodes_rearranged"), nodes, np, section);
|
|
}
|
|
|
|
if (String(d["type"]) == "files") {
|
|
Vector<String> files = d["files"];
|
|
|
|
String ftype = EditorFileSystem::get_singleton()->get_file_type(files[0]);
|
|
if (_is_script_type(ftype)) {
|
|
emit_signal(SNAME("script_dropped"), files[0], np);
|
|
} else {
|
|
emit_signal(SNAME("files_dropped"), files, np, section);
|
|
}
|
|
}
|
|
|
|
if (String(d["type"]) == "script_list_element") {
|
|
ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(d["script_list_element"]);
|
|
if (se) {
|
|
String sp = se->get_edited_resource()->get_path();
|
|
if (_is_script_type(EditorFileSystem::get_singleton()->get_file_type(sp))) {
|
|
emit_signal(SNAME("script_dropped"), sp, np);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void SceneTreeEditor::_empty_clicked(const Vector2 &p_pos, MouseButton p_button) {
|
|
if (p_button != MouseButton::RIGHT) {
|
|
return;
|
|
}
|
|
_rmb_select(p_pos);
|
|
}
|
|
|
|
void SceneTreeEditor::_rmb_select(const Vector2 &p_pos, MouseButton p_button) {
|
|
if (p_button != MouseButton::RIGHT) {
|
|
return;
|
|
}
|
|
emit_signal(SNAME("rmb_pressed"), tree->get_screen_position() + p_pos);
|
|
}
|
|
|
|
void SceneTreeEditor::update_warning() {
|
|
_warning_changed(nullptr);
|
|
}
|
|
|
|
void SceneTreeEditor::_warning_changed(Node *p_for_node) {
|
|
//should use a timer
|
|
update_timer->start();
|
|
}
|
|
|
|
void SceneTreeEditor::set_auto_expand_selected(bool p_auto, bool p_update_settings) {
|
|
if (p_update_settings) {
|
|
EditorSettings::get_singleton()->set("docks/scene_tree/auto_expand_to_selected", p_auto);
|
|
}
|
|
auto_expand_selected = p_auto;
|
|
}
|
|
|
|
void SceneTreeEditor::set_connect_to_script_mode(bool p_enable) {
|
|
connect_to_script_mode = p_enable;
|
|
update_tree();
|
|
}
|
|
|
|
void SceneTreeEditor::set_connecting_signal(bool p_enable) {
|
|
connecting_signal = p_enable;
|
|
update_tree();
|
|
}
|
|
|
|
void SceneTreeEditor::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("_update_tree"), &SceneTreeEditor::_update_tree, DEFVAL(false)); // Still used by UndoRedo.
|
|
ClassDB::bind_method("_rename_node", &SceneTreeEditor::_rename_node);
|
|
|
|
ClassDB::bind_method(D_METHOD("update_tree"), &SceneTreeEditor::update_tree);
|
|
|
|
ADD_SIGNAL(MethodInfo("node_selected"));
|
|
ADD_SIGNAL(MethodInfo("node_renamed"));
|
|
ADD_SIGNAL(MethodInfo("node_prerename"));
|
|
ADD_SIGNAL(MethodInfo("node_changed"));
|
|
ADD_SIGNAL(MethodInfo("nodes_dragged"));
|
|
ADD_SIGNAL(MethodInfo("nodes_rearranged", PropertyInfo(Variant::ARRAY, "paths"), PropertyInfo(Variant::NODE_PATH, "to_path"), PropertyInfo(Variant::INT, "type")));
|
|
ADD_SIGNAL(MethodInfo("files_dropped", PropertyInfo(Variant::PACKED_STRING_ARRAY, "files"), PropertyInfo(Variant::NODE_PATH, "to_path"), PropertyInfo(Variant::INT, "type")));
|
|
ADD_SIGNAL(MethodInfo("script_dropped", PropertyInfo(Variant::STRING, "file"), PropertyInfo(Variant::NODE_PATH, "to_path")));
|
|
ADD_SIGNAL(MethodInfo("rmb_pressed", PropertyInfo(Variant::VECTOR2, "position")));
|
|
|
|
ADD_SIGNAL(MethodInfo("open"));
|
|
ADD_SIGNAL(MethodInfo("open_script"));
|
|
}
|
|
|
|
SceneTreeEditor::SceneTreeEditor(bool p_label, bool p_can_rename, bool p_can_open_instance) {
|
|
selected = nullptr;
|
|
|
|
can_rename = p_can_rename;
|
|
can_open_instance = p_can_open_instance;
|
|
editor_selection = nullptr;
|
|
|
|
if (p_label) {
|
|
Label *label = memnew(Label);
|
|
label->set_theme_type_variation("HeaderSmall");
|
|
label->set_position(Point2(10, 0));
|
|
label->set_text(TTR("Scene Tree (Nodes):"));
|
|
|
|
add_child(label);
|
|
}
|
|
|
|
tree = memnew(Tree);
|
|
tree->set_anchor(SIDE_RIGHT, ANCHOR_END);
|
|
tree->set_anchor(SIDE_BOTTOM, ANCHOR_END);
|
|
tree->set_begin(Point2(0, p_label ? 18 : 0));
|
|
tree->set_end(Point2(0, 0));
|
|
tree->set_allow_reselect(true);
|
|
tree->add_theme_constant_override("button_margin", 0);
|
|
|
|
add_child(tree);
|
|
|
|
SET_DRAG_FORWARDING_GCD(tree, SceneTreeEditor);
|
|
if (p_can_rename) {
|
|
tree->set_allow_rmb_select(true);
|
|
tree->connect("item_mouse_selected", callable_mp(this, &SceneTreeEditor::_rmb_select));
|
|
tree->connect("empty_clicked", callable_mp(this, &SceneTreeEditor::_empty_clicked));
|
|
}
|
|
|
|
tree->connect("cell_selected", callable_mp(this, &SceneTreeEditor::_selected_changed));
|
|
tree->connect("item_edited", callable_mp(this, &SceneTreeEditor::_renamed));
|
|
tree->connect("multi_selected", callable_mp(this, &SceneTreeEditor::_cell_multi_selected));
|
|
tree->connect("button_clicked", callable_mp(this, &SceneTreeEditor::_cell_button_pressed));
|
|
tree->connect("nothing_selected", callable_mp(this, &SceneTreeEditor::_deselect_items));
|
|
|
|
error = memnew(AcceptDialog);
|
|
add_child(error);
|
|
|
|
warning = memnew(AcceptDialog);
|
|
add_child(warning);
|
|
warning->set_title(TTR("Node Configuration Warning!"));
|
|
|
|
last_hash = 0;
|
|
blocked = 0;
|
|
|
|
update_timer = memnew(Timer);
|
|
update_timer->connect("timeout", callable_mp(this, &SceneTreeEditor::_update_tree).bind(false));
|
|
update_timer->set_one_shot(true);
|
|
update_timer->set_wait_time(0.5);
|
|
add_child(update_timer);
|
|
|
|
update_node_tooltip_delay = memnew(Timer);
|
|
update_node_tooltip_delay->set_wait_time(0.5);
|
|
update_node_tooltip_delay->set_one_shot(true);
|
|
add_child(update_node_tooltip_delay);
|
|
|
|
script_types = memnew(List<StringName>);
|
|
ClassDB::get_inheriters_from_class("Script", script_types);
|
|
}
|
|
|
|
SceneTreeEditor::~SceneTreeEditor() {
|
|
memdelete(script_types);
|
|
}
|
|
|
|
/******** DIALOG *********/
|
|
|
|
void SceneTreeDialog::popup_scenetree_dialog() {
|
|
popup_centered_clamped(Size2(350, 700) * EDSCALE);
|
|
}
|
|
|
|
void SceneTreeDialog::_show_all_nodes_changed(bool p_button_pressed) {
|
|
EditorSettings::get_singleton()->set_project_metadata("editor_metadata", "show_all_nodes_for_node_selection", p_button_pressed);
|
|
tree->set_show_all_nodes(p_button_pressed);
|
|
}
|
|
|
|
void SceneTreeDialog::set_valid_types(const Vector<StringName> &p_valid) {
|
|
if (p_valid.is_empty()) {
|
|
return;
|
|
}
|
|
|
|
tree->set_valid_types(p_valid);
|
|
|
|
HBoxContainer *hbox = memnew(HBoxContainer);
|
|
content->add_child(hbox);
|
|
content->move_child(hbox, 0);
|
|
|
|
{
|
|
Label *label = memnew(Label);
|
|
hbox->add_child(label);
|
|
label->set_text(TTR("Allowed:"));
|
|
}
|
|
|
|
HFlowContainer *hflow = memnew(HFlowContainer);
|
|
hbox->add_child(hflow);
|
|
hflow->set_h_size_flags(Control::SIZE_EXPAND_FILL);
|
|
|
|
for (const StringName &type : p_valid) {
|
|
HBoxContainer *hb = memnew(HBoxContainer);
|
|
hflow->add_child(hb);
|
|
|
|
// Attempt to get the correct name and icon for script path types.
|
|
String name = type;
|
|
Ref<Texture2D> icon = EditorNode::get_singleton()->get_class_icon(type);
|
|
|
|
// If we can't find a global class icon, try to find one for the script.
|
|
if (icon.is_null() && ResourceLoader::exists(type, "Script")) {
|
|
Ref<Script> node_script = ResourceLoader::load(type);
|
|
if (node_script.is_valid()) {
|
|
name = name.get_file();
|
|
icon = EditorNode::get_singleton()->get_object_icon(node_script.ptr());
|
|
}
|
|
}
|
|
|
|
TextureRect *trect = memnew(TextureRect);
|
|
hb->add_child(trect);
|
|
trect->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE);
|
|
trect->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
|
|
trect->set_meta("icon", icon);
|
|
valid_type_icons.push_back(trect);
|
|
|
|
Label *label = memnew(Label);
|
|
hb->add_child(label);
|
|
label->set_text(name);
|
|
label->set_auto_translate(false);
|
|
}
|
|
|
|
show_all_nodes->show();
|
|
}
|
|
|
|
void SceneTreeDialog::_notification(int p_what) {
|
|
switch (p_what) {
|
|
case NOTIFICATION_VISIBILITY_CHANGED: {
|
|
if (is_visible()) {
|
|
tree->update_tree();
|
|
|
|
// Select the search bar by default.
|
|
callable_mp((Control *)filter, &Control::grab_focus).call_deferred();
|
|
}
|
|
} break;
|
|
|
|
case NOTIFICATION_ENTER_TREE: {
|
|
connect("confirmed", callable_mp(this, &SceneTreeDialog::_select));
|
|
} break;
|
|
|
|
case NOTIFICATION_THEME_CHANGED: {
|
|
filter->set_right_icon(get_editor_theme_icon(SNAME("Search")));
|
|
for (TextureRect *trect : valid_type_icons) {
|
|
trect->set_custom_minimum_size(Vector2(get_theme_constant(SNAME("class_icon_size"), EditorStringName(Editor)), 0));
|
|
trect->set_texture(trect->get_meta("icon"));
|
|
}
|
|
} break;
|
|
|
|
case NOTIFICATION_EXIT_TREE: {
|
|
disconnect("confirmed", callable_mp(this, &SceneTreeDialog::_select));
|
|
} break;
|
|
}
|
|
}
|
|
|
|
void SceneTreeDialog::_cancel() {
|
|
hide();
|
|
}
|
|
|
|
void SceneTreeDialog::_select() {
|
|
if (tree->get_selected()) {
|
|
// The signal may cause another dialog to be displayed, so be sure to hide this one first.
|
|
hide();
|
|
emit_signal(SNAME("selected"), tree->get_selected()->get_path());
|
|
}
|
|
}
|
|
|
|
void SceneTreeDialog::_selected_changed() {
|
|
get_ok_button()->set_disabled(!tree->get_selected());
|
|
}
|
|
|
|
void SceneTreeDialog::_filter_changed(const String &p_filter) {
|
|
tree->set_filter(p_filter);
|
|
}
|
|
|
|
void SceneTreeDialog::_bind_methods() {
|
|
ClassDB::bind_method("_cancel", &SceneTreeDialog::_cancel);
|
|
|
|
ADD_SIGNAL(MethodInfo("selected", PropertyInfo(Variant::NODE_PATH, "path")));
|
|
}
|
|
|
|
SceneTreeDialog::SceneTreeDialog() {
|
|
set_title(TTR("Select a Node"));
|
|
content = memnew(VBoxContainer);
|
|
add_child(content);
|
|
|
|
HBoxContainer *filter_hbc = memnew(HBoxContainer);
|
|
content->add_child(filter_hbc);
|
|
|
|
filter = memnew(LineEdit);
|
|
filter->set_h_size_flags(Control::SIZE_EXPAND_FILL);
|
|
filter->set_placeholder(TTR("Filter Nodes"));
|
|
filter->set_clear_button_enabled(true);
|
|
filter->add_theme_constant_override("minimum_character_width", 0);
|
|
filter->connect("text_changed", callable_mp(this, &SceneTreeDialog::_filter_changed));
|
|
filter_hbc->add_child(filter);
|
|
|
|
// Add 'Show All' button to HBoxContainer next to the filter, visible only when valid_types is defined.
|
|
show_all_nodes = memnew(CheckButton);
|
|
show_all_nodes->set_text(TTR("Show All"));
|
|
show_all_nodes->connect("toggled", callable_mp(this, &SceneTreeDialog::_show_all_nodes_changed));
|
|
show_all_nodes->set_h_size_flags(Control::SIZE_SHRINK_BEGIN);
|
|
show_all_nodes->hide();
|
|
filter_hbc->add_child(show_all_nodes);
|
|
|
|
tree = memnew(SceneTreeEditor(false, false, true));
|
|
tree->set_v_size_flags(Control::SIZE_EXPAND_FILL);
|
|
tree->get_scene_tree()->connect("item_activated", callable_mp(this, &SceneTreeDialog::_select));
|
|
// Initialize button state, must be done after the tree has been created to update its 'show_all_nodes' flag.
|
|
// This is also done before adding the tree to the content to avoid triggering unnecessary tree filtering.
|
|
show_all_nodes->set_pressed(EditorSettings::get_singleton()->get_project_metadata("editor_metadata", "show_all_nodes_for_node_selection", false));
|
|
content->add_child(tree);
|
|
|
|
// Disable the OK button when no node is selected.
|
|
get_ok_button()->set_disabled(!tree->get_selected());
|
|
tree->connect("node_selected", callable_mp(this, &SceneTreeDialog::_selected_changed));
|
|
}
|
|
|
|
SceneTreeDialog::~SceneTreeDialog() {
|
|
}
|