e12c89e8c9
Document version and how to extract sources in thirdparty/README.md. Drop unnecessary CMake and Premake files. Simplify SCsub, drop unused one.
40 lines
1.2 KiB
C++
40 lines
1.2 KiB
C++
#ifndef B3_UPDATE_AABBS_H
|
|
#define B3_UPDATE_AABBS_H
|
|
|
|
|
|
|
|
#include "Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h"
|
|
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h"
|
|
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h"
|
|
|
|
|
|
|
|
void b3ComputeWorldAabb( int bodyId, __global const b3RigidBodyData_t* bodies, __global const b3Collidable_t* collidables, __global const b3Aabb_t* localShapeAABB, __global b3Aabb_t* worldAabbs)
|
|
{
|
|
__global const b3RigidBodyData_t* body = &bodies[bodyId];
|
|
|
|
b3Float4 position = body->m_pos;
|
|
b3Quat orientation = body->m_quat;
|
|
|
|
int collidableIndex = body->m_collidableIdx;
|
|
int shapeIndex = collidables[collidableIndex].m_shapeIndex;
|
|
|
|
if (shapeIndex>=0)
|
|
{
|
|
|
|
b3Aabb_t localAabb = localShapeAABB[collidableIndex];
|
|
b3Aabb_t worldAabb;
|
|
|
|
b3Float4 aabbAMinOut,aabbAMaxOut;
|
|
float margin = 0.f;
|
|
b3TransformAabb2(localAabb.m_minVec,localAabb.m_maxVec,margin,position,orientation,&aabbAMinOut,&aabbAMaxOut);
|
|
|
|
worldAabb.m_minVec =aabbAMinOut;
|
|
worldAabb.m_minIndices[3] = bodyId;
|
|
worldAabb.m_maxVec = aabbAMaxOut;
|
|
worldAabb.m_signedMaxIndices[3] = body[bodyId].m_invMass==0.f? 0 : 1;
|
|
worldAabbs[bodyId] = worldAabb;
|
|
}
|
|
}
|
|
|
|
#endif //B3_UPDATE_AABBS_H
|