virtualx-engine/drivers/gles3/storage
clayjohn 2ec234ff67 Add 2D shadows and canvas SDF to OpenGL3 renderer
This is an initial implementation based on the current RD implementation

Performance will improve later
2022-10-28 11:33:23 -07:00
..
config.cpp Add 2D shadows and canvas SDF to OpenGL3 renderer 2022-10-28 11:33:23 -07:00
config.h Add 2D shadows and canvas SDF to OpenGL3 renderer 2022-10-28 11:33:23 -07:00
light_storage.cpp Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +11:00
light_storage.h Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +11:00
material_storage.cpp Fix incorrect offset for vec3 datatypes in _fill_std140_ubo_empty 2022-10-09 06:32:50 +03:00
material_storage.h Rename Projection matrix to columns 2022-10-04 12:34:19 -05:00
mesh_storage.cpp implemented mesh_surface_update_x functions 2022-10-22 16:44:33 -04:00
mesh_storage.h Fix EXE_BAD_ACCESS caused by optional argument 2022-10-26 19:33:35 +01:00
particles_storage.cpp Moved particles into ParticlesStorage 2022-04-17 13:13:22 +10:00
particles_storage.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
render_scene_buffers_gles3.cpp Add multiview to the opengl3 driver 2022-10-21 21:00:32 -05:00
render_scene_buffers_gles3.h Add multiview to the opengl3 driver 2022-10-21 21:00:32 -05:00
SCsub Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
texture_storage.cpp Add 2D shadows and canvas SDF to OpenGL3 renderer 2022-10-28 11:33:23 -07:00
texture_storage.h Add 2D shadows and canvas SDF to OpenGL3 renderer 2022-10-28 11:33:23 -07:00
utilities.cpp Add 2D shadows and canvas SDF to OpenGL3 renderer 2022-10-28 11:33:23 -07:00
utilities.h Prevent windows from having a size greater than device limit 2022-09-04 22:48:54 +02:00