d4d470bc97
-Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD |
||
---|---|---|
.. | ||
api | ||
export | ||
audio_driver_javascript.cpp | ||
audio_driver_javascript.h | ||
detect.py | ||
dom_keys.inc | ||
engine.js | ||
http_client.h.inc | ||
http_client_javascript.cpp | ||
http_request.h | ||
http_request.js | ||
id_handler.js | ||
javascript_eval.cpp | ||
javascript_main.cpp | ||
logo.png | ||
os_javascript.cpp | ||
os_javascript.h | ||
platform_config.h | ||
pre.js | ||
run_icon.png | ||
SCsub |