fe52458154
Happy new year to the wonderful Godot community!
668 lines
24 KiB
C++
668 lines
24 KiB
C++
/*************************************************************************/
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/* multiplayer_api.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "multiplayer_api.h"
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#include "core/debugger/engine_debugger.h"
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#include "core/io/marshalls.h"
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#include "core/multiplayer/multiplayer_replicator.h"
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#include "core/multiplayer/rpc_manager.h"
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#include "scene/main/node.h"
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#include <stdint.h>
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#ifdef DEBUG_ENABLED
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#include "core/os/os.h"
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#endif
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#ifdef DEBUG_ENABLED
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void MultiplayerAPI::profile_bandwidth(const String &p_inout, int p_size) {
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if (EngineDebugger::is_profiling("multiplayer")) {
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Array values;
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values.push_back("bandwidth");
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values.push_back(p_inout);
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values.push_back(OS::get_singleton()->get_ticks_msec());
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values.push_back(p_size);
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EngineDebugger::profiler_add_frame_data("multiplayer", values);
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}
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}
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#endif
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void MultiplayerAPI::poll() {
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if (!multiplayer_peer.is_valid() || multiplayer_peer->get_connection_status() == MultiplayerPeer::CONNECTION_DISCONNECTED) {
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return;
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}
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multiplayer_peer->poll();
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if (!multiplayer_peer.is_valid()) { // It's possible that polling might have resulted in a disconnection, so check here.
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return;
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}
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while (multiplayer_peer->get_available_packet_count()) {
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int sender = multiplayer_peer->get_packet_peer();
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const uint8_t *packet;
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int len;
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Error err = multiplayer_peer->get_packet(&packet, len);
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if (err != OK) {
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ERR_PRINT("Error getting packet!");
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break; // Something is wrong!
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}
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remote_sender_id = sender;
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_process_packet(sender, packet, len);
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remote_sender_id = 0;
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if (!multiplayer_peer.is_valid()) {
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break; // It's also possible that a packet or RPC caused a disconnection, so also check here.
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}
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}
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if (multiplayer_peer.is_valid() && multiplayer_peer->get_connection_status() == MultiplayerPeer::CONNECTION_CONNECTED) {
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replicator->poll();
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}
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}
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void MultiplayerAPI::clear() {
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replicator->clear();
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connected_peers.clear();
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path_get_cache.clear();
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path_send_cache.clear();
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packet_cache.clear();
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last_send_cache_id = 1;
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}
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void MultiplayerAPI::set_root_node(Node *p_node) {
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root_node = p_node;
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}
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Node *MultiplayerAPI::get_root_node() {
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return root_node;
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}
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void MultiplayerAPI::set_multiplayer_peer(const Ref<MultiplayerPeer> &p_peer) {
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if (p_peer == multiplayer_peer) {
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return; // Nothing to do
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}
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ERR_FAIL_COND_MSG(p_peer.is_valid() && p_peer->get_connection_status() == MultiplayerPeer::CONNECTION_DISCONNECTED,
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"Supplied MultiplayerPeer must be connecting or connected.");
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if (multiplayer_peer.is_valid()) {
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multiplayer_peer->disconnect("peer_connected", callable_mp(this, &MultiplayerAPI::_add_peer));
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multiplayer_peer->disconnect("peer_disconnected", callable_mp(this, &MultiplayerAPI::_del_peer));
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multiplayer_peer->disconnect("connection_succeeded", callable_mp(this, &MultiplayerAPI::_connected_to_server));
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multiplayer_peer->disconnect("connection_failed", callable_mp(this, &MultiplayerAPI::_connection_failed));
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multiplayer_peer->disconnect("server_disconnected", callable_mp(this, &MultiplayerAPI::_server_disconnected));
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clear();
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}
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multiplayer_peer = p_peer;
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if (multiplayer_peer.is_valid()) {
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multiplayer_peer->connect("peer_connected", callable_mp(this, &MultiplayerAPI::_add_peer));
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multiplayer_peer->connect("peer_disconnected", callable_mp(this, &MultiplayerAPI::_del_peer));
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multiplayer_peer->connect("connection_succeeded", callable_mp(this, &MultiplayerAPI::_connected_to_server));
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multiplayer_peer->connect("connection_failed", callable_mp(this, &MultiplayerAPI::_connection_failed));
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multiplayer_peer->connect("server_disconnected", callable_mp(this, &MultiplayerAPI::_server_disconnected));
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}
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}
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Ref<MultiplayerPeer> MultiplayerAPI::get_multiplayer_peer() const {
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return multiplayer_peer;
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}
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void MultiplayerAPI::_process_packet(int p_from, const uint8_t *p_packet, int p_packet_len) {
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ERR_FAIL_COND_MSG(root_node == nullptr, "Multiplayer root node was not initialized. If you are using custom multiplayer, remember to set the root node via MultiplayerAPI.set_root_node before using it.");
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ERR_FAIL_COND_MSG(p_packet_len < 1, "Invalid packet received. Size too small.");
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#ifdef DEBUG_ENABLED
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profile_bandwidth("in", p_packet_len);
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#endif
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// Extract the `packet_type` from the LSB three bits:
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uint8_t packet_type = p_packet[0] & CMD_MASK;
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switch (packet_type) {
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case NETWORK_COMMAND_SIMPLIFY_PATH: {
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_process_simplify_path(p_from, p_packet, p_packet_len);
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} break;
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case NETWORK_COMMAND_CONFIRM_PATH: {
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_process_confirm_path(p_from, p_packet, p_packet_len);
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} break;
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case NETWORK_COMMAND_REMOTE_CALL: {
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rpc_manager->process_rpc(p_from, p_packet, p_packet_len);
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} break;
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case NETWORK_COMMAND_RAW: {
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_process_raw(p_from, p_packet, p_packet_len);
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} break;
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case NETWORK_COMMAND_SPAWN: {
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replicator->process_spawn_despawn(p_from, p_packet, p_packet_len, true);
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} break;
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case NETWORK_COMMAND_DESPAWN: {
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replicator->process_spawn_despawn(p_from, p_packet, p_packet_len, false);
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} break;
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case NETWORK_COMMAND_SYNC: {
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replicator->process_sync(p_from, p_packet, p_packet_len);
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} break;
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}
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}
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void MultiplayerAPI::_process_simplify_path(int p_from, const uint8_t *p_packet, int p_packet_len) {
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ERR_FAIL_COND_MSG(p_packet_len < 38, "Invalid packet received. Size too small.");
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int ofs = 1;
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String methods_md5;
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methods_md5.parse_utf8((const char *)(p_packet + ofs), 32);
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ofs += 33;
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int id = decode_uint32(&p_packet[ofs]);
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ofs += 4;
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String paths;
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paths.parse_utf8((const char *)(p_packet + ofs), p_packet_len - ofs);
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NodePath path = paths;
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if (!path_get_cache.has(p_from)) {
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path_get_cache[p_from] = PathGetCache();
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}
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Node *node = root_node->get_node(path);
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ERR_FAIL_COND(node == nullptr);
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const bool valid_rpc_checksum = rpc_manager->get_rpc_md5(node) == methods_md5;
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if (valid_rpc_checksum == false) {
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ERR_PRINT("The rpc node checksum failed. Make sure to have the same methods on both nodes. Node path: " + path);
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}
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PathGetCache::NodeInfo ni;
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ni.path = path;
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path_get_cache[p_from].nodes[id] = ni;
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// Encode path to send ack.
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CharString pname = String(path).utf8();
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int len = encode_cstring(pname.get_data(), nullptr);
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Vector<uint8_t> packet;
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packet.resize(1 + 1 + len);
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packet.write[0] = NETWORK_COMMAND_CONFIRM_PATH;
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packet.write[1] = valid_rpc_checksum;
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encode_cstring(pname.get_data(), &packet.write[2]);
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multiplayer_peer->set_transfer_channel(0);
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multiplayer_peer->set_transfer_mode(Multiplayer::TRANSFER_MODE_RELIABLE);
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multiplayer_peer->set_target_peer(p_from);
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multiplayer_peer->put_packet(packet.ptr(), packet.size());
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}
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void MultiplayerAPI::_process_confirm_path(int p_from, const uint8_t *p_packet, int p_packet_len) {
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ERR_FAIL_COND_MSG(p_packet_len < 3, "Invalid packet received. Size too small.");
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const bool valid_rpc_checksum = p_packet[1];
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String paths;
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paths.parse_utf8((const char *)&p_packet[2], p_packet_len - 2);
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NodePath path = paths;
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if (valid_rpc_checksum == false) {
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ERR_PRINT("The rpc node checksum failed. Make sure to have the same methods on both nodes. Node path: " + path);
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}
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PathSentCache *psc = path_send_cache.getptr(path);
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ERR_FAIL_COND_MSG(!psc, "Invalid packet received. Tries to confirm a path which was not found in cache.");
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Map<int, bool>::Element *E = psc->confirmed_peers.find(p_from);
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ERR_FAIL_COND_MSG(!E, "Invalid packet received. Source peer was not found in cache for the given path.");
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E->get() = true;
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}
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bool MultiplayerAPI::_send_confirm_path(Node *p_node, NodePath p_path, PathSentCache *psc, int p_target) {
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bool has_all_peers = true;
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List<int> peers_to_add; // If one is missing, take note to add it.
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for (Set<int>::Element *E = connected_peers.front(); E; E = E->next()) {
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if (p_target < 0 && E->get() == -p_target) {
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continue; // Continue, excluded.
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}
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if (p_target > 0 && E->get() != p_target) {
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continue; // Continue, not for this peer.
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}
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Map<int, bool>::Element *F = psc->confirmed_peers.find(E->get());
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if (!F || !F->get()) {
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// Path was not cached, or was cached but is unconfirmed.
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if (!F) {
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// Not cached at all, take note.
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peers_to_add.push_back(E->get());
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}
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has_all_peers = false;
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}
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}
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if (peers_to_add.size() > 0) {
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// Those that need to be added, send a message for this.
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// Encode function name.
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const CharString path = String(p_path).utf8();
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const int path_len = encode_cstring(path.get_data(), nullptr);
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// Extract MD5 from rpc methods list.
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const String methods_md5 = rpc_manager->get_rpc_md5(p_node);
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const int methods_md5_len = 33; // 32 + 1 for the `0` that is added by the encoder.
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Vector<uint8_t> packet;
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packet.resize(1 + 4 + path_len + methods_md5_len);
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int ofs = 0;
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packet.write[ofs] = NETWORK_COMMAND_SIMPLIFY_PATH;
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ofs += 1;
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ofs += encode_cstring(methods_md5.utf8().get_data(), &packet.write[ofs]);
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ofs += encode_uint32(psc->id, &packet.write[ofs]);
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ofs += encode_cstring(path.get_data(), &packet.write[ofs]);
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for (int &E : peers_to_add) {
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multiplayer_peer->set_target_peer(E); // To all of you.
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multiplayer_peer->set_transfer_channel(0);
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multiplayer_peer->set_transfer_mode(Multiplayer::TRANSFER_MODE_RELIABLE);
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multiplayer_peer->put_packet(packet.ptr(), packet.size());
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psc->confirmed_peers.insert(E, false); // Insert into confirmed, but as false since it was not confirmed.
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}
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}
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return has_all_peers;
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}
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// The variant is compressed and encoded; The first byte contains all the meta
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// information and the format is:
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// - The first LSB 5 bits are used for the variant type.
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// - The next two bits are used to store the encoding mode.
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// - The most significant is used to store the boolean value.
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#define VARIANT_META_TYPE_MASK 0x1F
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#define VARIANT_META_EMODE_MASK 0x60
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#define VARIANT_META_BOOL_MASK 0x80
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#define ENCODE_8 0 << 5
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#define ENCODE_16 1 << 5
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#define ENCODE_32 2 << 5
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#define ENCODE_64 3 << 5
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Error MultiplayerAPI::encode_and_compress_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len) {
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// Unreachable because `VARIANT_MAX` == 27 and `ENCODE_VARIANT_MASK` == 31
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CRASH_COND(p_variant.get_type() > VARIANT_META_TYPE_MASK);
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uint8_t *buf = r_buffer;
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r_len = 0;
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uint8_t encode_mode = 0;
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switch (p_variant.get_type()) {
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case Variant::BOOL: {
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if (buf) {
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// We still have 1 free bit in the meta, so let's use it.
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buf[0] = (p_variant.operator bool()) ? (1 << 7) : 0;
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buf[0] |= encode_mode | p_variant.get_type();
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}
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r_len += 1;
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} break;
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case Variant::INT: {
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if (buf) {
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// Reserve the first byte for the meta.
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buf += 1;
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}
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r_len += 1;
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int64_t val = p_variant;
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if (val <= (int64_t)INT8_MAX && val >= (int64_t)INT8_MIN) {
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// Use 8 bit
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encode_mode = ENCODE_8;
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if (buf) {
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buf[0] = val;
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}
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r_len += 1;
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} else if (val <= (int64_t)INT16_MAX && val >= (int64_t)INT16_MIN) {
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// Use 16 bit
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encode_mode = ENCODE_16;
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if (buf) {
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encode_uint16(val, buf);
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}
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r_len += 2;
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} else if (val <= (int64_t)INT32_MAX && val >= (int64_t)INT32_MIN) {
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// Use 32 bit
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encode_mode = ENCODE_32;
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if (buf) {
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encode_uint32(val, buf);
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}
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r_len += 4;
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} else {
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// Use 64 bit
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encode_mode = ENCODE_64;
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if (buf) {
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encode_uint64(val, buf);
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}
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r_len += 8;
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}
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// Store the meta
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if (buf) {
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buf -= 1;
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buf[0] = encode_mode | p_variant.get_type();
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}
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} break;
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default:
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// Any other case is not yet compressed.
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Error err = encode_variant(p_variant, r_buffer, r_len, allow_object_decoding);
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if (err != OK) {
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return err;
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}
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if (r_buffer) {
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// The first byte is not used by the marshalling, so store the type
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// so we know how to decompress and decode this variant.
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r_buffer[0] = p_variant.get_type();
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}
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}
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return OK;
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}
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Error MultiplayerAPI::decode_and_decompress_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int *r_len) {
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const uint8_t *buf = p_buffer;
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int len = p_len;
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ERR_FAIL_COND_V(len < 1, ERR_INVALID_DATA);
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uint8_t type = buf[0] & VARIANT_META_TYPE_MASK;
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uint8_t encode_mode = buf[0] & VARIANT_META_EMODE_MASK;
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ERR_FAIL_COND_V(type >= Variant::VARIANT_MAX, ERR_INVALID_DATA);
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switch (type) {
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case Variant::BOOL: {
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bool val = (buf[0] & VARIANT_META_BOOL_MASK) > 0;
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r_variant = val;
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if (r_len) {
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*r_len = 1;
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}
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} break;
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case Variant::INT: {
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buf += 1;
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len -= 1;
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if (r_len) {
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*r_len = 1;
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}
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if (encode_mode == ENCODE_8) {
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// 8 bits.
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ERR_FAIL_COND_V(len < 1, ERR_INVALID_DATA);
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int8_t val = buf[0];
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r_variant = val;
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if (r_len) {
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(*r_len) += 1;
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}
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} else if (encode_mode == ENCODE_16) {
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// 16 bits.
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ERR_FAIL_COND_V(len < 2, ERR_INVALID_DATA);
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int16_t val = decode_uint16(buf);
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r_variant = val;
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if (r_len) {
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(*r_len) += 2;
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}
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} else if (encode_mode == ENCODE_32) {
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// 32 bits.
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ERR_FAIL_COND_V(len < 4, ERR_INVALID_DATA);
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int32_t val = decode_uint32(buf);
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r_variant = val;
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if (r_len) {
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(*r_len) += 4;
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}
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} else {
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// 64 bits.
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ERR_FAIL_COND_V(len < 8, ERR_INVALID_DATA);
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int64_t val = decode_uint64(buf);
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r_variant = val;
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if (r_len) {
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(*r_len) += 8;
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}
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}
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} break;
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default:
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Error err = decode_variant(r_variant, p_buffer, p_len, r_len, allow_object_decoding);
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if (err != OK) {
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return err;
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}
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}
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return OK;
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}
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void MultiplayerAPI::_add_peer(int p_id) {
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connected_peers.insert(p_id);
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path_get_cache.insert(p_id, PathGetCache());
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|
if (is_server()) {
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|
replicator->spawn_all(p_id);
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|
}
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|
emit_signal(SNAME("peer_connected"), p_id);
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}
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|
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void MultiplayerAPI::_del_peer(int p_id) {
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connected_peers.erase(p_id);
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// Cleanup get cache.
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path_get_cache.erase(p_id);
|
|
// Cleanup sent cache.
|
|
// Some refactoring is needed to make this faster and do paths GC.
|
|
List<NodePath> keys;
|
|
path_send_cache.get_key_list(&keys);
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for (const NodePath &E : keys) {
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|
PathSentCache *psc = path_send_cache.getptr(E);
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psc->confirmed_peers.erase(p_id);
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|
}
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|
emit_signal(SNAME("peer_disconnected"), p_id);
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|
}
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|
|
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void MultiplayerAPI::_connected_to_server() {
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emit_signal(SNAME("connected_to_server"));
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}
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|
|
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void MultiplayerAPI::_connection_failed() {
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|
emit_signal(SNAME("connection_failed"));
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|
}
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|
|
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void MultiplayerAPI::_server_disconnected() {
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|
emit_signal(SNAME("server_disconnected"));
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|
}
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|
|
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Error MultiplayerAPI::send_bytes(Vector<uint8_t> p_data, int p_to, Multiplayer::TransferMode p_mode, int p_channel) {
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|
ERR_FAIL_COND_V_MSG(p_data.size() < 1, ERR_INVALID_DATA, "Trying to send an empty raw packet.");
|
|
ERR_FAIL_COND_V_MSG(!multiplayer_peer.is_valid(), ERR_UNCONFIGURED, "Trying to send a raw packet while no multiplayer peer is active.");
|
|
ERR_FAIL_COND_V_MSG(multiplayer_peer->get_connection_status() != MultiplayerPeer::CONNECTION_CONNECTED, ERR_UNCONFIGURED, "Trying to send a raw packet via a multiplayer peer which is not connected.");
|
|
|
|
if (packet_cache.size() < p_data.size() + 1) {
|
|
packet_cache.resize(p_data.size() + 1);
|
|
}
|
|
|
|
const uint8_t *r = p_data.ptr();
|
|
packet_cache.write[0] = NETWORK_COMMAND_RAW;
|
|
memcpy(&packet_cache.write[1], &r[0], p_data.size());
|
|
|
|
multiplayer_peer->set_target_peer(p_to);
|
|
multiplayer_peer->set_transfer_channel(p_channel);
|
|
multiplayer_peer->set_transfer_mode(p_mode);
|
|
|
|
return multiplayer_peer->put_packet(packet_cache.ptr(), p_data.size() + 1);
|
|
}
|
|
|
|
void MultiplayerAPI::_process_raw(int p_from, const uint8_t *p_packet, int p_packet_len) {
|
|
ERR_FAIL_COND_MSG(p_packet_len < 2, "Invalid packet received. Size too small.");
|
|
|
|
Vector<uint8_t> out;
|
|
int len = p_packet_len - 1;
|
|
out.resize(len);
|
|
{
|
|
uint8_t *w = out.ptrw();
|
|
memcpy(&w[0], &p_packet[1], len);
|
|
}
|
|
emit_signal(SNAME("peer_packet"), p_from, out);
|
|
}
|
|
|
|
bool MultiplayerAPI::is_cache_confirmed(NodePath p_path, int p_peer) {
|
|
const PathSentCache *psc = path_send_cache.getptr(p_path);
|
|
ERR_FAIL_COND_V(!psc, false);
|
|
const Map<int, bool>::Element *F = psc->confirmed_peers.find(p_peer);
|
|
ERR_FAIL_COND_V(!F, false); // Should never happen.
|
|
return F->get();
|
|
}
|
|
|
|
bool MultiplayerAPI::send_confirm_path(Node *p_node, NodePath p_path, int p_peer_id, int &r_id) {
|
|
// See if the path is cached.
|
|
PathSentCache *psc = path_send_cache.getptr(p_path);
|
|
if (!psc) {
|
|
// Path is not cached, create.
|
|
path_send_cache[p_path] = PathSentCache();
|
|
psc = path_send_cache.getptr(p_path);
|
|
psc->id = last_send_cache_id++;
|
|
}
|
|
r_id = psc->id;
|
|
|
|
// See if all peers have cached path (if so, call can be fast).
|
|
return _send_confirm_path(p_node, p_path, psc, p_peer_id);
|
|
}
|
|
|
|
Node *MultiplayerAPI::get_cached_node(int p_from, uint32_t p_node_id) {
|
|
Map<int, PathGetCache>::Element *E = path_get_cache.find(p_from);
|
|
ERR_FAIL_COND_V_MSG(!E, nullptr, vformat("No cache found for peer %d.", p_from));
|
|
|
|
Map<int, PathGetCache::NodeInfo>::Element *F = E->get().nodes.find(p_node_id);
|
|
ERR_FAIL_COND_V_MSG(!F, nullptr, vformat("ID %d not found in cache of peer %d.", p_node_id, p_from));
|
|
|
|
PathGetCache::NodeInfo *ni = &F->get();
|
|
Node *node = root_node->get_node(ni->path);
|
|
if (!node) {
|
|
ERR_PRINT("Failed to get cached path: " + String(ni->path) + ".");
|
|
}
|
|
return node;
|
|
}
|
|
|
|
int MultiplayerAPI::get_unique_id() const {
|
|
ERR_FAIL_COND_V_MSG(!multiplayer_peer.is_valid(), 0, "No multiplayer peer is assigned. Unable to get unique ID.");
|
|
return multiplayer_peer->get_unique_id();
|
|
}
|
|
|
|
bool MultiplayerAPI::is_server() const {
|
|
return multiplayer_peer.is_valid() && multiplayer_peer->is_server();
|
|
}
|
|
|
|
void MultiplayerAPI::set_refuse_new_connections(bool p_refuse) {
|
|
ERR_FAIL_COND_MSG(!multiplayer_peer.is_valid(), "No multiplayer peer is assigned. Unable to set 'refuse_new_connections'.");
|
|
multiplayer_peer->set_refuse_new_connections(p_refuse);
|
|
}
|
|
|
|
bool MultiplayerAPI::is_refusing_new_connections() const {
|
|
ERR_FAIL_COND_V_MSG(!multiplayer_peer.is_valid(), false, "No multiplayer peer is assigned. Unable to get 'refuse_new_connections'.");
|
|
return multiplayer_peer->is_refusing_new_connections();
|
|
}
|
|
|
|
Vector<int> MultiplayerAPI::get_peer_ids() const {
|
|
ERR_FAIL_COND_V_MSG(!multiplayer_peer.is_valid(), Vector<int>(), "No multiplayer peer is assigned. Assume no peers are connected.");
|
|
|
|
Vector<int> ret;
|
|
for (Set<int>::Element *E = connected_peers.front(); E; E = E->next()) {
|
|
ret.push_back(E->get());
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
void MultiplayerAPI::set_allow_object_decoding(bool p_enable) {
|
|
allow_object_decoding = p_enable;
|
|
}
|
|
|
|
bool MultiplayerAPI::is_object_decoding_allowed() const {
|
|
return allow_object_decoding;
|
|
}
|
|
|
|
void MultiplayerAPI::scene_enter_exit_notify(const String &p_scene, Node *p_node, bool p_enter) {
|
|
replicator->scene_enter_exit_notify(p_scene, p_node, p_enter);
|
|
}
|
|
|
|
void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount) {
|
|
rpc_manager->rpcp(p_node, p_peer_id, p_method, p_arg, p_argcount);
|
|
}
|
|
|
|
void MultiplayerAPI::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("set_root_node", "node"), &MultiplayerAPI::set_root_node);
|
|
ClassDB::bind_method(D_METHOD("get_root_node"), &MultiplayerAPI::get_root_node);
|
|
ClassDB::bind_method(D_METHOD("send_bytes", "bytes", "id", "mode", "channel"), &MultiplayerAPI::send_bytes, DEFVAL(MultiplayerPeer::TARGET_PEER_BROADCAST), DEFVAL(Multiplayer::TRANSFER_MODE_RELIABLE), DEFVAL(0));
|
|
ClassDB::bind_method(D_METHOD("has_multiplayer_peer"), &MultiplayerAPI::has_multiplayer_peer);
|
|
ClassDB::bind_method(D_METHOD("get_multiplayer_peer"), &MultiplayerAPI::get_multiplayer_peer);
|
|
ClassDB::bind_method(D_METHOD("set_multiplayer_peer", "peer"), &MultiplayerAPI::set_multiplayer_peer);
|
|
ClassDB::bind_method(D_METHOD("get_unique_id"), &MultiplayerAPI::get_unique_id);
|
|
ClassDB::bind_method(D_METHOD("is_server"), &MultiplayerAPI::is_server);
|
|
ClassDB::bind_method(D_METHOD("get_remote_sender_id"), &MultiplayerAPI::get_remote_sender_id);
|
|
ClassDB::bind_method(D_METHOD("poll"), &MultiplayerAPI::poll);
|
|
ClassDB::bind_method(D_METHOD("clear"), &MultiplayerAPI::clear);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_peers"), &MultiplayerAPI::get_peer_ids);
|
|
ClassDB::bind_method(D_METHOD("set_refuse_new_connections", "refuse"), &MultiplayerAPI::set_refuse_new_connections);
|
|
ClassDB::bind_method(D_METHOD("is_refusing_new_connections"), &MultiplayerAPI::is_refusing_new_connections);
|
|
ClassDB::bind_method(D_METHOD("set_allow_object_decoding", "enable"), &MultiplayerAPI::set_allow_object_decoding);
|
|
ClassDB::bind_method(D_METHOD("is_object_decoding_allowed"), &MultiplayerAPI::is_object_decoding_allowed);
|
|
ClassDB::bind_method(D_METHOD("get_replicator"), &MultiplayerAPI::get_replicator);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_object_decoding"), "set_allow_object_decoding", "is_object_decoding_allowed");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "refuse_new_connections"), "set_refuse_new_connections", "is_refusing_new_connections");
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multiplayer_peer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerPeer", PROPERTY_USAGE_NONE), "set_multiplayer_peer", "get_multiplayer_peer");
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "root_node", PROPERTY_HINT_RESOURCE_TYPE, "Node", PROPERTY_USAGE_NONE), "set_root_node", "get_root_node");
|
|
ADD_PROPERTY_DEFAULT("refuse_new_connections", false);
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "replicator", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerReplicator", PROPERTY_USAGE_NONE), "", "get_replicator");
|
|
|
|
ADD_SIGNAL(MethodInfo("peer_connected", PropertyInfo(Variant::INT, "id")));
|
|
ADD_SIGNAL(MethodInfo("peer_disconnected", PropertyInfo(Variant::INT, "id")));
|
|
ADD_SIGNAL(MethodInfo("peer_packet", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::PACKED_BYTE_ARRAY, "packet")));
|
|
ADD_SIGNAL(MethodInfo("connected_to_server"));
|
|
ADD_SIGNAL(MethodInfo("connection_failed"));
|
|
ADD_SIGNAL(MethodInfo("server_disconnected"));
|
|
}
|
|
|
|
MultiplayerAPI::MultiplayerAPI() {
|
|
replicator = memnew(MultiplayerReplicator(this));
|
|
rpc_manager = memnew(RPCManager(this));
|
|
clear();
|
|
}
|
|
|
|
MultiplayerAPI::~MultiplayerAPI() {
|
|
clear();
|
|
memdelete(replicator);
|
|
memdelete(rpc_manager);
|
|
}
|