virtualx-engine/drivers/gles3
Ferenc Arn 2f84731177 Use correct mode for DXT1 textures.
libsquish, which is used to generate all S3TC textures, works only with RGBA textures.

Fixes #8550.
2017-04-29 20:01:12 -05:00
..
shaders replaced incompatible keywords/function 2017-04-13 16:46:16 +02:00
rasterizer_canvas_gles3.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
rasterizer_canvas_gles3.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
rasterizer_gles3.cpp Restored (And auto-generated) splash image 2017-04-09 20:03:38 -03:00
rasterizer_gles3.h Restored (And auto-generated) splash image 2017-04-09 20:03:38 -03:00
rasterizer_scene_gles3.cpp Fix property warnings and hide some debug prints 2017-04-23 11:17:32 +02:00
rasterizer_scene_gles3.h Particle system is complete. Rejoice! 2017-04-08 22:40:06 -03:00
rasterizer_storage_gles3.cpp Use correct mode for DXT1 textures. 2017-04-29 20:01:12 -05:00
rasterizer_storage_gles3.h Particle system is complete. Rejoice! 2017-04-08 22:40:06 -03:00
SCsub Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
shader_compiler_gles3.cpp Fix property warnings and hide some debug prints 2017-04-23 11:17:32 +02:00
shader_compiler_gles3.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
shader_gles3.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
shader_gles3.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00