d516aab8fa
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
52 lines
1.7 KiB
XML
52 lines
1.7 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualScriptMathConstant" inherits="VisualScriptNode" category="Core" version="3.0-stable">
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<brief_description>
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Commonly used mathematical constants.
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</brief_description>
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<description>
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Provides common math constants, such as Pi or Euler's constant, on an output Data port.
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[b]Input Ports:[/b]
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none
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[b]Output Ports:[/b]
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- Data (variant): [code]get[/code]
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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</methods>
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<members>
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<member name="constant" type="int" setter="set_math_constant" getter="get_math_constant" enum="VisualScriptMathConstant.MathConstant">
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The math constant.
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</member>
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</members>
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<constants>
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<constant name="MATH_CONSTANT_ONE" value="0" enum="MathConstant">
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Unity: [code]1[/code]
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</constant>
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<constant name="MATH_CONSTANT_PI" value="1" enum="MathConstant">
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Pi: [code]3.141593[/code]
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</constant>
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<constant name="MATH_CONSTANT_HALF_PI" value="2" enum="MathConstant">
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Pi divided by two: [code]1.570796[/code]
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</constant>
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<constant name="MATH_CONSTANT_TAU" value="3" enum="MathConstant">
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Tau: [code]6.283185[/code]
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</constant>
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<constant name="MATH_CONSTANT_E" value="4" enum="MathConstant">
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Natural log: [code]2.718282[/code]
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</constant>
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<constant name="MATH_CONSTANT_SQRT2" value="5" enum="MathConstant">
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Square root of two: [code]1.414214[/code]
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</constant>
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<constant name="MATH_CONSTANT_INF" value="6" enum="MathConstant">
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Infinity: [code]inf[/code]
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</constant>
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<constant name="MATH_CONSTANT_NAN" value="7" enum="MathConstant">
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Not a number: [code]nan[/code]
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</constant>
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<constant name="MATH_CONSTANT_MAX" value="8" enum="MathConstant">
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</constant>
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</constants>
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</class>
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