a7f49ac9a1
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
946 lines
24 KiB
C++
946 lines
24 KiB
C++
/*************************************************************************/
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/* os_uwp.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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// Must include Winsock before windows.h (included by os_uwp.h)
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#include "drivers/unix/net_socket_posix.h"
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#include "os_uwp.h"
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#include "core/io/marshalls.h"
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#include "core/project_settings.h"
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#include "drivers/gles2/rasterizer_gles2.h"
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#include "drivers/gles3/rasterizer_gles3.h"
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#include "drivers/unix/ip_unix.h"
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#include "drivers/windows/dir_access_windows.h"
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#include "drivers/windows/file_access_windows.h"
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#include "drivers/windows/mutex_windows.h"
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#include "drivers/windows/rw_lock_windows.h"
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#include "drivers/windows/semaphore_windows.h"
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#include "main/main.h"
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#include "platform/windows/windows_terminal_logger.h"
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#include "servers/audio_server.h"
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#include "servers/visual/visual_server_raster.h"
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#include "servers/visual/visual_server_wrap_mt.h"
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#include "thread_uwp.h"
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#include <ppltasks.h>
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#include <wrl.h>
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using namespace Windows::ApplicationModel::Core;
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using namespace Windows::ApplicationModel::Activation;
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using namespace Windows::UI::Core;
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using namespace Windows::UI::Input;
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using namespace Windows::UI::Popups;
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using namespace Windows::Foundation;
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using namespace Windows::Graphics::Display;
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using namespace Microsoft::WRL;
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using namespace Windows::UI::ViewManagement;
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using namespace Windows::Devices::Input;
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using namespace Windows::Devices::Sensors;
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using namespace Windows::ApplicationModel::DataTransfer;
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using namespace concurrency;
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int OS_UWP::get_video_driver_count() const {
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return 2;
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}
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Size2 OS_UWP::get_window_size() const {
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Size2 size;
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size.width = video_mode.width;
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size.height = video_mode.height;
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return size;
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}
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int OS_UWP::get_current_video_driver() const {
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return video_driver_index;
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}
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void OS_UWP::set_window_size(const Size2 p_size) {
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Windows::Foundation::Size new_size;
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new_size.Width = p_size.width;
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new_size.Height = p_size.height;
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ApplicationView ^ view = ApplicationView::GetForCurrentView();
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if (view->TryResizeView(new_size)) {
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video_mode.width = p_size.width;
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video_mode.height = p_size.height;
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}
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}
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void OS_UWP::set_window_fullscreen(bool p_enabled) {
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ApplicationView ^ view = ApplicationView::GetForCurrentView();
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video_mode.fullscreen = view->IsFullScreenMode;
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if (video_mode.fullscreen == p_enabled)
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return;
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if (p_enabled) {
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video_mode.fullscreen = view->TryEnterFullScreenMode();
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} else {
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view->ExitFullScreenMode();
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video_mode.fullscreen = false;
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}
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}
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bool OS_UWP::is_window_fullscreen() const {
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return ApplicationView::GetForCurrentView()->IsFullScreenMode;
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}
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void OS_UWP::set_keep_screen_on(bool p_enabled) {
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if (is_keep_screen_on() == p_enabled) return;
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if (p_enabled)
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display_request->RequestActive();
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else
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display_request->RequestRelease();
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OS::set_keep_screen_on(p_enabled);
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}
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void OS_UWP::initialize_core() {
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last_button_state = 0;
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//RedirectIOToConsole();
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ThreadUWP::make_default();
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SemaphoreWindows::make_default();
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MutexWindows::make_default();
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RWLockWindows::make_default();
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FileAccess::make_default<FileAccessWindows>(FileAccess::ACCESS_RESOURCES);
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FileAccess::make_default<FileAccessWindows>(FileAccess::ACCESS_USERDATA);
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FileAccess::make_default<FileAccessWindows>(FileAccess::ACCESS_FILESYSTEM);
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DirAccess::make_default<DirAccessWindows>(DirAccess::ACCESS_RESOURCES);
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DirAccess::make_default<DirAccessWindows>(DirAccess::ACCESS_USERDATA);
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DirAccess::make_default<DirAccessWindows>(DirAccess::ACCESS_FILESYSTEM);
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NetSocketPosix::make_default();
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// We need to know how often the clock is updated
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if (!QueryPerformanceFrequency((LARGE_INTEGER *)&ticks_per_second))
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ticks_per_second = 1000;
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// If timeAtGameStart is 0 then we get the time since
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// the start of the computer when we call GetGameTime()
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ticks_start = 0;
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ticks_start = get_ticks_usec();
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IP_Unix::make_default();
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cursor_shape = CURSOR_ARROW;
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}
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bool OS_UWP::can_draw() const {
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return !minimized;
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};
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void OS_UWP::set_window(Windows::UI::Core::CoreWindow ^ p_window) {
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window = p_window;
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}
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void OS_UWP::screen_size_changed() {
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gl_context->reset();
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};
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Error OS_UWP::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) {
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main_loop = NULL;
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outside = true;
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ContextEGL_UWP::Driver opengl_api_type = ContextEGL_UWP::GLES_2_0;
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if (p_video_driver == VIDEO_DRIVER_GLES2) {
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opengl_api_type = ContextEGL_UWP::GLES_2_0;
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}
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bool gl_initialization_error = false;
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gl_context = NULL;
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while (!gl_context) {
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gl_context = memnew(ContextEGL_UWP(window, opengl_api_type));
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if (gl_context->initialize() != OK) {
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memdelete(gl_context);
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gl_context = NULL;
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if (GLOBAL_GET("rendering/quality/driver/fallback_to_gles2")) {
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if (p_video_driver == VIDEO_DRIVER_GLES2) {
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gl_initialization_error = true;
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break;
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}
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p_video_driver = VIDEO_DRIVER_GLES2;
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opengl_api_type = ContextEGL_UWP::GLES_2_0;
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} else {
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gl_initialization_error = true;
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break;
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}
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}
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}
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while (true) {
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if (opengl_api_type == ContextEGL_UWP::GLES_3_0) {
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if (RasterizerGLES3::is_viable() == OK) {
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RasterizerGLES3::register_config();
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RasterizerGLES3::make_current();
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break;
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} else {
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if (GLOBAL_GET("rendering/quality/driver/fallback_to_gles2")) {
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p_video_driver = VIDEO_DRIVER_GLES2;
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opengl_api_type = ContextEGL_UWP::GLES_2_0;
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continue;
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} else {
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gl_initialization_error = true;
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break;
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}
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}
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}
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if (opengl_api_type == ContextEGL_UWP::GLES_2_0) {
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if (RasterizerGLES2::is_viable() == OK) {
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RasterizerGLES2::register_config();
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RasterizerGLES2::make_current();
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break;
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} else {
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gl_initialization_error = true;
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break;
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}
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}
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}
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if (gl_initialization_error) {
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OS::get_singleton()->alert("Your video card driver does not support any of the supported OpenGL versions.\n"
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"Please update your drivers or if you have a very old or integrated GPU upgrade it.",
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"Unable to initialize Video driver");
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return ERR_UNAVAILABLE;
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}
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video_driver_index = p_video_driver;
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gl_context->make_current();
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gl_context->set_use_vsync(video_mode.use_vsync);
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VideoMode vm;
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vm.width = gl_context->get_window_width();
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vm.height = gl_context->get_window_height();
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vm.resizable = false;
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ApplicationView ^ view = ApplicationView::GetForCurrentView();
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vm.fullscreen = view->IsFullScreenMode;
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view->SetDesiredBoundsMode(ApplicationViewBoundsMode::UseVisible);
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view->PreferredLaunchWindowingMode = ApplicationViewWindowingMode::PreferredLaunchViewSize;
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if (p_desired.fullscreen != view->IsFullScreenMode) {
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if (p_desired.fullscreen) {
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vm.fullscreen = view->TryEnterFullScreenMode();
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} else {
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view->ExitFullScreenMode();
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vm.fullscreen = false;
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}
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}
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Windows::Foundation::Size desired;
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desired.Width = p_desired.width;
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desired.Height = p_desired.height;
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view->PreferredLaunchViewSize = desired;
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if (view->TryResizeView(desired)) {
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vm.width = view->VisibleBounds.Width;
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vm.height = view->VisibleBounds.Height;
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}
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set_video_mode(vm);
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visual_server = memnew(VisualServerRaster);
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// FIXME: Reimplement threaded rendering
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if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) {
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visual_server = memnew(VisualServerWrapMT(visual_server, false));
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}
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visual_server->init();
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input = memnew(InputDefault);
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joypad = ref new JoypadUWP(input);
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joypad->register_events();
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AudioDriverManager::initialize(p_audio_driver);
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power_manager = memnew(PowerUWP);
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managed_object->update_clipboard();
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Clipboard::ContentChanged += ref new EventHandler<Platform::Object ^>(managed_object, &ManagedType::on_clipboard_changed);
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accelerometer = Accelerometer::GetDefault();
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if (accelerometer != nullptr) {
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// 60 FPS
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accelerometer->ReportInterval = (1.0f / 60.0f) * 1000;
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accelerometer->ReadingChanged +=
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ref new TypedEventHandler<Accelerometer ^, AccelerometerReadingChangedEventArgs ^>(managed_object, &ManagedType::on_accelerometer_reading_changed);
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}
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magnetometer = Magnetometer::GetDefault();
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if (magnetometer != nullptr) {
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// 60 FPS
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magnetometer->ReportInterval = (1.0f / 60.0f) * 1000;
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magnetometer->ReadingChanged +=
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ref new TypedEventHandler<Magnetometer ^, MagnetometerReadingChangedEventArgs ^>(managed_object, &ManagedType::on_magnetometer_reading_changed);
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}
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gyrometer = Gyrometer::GetDefault();
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if (gyrometer != nullptr) {
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// 60 FPS
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gyrometer->ReportInterval = (1.0f / 60.0f) * 1000;
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gyrometer->ReadingChanged +=
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ref new TypedEventHandler<Gyrometer ^, GyrometerReadingChangedEventArgs ^>(managed_object, &ManagedType::on_gyroscope_reading_changed);
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}
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_ensure_user_data_dir();
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if (is_keep_screen_on())
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display_request->RequestActive();
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set_keep_screen_on(GLOBAL_DEF("display/window/energy_saving/keep_screen_on", true));
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return OK;
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}
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void OS_UWP::set_clipboard(const String &p_text) {
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DataPackage ^ clip = ref new DataPackage();
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clip->RequestedOperation = DataPackageOperation::Copy;
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clip->SetText(ref new Platform::String((const wchar_t *)p_text.c_str()));
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Clipboard::SetContent(clip);
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};
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String OS_UWP::get_clipboard() const {
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if (managed_object->clipboard != nullptr)
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return managed_object->clipboard->Data();
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else
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return "";
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};
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void OS_UWP::input_event(const Ref<InputEvent> &p_event) {
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input->parse_input_event(p_event);
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};
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void OS_UWP::delete_main_loop() {
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if (main_loop)
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memdelete(main_loop);
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main_loop = NULL;
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}
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void OS_UWP::set_main_loop(MainLoop *p_main_loop) {
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input->set_main_loop(p_main_loop);
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main_loop = p_main_loop;
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}
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void OS_UWP::finalize() {
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if (main_loop)
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memdelete(main_loop);
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main_loop = NULL;
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visual_server->finish();
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memdelete(visual_server);
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#ifdef OPENGL_ENABLED
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if (gl_context)
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memdelete(gl_context);
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#endif
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memdelete(input);
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joypad = nullptr;
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}
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void OS_UWP::finalize_core() {
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NetSocketPosix::cleanup();
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}
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void OS_UWP::alert(const String &p_alert, const String &p_title) {
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Platform::String ^ alert = ref new Platform::String(p_alert.c_str());
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Platform::String ^ title = ref new Platform::String(p_title.c_str());
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MessageDialog ^ msg = ref new MessageDialog(alert, title);
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UICommand ^ close = ref new UICommand("Close", ref new UICommandInvokedHandler(managed_object, &OS_UWP::ManagedType::alert_close));
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msg->Commands->Append(close);
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msg->DefaultCommandIndex = 0;
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managed_object->alert_close_handle = true;
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msg->ShowAsync();
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}
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void OS_UWP::ManagedType::alert_close(IUICommand ^ command) {
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alert_close_handle = false;
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}
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void OS_UWP::ManagedType::on_clipboard_changed(Platform::Object ^ sender, Platform::Object ^ ev) {
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update_clipboard();
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}
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void OS_UWP::ManagedType::update_clipboard() {
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DataPackageView ^ data = Clipboard::GetContent();
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if (data->Contains(StandardDataFormats::Text)) {
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create_task(data->GetTextAsync()).then([this](Platform::String ^ clipboard_content) {
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this->clipboard = clipboard_content;
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});
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}
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}
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void OS_UWP::ManagedType::on_accelerometer_reading_changed(Accelerometer ^ sender, AccelerometerReadingChangedEventArgs ^ args) {
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AccelerometerReading ^ reading = args->Reading;
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os->input->set_accelerometer(Vector3(
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reading->AccelerationX,
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reading->AccelerationY,
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reading->AccelerationZ));
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}
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void OS_UWP::ManagedType::on_magnetometer_reading_changed(Magnetometer ^ sender, MagnetometerReadingChangedEventArgs ^ args) {
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MagnetometerReading ^ reading = args->Reading;
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os->input->set_magnetometer(Vector3(
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reading->MagneticFieldX,
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reading->MagneticFieldY,
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reading->MagneticFieldZ));
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}
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void OS_UWP::ManagedType::on_gyroscope_reading_changed(Gyrometer ^ sender, GyrometerReadingChangedEventArgs ^ args) {
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GyrometerReading ^ reading = args->Reading;
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os->input->set_magnetometer(Vector3(
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reading->AngularVelocityX,
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reading->AngularVelocityY,
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reading->AngularVelocityZ));
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}
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void OS_UWP::set_mouse_mode(MouseMode p_mode) {
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if (p_mode == MouseMode::MOUSE_MODE_CAPTURED) {
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CoreWindow::GetForCurrentThread()->SetPointerCapture();
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} else {
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CoreWindow::GetForCurrentThread()->ReleasePointerCapture();
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}
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if (p_mode == MouseMode::MOUSE_MODE_CAPTURED || p_mode == MouseMode::MOUSE_MODE_HIDDEN) {
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CoreWindow::GetForCurrentThread()->PointerCursor = nullptr;
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} else {
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CoreWindow::GetForCurrentThread()->PointerCursor = ref new CoreCursor(CoreCursorType::Arrow, 0);
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}
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mouse_mode = p_mode;
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SetEvent(mouse_mode_changed);
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}
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OS_UWP::MouseMode OS_UWP::get_mouse_mode() const {
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return mouse_mode;
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}
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Point2 OS_UWP::get_mouse_position() const {
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return Point2(old_x, old_y);
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}
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int OS_UWP::get_mouse_button_state() const {
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return last_button_state;
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}
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void OS_UWP::set_window_title(const String &p_title) {
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}
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void OS_UWP::set_video_mode(const VideoMode &p_video_mode, int p_screen) {
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video_mode = p_video_mode;
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}
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OS::VideoMode OS_UWP::get_video_mode(int p_screen) const {
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return video_mode;
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}
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void OS_UWP::get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen) const {
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}
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|
|
|
String OS_UWP::get_name() const {
|
|
|
|
return "UWP";
|
|
}
|
|
|
|
OS::Date OS_UWP::get_date(bool utc) const {
|
|
|
|
SYSTEMTIME systemtime;
|
|
if (utc)
|
|
GetSystemTime(&systemtime);
|
|
else
|
|
GetLocalTime(&systemtime);
|
|
|
|
Date date;
|
|
date.day = systemtime.wDay;
|
|
date.month = Month(systemtime.wMonth);
|
|
date.weekday = Weekday(systemtime.wDayOfWeek);
|
|
date.year = systemtime.wYear;
|
|
date.dst = false;
|
|
return date;
|
|
}
|
|
OS::Time OS_UWP::get_time(bool utc) const {
|
|
|
|
SYSTEMTIME systemtime;
|
|
if (utc)
|
|
GetSystemTime(&systemtime);
|
|
else
|
|
GetLocalTime(&systemtime);
|
|
|
|
Time time;
|
|
time.hour = systemtime.wHour;
|
|
time.min = systemtime.wMinute;
|
|
time.sec = systemtime.wSecond;
|
|
return time;
|
|
}
|
|
|
|
OS::TimeZoneInfo OS_UWP::get_time_zone_info() const {
|
|
TIME_ZONE_INFORMATION info;
|
|
bool daylight = false;
|
|
if (GetTimeZoneInformation(&info) == TIME_ZONE_ID_DAYLIGHT)
|
|
daylight = true;
|
|
|
|
TimeZoneInfo ret;
|
|
if (daylight) {
|
|
ret.name = info.DaylightName;
|
|
} else {
|
|
ret.name = info.StandardName;
|
|
}
|
|
|
|
// Bias value returned by GetTimeZoneInformation is inverted of what we expect
|
|
// For example on GMT-3 GetTimeZoneInformation return a Bias of 180, so invert the value to get -180
|
|
ret.bias = -info.Bias;
|
|
return ret;
|
|
}
|
|
|
|
uint64_t OS_UWP::get_unix_time() const {
|
|
|
|
FILETIME ft;
|
|
SYSTEMTIME st;
|
|
GetSystemTime(&st);
|
|
SystemTimeToFileTime(&st, &ft);
|
|
|
|
SYSTEMTIME ep;
|
|
ep.wYear = 1970;
|
|
ep.wMonth = 1;
|
|
ep.wDayOfWeek = 4;
|
|
ep.wDay = 1;
|
|
ep.wHour = 0;
|
|
ep.wMinute = 0;
|
|
ep.wSecond = 0;
|
|
ep.wMilliseconds = 0;
|
|
FILETIME fep;
|
|
SystemTimeToFileTime(&ep, &fep);
|
|
|
|
return (*(uint64_t *)&ft - *(uint64_t *)&fep) / 10000000;
|
|
};
|
|
|
|
void OS_UWP::delay_usec(uint32_t p_usec) const {
|
|
|
|
int msec = p_usec < 1000 ? 1 : p_usec / 1000;
|
|
|
|
// no Sleep()
|
|
WaitForSingleObjectEx(GetCurrentThread(), msec, false);
|
|
}
|
|
uint64_t OS_UWP::get_ticks_usec() const {
|
|
|
|
uint64_t ticks;
|
|
uint64_t time;
|
|
// This is the number of clock ticks since start
|
|
QueryPerformanceCounter((LARGE_INTEGER *)&ticks);
|
|
// Divide by frequency to get the time in seconds
|
|
time = ticks * 1000000L / ticks_per_second;
|
|
// Subtract the time at game start to get
|
|
// the time since the game started
|
|
time -= ticks_start;
|
|
return time;
|
|
}
|
|
|
|
void OS_UWP::process_events() {
|
|
|
|
joypad->process_controllers();
|
|
process_key_events();
|
|
}
|
|
|
|
void OS_UWP::process_key_events() {
|
|
|
|
for (int i = 0; i < key_event_pos; i++) {
|
|
|
|
KeyEvent &kev = key_event_buffer[i];
|
|
|
|
Ref<InputEventKey> key_event;
|
|
key_event.instance();
|
|
key_event->set_alt(kev.alt);
|
|
key_event->set_shift(kev.shift);
|
|
key_event->set_control(kev.control);
|
|
key_event->set_echo(kev.echo);
|
|
key_event->set_scancode(kev.scancode);
|
|
key_event->set_unicode(kev.unicode);
|
|
key_event->set_pressed(kev.pressed);
|
|
|
|
input_event(key_event);
|
|
}
|
|
key_event_pos = 0;
|
|
}
|
|
|
|
void OS_UWP::queue_key_event(KeyEvent &p_event) {
|
|
// This merges Char events with the previous Key event, so
|
|
// the unicode can be retrieved without sending duplicate events.
|
|
if (p_event.type == KeyEvent::MessageType::CHAR_EVENT_MESSAGE && key_event_pos > 0) {
|
|
|
|
KeyEvent &old = key_event_buffer[key_event_pos - 1];
|
|
ERR_FAIL_COND(old.type != KeyEvent::MessageType::KEY_EVENT_MESSAGE);
|
|
|
|
key_event_buffer[key_event_pos - 1].unicode = p_event.unicode;
|
|
return;
|
|
}
|
|
|
|
ERR_FAIL_COND(key_event_pos >= KEY_EVENT_BUFFER_SIZE);
|
|
|
|
key_event_buffer[key_event_pos++] = p_event;
|
|
}
|
|
|
|
void OS_UWP::set_cursor_shape(CursorShape p_shape) {
|
|
|
|
ERR_FAIL_INDEX(p_shape, CURSOR_MAX);
|
|
|
|
if (cursor_shape == p_shape)
|
|
return;
|
|
|
|
static const CoreCursorType uwp_cursors[CURSOR_MAX] = {
|
|
CoreCursorType::Arrow,
|
|
CoreCursorType::IBeam,
|
|
CoreCursorType::Hand,
|
|
CoreCursorType::Cross,
|
|
CoreCursorType::Wait,
|
|
CoreCursorType::Wait,
|
|
CoreCursorType::Arrow,
|
|
CoreCursorType::Arrow,
|
|
CoreCursorType::UniversalNo,
|
|
CoreCursorType::SizeNorthSouth,
|
|
CoreCursorType::SizeWestEast,
|
|
CoreCursorType::SizeNortheastSouthwest,
|
|
CoreCursorType::SizeNorthwestSoutheast,
|
|
CoreCursorType::SizeAll,
|
|
CoreCursorType::SizeNorthSouth,
|
|
CoreCursorType::SizeWestEast,
|
|
CoreCursorType::Help
|
|
};
|
|
|
|
CoreWindow::GetForCurrentThread()->PointerCursor = ref new CoreCursor(uwp_cursors[p_shape], 0);
|
|
|
|
cursor_shape = p_shape;
|
|
}
|
|
|
|
OS::CursorShape OS_UWP::get_cursor_shape() const {
|
|
|
|
return cursor_shape;
|
|
}
|
|
|
|
void OS_UWP::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
|
|
// TODO
|
|
}
|
|
|
|
Error OS_UWP::execute(const String &p_path, const List<String> &p_arguments, bool p_blocking, ProcessID *r_child_id, String *r_pipe, int *r_exitcode, bool read_stderr, Mutex *p_pipe_mutex) {
|
|
|
|
return FAILED;
|
|
};
|
|
|
|
Error OS_UWP::kill(const ProcessID &p_pid) {
|
|
|
|
return FAILED;
|
|
};
|
|
|
|
Error OS_UWP::set_cwd(const String &p_cwd) {
|
|
|
|
return FAILED;
|
|
}
|
|
|
|
String OS_UWP::get_executable_path() const {
|
|
|
|
return "";
|
|
}
|
|
|
|
void OS_UWP::set_icon(const Ref<Image> &p_icon) {
|
|
}
|
|
|
|
bool OS_UWP::has_environment(const String &p_var) const {
|
|
|
|
return false;
|
|
};
|
|
|
|
String OS_UWP::get_environment(const String &p_var) const {
|
|
|
|
return "";
|
|
};
|
|
|
|
bool OS_UWP::set_environment(const String &p_var, const String &p_value) const {
|
|
|
|
return false;
|
|
}
|
|
|
|
String OS_UWP::get_stdin_string(bool p_block) {
|
|
|
|
return String();
|
|
}
|
|
|
|
void OS_UWP::move_window_to_foreground() {
|
|
}
|
|
|
|
Error OS_UWP::shell_open(String p_uri) {
|
|
|
|
return FAILED;
|
|
}
|
|
|
|
String OS_UWP::get_locale() const {
|
|
|
|
#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP // this should work on phone 8.1, but it doesn't
|
|
return "en";
|
|
#else
|
|
Platform::String ^ language = Windows::Globalization::Language::CurrentInputMethodLanguageTag;
|
|
return String(language->Data()).replace("-", "_");
|
|
#endif
|
|
}
|
|
|
|
void OS_UWP::release_rendering_thread() {
|
|
|
|
gl_context->release_current();
|
|
}
|
|
|
|
void OS_UWP::make_rendering_thread() {
|
|
|
|
gl_context->make_current();
|
|
}
|
|
|
|
void OS_UWP::swap_buffers() {
|
|
|
|
gl_context->swap_buffers();
|
|
}
|
|
|
|
bool OS_UWP::has_touchscreen_ui_hint() const {
|
|
|
|
TouchCapabilities ^ tc = ref new TouchCapabilities();
|
|
return tc->TouchPresent != 0 || UIViewSettings::GetForCurrentView()->UserInteractionMode == UserInteractionMode::Touch;
|
|
}
|
|
|
|
bool OS_UWP::has_virtual_keyboard() const {
|
|
|
|
return UIViewSettings::GetForCurrentView()->UserInteractionMode == UserInteractionMode::Touch;
|
|
}
|
|
|
|
void OS_UWP::show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_screen_rect) {
|
|
|
|
InputPane ^ pane = InputPane::GetForCurrentView();
|
|
pane->TryShow();
|
|
}
|
|
|
|
void OS_UWP::hide_virtual_keyboard() {
|
|
|
|
InputPane ^ pane = InputPane::GetForCurrentView();
|
|
pane->TryHide();
|
|
}
|
|
|
|
static String format_error_message(DWORD id) {
|
|
|
|
LPWSTR messageBuffer = NULL;
|
|
size_t size = FormatMessageW(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
|
|
NULL, id, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (LPWSTR)&messageBuffer, 0, NULL);
|
|
|
|
String msg = "Error " + itos(id) + ": " + String(messageBuffer, size);
|
|
|
|
LocalFree(messageBuffer);
|
|
|
|
return msg;
|
|
}
|
|
|
|
Error OS_UWP::open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path) {
|
|
|
|
String full_path = "game/" + p_path;
|
|
p_library_handle = (void *)LoadPackagedLibrary(full_path.c_str(), 0);
|
|
ERR_FAIL_COND_V_MSG(!p_library_handle, ERR_CANT_OPEN, "Can't open dynamic library: " + full_path + ", error: " + format_error_message(GetLastError()) + ".");
|
|
return OK;
|
|
}
|
|
|
|
Error OS_UWP::close_dynamic_library(void *p_library_handle) {
|
|
if (!FreeLibrary((HMODULE)p_library_handle)) {
|
|
return FAILED;
|
|
}
|
|
return OK;
|
|
}
|
|
|
|
Error OS_UWP::get_dynamic_library_symbol_handle(void *p_library_handle, const String p_name, void *&p_symbol_handle, bool p_optional) {
|
|
p_symbol_handle = (void *)GetProcAddress((HMODULE)p_library_handle, p_name.utf8().get_data());
|
|
if (!p_symbol_handle) {
|
|
if (!p_optional) {
|
|
ERR_FAIL_V_MSG(ERR_CANT_RESOLVE, "Can't resolve symbol " + p_name + ", error: " + String::num(GetLastError()) + ".");
|
|
} else {
|
|
return ERR_CANT_RESOLVE;
|
|
}
|
|
}
|
|
return OK;
|
|
}
|
|
|
|
void OS_UWP::run() {
|
|
|
|
if (!main_loop)
|
|
return;
|
|
|
|
main_loop->init();
|
|
|
|
uint64_t last_ticks = get_ticks_usec();
|
|
|
|
int frames = 0;
|
|
uint64_t frame = 0;
|
|
|
|
while (!force_quit) {
|
|
|
|
CoreWindow::GetForCurrentThread()->Dispatcher->ProcessEvents(CoreProcessEventsOption::ProcessAllIfPresent);
|
|
if (managed_object->alert_close_handle) continue;
|
|
process_events(); // get rid of pending events
|
|
if (Main::iteration())
|
|
break;
|
|
};
|
|
|
|
main_loop->finish();
|
|
}
|
|
|
|
MainLoop *OS_UWP::get_main_loop() const {
|
|
|
|
return main_loop;
|
|
}
|
|
|
|
String OS_UWP::get_user_data_dir() const {
|
|
|
|
Windows::Storage::StorageFolder ^ data_folder = Windows::Storage::ApplicationData::Current->LocalFolder;
|
|
|
|
return String(data_folder->Path->Data()).replace("\\", "/");
|
|
}
|
|
|
|
bool OS_UWP::_check_internal_feature_support(const String &p_feature) {
|
|
return p_feature == "pc";
|
|
}
|
|
|
|
OS::PowerState OS_UWP::get_power_state() {
|
|
return power_manager->get_power_state();
|
|
}
|
|
|
|
int OS_UWP::get_power_seconds_left() {
|
|
return power_manager->get_power_seconds_left();
|
|
}
|
|
|
|
int OS_UWP::get_power_percent_left() {
|
|
return power_manager->get_power_percent_left();
|
|
}
|
|
|
|
OS_UWP::OS_UWP() {
|
|
|
|
key_event_pos = 0;
|
|
force_quit = false;
|
|
alt_mem = false;
|
|
gr_mem = false;
|
|
shift_mem = false;
|
|
control_mem = false;
|
|
meta_mem = false;
|
|
minimized = false;
|
|
|
|
pressrc = 0;
|
|
old_invalid = true;
|
|
mouse_mode = MOUSE_MODE_VISIBLE;
|
|
#ifdef STDOUT_FILE
|
|
stdo = fopen("stdout.txt", "wb");
|
|
#endif
|
|
|
|
gl_context = NULL;
|
|
|
|
display_request = ref new Windows::System::Display::DisplayRequest();
|
|
|
|
managed_object = ref new ManagedType;
|
|
managed_object->os = this;
|
|
|
|
mouse_mode_changed = CreateEvent(NULL, TRUE, FALSE, L"os_mouse_mode_changed");
|
|
|
|
AudioDriverManager::add_driver(&audio_driver);
|
|
|
|
Vector<Logger *> loggers;
|
|
loggers.push_back(memnew(WindowsTerminalLogger));
|
|
_set_logger(memnew(CompositeLogger(loggers)));
|
|
}
|
|
|
|
OS_UWP::~OS_UWP() {
|
|
#ifdef STDOUT_FILE
|
|
fclose(stdo);
|
|
#endif
|
|
}
|