virtualx-engine/drivers/gles3
Ricardo Buring 2ed2ccc2d8 Fixed Timestep Interpolation (2D)
Adds fixed timestep interpolation to the rendering server (2D only).
Switchable on and off with a project setting (default is off).

Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-03-23 12:28:36 +01:00
..
effects Consistently use system_fbo instead of binding 0 as it is needed for iOS devices 2024-02-25 13:52:41 -08:00
environment Merge pull request #81167 from bitsawer/fix_sdfgi_editor_change 2023-10-25 10:27:03 +02:00
shaders Merge pull request #89094 from permelin/fix-particle-userdata-gles3 2024-03-08 13:09:30 +01:00
storage clang-tidy: Enforce modernize-use-nullptr 2024-03-12 10:59:53 -05:00
rasterizer_canvas_gles3.cpp Fixed Timestep Interpolation (2D) 2024-03-23 12:28:36 +01:00
rasterizer_canvas_gles3.h Add new Parallax2D node 2024-03-03 15:46:40 -05:00
rasterizer_gles3.cpp clang-tidy: Enforce modernize-use-nullptr 2024-03-12 10:59:53 -05:00
rasterizer_gles3.h Fix Compatibility Rendering (GLES3) on old and low budget devices. 2024-02-22 00:24:08 +01:00
rasterizer_scene_gles3.cpp clang-tidy: Enforce modernize-use-nullptr 2024-03-12 10:59:53 -05:00
rasterizer_scene_gles3.h Enforce template syntax typename over class 2024-03-07 22:39:09 -06:00
SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
shader_gles3.cpp clang-tidy: Enforce modernize-use-nullptr 2024-03-12 10:59:53 -05:00
shader_gles3.h Add shader_cache_dir_valid check to _save_to_cache 2024-01-12 17:34:33 +08:00