virtualx-engine/core/math/math_2d.cpp
Aaron Franke 2eb8a9749e [Core] Move Rect2 and Transform2D to their own files
Math2D includes Transform2D, which includes Rect2, which includes Vector2.
2018-08-10 23:40:50 -05:00

97 lines
3.3 KiB
C++

/*************************************************************************/
/* math_2d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "math_2d.h"
/* Point2i */
Point2i Point2i::operator+(const Point2i &p_v) const {
return Point2i(x + p_v.x, y + p_v.y);
}
void Point2i::operator+=(const Point2i &p_v) {
x += p_v.x;
y += p_v.y;
}
Point2i Point2i::operator-(const Point2i &p_v) const {
return Point2i(x - p_v.x, y - p_v.y);
}
void Point2i::operator-=(const Point2i &p_v) {
x -= p_v.x;
y -= p_v.y;
}
Point2i Point2i::operator*(const Point2i &p_v1) const {
return Point2i(x * p_v1.x, y * p_v1.y);
};
Point2i Point2i::operator*(const int &rvalue) const {
return Point2i(x * rvalue, y * rvalue);
};
void Point2i::operator*=(const int &rvalue) {
x *= rvalue;
y *= rvalue;
};
Point2i Point2i::operator/(const Point2i &p_v1) const {
return Point2i(x / p_v1.x, y / p_v1.y);
};
Point2i Point2i::operator/(const int &rvalue) const {
return Point2i(x / rvalue, y / rvalue);
};
void Point2i::operator/=(const int &rvalue) {
x /= rvalue;
y /= rvalue;
};
Point2i Point2i::operator-() const {
return Point2i(-x, -y);
}
bool Point2i::operator==(const Point2i &p_vec2) const {
return x == p_vec2.x && y == p_vec2.y;
}
bool Point2i::operator!=(const Point2i &p_vec2) const {
return x != p_vec2.x || y != p_vec2.y;
}