2d20fc39aa
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
85 lines
2.7 KiB
XML
85 lines
2.7 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="PhysicalBone" inherits="PhysicsBody" version="3.2">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="apply_central_impulse">
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<return type="void">
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</return>
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<argument index="0" name="impulse" type="Vector3">
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</argument>
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<description>
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</description>
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</method>
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<method name="apply_impulse">
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<return type="void">
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</return>
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<argument index="0" name="position" type="Vector3">
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</argument>
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<argument index="1" name="impulse" type="Vector3">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_bone_id" qualifiers="const">
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<return type="int">
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</return>
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<description>
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</description>
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</method>
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<method name="get_simulate_physics">
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<return type="bool">
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</return>
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<description>
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</description>
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</method>
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<method name="is_simulating_physics">
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<return type="bool">
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</return>
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<description>
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</description>
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</method>
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<method name="is_static_body">
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<return type="bool">
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</return>
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="body_offset" type="Transform" setter="set_body_offset" getter="get_body_offset" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
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</member>
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<member name="bounce" type="float" setter="set_bounce" getter="get_bounce" default="0.0">
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</member>
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<member name="friction" type="float" setter="set_friction" getter="get_friction" default="1.0">
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</member>
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<member name="gravity_scale" type="float" setter="set_gravity_scale" getter="get_gravity_scale" default="1.0">
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</member>
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<member name="joint_offset" type="Transform" setter="set_joint_offset" getter="get_joint_offset" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
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</member>
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<member name="joint_type" type="int" setter="set_joint_type" getter="get_joint_type" enum="PhysicalBone.JointType" default="0">
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</member>
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<member name="mass" type="float" setter="set_mass" getter="get_mass" default="1.0">
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</member>
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<member name="weight" type="float" setter="set_weight" getter="get_weight" default="9.8">
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</member>
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</members>
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<constants>
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<constant name="JOINT_TYPE_NONE" value="0" enum="JointType">
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</constant>
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<constant name="JOINT_TYPE_PIN" value="1" enum="JointType">
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</constant>
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<constant name="JOINT_TYPE_CONE" value="2" enum="JointType">
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</constant>
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<constant name="JOINT_TYPE_HINGE" value="3" enum="JointType">
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</constant>
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<constant name="JOINT_TYPE_SLIDER" value="4" enum="JointType">
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</constant>
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<constant name="JOINT_TYPE_6DOF" value="5" enum="JointType">
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</constant>
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</constants>
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</class>
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