66ed69edb3
- Moved Variant struct definition to its own file so it can be used without include cycles (like on Dictionary). - Add `index` operator function so bindings like C++ can implement the operator[] overload (which needs a reference to the actual value). - Added missing new/destroy functions to Vector3i array. - Added print error/warning functions as helpers so bindings can print messages in the same manner as Godot itself does. |
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android | ||
gdnative | ||
nativescript | ||
net | ||
pluginscript | ||
text | ||
videodecoder | ||
xr |