fe52458154
Happy new year to the wonderful Godot community!
144 lines
5.5 KiB
C++
144 lines
5.5 KiB
C++
/*************************************************************************/
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/* multiplayer_peer.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef NETWORKED_MULTIPLAYER_PEER_H
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#define NETWORKED_MULTIPLAYER_PEER_H
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#include "core/io/packet_peer.h"
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#include "core/multiplayer/multiplayer.h"
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#include "core/object/gdvirtual.gen.inc"
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#include "core/object/script_language.h"
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#include "core/variant/native_ptr.h"
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class MultiplayerPeer : public PacketPeer {
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GDCLASS(MultiplayerPeer, PacketPeer);
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protected:
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static void _bind_methods();
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private:
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int transfer_channel = 0;
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Multiplayer::TransferMode transfer_mode = Multiplayer::TRANSFER_MODE_RELIABLE;
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bool refuse_connections = false;
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public:
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enum {
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TARGET_PEER_BROADCAST = 0,
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TARGET_PEER_SERVER = 1
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};
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enum ConnectionStatus {
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CONNECTION_DISCONNECTED,
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CONNECTION_CONNECTING,
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CONNECTION_CONNECTED,
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};
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virtual void set_transfer_channel(int p_channel);
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virtual int get_transfer_channel() const;
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virtual void set_transfer_mode(Multiplayer::TransferMode p_mode);
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virtual Multiplayer::TransferMode get_transfer_mode() const;
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virtual void set_refuse_new_connections(bool p_enable);
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virtual bool is_refusing_new_connections() const;
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virtual void set_target_peer(int p_peer_id) = 0;
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virtual int get_packet_peer() const = 0;
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virtual bool is_server() const = 0;
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virtual void poll() = 0;
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virtual int get_unique_id() const = 0;
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virtual ConnectionStatus get_connection_status() const = 0;
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uint32_t generate_unique_id() const;
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MultiplayerPeer() {}
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};
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VARIANT_ENUM_CAST(MultiplayerPeer::ConnectionStatus);
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class MultiplayerPeerExtension : public MultiplayerPeer {
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GDCLASS(MultiplayerPeerExtension, MultiplayerPeer);
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protected:
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static void _bind_methods();
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public:
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/* PacketPeer */
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virtual int get_available_packet_count() const override;
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virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size) override; ///< buffer is GONE after next get_packet
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virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size) override;
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virtual int get_max_packet_size() const override;
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/* MultiplayerPeer */
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virtual void set_transfer_channel(int p_channel) override;
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virtual int get_transfer_channel() const override;
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virtual void set_transfer_mode(Multiplayer::TransferMode p_mode) override;
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virtual Multiplayer::TransferMode get_transfer_mode() const override;
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virtual void set_target_peer(int p_peer_id) override;
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virtual int get_packet_peer() const override;
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virtual bool is_server() const override;
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virtual void poll() override;
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virtual int get_unique_id() const override;
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virtual void set_refuse_new_connections(bool p_enable) override;
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virtual bool is_refusing_new_connections() const override;
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virtual ConnectionStatus get_connection_status() const override;
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/* PacketPeer GDExtension */
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GDVIRTUAL0RC(int, _get_available_packet_count);
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GDVIRTUAL2R(int, _get_packet, GDNativeConstPtr<const uint8_t *>, GDNativePtr<int>);
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GDVIRTUAL2R(int, _put_packet, GDNativeConstPtr<const uint8_t>, int);
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GDVIRTUAL0RC(int, _get_max_packet_size);
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/* MultiplayerPeer GDExtension */
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GDVIRTUAL1(_set_transfer_channel, int);
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GDVIRTUAL0RC(int, _get_transfer_channel);
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GDVIRTUAL1(_set_transfer_mode, int);
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GDVIRTUAL0RC(int, _get_transfer_mode);
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GDVIRTUAL1(_set_target_peer, int);
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GDVIRTUAL0RC(int, _get_packet_peer);
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GDVIRTUAL0RC(bool, _is_server);
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GDVIRTUAL0R(int, _poll);
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GDVIRTUAL0RC(int, _get_unique_id);
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GDVIRTUAL1(_set_refuse_new_connections, bool);
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GDVIRTUAL0RC(bool, _is_refusing_new_connections);
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GDVIRTUAL0RC(int, _get_connection_status);
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};
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#endif // NETWORKED_MULTIPLAYER_PEER_H
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