Virtualx Game Engine. Forked from Godot 3.6
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2016-10-30 17:46:05 +01:00
bin RegEx re-implemented as a module 2016-10-27 10:27:40 +01:00
core Add optional IP type param in TCP/UDP connect/set_send_address 2016-10-30 17:46:05 +01:00
doc Merge pull request #6950 from rdb/master 2016-10-30 12:11:49 +01:00
drivers Fix windows debugger connection problems. 2016-10-30 17:46:05 +01:00
main Merge pull request #6850 from akien-mga/pr-scsub-shebang 2016-10-17 20:13:18 +02:00
modules Merge pull request #6887 from leezh/regex_module 2016-10-30 12:02:44 +01:00
platform Fix windows debugger connection problems. 2016-10-30 17:46:05 +01:00
scene Revert "make Container node aware of Size Flags" 2016-10-30 15:14:28 +01:00
servers Merge pull request #6812 from RandomShaper/get-visualserver-clear-color 2016-10-22 12:52:40 +02:00
thirdparty freetype: Make it a module and split thirdparty library 2016-10-15 18:10:17 +02:00
tools Fix 2 search menus are shown 2016-10-31 00:07:16 +09:00
.editorconfig
.gitattributes GH linguist: properly detect .inc files as C++ 2016-07-03 15:17:25 +02:00
.gitignore added KDevelop project files to gitignore 2016-07-14 13:28:39 +02:00
.travis.yml Attempt to fix travis builds for android 2016-10-07 11:05:03 +03:00
CONTRIBUTING.md
icon.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
icon.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
ISSUE_TEMPLATE Issue template: ask for Godot version 2016-05-06 13:31:59 +02:00
LICENSE.md Fix license markdown formatting 2016-02-20 15:57:38 +01:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
logo.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
LOGO_LICENSE.md
methods.py Merge pull request #6959 from RandomShaper/fix-big-libs 2016-10-30 17:35:37 +01:00
README.md README.md: Add codetriage badge 2016-05-27 01:12:06 +02:00
SConstruct Merge pull request #6959 from RandomShaper/fix-big-libs 2016-10-30 17:35:37 +01:00
version.py Bump version to 2.2-alpha 2016-08-03 17:59:01 +02:00

GODOT

https://godotengine.org

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation is hosted on ReadTheDocs.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

https://godotengine.org

Compiling from Source

See docs for compilation instructions for every platform: http://docs.godotengine.org/en/latest/reference/_compiling.html

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