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rasterizer
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2D lighting seems more or less complete.
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2019-12-12 11:49:19 +01:00 |
rendering_device.cpp
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A lot of progress with canvas rendering, still far from working.
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2019-12-12 10:50:00 +01:00 |
rendering_device.h
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Normalmapping and Specularmapping working in 2D engine
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2019-12-12 11:49:14 +01:00 |
SCsub
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Texture refactor
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2019-12-12 10:05:14 +01:00 |
shader_language.cpp
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Merge pull request #34040 from qarmin/unused_variable_more_precise_numbers
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2019-12-10 08:25:31 +01:00 |
shader_language.h
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Prevents usage of unsupported texture shader types in GLES2
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2019-11-03 13:41:15 +03:00 |
shader_types.cpp
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Create shadow_vec for altering shadow computation
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2019-09-06 13:55:49 -03:00 |
shader_types.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
visual_server_canvas.cpp
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Normalmapping and Specularmapping working in 2D engine
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2019-12-12 11:49:14 +01:00 |
visual_server_canvas.h
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Fix crash on import.
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2019-12-12 11:44:08 +01:00 |
visual_server_globals.cpp
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Drivers, main, servers: Ensure classes match their header filename
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2019-02-12 14:39:47 +01:00 |
visual_server_globals.h
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Texture refactor
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2019-12-12 10:05:14 +01:00 |
visual_server_light_baker.cpp
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
visual_server_light_baker.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
visual_server_raster.cpp
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A lot of progress with canvas rendering, still far from working.
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2019-12-12 10:50:00 +01:00 |
visual_server_raster.h
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Bugfixes and ability to better specify filter and repeat modes everywhere.
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2019-12-12 11:33:08 +01:00 |
visual_server_scene.cpp
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Refactored RID/RID_Owner to always use O(1) allocation.
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2019-12-12 08:55:15 +01:00 |
visual_server_scene.h
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Texture refactor
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2019-12-12 10:05:14 +01:00 |
visual_server_viewport.cpp
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Normalmapping and Specularmapping working in 2D engine
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2019-12-12 11:49:14 +01:00 |
visual_server_viewport.h
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Texture refactor
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2019-12-12 10:05:14 +01:00 |
visual_server_wrap_mt.cpp
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Texture refactor
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2019-12-12 10:05:14 +01:00 |
visual_server_wrap_mt.h
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Bugfixes and ability to better specify filter and repeat modes everywhere.
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2019-12-12 11:33:08 +01:00 |