99fe462452
- Based on C++11's `thread` and `thread_local` - No more need to allocate-deallocate or check for null - No pointer anymore, just a member variable - Platform-specific implementations no longer needed (except for the few cases of non-portable functions) - Simpler for `NO_THREADS` - Thread ids are now the same across platforms (main is 1; others follow) |
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.. | ||
debugger_marshalls.cpp | ||
debugger_marshalls.h | ||
engine_debugger.cpp | ||
engine_debugger.h | ||
local_debugger.cpp | ||
local_debugger.h | ||
remote_debugger.cpp | ||
remote_debugger.h | ||
remote_debugger_peer.cpp | ||
remote_debugger_peer.h | ||
script_debugger.cpp | ||
script_debugger.h | ||
SCsub |