e12c89e8c9
Document version and how to extract sources in thirdparty/README.md. Drop unnecessary CMake and Premake files. Simplify SCsub, drop unused one.
1269 lines
32 KiB
C++
1269 lines
32 KiB
C++
/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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///b3DynamicBvh implementation by Nathanael Presson
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#ifndef B3_DYNAMIC_BOUNDING_VOLUME_TREE_H
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#define B3_DYNAMIC_BOUNDING_VOLUME_TREE_H
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#include "Bullet3Common/b3AlignedObjectArray.h"
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#include "Bullet3Common/b3Vector3.h"
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#include "Bullet3Common/b3Transform.h"
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#include "Bullet3Geometry/b3AabbUtil.h"
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//
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// Compile time configuration
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//
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// Implementation profiles
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#define B3_DBVT_IMPL_GENERIC 0 // Generic implementation
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#define B3_DBVT_IMPL_SSE 1 // SSE
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// Template implementation of ICollide
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#ifdef _WIN32
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#if (defined (_MSC_VER) && _MSC_VER >= 1400)
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#define B3_DBVT_USE_TEMPLATE 1
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#else
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#define B3_DBVT_USE_TEMPLATE 0
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#endif
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#else
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#define B3_DBVT_USE_TEMPLATE 0
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#endif
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// Use only intrinsics instead of inline asm
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#define B3_DBVT_USE_INTRINSIC_SSE 1
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// Using memmov for collideOCL
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#define B3_DBVT_USE_MEMMOVE 1
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// Enable benchmarking code
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#define B3_DBVT_ENABLE_BENCHMARK 0
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// Inlining
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#define B3_DBVT_INLINE B3_FORCE_INLINE
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// Specific methods implementation
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//SSE gives errors on a MSVC 7.1
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#if defined (B3_USE_SSE) //&& defined (_WIN32)
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#define B3_DBVT_SELECT_IMPL B3_DBVT_IMPL_SSE
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#define B3_DBVT_MERGE_IMPL B3_DBVT_IMPL_SSE
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#define B3_DBVT_INT0_IMPL B3_DBVT_IMPL_SSE
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#else
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#define B3_DBVT_SELECT_IMPL B3_DBVT_IMPL_GENERIC
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#define B3_DBVT_MERGE_IMPL B3_DBVT_IMPL_GENERIC
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#define B3_DBVT_INT0_IMPL B3_DBVT_IMPL_GENERIC
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#endif
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#if (B3_DBVT_SELECT_IMPL==B3_DBVT_IMPL_SSE)|| \
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(B3_DBVT_MERGE_IMPL==B3_DBVT_IMPL_SSE)|| \
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(B3_DBVT_INT0_IMPL==B3_DBVT_IMPL_SSE)
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#include <emmintrin.h>
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#endif
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//
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// Auto config and checks
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//
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#if B3_DBVT_USE_TEMPLATE
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#define B3_DBVT_VIRTUAL
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#define B3_DBVT_VIRTUAL_DTOR(a)
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#define B3_DBVT_PREFIX template <typename T>
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#define B3_DBVT_IPOLICY T& policy
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#define B3_DBVT_CHECKTYPE static const ICollide& typechecker=*(T*)1;(void)typechecker;
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#else
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#define B3_DBVT_VIRTUAL_DTOR(a) virtual ~a() {}
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#define B3_DBVT_VIRTUAL virtual
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#define B3_DBVT_PREFIX
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#define B3_DBVT_IPOLICY ICollide& policy
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#define B3_DBVT_CHECKTYPE
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#endif
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#if B3_DBVT_USE_MEMMOVE
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#if !defined( __CELLOS_LV2__) && !defined(__MWERKS__)
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#include <memory.h>
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#endif
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#include <string.h>
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#endif
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#ifndef B3_DBVT_USE_TEMPLATE
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#error "B3_DBVT_USE_TEMPLATE undefined"
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#endif
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#ifndef B3_DBVT_USE_MEMMOVE
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#error "B3_DBVT_USE_MEMMOVE undefined"
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#endif
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#ifndef B3_DBVT_ENABLE_BENCHMARK
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#error "B3_DBVT_ENABLE_BENCHMARK undefined"
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#endif
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#ifndef B3_DBVT_SELECT_IMPL
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#error "B3_DBVT_SELECT_IMPL undefined"
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#endif
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#ifndef B3_DBVT_MERGE_IMPL
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#error "B3_DBVT_MERGE_IMPL undefined"
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#endif
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#ifndef B3_DBVT_INT0_IMPL
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#error "B3_DBVT_INT0_IMPL undefined"
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#endif
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//
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// Defaults volumes
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//
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/* b3DbvtAabbMm */
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struct b3DbvtAabbMm
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{
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B3_DBVT_INLINE b3Vector3 Center() const { return((mi+mx)/2); }
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B3_DBVT_INLINE b3Vector3 Lengths() const { return(mx-mi); }
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B3_DBVT_INLINE b3Vector3 Extents() const { return((mx-mi)/2); }
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B3_DBVT_INLINE const b3Vector3& Mins() const { return(mi); }
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B3_DBVT_INLINE const b3Vector3& Maxs() const { return(mx); }
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static inline b3DbvtAabbMm FromCE(const b3Vector3& c,const b3Vector3& e);
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static inline b3DbvtAabbMm FromCR(const b3Vector3& c,b3Scalar r);
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static inline b3DbvtAabbMm FromMM(const b3Vector3& mi,const b3Vector3& mx);
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static inline b3DbvtAabbMm FromPoints(const b3Vector3* pts,int n);
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static inline b3DbvtAabbMm FromPoints(const b3Vector3** ppts,int n);
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B3_DBVT_INLINE void Expand(const b3Vector3& e);
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B3_DBVT_INLINE void SignedExpand(const b3Vector3& e);
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B3_DBVT_INLINE bool Contain(const b3DbvtAabbMm& a) const;
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B3_DBVT_INLINE int Classify(const b3Vector3& n,b3Scalar o,int s) const;
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B3_DBVT_INLINE b3Scalar ProjectMinimum(const b3Vector3& v,unsigned signs) const;
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B3_DBVT_INLINE friend bool b3Intersect( const b3DbvtAabbMm& a,
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const b3DbvtAabbMm& b);
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B3_DBVT_INLINE friend bool b3Intersect( const b3DbvtAabbMm& a,
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const b3Vector3& b);
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B3_DBVT_INLINE friend b3Scalar b3Proximity( const b3DbvtAabbMm& a,
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const b3DbvtAabbMm& b);
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B3_DBVT_INLINE friend int b3Select( const b3DbvtAabbMm& o,
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const b3DbvtAabbMm& a,
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const b3DbvtAabbMm& b);
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B3_DBVT_INLINE friend void b3Merge( const b3DbvtAabbMm& a,
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const b3DbvtAabbMm& b,
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b3DbvtAabbMm& r);
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B3_DBVT_INLINE friend bool b3NotEqual( const b3DbvtAabbMm& a,
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const b3DbvtAabbMm& b);
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B3_DBVT_INLINE b3Vector3& tMins() { return(mi); }
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B3_DBVT_INLINE b3Vector3& tMaxs() { return(mx); }
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private:
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B3_DBVT_INLINE void AddSpan(const b3Vector3& d,b3Scalar& smi,b3Scalar& smx) const;
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private:
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b3Vector3 mi,mx;
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};
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// Types
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typedef b3DbvtAabbMm b3DbvtVolume;
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/* b3DbvtNode */
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struct b3DbvtNode
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{
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b3DbvtVolume volume;
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b3DbvtNode* parent;
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B3_DBVT_INLINE bool isleaf() const { return(childs[1]==0); }
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B3_DBVT_INLINE bool isinternal() const { return(!isleaf()); }
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union
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{
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b3DbvtNode* childs[2];
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void* data;
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int dataAsInt;
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};
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};
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///The b3DynamicBvh class implements a fast dynamic bounding volume tree based on axis aligned bounding boxes (aabb tree).
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///This b3DynamicBvh is used for soft body collision detection and for the b3DynamicBvhBroadphase. It has a fast insert, remove and update of nodes.
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///Unlike the b3QuantizedBvh, nodes can be dynamically moved around, which allows for change in topology of the underlying data structure.
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struct b3DynamicBvh
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{
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/* Stack element */
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struct sStkNN
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{
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const b3DbvtNode* a;
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const b3DbvtNode* b;
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sStkNN() {}
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sStkNN(const b3DbvtNode* na,const b3DbvtNode* nb) : a(na),b(nb) {}
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};
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struct sStkNP
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{
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const b3DbvtNode* node;
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int mask;
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sStkNP(const b3DbvtNode* n,unsigned m) : node(n),mask(m) {}
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};
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struct sStkNPS
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{
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const b3DbvtNode* node;
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int mask;
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b3Scalar value;
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sStkNPS() {}
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sStkNPS(const b3DbvtNode* n,unsigned m,b3Scalar v) : node(n),mask(m),value(v) {}
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};
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struct sStkCLN
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{
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const b3DbvtNode* node;
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b3DbvtNode* parent;
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sStkCLN(const b3DbvtNode* n,b3DbvtNode* p) : node(n),parent(p) {}
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};
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// Policies/Interfaces
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/* ICollide */
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struct ICollide
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{
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B3_DBVT_VIRTUAL_DTOR(ICollide)
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B3_DBVT_VIRTUAL void Process(const b3DbvtNode*,const b3DbvtNode*) {}
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B3_DBVT_VIRTUAL void Process(const b3DbvtNode*) {}
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B3_DBVT_VIRTUAL void Process(const b3DbvtNode* n,b3Scalar) { Process(n); }
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B3_DBVT_VIRTUAL bool Descent(const b3DbvtNode*) { return(true); }
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B3_DBVT_VIRTUAL bool AllLeaves(const b3DbvtNode*) { return(true); }
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};
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/* IWriter */
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struct IWriter
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{
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virtual ~IWriter() {}
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virtual void Prepare(const b3DbvtNode* root,int numnodes)=0;
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virtual void WriteNode(const b3DbvtNode*,int index,int parent,int child0,int child1)=0;
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virtual void WriteLeaf(const b3DbvtNode*,int index,int parent)=0;
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};
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/* IClone */
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struct IClone
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{
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virtual ~IClone() {}
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virtual void CloneLeaf(b3DbvtNode*) {}
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};
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// Constants
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enum {
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B3_SIMPLE_STACKSIZE = 64,
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B3_DOUBLE_STACKSIZE = B3_SIMPLE_STACKSIZE*2
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};
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// Fields
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b3DbvtNode* m_root;
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b3DbvtNode* m_free;
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int m_lkhd;
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int m_leaves;
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unsigned m_opath;
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b3AlignedObjectArray<sStkNN> m_stkStack;
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mutable b3AlignedObjectArray<const b3DbvtNode*> m_rayTestStack;
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// Methods
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b3DynamicBvh();
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~b3DynamicBvh();
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void clear();
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bool empty() const { return(0==m_root); }
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void optimizeBottomUp();
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void optimizeTopDown(int bu_treshold=128);
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void optimizeIncremental(int passes);
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b3DbvtNode* insert(const b3DbvtVolume& box,void* data);
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void update(b3DbvtNode* leaf,int lookahead=-1);
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void update(b3DbvtNode* leaf,b3DbvtVolume& volume);
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bool update(b3DbvtNode* leaf,b3DbvtVolume& volume,const b3Vector3& velocity,b3Scalar margin);
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bool update(b3DbvtNode* leaf,b3DbvtVolume& volume,const b3Vector3& velocity);
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bool update(b3DbvtNode* leaf,b3DbvtVolume& volume,b3Scalar margin);
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void remove(b3DbvtNode* leaf);
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void write(IWriter* iwriter) const;
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void clone(b3DynamicBvh& dest,IClone* iclone=0) const;
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static int maxdepth(const b3DbvtNode* node);
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static int countLeaves(const b3DbvtNode* node);
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static void extractLeaves(const b3DbvtNode* node,b3AlignedObjectArray<const b3DbvtNode*>& leaves);
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#if B3_DBVT_ENABLE_BENCHMARK
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static void benchmark();
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#else
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static void benchmark(){}
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#endif
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// B3_DBVT_IPOLICY must support ICollide policy/interface
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B3_DBVT_PREFIX
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static void enumNodes( const b3DbvtNode* root,
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B3_DBVT_IPOLICY);
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B3_DBVT_PREFIX
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static void enumLeaves( const b3DbvtNode* root,
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B3_DBVT_IPOLICY);
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B3_DBVT_PREFIX
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void collideTT( const b3DbvtNode* root0,
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const b3DbvtNode* root1,
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B3_DBVT_IPOLICY);
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B3_DBVT_PREFIX
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void collideTTpersistentStack( const b3DbvtNode* root0,
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const b3DbvtNode* root1,
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B3_DBVT_IPOLICY);
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#if 0
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B3_DBVT_PREFIX
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void collideTT( const b3DbvtNode* root0,
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const b3DbvtNode* root1,
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const b3Transform& xform,
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B3_DBVT_IPOLICY);
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B3_DBVT_PREFIX
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void collideTT( const b3DbvtNode* root0,
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const b3Transform& xform0,
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const b3DbvtNode* root1,
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const b3Transform& xform1,
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B3_DBVT_IPOLICY);
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#endif
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B3_DBVT_PREFIX
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void collideTV( const b3DbvtNode* root,
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const b3DbvtVolume& volume,
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B3_DBVT_IPOLICY) const;
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///rayTest is a re-entrant ray test, and can be called in parallel as long as the b3AlignedAlloc is thread-safe (uses locking etc)
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///rayTest is slower than rayTestInternal, because it builds a local stack, using memory allocations, and it recomputes signs/rayDirectionInverses each time
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B3_DBVT_PREFIX
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static void rayTest( const b3DbvtNode* root,
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const b3Vector3& rayFrom,
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const b3Vector3& rayTo,
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B3_DBVT_IPOLICY);
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///rayTestInternal is faster than rayTest, because it uses a persistent stack (to reduce dynamic memory allocations to a minimum) and it uses precomputed signs/rayInverseDirections
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///rayTestInternal is used by b3DynamicBvhBroadphase to accelerate world ray casts
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B3_DBVT_PREFIX
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void rayTestInternal( const b3DbvtNode* root,
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const b3Vector3& rayFrom,
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const b3Vector3& rayTo,
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const b3Vector3& rayDirectionInverse,
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unsigned int signs[3],
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b3Scalar lambda_max,
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const b3Vector3& aabbMin,
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const b3Vector3& aabbMax,
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B3_DBVT_IPOLICY) const;
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B3_DBVT_PREFIX
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static void collideKDOP(const b3DbvtNode* root,
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const b3Vector3* normals,
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const b3Scalar* offsets,
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int count,
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B3_DBVT_IPOLICY);
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B3_DBVT_PREFIX
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static void collideOCL( const b3DbvtNode* root,
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const b3Vector3* normals,
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const b3Scalar* offsets,
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const b3Vector3& sortaxis,
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int count,
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B3_DBVT_IPOLICY,
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bool fullsort=true);
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B3_DBVT_PREFIX
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static void collideTU( const b3DbvtNode* root,
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B3_DBVT_IPOLICY);
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// Helpers
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static B3_DBVT_INLINE int nearest(const int* i,const b3DynamicBvh::sStkNPS* a,b3Scalar v,int l,int h)
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{
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int m=0;
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while(l<h)
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{
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m=(l+h)>>1;
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if(a[i[m]].value>=v) l=m+1; else h=m;
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}
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return(h);
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}
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static B3_DBVT_INLINE int allocate( b3AlignedObjectArray<int>& ifree,
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b3AlignedObjectArray<sStkNPS>& stock,
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const sStkNPS& value)
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{
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int i;
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if(ifree.size()>0)
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{ i=ifree[ifree.size()-1];ifree.pop_back();stock[i]=value; }
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else
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{ i=stock.size();stock.push_back(value); }
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return(i);
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}
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//
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private:
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b3DynamicBvh(const b3DynamicBvh&) {}
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};
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//
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// Inline's
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//
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//
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inline b3DbvtAabbMm b3DbvtAabbMm::FromCE(const b3Vector3& c,const b3Vector3& e)
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{
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b3DbvtAabbMm box;
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box.mi=c-e;box.mx=c+e;
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return(box);
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}
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//
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inline b3DbvtAabbMm b3DbvtAabbMm::FromCR(const b3Vector3& c,b3Scalar r)
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{
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return(FromCE(c,b3MakeVector3(r,r,r)));
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}
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//
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inline b3DbvtAabbMm b3DbvtAabbMm::FromMM(const b3Vector3& mi,const b3Vector3& mx)
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{
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b3DbvtAabbMm box;
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box.mi=mi;box.mx=mx;
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return(box);
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}
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//
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inline b3DbvtAabbMm b3DbvtAabbMm::FromPoints(const b3Vector3* pts,int n)
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{
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b3DbvtAabbMm box;
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box.mi=box.mx=pts[0];
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for(int i=1;i<n;++i)
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{
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box.mi.setMin(pts[i]);
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box.mx.setMax(pts[i]);
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}
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return(box);
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}
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//
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inline b3DbvtAabbMm b3DbvtAabbMm::FromPoints(const b3Vector3** ppts,int n)
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{
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b3DbvtAabbMm box;
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box.mi=box.mx=*ppts[0];
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for(int i=1;i<n;++i)
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{
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box.mi.setMin(*ppts[i]);
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box.mx.setMax(*ppts[i]);
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}
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return(box);
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}
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//
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B3_DBVT_INLINE void b3DbvtAabbMm::Expand(const b3Vector3& e)
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{
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mi-=e;mx+=e;
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}
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//
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B3_DBVT_INLINE void b3DbvtAabbMm::SignedExpand(const b3Vector3& e)
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{
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if(e.x>0) mx.setX(mx.x+e[0]); else mi.setX(mi.x+e[0]);
|
|
if(e.y>0) mx.setY(mx.y+e[1]); else mi.setY(mi.y+e[1]);
|
|
if(e.z>0) mx.setZ(mx.z+e[2]); else mi.setZ(mi.z+e[2]);
|
|
}
|
|
|
|
//
|
|
B3_DBVT_INLINE bool b3DbvtAabbMm::Contain(const b3DbvtAabbMm& a) const
|
|
{
|
|
return( (mi.x<=a.mi.x)&&
|
|
(mi.y<=a.mi.y)&&
|
|
(mi.z<=a.mi.z)&&
|
|
(mx.x>=a.mx.x)&&
|
|
(mx.y>=a.mx.y)&&
|
|
(mx.z>=a.mx.z));
|
|
}
|
|
|
|
//
|
|
B3_DBVT_INLINE int b3DbvtAabbMm::Classify(const b3Vector3& n,b3Scalar o,int s) const
|
|
{
|
|
b3Vector3 pi,px;
|
|
switch(s)
|
|
{
|
|
case (0+0+0): px=b3MakeVector3(mi.x,mi.y,mi.z);
|
|
pi=b3MakeVector3(mx.x,mx.y,mx.z);break;
|
|
case (1+0+0): px=b3MakeVector3(mx.x,mi.y,mi.z);
|
|
pi=b3MakeVector3(mi.x,mx.y,mx.z);break;
|
|
case (0+2+0): px=b3MakeVector3(mi.x,mx.y,mi.z);
|
|
pi=b3MakeVector3(mx.x,mi.y,mx.z);break;
|
|
case (1+2+0): px=b3MakeVector3(mx.x,mx.y,mi.z);
|
|
pi=b3MakeVector3(mi.x,mi.y,mx.z);break;
|
|
case (0+0+4): px=b3MakeVector3(mi.x,mi.y,mx.z);
|
|
pi=b3MakeVector3(mx.x,mx.y,mi.z);break;
|
|
case (1+0+4): px=b3MakeVector3(mx.x,mi.y,mx.z);
|
|
pi=b3MakeVector3(mi.x,mx.y,mi.z);break;
|
|
case (0+2+4): px=b3MakeVector3(mi.x,mx.y,mx.z);
|
|
pi=b3MakeVector3(mx.x,mi.y,mi.z);break;
|
|
case (1+2+4): px=b3MakeVector3(mx.x,mx.y,mx.z);
|
|
pi=b3MakeVector3(mi.x,mi.y,mi.z);break;
|
|
}
|
|
if((b3Dot(n,px)+o)<0) return(-1);
|
|
if((b3Dot(n,pi)+o)>=0) return(+1);
|
|
return(0);
|
|
}
|
|
|
|
//
|
|
B3_DBVT_INLINE b3Scalar b3DbvtAabbMm::ProjectMinimum(const b3Vector3& v,unsigned signs) const
|
|
{
|
|
const b3Vector3* b[]={&mx,&mi};
|
|
const b3Vector3 p = b3MakeVector3( b[(signs>>0)&1]->x,
|
|
b[(signs>>1)&1]->y,
|
|
b[(signs>>2)&1]->z);
|
|
return(b3Dot(p,v));
|
|
}
|
|
|
|
//
|
|
B3_DBVT_INLINE void b3DbvtAabbMm::AddSpan(const b3Vector3& d,b3Scalar& smi,b3Scalar& smx) const
|
|
{
|
|
for(int i=0;i<3;++i)
|
|
{
|
|
if(d[i]<0)
|
|
{ smi+=mx[i]*d[i];smx+=mi[i]*d[i]; }
|
|
else
|
|
{ smi+=mi[i]*d[i];smx+=mx[i]*d[i]; }
|
|
}
|
|
}
|
|
|
|
//
|
|
B3_DBVT_INLINE bool b3Intersect( const b3DbvtAabbMm& a,
|
|
const b3DbvtAabbMm& b)
|
|
{
|
|
#if B3_DBVT_INT0_IMPL == B3_DBVT_IMPL_SSE
|
|
const __m128 rt(_mm_or_ps( _mm_cmplt_ps(_mm_load_ps(b.mx),_mm_load_ps(a.mi)),
|
|
_mm_cmplt_ps(_mm_load_ps(a.mx),_mm_load_ps(b.mi))));
|
|
#if defined (_WIN32)
|
|
const __int32* pu((const __int32*)&rt);
|
|
#else
|
|
const int* pu((const int*)&rt);
|
|
#endif
|
|
return((pu[0]|pu[1]|pu[2])==0);
|
|
#else
|
|
return( (a.mi.x<=b.mx.x)&&
|
|
(a.mx.x>=b.mi.x)&&
|
|
(a.mi.y<=b.mx.y)&&
|
|
(a.mx.y>=b.mi.y)&&
|
|
(a.mi.z<=b.mx.z)&&
|
|
(a.mx.z>=b.mi.z));
|
|
#endif
|
|
}
|
|
|
|
|
|
|
|
//
|
|
B3_DBVT_INLINE bool b3Intersect( const b3DbvtAabbMm& a,
|
|
const b3Vector3& b)
|
|
{
|
|
return( (b.x>=a.mi.x)&&
|
|
(b.y>=a.mi.y)&&
|
|
(b.z>=a.mi.z)&&
|
|
(b.x<=a.mx.x)&&
|
|
(b.y<=a.mx.y)&&
|
|
(b.z<=a.mx.z));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//////////////////////////////////////
|
|
|
|
|
|
//
|
|
B3_DBVT_INLINE b3Scalar b3Proximity( const b3DbvtAabbMm& a,
|
|
const b3DbvtAabbMm& b)
|
|
{
|
|
const b3Vector3 d=(a.mi+a.mx)-(b.mi+b.mx);
|
|
return(b3Fabs(d.x)+b3Fabs(d.y)+b3Fabs(d.z));
|
|
}
|
|
|
|
|
|
|
|
//
|
|
B3_DBVT_INLINE int b3Select( const b3DbvtAabbMm& o,
|
|
const b3DbvtAabbMm& a,
|
|
const b3DbvtAabbMm& b)
|
|
{
|
|
#if B3_DBVT_SELECT_IMPL == B3_DBVT_IMPL_SSE
|
|
|
|
#if defined (_WIN32)
|
|
static B3_ATTRIBUTE_ALIGNED16(const unsigned __int32) mask[]={0x7fffffff,0x7fffffff,0x7fffffff,0x7fffffff};
|
|
#else
|
|
static B3_ATTRIBUTE_ALIGNED16(const unsigned int) mask[]={0x7fffffff,0x7fffffff,0x7fffffff,0x00000000 /*0x7fffffff*/};
|
|
#endif
|
|
///@todo: the intrinsic version is 11% slower
|
|
#if B3_DBVT_USE_INTRINSIC_SSE
|
|
|
|
union b3SSEUnion ///NOTE: if we use more intrinsics, move b3SSEUnion into the LinearMath directory
|
|
{
|
|
__m128 ssereg;
|
|
float floats[4];
|
|
int ints[4];
|
|
};
|
|
|
|
__m128 omi(_mm_load_ps(o.mi));
|
|
omi=_mm_add_ps(omi,_mm_load_ps(o.mx));
|
|
__m128 ami(_mm_load_ps(a.mi));
|
|
ami=_mm_add_ps(ami,_mm_load_ps(a.mx));
|
|
ami=_mm_sub_ps(ami,omi);
|
|
ami=_mm_and_ps(ami,_mm_load_ps((const float*)mask));
|
|
__m128 bmi(_mm_load_ps(b.mi));
|
|
bmi=_mm_add_ps(bmi,_mm_load_ps(b.mx));
|
|
bmi=_mm_sub_ps(bmi,omi);
|
|
bmi=_mm_and_ps(bmi,_mm_load_ps((const float*)mask));
|
|
__m128 t0(_mm_movehl_ps(ami,ami));
|
|
ami=_mm_add_ps(ami,t0);
|
|
ami=_mm_add_ss(ami,_mm_shuffle_ps(ami,ami,1));
|
|
__m128 t1(_mm_movehl_ps(bmi,bmi));
|
|
bmi=_mm_add_ps(bmi,t1);
|
|
bmi=_mm_add_ss(bmi,_mm_shuffle_ps(bmi,bmi,1));
|
|
|
|
b3SSEUnion tmp;
|
|
tmp.ssereg = _mm_cmple_ss(bmi,ami);
|
|
return tmp.ints[0]&1;
|
|
|
|
#else
|
|
B3_ATTRIBUTE_ALIGNED16(__int32 r[1]);
|
|
__asm
|
|
{
|
|
mov eax,o
|
|
mov ecx,a
|
|
mov edx,b
|
|
movaps xmm0,[eax]
|
|
movaps xmm5,mask
|
|
addps xmm0,[eax+16]
|
|
movaps xmm1,[ecx]
|
|
movaps xmm2,[edx]
|
|
addps xmm1,[ecx+16]
|
|
addps xmm2,[edx+16]
|
|
subps xmm1,xmm0
|
|
subps xmm2,xmm0
|
|
andps xmm1,xmm5
|
|
andps xmm2,xmm5
|
|
movhlps xmm3,xmm1
|
|
movhlps xmm4,xmm2
|
|
addps xmm1,xmm3
|
|
addps xmm2,xmm4
|
|
pshufd xmm3,xmm1,1
|
|
pshufd xmm4,xmm2,1
|
|
addss xmm1,xmm3
|
|
addss xmm2,xmm4
|
|
cmpless xmm2,xmm1
|
|
movss r,xmm2
|
|
}
|
|
return(r[0]&1);
|
|
#endif
|
|
#else
|
|
return(b3Proximity(o,a)<b3Proximity(o,b)?0:1);
|
|
#endif
|
|
}
|
|
|
|
//
|
|
B3_DBVT_INLINE void b3Merge( const b3DbvtAabbMm& a,
|
|
const b3DbvtAabbMm& b,
|
|
b3DbvtAabbMm& r)
|
|
{
|
|
#if B3_DBVT_MERGE_IMPL==B3_DBVT_IMPL_SSE
|
|
__m128 ami(_mm_load_ps(a.mi));
|
|
__m128 amx(_mm_load_ps(a.mx));
|
|
__m128 bmi(_mm_load_ps(b.mi));
|
|
__m128 bmx(_mm_load_ps(b.mx));
|
|
ami=_mm_min_ps(ami,bmi);
|
|
amx=_mm_max_ps(amx,bmx);
|
|
_mm_store_ps(r.mi,ami);
|
|
_mm_store_ps(r.mx,amx);
|
|
#else
|
|
for(int i=0;i<3;++i)
|
|
{
|
|
if(a.mi[i]<b.mi[i]) r.mi[i]=a.mi[i]; else r.mi[i]=b.mi[i];
|
|
if(a.mx[i]>b.mx[i]) r.mx[i]=a.mx[i]; else r.mx[i]=b.mx[i];
|
|
}
|
|
#endif
|
|
}
|
|
|
|
//
|
|
B3_DBVT_INLINE bool b3NotEqual( const b3DbvtAabbMm& a,
|
|
const b3DbvtAabbMm& b)
|
|
{
|
|
return( (a.mi.x!=b.mi.x)||
|
|
(a.mi.y!=b.mi.y)||
|
|
(a.mi.z!=b.mi.z)||
|
|
(a.mx.x!=b.mx.x)||
|
|
(a.mx.y!=b.mx.y)||
|
|
(a.mx.z!=b.mx.z));
|
|
}
|
|
|
|
//
|
|
// Inline's
|
|
//
|
|
|
|
//
|
|
B3_DBVT_PREFIX
|
|
inline void b3DynamicBvh::enumNodes( const b3DbvtNode* root,
|
|
B3_DBVT_IPOLICY)
|
|
{
|
|
B3_DBVT_CHECKTYPE
|
|
policy.Process(root);
|
|
if(root->isinternal())
|
|
{
|
|
enumNodes(root->childs[0],policy);
|
|
enumNodes(root->childs[1],policy);
|
|
}
|
|
}
|
|
|
|
//
|
|
B3_DBVT_PREFIX
|
|
inline void b3DynamicBvh::enumLeaves( const b3DbvtNode* root,
|
|
B3_DBVT_IPOLICY)
|
|
{
|
|
B3_DBVT_CHECKTYPE
|
|
if(root->isinternal())
|
|
{
|
|
enumLeaves(root->childs[0],policy);
|
|
enumLeaves(root->childs[1],policy);
|
|
}
|
|
else
|
|
{
|
|
policy.Process(root);
|
|
}
|
|
}
|
|
|
|
//
|
|
B3_DBVT_PREFIX
|
|
inline void b3DynamicBvh::collideTT( const b3DbvtNode* root0,
|
|
const b3DbvtNode* root1,
|
|
B3_DBVT_IPOLICY)
|
|
{
|
|
B3_DBVT_CHECKTYPE
|
|
if(root0&&root1)
|
|
{
|
|
int depth=1;
|
|
int treshold=B3_DOUBLE_STACKSIZE-4;
|
|
b3AlignedObjectArray<sStkNN> stkStack;
|
|
stkStack.resize(B3_DOUBLE_STACKSIZE);
|
|
stkStack[0]=sStkNN(root0,root1);
|
|
do {
|
|
sStkNN p=stkStack[--depth];
|
|
if(depth>treshold)
|
|
{
|
|
stkStack.resize(stkStack.size()*2);
|
|
treshold=stkStack.size()-4;
|
|
}
|
|
if(p.a==p.b)
|
|
{
|
|
if(p.a->isinternal())
|
|
{
|
|
stkStack[depth++]=sStkNN(p.a->childs[0],p.a->childs[0]);
|
|
stkStack[depth++]=sStkNN(p.a->childs[1],p.a->childs[1]);
|
|
stkStack[depth++]=sStkNN(p.a->childs[0],p.a->childs[1]);
|
|
}
|
|
}
|
|
else if(b3Intersect(p.a->volume,p.b->volume))
|
|
{
|
|
if(p.a->isinternal())
|
|
{
|
|
if(p.b->isinternal())
|
|
{
|
|
stkStack[depth++]=sStkNN(p.a->childs[0],p.b->childs[0]);
|
|
stkStack[depth++]=sStkNN(p.a->childs[1],p.b->childs[0]);
|
|
stkStack[depth++]=sStkNN(p.a->childs[0],p.b->childs[1]);
|
|
stkStack[depth++]=sStkNN(p.a->childs[1],p.b->childs[1]);
|
|
}
|
|
else
|
|
{
|
|
stkStack[depth++]=sStkNN(p.a->childs[0],p.b);
|
|
stkStack[depth++]=sStkNN(p.a->childs[1],p.b);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(p.b->isinternal())
|
|
{
|
|
stkStack[depth++]=sStkNN(p.a,p.b->childs[0]);
|
|
stkStack[depth++]=sStkNN(p.a,p.b->childs[1]);
|
|
}
|
|
else
|
|
{
|
|
policy.Process(p.a,p.b);
|
|
}
|
|
}
|
|
}
|
|
} while(depth);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
B3_DBVT_PREFIX
|
|
inline void b3DynamicBvh::collideTTpersistentStack( const b3DbvtNode* root0,
|
|
const b3DbvtNode* root1,
|
|
B3_DBVT_IPOLICY)
|
|
{
|
|
B3_DBVT_CHECKTYPE
|
|
if(root0&&root1)
|
|
{
|
|
int depth=1;
|
|
int treshold=B3_DOUBLE_STACKSIZE-4;
|
|
|
|
m_stkStack.resize(B3_DOUBLE_STACKSIZE);
|
|
m_stkStack[0]=sStkNN(root0,root1);
|
|
do {
|
|
sStkNN p=m_stkStack[--depth];
|
|
if(depth>treshold)
|
|
{
|
|
m_stkStack.resize(m_stkStack.size()*2);
|
|
treshold=m_stkStack.size()-4;
|
|
}
|
|
if(p.a==p.b)
|
|
{
|
|
if(p.a->isinternal())
|
|
{
|
|
m_stkStack[depth++]=sStkNN(p.a->childs[0],p.a->childs[0]);
|
|
m_stkStack[depth++]=sStkNN(p.a->childs[1],p.a->childs[1]);
|
|
m_stkStack[depth++]=sStkNN(p.a->childs[0],p.a->childs[1]);
|
|
}
|
|
}
|
|
else if(b3Intersect(p.a->volume,p.b->volume))
|
|
{
|
|
if(p.a->isinternal())
|
|
{
|
|
if(p.b->isinternal())
|
|
{
|
|
m_stkStack[depth++]=sStkNN(p.a->childs[0],p.b->childs[0]);
|
|
m_stkStack[depth++]=sStkNN(p.a->childs[1],p.b->childs[0]);
|
|
m_stkStack[depth++]=sStkNN(p.a->childs[0],p.b->childs[1]);
|
|
m_stkStack[depth++]=sStkNN(p.a->childs[1],p.b->childs[1]);
|
|
}
|
|
else
|
|
{
|
|
m_stkStack[depth++]=sStkNN(p.a->childs[0],p.b);
|
|
m_stkStack[depth++]=sStkNN(p.a->childs[1],p.b);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(p.b->isinternal())
|
|
{
|
|
m_stkStack[depth++]=sStkNN(p.a,p.b->childs[0]);
|
|
m_stkStack[depth++]=sStkNN(p.a,p.b->childs[1]);
|
|
}
|
|
else
|
|
{
|
|
policy.Process(p.a,p.b);
|
|
}
|
|
}
|
|
}
|
|
} while(depth);
|
|
}
|
|
}
|
|
|
|
#if 0
|
|
//
|
|
B3_DBVT_PREFIX
|
|
inline void b3DynamicBvh::collideTT( const b3DbvtNode* root0,
|
|
const b3DbvtNode* root1,
|
|
const b3Transform& xform,
|
|
B3_DBVT_IPOLICY)
|
|
{
|
|
B3_DBVT_CHECKTYPE
|
|
if(root0&&root1)
|
|
{
|
|
int depth=1;
|
|
int treshold=B3_DOUBLE_STACKSIZE-4;
|
|
b3AlignedObjectArray<sStkNN> stkStack;
|
|
stkStack.resize(B3_DOUBLE_STACKSIZE);
|
|
stkStack[0]=sStkNN(root0,root1);
|
|
do {
|
|
sStkNN p=stkStack[--depth];
|
|
if(b3Intersect(p.a->volume,p.b->volume,xform))
|
|
{
|
|
if(depth>treshold)
|
|
{
|
|
stkStack.resize(stkStack.size()*2);
|
|
treshold=stkStack.size()-4;
|
|
}
|
|
if(p.a->isinternal())
|
|
{
|
|
if(p.b->isinternal())
|
|
{
|
|
stkStack[depth++]=sStkNN(p.a->childs[0],p.b->childs[0]);
|
|
stkStack[depth++]=sStkNN(p.a->childs[1],p.b->childs[0]);
|
|
stkStack[depth++]=sStkNN(p.a->childs[0],p.b->childs[1]);
|
|
stkStack[depth++]=sStkNN(p.a->childs[1],p.b->childs[1]);
|
|
}
|
|
else
|
|
{
|
|
stkStack[depth++]=sStkNN(p.a->childs[0],p.b);
|
|
stkStack[depth++]=sStkNN(p.a->childs[1],p.b);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(p.b->isinternal())
|
|
{
|
|
stkStack[depth++]=sStkNN(p.a,p.b->childs[0]);
|
|
stkStack[depth++]=sStkNN(p.a,p.b->childs[1]);
|
|
}
|
|
else
|
|
{
|
|
policy.Process(p.a,p.b);
|
|
}
|
|
}
|
|
}
|
|
} while(depth);
|
|
}
|
|
}
|
|
//
|
|
B3_DBVT_PREFIX
|
|
inline void b3DynamicBvh::collideTT( const b3DbvtNode* root0,
|
|
const b3Transform& xform0,
|
|
const b3DbvtNode* root1,
|
|
const b3Transform& xform1,
|
|
B3_DBVT_IPOLICY)
|
|
{
|
|
const b3Transform xform=xform0.inverse()*xform1;
|
|
collideTT(root0,root1,xform,policy);
|
|
}
|
|
#endif
|
|
|
|
//
|
|
B3_DBVT_PREFIX
|
|
inline void b3DynamicBvh::collideTV( const b3DbvtNode* root,
|
|
const b3DbvtVolume& vol,
|
|
B3_DBVT_IPOLICY) const
|
|
{
|
|
B3_DBVT_CHECKTYPE
|
|
if(root)
|
|
{
|
|
B3_ATTRIBUTE_ALIGNED16(b3DbvtVolume) volume(vol);
|
|
b3AlignedObjectArray<const b3DbvtNode*> stack;
|
|
stack.resize(0);
|
|
stack.reserve(B3_SIMPLE_STACKSIZE);
|
|
stack.push_back(root);
|
|
do {
|
|
const b3DbvtNode* n=stack[stack.size()-1];
|
|
stack.pop_back();
|
|
if(b3Intersect(n->volume,volume))
|
|
{
|
|
if(n->isinternal())
|
|
{
|
|
stack.push_back(n->childs[0]);
|
|
stack.push_back(n->childs[1]);
|
|
}
|
|
else
|
|
{
|
|
policy.Process(n);
|
|
}
|
|
}
|
|
} while(stack.size()>0);
|
|
}
|
|
}
|
|
|
|
B3_DBVT_PREFIX
|
|
inline void b3DynamicBvh::rayTestInternal( const b3DbvtNode* root,
|
|
const b3Vector3& rayFrom,
|
|
const b3Vector3& rayTo,
|
|
const b3Vector3& rayDirectionInverse,
|
|
unsigned int signs[3],
|
|
b3Scalar lambda_max,
|
|
const b3Vector3& aabbMin,
|
|
const b3Vector3& aabbMax,
|
|
B3_DBVT_IPOLICY) const
|
|
{
|
|
(void) rayTo;
|
|
B3_DBVT_CHECKTYPE
|
|
if(root)
|
|
{
|
|
int depth=1;
|
|
int treshold=B3_DOUBLE_STACKSIZE-2;
|
|
b3AlignedObjectArray<const b3DbvtNode*>& stack = m_rayTestStack;
|
|
stack.resize(B3_DOUBLE_STACKSIZE);
|
|
stack[0]=root;
|
|
b3Vector3 bounds[2];
|
|
do
|
|
{
|
|
const b3DbvtNode* node=stack[--depth];
|
|
bounds[0] = node->volume.Mins()-aabbMax;
|
|
bounds[1] = node->volume.Maxs()-aabbMin;
|
|
b3Scalar tmin=1.f,lambda_min=0.f;
|
|
unsigned int result1=false;
|
|
result1 = b3RayAabb2(rayFrom,rayDirectionInverse,signs,bounds,tmin,lambda_min,lambda_max);
|
|
if(result1)
|
|
{
|
|
if(node->isinternal())
|
|
{
|
|
if(depth>treshold)
|
|
{
|
|
stack.resize(stack.size()*2);
|
|
treshold=stack.size()-2;
|
|
}
|
|
stack[depth++]=node->childs[0];
|
|
stack[depth++]=node->childs[1];
|
|
}
|
|
else
|
|
{
|
|
policy.Process(node);
|
|
}
|
|
}
|
|
} while(depth);
|
|
}
|
|
}
|
|
|
|
//
|
|
B3_DBVT_PREFIX
|
|
inline void b3DynamicBvh::rayTest( const b3DbvtNode* root,
|
|
const b3Vector3& rayFrom,
|
|
const b3Vector3& rayTo,
|
|
B3_DBVT_IPOLICY)
|
|
{
|
|
B3_DBVT_CHECKTYPE
|
|
if(root)
|
|
{
|
|
b3Vector3 rayDir = (rayTo-rayFrom);
|
|
rayDir.normalize ();
|
|
|
|
///what about division by zero? --> just set rayDirection[i] to INF/B3_LARGE_FLOAT
|
|
b3Vector3 rayDirectionInverse;
|
|
rayDirectionInverse[0] = rayDir[0] == b3Scalar(0.0) ? b3Scalar(B3_LARGE_FLOAT) : b3Scalar(1.0) / rayDir[0];
|
|
rayDirectionInverse[1] = rayDir[1] == b3Scalar(0.0) ? b3Scalar(B3_LARGE_FLOAT) : b3Scalar(1.0) / rayDir[1];
|
|
rayDirectionInverse[2] = rayDir[2] == b3Scalar(0.0) ? b3Scalar(B3_LARGE_FLOAT) : b3Scalar(1.0) / rayDir[2];
|
|
unsigned int signs[3] = { rayDirectionInverse[0] < 0.0, rayDirectionInverse[1] < 0.0, rayDirectionInverse[2] < 0.0};
|
|
|
|
b3Scalar lambda_max = rayDir.dot(rayTo-rayFrom);
|
|
#ifdef COMPARE_BTRAY_AABB2
|
|
b3Vector3 resultNormal;
|
|
#endif//COMPARE_BTRAY_AABB2
|
|
|
|
b3AlignedObjectArray<const b3DbvtNode*> stack;
|
|
|
|
int depth=1;
|
|
int treshold=B3_DOUBLE_STACKSIZE-2;
|
|
|
|
stack.resize(B3_DOUBLE_STACKSIZE);
|
|
stack[0]=root;
|
|
b3Vector3 bounds[2];
|
|
do {
|
|
const b3DbvtNode* node=stack[--depth];
|
|
|
|
bounds[0] = node->volume.Mins();
|
|
bounds[1] = node->volume.Maxs();
|
|
|
|
b3Scalar tmin=1.f,lambda_min=0.f;
|
|
unsigned int result1 = b3RayAabb2(rayFrom,rayDirectionInverse,signs,bounds,tmin,lambda_min,lambda_max);
|
|
|
|
#ifdef COMPARE_BTRAY_AABB2
|
|
b3Scalar param=1.f;
|
|
bool result2 = b3RayAabb(rayFrom,rayTo,node->volume.Mins(),node->volume.Maxs(),param,resultNormal);
|
|
b3Assert(result1 == result2);
|
|
#endif //TEST_BTRAY_AABB2
|
|
|
|
if(result1)
|
|
{
|
|
if(node->isinternal())
|
|
{
|
|
if(depth>treshold)
|
|
{
|
|
stack.resize(stack.size()*2);
|
|
treshold=stack.size()-2;
|
|
}
|
|
stack[depth++]=node->childs[0];
|
|
stack[depth++]=node->childs[1];
|
|
}
|
|
else
|
|
{
|
|
policy.Process(node);
|
|
}
|
|
}
|
|
} while(depth);
|
|
|
|
}
|
|
}
|
|
|
|
//
|
|
B3_DBVT_PREFIX
|
|
inline void b3DynamicBvh::collideKDOP(const b3DbvtNode* root,
|
|
const b3Vector3* normals,
|
|
const b3Scalar* offsets,
|
|
int count,
|
|
B3_DBVT_IPOLICY)
|
|
{
|
|
B3_DBVT_CHECKTYPE
|
|
if(root)
|
|
{
|
|
const int inside=(1<<count)-1;
|
|
b3AlignedObjectArray<sStkNP> stack;
|
|
int signs[sizeof(unsigned)*8];
|
|
b3Assert(count<int (sizeof(signs)/sizeof(signs[0])));
|
|
for(int i=0;i<count;++i)
|
|
{
|
|
signs[i]= ((normals[i].x>=0)?1:0)+
|
|
((normals[i].y>=0)?2:0)+
|
|
((normals[i].z>=0)?4:0);
|
|
}
|
|
stack.reserve(B3_SIMPLE_STACKSIZE);
|
|
stack.push_back(sStkNP(root,0));
|
|
do {
|
|
sStkNP se=stack[stack.size()-1];
|
|
bool out=false;
|
|
stack.pop_back();
|
|
for(int i=0,j=1;(!out)&&(i<count);++i,j<<=1)
|
|
{
|
|
if(0==(se.mask&j))
|
|
{
|
|
const int side=se.node->volume.Classify(normals[i],offsets[i],signs[i]);
|
|
switch(side)
|
|
{
|
|
case -1: out=true;break;
|
|
case +1: se.mask|=j;break;
|
|
}
|
|
}
|
|
}
|
|
if(!out)
|
|
{
|
|
if((se.mask!=inside)&&(se.node->isinternal()))
|
|
{
|
|
stack.push_back(sStkNP(se.node->childs[0],se.mask));
|
|
stack.push_back(sStkNP(se.node->childs[1],se.mask));
|
|
}
|
|
else
|
|
{
|
|
if(policy.AllLeaves(se.node)) enumLeaves(se.node,policy);
|
|
}
|
|
}
|
|
} while(stack.size());
|
|
}
|
|
}
|
|
|
|
//
|
|
B3_DBVT_PREFIX
|
|
inline void b3DynamicBvh::collideOCL( const b3DbvtNode* root,
|
|
const b3Vector3* normals,
|
|
const b3Scalar* offsets,
|
|
const b3Vector3& sortaxis,
|
|
int count,
|
|
B3_DBVT_IPOLICY,
|
|
bool fsort)
|
|
{
|
|
B3_DBVT_CHECKTYPE
|
|
if(root)
|
|
{
|
|
const unsigned srtsgns=(sortaxis[0]>=0?1:0)+
|
|
(sortaxis[1]>=0?2:0)+
|
|
(sortaxis[2]>=0?4:0);
|
|
const int inside=(1<<count)-1;
|
|
b3AlignedObjectArray<sStkNPS> stock;
|
|
b3AlignedObjectArray<int> ifree;
|
|
b3AlignedObjectArray<int> stack;
|
|
int signs[sizeof(unsigned)*8];
|
|
b3Assert(count<int (sizeof(signs)/sizeof(signs[0])));
|
|
for(int i=0;i<count;++i)
|
|
{
|
|
signs[i]= ((normals[i].x>=0)?1:0)+
|
|
((normals[i].y>=0)?2:0)+
|
|
((normals[i].z>=0)?4:0);
|
|
}
|
|
stock.reserve(B3_SIMPLE_STACKSIZE);
|
|
stack.reserve(B3_SIMPLE_STACKSIZE);
|
|
ifree.reserve(B3_SIMPLE_STACKSIZE);
|
|
stack.push_back(allocate(ifree,stock,sStkNPS(root,0,root->volume.ProjectMinimum(sortaxis,srtsgns))));
|
|
do {
|
|
const int id=stack[stack.size()-1];
|
|
sStkNPS se=stock[id];
|
|
stack.pop_back();ifree.push_back(id);
|
|
if(se.mask!=inside)
|
|
{
|
|
bool out=false;
|
|
for(int i=0,j=1;(!out)&&(i<count);++i,j<<=1)
|
|
{
|
|
if(0==(se.mask&j))
|
|
{
|
|
const int side=se.node->volume.Classify(normals[i],offsets[i],signs[i]);
|
|
switch(side)
|
|
{
|
|
case -1: out=true;break;
|
|
case +1: se.mask|=j;break;
|
|
}
|
|
}
|
|
}
|
|
if(out) continue;
|
|
}
|
|
if(policy.Descent(se.node))
|
|
{
|
|
if(se.node->isinternal())
|
|
{
|
|
const b3DbvtNode* pns[]={ se.node->childs[0],se.node->childs[1]};
|
|
sStkNPS nes[]={ sStkNPS(pns[0],se.mask,pns[0]->volume.ProjectMinimum(sortaxis,srtsgns)),
|
|
sStkNPS(pns[1],se.mask,pns[1]->volume.ProjectMinimum(sortaxis,srtsgns))};
|
|
const int q=nes[0].value<nes[1].value?1:0;
|
|
int j=stack.size();
|
|
if(fsort&&(j>0))
|
|
{
|
|
/* Insert 0 */
|
|
j=nearest(&stack[0],&stock[0],nes[q].value,0,stack.size());
|
|
stack.push_back(0);
|
|
#if B3_DBVT_USE_MEMMOVE
|
|
memmove(&stack[j+1],&stack[j],sizeof(int)*(stack.size()-j-1));
|
|
#else
|
|
for(int k=stack.size()-1;k>j;--k) stack[k]=stack[k-1];
|
|
#endif
|
|
stack[j]=allocate(ifree,stock,nes[q]);
|
|
/* Insert 1 */
|
|
j=nearest(&stack[0],&stock[0],nes[1-q].value,j,stack.size());
|
|
stack.push_back(0);
|
|
#if B3_DBVT_USE_MEMMOVE
|
|
memmove(&stack[j+1],&stack[j],sizeof(int)*(stack.size()-j-1));
|
|
#else
|
|
for(int k=stack.size()-1;k>j;--k) stack[k]=stack[k-1];
|
|
#endif
|
|
stack[j]=allocate(ifree,stock,nes[1-q]);
|
|
}
|
|
else
|
|
{
|
|
stack.push_back(allocate(ifree,stock,nes[q]));
|
|
stack.push_back(allocate(ifree,stock,nes[1-q]));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
policy.Process(se.node,se.value);
|
|
}
|
|
}
|
|
} while(stack.size());
|
|
}
|
|
}
|
|
|
|
//
|
|
B3_DBVT_PREFIX
|
|
inline void b3DynamicBvh::collideTU( const b3DbvtNode* root,
|
|
B3_DBVT_IPOLICY)
|
|
{
|
|
B3_DBVT_CHECKTYPE
|
|
if(root)
|
|
{
|
|
b3AlignedObjectArray<const b3DbvtNode*> stack;
|
|
stack.reserve(B3_SIMPLE_STACKSIZE);
|
|
stack.push_back(root);
|
|
do {
|
|
const b3DbvtNode* n=stack[stack.size()-1];
|
|
stack.pop_back();
|
|
if(policy.Descent(n))
|
|
{
|
|
if(n->isinternal())
|
|
{ stack.push_back(n->childs[0]);stack.push_back(n->childs[1]); }
|
|
else
|
|
{ policy.Process(n); }
|
|
}
|
|
} while(stack.size()>0);
|
|
}
|
|
}
|
|
|
|
//
|
|
// PP Cleanup
|
|
//
|
|
|
|
#undef B3_DBVT_USE_MEMMOVE
|
|
#undef B3_DBVT_USE_TEMPLATE
|
|
#undef B3_DBVT_VIRTUAL_DTOR
|
|
#undef B3_DBVT_VIRTUAL
|
|
#undef B3_DBVT_PREFIX
|
|
#undef B3_DBVT_IPOLICY
|
|
#undef B3_DBVT_CHECKTYPE
|
|
#undef B3_DBVT_IMPL_GENERIC
|
|
#undef B3_DBVT_IMPL_SSE
|
|
#undef B3_DBVT_USE_INTRINSIC_SSE
|
|
#undef B3_DBVT_SELECT_IMPL
|
|
#undef B3_DBVT_MERGE_IMPL
|
|
#undef B3_DBVT_INT0_IMPL
|
|
|
|
#endif
|