virtualx-engine/modules/visual_script/doc_classes/VisualScriptSwitch.xml
Rémi Verschelde d516aab8fa doc: Sync with current source
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptSwitch" inherits="VisualScriptNode" category="Core" version="3.0-stable">
<brief_description>
Branches program flow based on a given input's value.
</brief_description>
<description>
Branches the flow based on an input's value. Use "Case Count" in the Inspector to set the number of branches and each comparison's optional type.
[b]Input Ports:[/b]
- Sequence: [code]'input' is[/code]
- Data (variant): [code]=[/code]
- Data (variant): [code]=[/code] (optional)
- Data (variant): [code]input[/code]
[b]Output Ports:[/b]
- Sequence
- Sequence (optional)
- Sequence: [code]done[/code]
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
</methods>
<constants>
</constants>
</class>