e48ccc235f
This ensures that all users of the Mono flavour of Godot 3.0 are aware of its current shortcomings (no export, crashes and usability issues). The dialog is shown each time the editor is started, until the checkbox is disabled (i.e. until users will have actually read it). Fixes #15956.
116 lines
3.8 KiB
C++
116 lines
3.8 KiB
C++
/*************************************************************************/
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/* godotsharp_editor.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef GODOTSHARP_EDITOR_H
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#define GODOTSHARP_EDITOR_H
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#include "godotsharp_builds.h"
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#include "monodevelop_instance.h"
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class GodotSharpEditor : public Node {
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GDCLASS(GodotSharpEditor, Object)
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EditorNode *editor;
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MenuButton *menu_button;
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PopupMenu *menu_popup;
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AcceptDialog *error_dialog;
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AcceptDialog *about_dialog;
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CheckBox *about_dialog_checkbox;
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ToolButton *bottom_panel_btn;
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GodotSharpBuilds *godotsharp_builds;
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MonoDevelopInstance *monodevel_instance;
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bool _create_project_solution();
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void _remove_create_sln_menu_option();
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void _show_about_dialog();
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void _toggle_about_dialog_on_start(bool p_enabled);
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void _menu_option_pressed(int p_id);
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static GodotSharpEditor *singleton;
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protected:
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void _notification(int p_notification);
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static void _bind_methods();
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public:
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enum MenuOptions {
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MENU_CREATE_SLN,
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MENU_ABOUT_CSHARP,
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};
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enum ExternalEditor {
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EDITOR_NONE,
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EDITOR_MONODEVELOP,
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EDITOR_CODE,
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};
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_FORCE_INLINE_ static GodotSharpEditor *get_singleton() { return singleton; }
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void show_error_dialog(const String &p_message, const String &p_title = "Error");
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Error open_in_external_editor(const Ref<Script> &p_script, int p_line, int p_col);
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bool overrides_external_editor();
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GodotSharpEditor(EditorNode *p_editor);
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~GodotSharpEditor();
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};
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class MonoReloadNode : public Node {
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GDCLASS(MonoReloadNode, Node)
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Timer *reload_timer;
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void _reload_timer_timeout();
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static MonoReloadNode *singleton;
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protected:
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static void _bind_methods();
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void _notification(int p_what);
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public:
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_FORCE_INLINE_ static MonoReloadNode *get_singleton() { return singleton; }
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void restart_reload_timer();
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MonoReloadNode();
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~MonoReloadNode();
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};
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#endif // GODOTSHARP_EDITOR_H
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