virtualx-engine/modules/gltf
Rémi Verschelde 90019676b0 Code quality: Fix header guards consistency
Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 11:17:40 +02:00
..
doc_classes Improve gltf extension GLTFDocument api. 2022-05-20 06:58:48 -07:00
editor Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
extensions Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
structures Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
config.py Add fbx2gltf support for importing .fbx files 2022-03-30 15:22:46 +02:00
gltf_defines.h GLTF: Move shared defines into a separate gltf_defines.h file 2022-07-24 14:21:27 -05:00
gltf_document.cpp Merge pull request #63219 from reduz/implement-vector4-projection 2022-07-25 11:13:27 +02:00
gltf_document.h GLTF: Organize structures into a subfolder 2022-07-24 17:16:51 -05:00
gltf_document_extension.cpp Improve gltf extension GLTFDocument api. 2022-05-20 06:58:48 -07:00
gltf_document_extension.h GLTF: Organize structures into a subfolder 2022-07-24 17:16:51 -05:00
gltf_document_extension_convert_importer_mesh.cpp Improve gltf extension GLTFDocument api. 2022-05-20 06:58:48 -07:00
gltf_document_extension_convert_importer_mesh.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
gltf_state.cpp GLTF: Move shared defines into a separate gltf_defines.h file 2022-07-24 14:21:27 -05:00
gltf_state.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
gltf_template_convert.h GLTF: Move shared defines into a separate gltf_defines.h file 2022-07-24 14:21:27 -05:00
README.md GLTF: Organize structures into a subfolder 2022-07-24 17:16:51 -05:00
register_types.cpp GLTF: Organize structures into a subfolder 2022-07-24 17:16:51 -05:00
register_types.h Refactor module initialization 2022-05-04 17:34:51 +02:00
SCsub GLTF: Organize structures into a subfolder 2022-07-24 17:16:51 -05:00

Godot GLTF import and export module

In a nutshell, the GLTF module works like this:

  • The structures/ folder contains GLTF structures, the small pieces that make up a GLTF file, represented as C++ classes.
  • The extensions/ folder contains GLTF extensions, which are optional features that build on top of the base GLTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.