bf05309af7
As requested by reduz, an import of thekla_atlas into thirdparty/
120 lines
2.8 KiB
C++
120 lines
2.8 KiB
C++
// This code is in the public domain -- Ignacio Castaño <castano@gmail.com>
|
|
|
|
#include "ConvexHull.h"
|
|
|
|
#include "Vector.inl"
|
|
|
|
#include "nvcore/RadixSort.h"
|
|
#include "nvcore/Array.inl"
|
|
|
|
using namespace nv;
|
|
|
|
inline static float triangleArea(Vector2::Arg v1, Vector2::Arg v2, Vector2::Arg v3)
|
|
{
|
|
return 0.5f * (v3.x * v1.y + v1.x * v2.y + v2.x * v3.y - v2.x * v1.y - v3.x * v2.y - v1.x * v3.y);
|
|
}
|
|
|
|
|
|
// Compute the convex hull using Graham Scan.
|
|
void nv::convexHull(const Array<Vector2> & input, Array<Vector2> & output, float epsilon/*=0*/)
|
|
{
|
|
const uint inputCount = input.count();
|
|
|
|
Array<float> coords;
|
|
coords.resize(inputCount);
|
|
|
|
for (uint i = 0; i < inputCount; i++) {
|
|
coords[i] = input[i].x;
|
|
}
|
|
|
|
RadixSort radix;
|
|
radix.sort(coords);
|
|
|
|
const uint * ranks = radix.ranks();
|
|
|
|
Array<Vector2> top(inputCount);
|
|
Array<Vector2> bottom(inputCount);
|
|
|
|
Vector2 P = input[ranks[0]];
|
|
Vector2 Q = input[ranks[inputCount-1]];
|
|
|
|
float topy = max(P.y, Q.y);
|
|
float boty = min(P.y, Q.y);
|
|
|
|
for (uint i = 0; i < inputCount; i++) {
|
|
Vector2 p = input[ranks[i]];
|
|
if (p.y >= boty) top.append(p);
|
|
}
|
|
|
|
for (uint i = 0; i < inputCount; i++) {
|
|
Vector2 p = input[ranks[inputCount-1-i]];
|
|
if (p.y <= topy) bottom.append(p);
|
|
}
|
|
|
|
// Filter top list.
|
|
output.clear();
|
|
output.append(top[0]);
|
|
output.append(top[1]);
|
|
|
|
for (uint i = 2; i < top.count(); ) {
|
|
Vector2 a = output[output.count()-2];
|
|
Vector2 b = output[output.count()-1];
|
|
Vector2 c = top[i];
|
|
|
|
float area = triangleArea(a, b, c);
|
|
|
|
if (area >= -epsilon) {
|
|
output.popBack();
|
|
}
|
|
|
|
if (area < -epsilon || output.count() == 1) {
|
|
output.append(c);
|
|
i++;
|
|
}
|
|
}
|
|
|
|
uint top_count = output.count();
|
|
output.append(bottom[1]);
|
|
|
|
// Filter bottom list.
|
|
for (uint i = 2; i < bottom.count(); ) {
|
|
Vector2 a = output[output.count()-2];
|
|
Vector2 b = output[output.count()-1];
|
|
Vector2 c = bottom[i];
|
|
|
|
float area = triangleArea(a, b, c);
|
|
|
|
if (area >= -epsilon) {
|
|
output.popBack();
|
|
}
|
|
|
|
if (area < -epsilon || output.count() == top_count) {
|
|
output.append(c);
|
|
i++;
|
|
}
|
|
}
|
|
|
|
// Remove duplicate element.
|
|
nvDebugCheck(output.front() == output.back());
|
|
output.popBack();
|
|
}
|
|
|
|
/*
|
|
void testConvexHull() {
|
|
|
|
Array<Vector2> points;
|
|
points.append(Vector2(1.00, 1.00));
|
|
points.append(Vector2(0.00, 0.00));
|
|
points.append(Vector2(1.00, 1.00));
|
|
points.append(Vector2(1.00, -1.00));
|
|
points.append(Vector2(2.00, 5.00));
|
|
points.append(Vector2(-5.00, 3.00));
|
|
points.append(Vector2(-4.00, -3.00));
|
|
points.append(Vector2(7.00, -4.00));
|
|
|
|
Array<Vector2> hull;
|
|
convexHull(points, hull);
|
|
|
|
}
|
|
*/
|
|
|