virtualx-engine/scene
Rémi Verschelde 2e45884252
Merge pull request #58623 from timothyqiu/animated-sprite
Fix `AnimatedSprite` infinite loop
2022-02-28 10:48:16 +01:00
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2d Fix AnimatedSprite infinite loop 2022-02-28 16:00:45 +08:00
3d Fix AnimatedSprite infinite loop 2022-02-28 16:00:45 +08:00
animation Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
audio Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
debugger [Debugger] Move most profilers to ServersDebugger. 2022-02-06 17:36:48 +01:00
gui Improve popup window handling. 2022-02-25 09:33:27 +02:00
main Remove files_dropped signal from SceneTree 2022-02-28 07:51:50 +01:00
multiplayer [Net] Optimize object cache notification send for single peer. 2022-02-21 19:55:07 +01:00
resources Merge pull request #58496 from JFonS/fix_lm_crash 2022-02-24 13:29:51 +01:00
property_utils.cpp Cleanup and move char functions to the char_utils.h header. 2022-02-04 11:35:01 +02:00
property_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_scene_types.cpp Add sub-pixel glyph positioning support. 2022-02-12 19:55:52 +02:00
register_scene_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
SCsub [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00