virtualx-engine/platform/javascript
Juan Linietsky d4d470bc97 Texture refactor
-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
2019-12-12 10:05:14 +01:00
..
api Added some obvious errors explanations 2019-09-25 10:28:50 +02:00
export Texture refactor 2019-12-12 10:05:14 +01:00
audio_driver_javascript.cpp Fix audio capture naming in Javascript 2019-08-09 23:22:30 +01:00
audio_driver_javascript.h
detect.py Emscripten: Re-add BINARYEN_TRAP_MODE='clamp' for fastcomp 2019-12-03 13:33:35 +01:00
dom_keys.inc
engine.js Fixed running the export templates with newer emscripten versions. 2019-10-01 15:41:19 +02:00
http_client.h.inc
http_client_javascript.cpp Add download_chunk_size property to HTTPRequest. 2019-11-24 19:32:20 +01:00
http_request.h
http_request.js
id_handler.js
javascript_eval.cpp
javascript_main.cpp
logo.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2019-10-12 23:23:33 +02:00
os_javascript.cpp Texture refactor 2019-12-12 10:05:14 +01:00
os_javascript.h Texture refactor 2019-12-12 10:05:14 +01:00
platform_config.h
pre.js
run_icon.png
SCsub