virtualx-engine/modules/upnp/upnp.h
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00

126 lines
4.7 KiB
C++

/*************************************************************************/
/* upnp.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GODOT_UPNP_H
#define GODOT_UPNP_H
#include "core/reference.h"
#include "upnp_device.h"
#include <miniupnpc/miniupnpc.h>
class UPNP : public Reference {
GDCLASS(UPNP, Reference);
private:
String discover_multicast_if;
int discover_local_port;
bool discover_ipv6;
Vector<Ref<UPNPDevice> > devices;
bool is_common_device(const String &dev) const;
void add_device_to_list(UPNPDev *dev, UPNPDev *devlist);
void parse_igd(Ref<UPNPDevice> dev, UPNPDev *devlist);
char *load_description(const String &url, int *size, int *status_code) const;
protected:
static void _bind_methods();
public:
enum UPNPResult {
UPNP_RESULT_SUCCESS,
UPNP_RESULT_NOT_AUTHORIZED,
UPNP_RESULT_PORT_MAPPING_NOT_FOUND,
UPNP_RESULT_INCONSISTENT_PARAMETERS,
UPNP_RESULT_NO_SUCH_ENTRY_IN_ARRAY,
UPNP_RESULT_ACTION_FAILED,
UPNP_RESULT_SRC_IP_WILDCARD_NOT_PERMITTED,
UPNP_RESULT_EXT_PORT_WILDCARD_NOT_PERMITTED,
UPNP_RESULT_INT_PORT_WILDCARD_NOT_PERMITTED,
UPNP_RESULT_REMOTE_HOST_MUST_BE_WILDCARD,
UPNP_RESULT_EXT_PORT_MUST_BE_WILDCARD,
UPNP_RESULT_NO_PORT_MAPS_AVAILABLE,
UPNP_RESULT_CONFLICT_WITH_OTHER_MECHANISM,
UPNP_RESULT_CONFLICT_WITH_OTHER_MAPPING,
UPNP_RESULT_SAME_PORT_VALUES_REQUIRED,
UPNP_RESULT_ONLY_PERMANENT_LEASE_SUPPORTED,
UPNP_RESULT_INVALID_GATEWAY,
UPNP_RESULT_INVALID_PORT,
UPNP_RESULT_INVALID_PROTOCOL,
UPNP_RESULT_INVALID_DURATION,
UPNP_RESULT_INVALID_ARGS,
UPNP_RESULT_INVALID_RESPONSE,
UPNP_RESULT_INVALID_PARAM,
UPNP_RESULT_HTTP_ERROR,
UPNP_RESULT_SOCKET_ERROR,
UPNP_RESULT_MEM_ALLOC_ERROR,
UPNP_RESULT_NO_GATEWAY,
UPNP_RESULT_NO_DEVICES,
UPNP_RESULT_UNKNOWN_ERROR,
};
static int upnp_result(int in);
int get_device_count() const;
Ref<UPNPDevice> get_device(int index) const;
void add_device(Ref<UPNPDevice> device);
void set_device(int index, Ref<UPNPDevice> device);
void remove_device(int index);
void clear_devices();
Ref<UPNPDevice> get_gateway() const;
int discover(int timeout = 2000, int ttl = 2, const String &device_filter = "InternetGatewayDevice");
String query_external_address() const;
int add_port_mapping(int port, int port_internal = 0, String desc = "", String proto = "UDP", int duration = 0) const;
int delete_port_mapping(int port, String proto = "UDP") const;
void set_discover_multicast_if(const String &m_if);
String get_discover_multicast_if() const;
void set_discover_local_port(int port);
int get_discover_local_port() const;
void set_discover_ipv6(bool ipv6);
bool is_discover_ipv6() const;
UPNP();
~UPNP();
};
VARIANT_ENUM_CAST(UPNP::UPNPResult)
#endif // GODOT_UPNP_H