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2f0e2a78b5
virtualx-engine
/
servers
/
physics_2d
History
Rémi Verschelde
3725114a16
Merge pull request
#5383
from Ovnuniarchos/OptimizeOneWay
...
Optimized one-way collision loops.
2016-07-18 16:37:50 +02:00
..
area_2d_sw.cpp
area_2d_sw.h
area_pair_2d_sw.cpp
area_pair_2d_sw.h
body_2d_sw.cpp
body_2d_sw.h
body_pair_2d_sw.cpp
body_pair_2d_sw.h
broad_phase_2d_basic.cpp
broad_phase_2d_basic.h
broad_phase_2d_hash_grid.cpp
broad_phase_2d_hash_grid.h
broad_phase_2d_sw.cpp
broad_phase_2d_sw.h
collision_object_2d_sw.cpp
collision_object_2d_sw.h
collision_solver_2d_sat.cpp
collision_solver_2d_sat.h
collision_solver_2d_sw.cpp
collision_solver_2d_sw.h
constraint_2d_sw.h
joints_2d_sw.cpp
joints_2d_sw.h
physics_2d_server_sw.cpp
physics_2d_server_sw.h
physics_2d_server_wrap_mt.cpp
physics_2d_server_wrap_mt.h
SCsub
shape_2d_sw.cpp
shape_2d_sw.h
space_2d_sw.cpp
space_2d_sw.h
step_2d_sw.cpp
step_2d_sw.h