virtualx-engine/servers/visual
2019-12-12 11:49:19 +01:00
..
rasterizer 2D lighting seems more or less complete. 2019-12-12 11:49:19 +01:00
rendering_device.cpp A lot of progress with canvas rendering, still far from working. 2019-12-12 10:50:00 +01:00
rendering_device.h Normalmapping and Specularmapping working in 2D engine 2019-12-12 11:49:14 +01:00
SCsub Texture refactor 2019-12-12 10:05:14 +01:00
shader_language.cpp Merge pull request #34040 from qarmin/unused_variable_more_precise_numbers 2019-12-10 08:25:31 +01:00
shader_language.h Prevents usage of unsupported texture shader types in GLES2 2019-11-03 13:41:15 +03:00
shader_types.cpp Create shadow_vec for altering shadow computation 2019-09-06 13:55:49 -03:00
shader_types.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
visual_server_canvas.cpp Normalmapping and Specularmapping working in 2D engine 2019-12-12 11:49:14 +01:00
visual_server_canvas.h Fix crash on import. 2019-12-12 11:44:08 +01:00
visual_server_globals.cpp Drivers, main, servers: Ensure classes match their header filename 2019-02-12 14:39:47 +01:00
visual_server_globals.h Texture refactor 2019-12-12 10:05:14 +01:00
visual_server_light_baker.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
visual_server_light_baker.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
visual_server_raster.cpp A lot of progress with canvas rendering, still far from working. 2019-12-12 10:50:00 +01:00
visual_server_raster.h Bugfixes and ability to better specify filter and repeat modes everywhere. 2019-12-12 11:33:08 +01:00
visual_server_scene.cpp Refactored RID/RID_Owner to always use O(1) allocation. 2019-12-12 08:55:15 +01:00
visual_server_scene.h Texture refactor 2019-12-12 10:05:14 +01:00
visual_server_viewport.cpp Normalmapping and Specularmapping working in 2D engine 2019-12-12 11:49:14 +01:00
visual_server_viewport.h Texture refactor 2019-12-12 10:05:14 +01:00
visual_server_wrap_mt.cpp Texture refactor 2019-12-12 10:05:14 +01:00
visual_server_wrap_mt.h Bugfixes and ability to better specify filter and repeat modes everywhere. 2019-12-12 11:33:08 +01:00