..
animated_sprite.cpp
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
2020-02-25 12:55:53 +01:00
animated_sprite.h
Normalmapping and Specularmapping working in 2D engine
2020-02-11 11:53:28 +01:00
area_2d.cpp
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
2020-02-25 12:55:53 +01:00
area_2d.h
ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
2020-02-12 14:24:54 -03:00
audio_stream_player_2d.cpp
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
2020-02-25 12:55:53 +01:00
audio_stream_player_2d.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
back_buffer_copy.cpp
Don't compile editor-only function when tools=no
2020-01-09 22:15:48 +01:00
back_buffer_copy.h
Don't compile editor-only function when tools=no
2020-01-09 22:15:48 +01:00
camera_2d.cpp
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
2020-02-25 12:55:53 +01:00
camera_2d.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
canvas_item.cpp
Fix MIMPAMPS typos in constants throughout the engine
2020-02-20 01:31:43 +02:00
canvas_item.h
Fix MIMPAMPS typos in constants throughout the engine
2020-02-20 01:31:43 +02:00
canvas_modulate.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
canvas_modulate.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
collision_object_2d.cpp
ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
2020-02-12 14:24:54 -03:00
collision_object_2d.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
collision_polygon_2d.cpp
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
2020-02-25 12:55:53 +01:00
collision_polygon_2d.h
Don't compile editor-only function when tools=no
2020-01-09 22:15:48 +01:00
collision_shape_2d.cpp
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
2020-02-25 12:55:53 +01:00
collision_shape_2d.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
cpu_particles_2d.cpp
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
2020-02-25 12:55:53 +01:00
cpu_particles_2d.h
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
joints_2d.cpp
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
2020-02-25 12:55:53 +01:00
joints_2d.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
light_2d.cpp
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
2020-02-25 12:55:53 +01:00
light_2d.h
Modified light rendering to make it more compatible.
2020-02-11 11:53:28 +01:00
light_occluder_2d.cpp
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
light_occluder_2d.h
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
line_2d.cpp
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
2020-02-25 12:55:53 +01:00
line_2d.h
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
line_builder.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
line_builder.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
mesh_instance_2d.cpp
Texture refactor
2020-02-11 11:53:26 +01:00
mesh_instance_2d.h
Texture refactor
2020-02-11 11:53:26 +01:00
multimesh_instance_2d.cpp
Texture refactor
2020-02-11 11:53:26 +01:00
multimesh_instance_2d.h
Texture refactor
2020-02-11 11:53:26 +01:00
navigation_2d.cpp
Added missing destructor for Navigation2D
2020-02-25 23:43:59 +01:00
navigation_2d.h
Added missing destructor for Navigation2D
2020-02-25 23:43:59 +01:00
navigation_agent_2d.cpp
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
2020-02-25 12:55:53 +01:00
navigation_agent_2d.h
Vulkan: Move thirdparty code out of drivers, style fixes
2020-02-11 14:08:44 +01:00
navigation_obstacle_2d.cpp
Vulkan: Move thirdparty code out of drivers, style fixes
2020-02-11 14:08:44 +01:00
navigation_obstacle_2d.h
Vulkan: Move thirdparty code out of drivers, style fixes
2020-02-11 14:08:44 +01:00
navigation_polygon.cpp
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
navigation_polygon.h
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
node_2d.cpp
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
2020-02-25 12:55:53 +01:00
node_2d.h
Don't compile editor-only function when tools=no
2020-01-09 22:15:48 +01:00
parallax_background.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
parallax_background.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
parallax_layer.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
parallax_layer.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
particles_2d.cpp
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
2020-02-25 12:55:53 +01:00
particles_2d.h
Texture refactor
2020-02-11 11:53:26 +01:00
path_2d.cpp
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
2020-02-25 12:55:53 +01:00
path_2d.h
Don't compile editor-only function when tools=no
2020-01-09 22:15:48 +01:00
path_texture.cpp
Texture refactor
2020-02-11 11:53:26 +01:00
path_texture.h
Texture refactor
2020-02-11 11:53:26 +01:00
physics_body_2d.cpp
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
2020-02-25 12:55:53 +01:00
physics_body_2d.h
Remove deprecated PhysicsBody friction and bounce parameters
2020-02-12 13:39:55 +01:00
polygon_2d.cpp
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
2020-02-25 12:55:53 +01:00
polygon_2d.h
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
position_2d.cpp
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
2020-02-25 12:55:53 +01:00
position_2d.h
Don't compile editor-only function when tools=no
2020-01-09 22:15:48 +01:00
ray_cast_2d.cpp
ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
2020-02-12 14:24:54 -03:00
ray_cast_2d.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
remote_transform_2d.cpp
ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
2020-02-12 14:24:54 -03:00
remote_transform_2d.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
SCsub
SCons: Build thirdparty code in own env, disable warnings
2018-09-28 14:07:39 +02:00
skeleton_2d.cpp
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
2020-02-25 12:55:53 +01:00
skeleton_2d.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
sprite.cpp
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
2020-02-25 12:55:53 +01:00
sprite.h
Normalmapping and Specularmapping working in 2D engine
2020-02-11 11:53:28 +01:00
tile_map.cpp
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
2020-02-25 12:55:53 +01:00
tile_map.h
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
touch_screen_button.cpp
Added StringName as a variant type.
2020-02-21 14:25:29 +01:00
touch_screen_button.h
Texture refactor
2020-02-11 11:53:26 +01:00
visibility_notifier_2d.cpp
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
visibility_notifier_2d.h
Don't compile editor-only function when tools=no
2020-01-09 22:15:48 +01:00
y_sort.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
y_sort.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00