1593 lines
44 KiB
C++
1593 lines
44 KiB
C++
/*************************************************************************/
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/* animation_tree.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "animation_tree.h"
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#include "animation_blend_tree.h"
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#include "core/engine.h"
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#include "core/method_bind_ext.gen.inc"
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#include "scene/scene_string_names.h"
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#include "servers/audio/audio_stream.h"
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void AnimationNode::get_parameter_list(List<PropertyInfo> *r_list) const {
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if (get_script_instance()) {
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Array parameters = get_script_instance()->call("get_parameter_list");
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for (int i = 0; i < parameters.size(); i++) {
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Dictionary d = parameters[i];
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ERR_CONTINUE(d.empty());
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r_list->push_back(PropertyInfo::from_dict(d));
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}
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}
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}
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Variant AnimationNode::get_parameter_default_value(const StringName &p_parameter) const {
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if (get_script_instance()) {
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return get_script_instance()->call("get_parameter_default_value");
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}
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return Variant();
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}
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void AnimationNode::set_parameter(const StringName &p_name, const Variant &p_value) {
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ERR_FAIL_COND(!state);
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ERR_FAIL_COND(!state->tree->property_parent_map.has(base_path));
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ERR_FAIL_COND(!state->tree->property_parent_map[base_path].has(p_name));
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StringName path = state->tree->property_parent_map[base_path][p_name];
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state->tree->property_map[path] = p_value;
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}
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Variant AnimationNode::get_parameter(const StringName &p_name) const {
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ERR_FAIL_COND_V(!state, Variant());
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ERR_FAIL_COND_V(!state->tree->property_parent_map.has(base_path), Variant());
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ERR_FAIL_COND_V(!state->tree->property_parent_map[base_path].has(p_name), Variant());
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StringName path = state->tree->property_parent_map[base_path][p_name];
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return state->tree->property_map[path];
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}
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void AnimationNode::get_child_nodes(List<ChildNode> *r_child_nodes) {
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if (get_script_instance()) {
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Dictionary cn = get_script_instance()->call("get_child_nodes");
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List<Variant> keys;
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cn.get_key_list(&keys);
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for (List<Variant>::Element *E = keys.front(); E; E = E->next()) {
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ChildNode child;
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child.name = E->get();
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child.node = cn[E->get()];
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r_child_nodes->push_back(child);
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}
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}
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}
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void AnimationNode::blend_animation(const StringName &p_animation, float p_time, float p_delta, bool p_seeked, float p_blend) {
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ERR_FAIL_COND(!state);
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ERR_FAIL_COND(!state->player->has_animation(p_animation));
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Ref<Animation> animation = state->player->get_animation(p_animation);
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if (animation.is_null()) {
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AnimationNodeBlendTree *btree = Object::cast_to<AnimationNodeBlendTree>(parent);
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if (btree) {
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String name = btree->get_node_name(Ref<AnimationNodeAnimation>(this));
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make_invalid(vformat(RTR("In node '%s', invalid animation: '%s'."), name, p_animation));
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} else {
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make_invalid(vformat(RTR("Invalid animation: '%s'."), p_animation));
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}
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return;
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}
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ERR_FAIL_COND(!animation.is_valid());
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AnimationState anim_state;
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anim_state.blend = p_blend;
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anim_state.track_blends = &blends;
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anim_state.delta = p_delta;
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anim_state.time = p_time;
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anim_state.animation = animation;
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anim_state.seeked = p_seeked;
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state->animation_states.push_back(anim_state);
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}
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float AnimationNode::_pre_process(const StringName &p_base_path, AnimationNode *p_parent, State *p_state, float p_time, bool p_seek, const Vector<StringName> &p_connections) {
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base_path = p_base_path;
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parent = p_parent;
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connections = p_connections;
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state = p_state;
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float t = process(p_time, p_seek);
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state = NULL;
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parent = NULL;
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base_path = StringName();
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connections.clear();
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return t;
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}
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void AnimationNode::make_invalid(const String &p_reason) {
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ERR_FAIL_COND(!state);
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state->valid = false;
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if (state->invalid_reasons != String()) {
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state->invalid_reasons += "\n";
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}
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state->invalid_reasons += "- " + p_reason;
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}
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float AnimationNode::blend_input(int p_input, float p_time, bool p_seek, float p_blend, FilterAction p_filter, bool p_optimize) {
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ERR_FAIL_INDEX_V(p_input, inputs.size(), 0);
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ERR_FAIL_COND_V(!state, 0);
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AnimationNodeBlendTree *blend_tree = Object::cast_to<AnimationNodeBlendTree>(parent);
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ERR_FAIL_COND_V(!blend_tree, 0);
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StringName node_name = connections[p_input];
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if (!blend_tree->has_node(node_name)) {
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String name = blend_tree->get_node_name(Ref<AnimationNode>(this));
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make_invalid(vformat(RTR("Nothing connected to input '%s' of node '%s'."), get_input_name(p_input), name));
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return 0;
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}
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Ref<AnimationNode> node = blend_tree->get_node(node_name);
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//inputs.write[p_input].last_pass = state->last_pass;
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float activity = 0;
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float ret = _blend_node(node_name, blend_tree->get_node_connection_array(node_name), NULL, node, p_time, p_seek, p_blend, p_filter, p_optimize, &activity);
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Vector<AnimationTree::Activity> *activity_ptr = state->tree->input_activity_map.getptr(base_path);
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if (activity_ptr && p_input < activity_ptr->size()) {
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activity_ptr->write[p_input].last_pass = state->last_pass;
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activity_ptr->write[p_input].activity = activity;
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}
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return ret;
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}
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float AnimationNode::blend_node(const StringName &p_sub_path, Ref<AnimationNode> p_node, float p_time, bool p_seek, float p_blend, FilterAction p_filter, bool p_optimize) {
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return _blend_node(p_sub_path, Vector<StringName>(), this, p_node, p_time, p_seek, p_blend, p_filter, p_optimize);
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}
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float AnimationNode::_blend_node(const StringName &p_subpath, const Vector<StringName> &p_connections, AnimationNode *p_new_parent, Ref<AnimationNode> p_node, float p_time, bool p_seek, float p_blend, FilterAction p_filter, bool p_optimize, float *r_max) {
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ERR_FAIL_COND_V(!p_node.is_valid(), 0);
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ERR_FAIL_COND_V(!state, 0);
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int blend_count = blends.size();
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if (p_node->blends.size() != blend_count) {
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p_node->blends.resize(blend_count);
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}
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float *blendw = p_node->blends.ptrw();
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const float *blendr = blends.ptr();
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bool any_valid = false;
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if (has_filter() && is_filter_enabled() && p_filter != FILTER_IGNORE) {
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for (int i = 0; i < blend_count; i++) {
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blendw[i] = 0.0; //all to zero by default
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}
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const NodePath *K = NULL;
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while ((K = filter.next(K))) {
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if (!state->track_map.has(*K)) {
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continue;
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}
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int idx = state->track_map[*K];
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blendw[idx] = 1.0; //filtered goes to one
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}
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switch (p_filter) {
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case FILTER_IGNORE:
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break; //will not happen anyway
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case FILTER_PASS: {
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//values filtered pass, the rest don't
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for (int i = 0; i < blend_count; i++) {
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if (blendw[i] == 0) //not filtered, does not pass
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continue;
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blendw[i] = blendr[i] * p_blend;
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if (blendw[i] > CMP_EPSILON) {
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any_valid = true;
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}
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}
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} break;
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case FILTER_STOP: {
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//values filtered don't pass, the rest are blended
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for (int i = 0; i < blend_count; i++) {
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if (blendw[i] > 0) //filtered, does not pass
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continue;
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blendw[i] = blendr[i] * p_blend;
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if (blendw[i] > CMP_EPSILON) {
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any_valid = true;
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}
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}
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} break;
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case FILTER_BLEND: {
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//filtered values are blended, the rest are passed without blending
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for (int i = 0; i < blend_count; i++) {
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if (blendw[i] == 1.0) {
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blendw[i] = blendr[i] * p_blend; //filtered, blend
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} else {
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blendw[i] = blendr[i]; //not filtered, do not blend
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}
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if (blendw[i] > CMP_EPSILON) {
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any_valid = true;
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}
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}
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} break;
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}
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} else {
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for (int i = 0; i < blend_count; i++) {
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//regular blend
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blendw[i] = blendr[i] * p_blend;
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if (blendw[i] > CMP_EPSILON) {
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any_valid = true;
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}
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}
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}
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if (r_max) {
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*r_max = 0;
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for (int i = 0; i < blend_count; i++) {
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*r_max = MAX(*r_max, blendw[i]);
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}
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}
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if (!p_seek && p_optimize && !any_valid) //pointless to go on, all are zero
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return 0;
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String new_path;
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AnimationNode *new_parent;
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//this is the slowest part of processing, but as strings process in powers of 2, and the paths always exist, it will not result in that many allocations
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if (p_new_parent) {
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new_parent = p_new_parent;
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new_path = String(base_path) + String(p_subpath) + "/";
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} else {
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ERR_FAIL_COND_V(!parent, 0);
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new_parent = parent;
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new_path = String(parent->base_path) + String(p_subpath) + "/";
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}
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return p_node->_pre_process(new_path, new_parent, state, p_time, p_seek, p_connections);
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}
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int AnimationNode::get_input_count() const {
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return inputs.size();
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}
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String AnimationNode::get_input_name(int p_input) {
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ERR_FAIL_INDEX_V(p_input, inputs.size(), String());
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return inputs[p_input].name;
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}
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String AnimationNode::get_caption() const {
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if (get_script_instance()) {
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return get_script_instance()->call("get_caption");
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}
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return "Node";
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}
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void AnimationNode::add_input(const String &p_name) {
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//root nodes can't add inputs
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ERR_FAIL_COND(Object::cast_to<AnimationRootNode>(this) != NULL)
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Input input;
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ERR_FAIL_COND(p_name.find(".") != -1 || p_name.find("/") != -1);
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input.name = p_name;
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inputs.push_back(input);
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emit_changed();
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}
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void AnimationNode::set_input_name(int p_input, const String &p_name) {
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ERR_FAIL_INDEX(p_input, inputs.size());
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ERR_FAIL_COND(p_name.find(".") != -1 || p_name.find("/") != -1);
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inputs.write[p_input].name = p_name;
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emit_changed();
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}
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void AnimationNode::remove_input(int p_index) {
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ERR_FAIL_INDEX(p_index, inputs.size());
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inputs.remove(p_index);
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emit_changed();
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}
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float AnimationNode::process(float p_time, bool p_seek) {
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if (get_script_instance()) {
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return get_script_instance()->call("process", p_time, p_seek);
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}
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return 0;
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}
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void AnimationNode::set_filter_path(const NodePath &p_path, bool p_enable) {
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if (p_enable) {
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filter[p_path] = true;
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} else {
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filter.erase(p_path);
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}
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}
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void AnimationNode::set_filter_enabled(bool p_enable) {
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filter_enabled = p_enable;
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}
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bool AnimationNode::is_filter_enabled() const {
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return filter_enabled;
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}
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bool AnimationNode::is_path_filtered(const NodePath &p_path) const {
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return filter.has(p_path);
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}
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bool AnimationNode::has_filter() const {
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return false;
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}
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Array AnimationNode::_get_filters() const {
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Array paths;
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const NodePath *K = NULL;
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while ((K = filter.next(K))) {
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paths.push_back(String(*K)); //use strings, so sorting is possible
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}
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paths.sort(); //done so every time the scene is saved, it does not change
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return paths;
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}
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void AnimationNode::_set_filters(const Array &p_filters) {
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filter.clear();
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for (int i = 0; i < p_filters.size(); i++) {
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set_filter_path(p_filters[i], true);
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}
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}
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void AnimationNode::_validate_property(PropertyInfo &property) const {
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if (!has_filter() && (property.name == "filter_enabled" || property.name == "filters")) {
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property.usage = 0;
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}
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}
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Ref<AnimationNode> AnimationNode::get_child_by_name(const StringName &p_name) {
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if (get_script_instance()) {
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return get_script_instance()->call("get_child_by_name");
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}
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return Ref<AnimationNode>();
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}
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void AnimationNode::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_input_count"), &AnimationNode::get_input_count);
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ClassDB::bind_method(D_METHOD("get_input_name", "input"), &AnimationNode::get_input_name);
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ClassDB::bind_method(D_METHOD("add_input", "name"), &AnimationNode::add_input);
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ClassDB::bind_method(D_METHOD("remove_input", "index"), &AnimationNode::remove_input);
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ClassDB::bind_method(D_METHOD("set_filter_path", "path", "enable"), &AnimationNode::set_filter_path);
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ClassDB::bind_method(D_METHOD("is_path_filtered", "path"), &AnimationNode::is_path_filtered);
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ClassDB::bind_method(D_METHOD("set_filter_enabled", "enable"), &AnimationNode::set_filter_enabled);
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ClassDB::bind_method(D_METHOD("is_filter_enabled"), &AnimationNode::is_filter_enabled);
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ClassDB::bind_method(D_METHOD("_set_filters", "filters"), &AnimationNode::_set_filters);
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ClassDB::bind_method(D_METHOD("_get_filters"), &AnimationNode::_get_filters);
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ClassDB::bind_method(D_METHOD("blend_animation", "animation", "time", "delta", "seeked", "blend"), &AnimationNode::blend_animation);
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ClassDB::bind_method(D_METHOD("blend_node", "name", "node", "time", "seek", "blend", "filter", "optimize"), &AnimationNode::blend_node, DEFVAL(FILTER_IGNORE), DEFVAL(true));
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ClassDB::bind_method(D_METHOD("blend_input", "input_index", "time", "seek", "blend", "filter", "optimize"), &AnimationNode::blend_input, DEFVAL(FILTER_IGNORE), DEFVAL(true));
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ClassDB::bind_method(D_METHOD("set_parameter", "name", "value"), &AnimationNode::set_parameter);
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ClassDB::bind_method(D_METHOD("get_parameter", "name"), &AnimationNode::get_parameter);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter_enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_filter_enabled", "is_filter_enabled");
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "filters", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_filters", "_get_filters");
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BIND_VMETHOD(MethodInfo(Variant::DICTIONARY, "get_child_nodes"));
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BIND_VMETHOD(MethodInfo(Variant::ARRAY, "get_parameter_list"));
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BIND_VMETHOD(MethodInfo(Variant::OBJECT, "get_child_by_name", PropertyInfo(Variant::STRING, "name")));
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{
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MethodInfo mi = MethodInfo(Variant::NIL, "get_parameter_default_value", PropertyInfo(Variant::STRING, "name"));
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mi.return_val.usage = PROPERTY_USAGE_NIL_IS_VARIANT;
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BIND_VMETHOD(mi);
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}
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BIND_VMETHOD(MethodInfo("process", PropertyInfo(Variant::REAL, "time"), PropertyInfo(Variant::BOOL, "seek")));
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BIND_VMETHOD(MethodInfo(Variant::STRING, "get_caption"));
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BIND_VMETHOD(MethodInfo(Variant::STRING, "has_filter"));
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ADD_SIGNAL(MethodInfo("removed_from_graph"));
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ADD_SIGNAL(MethodInfo("tree_changed"));
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BIND_ENUM_CONSTANT(FILTER_IGNORE);
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BIND_ENUM_CONSTANT(FILTER_PASS);
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BIND_ENUM_CONSTANT(FILTER_STOP);
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BIND_ENUM_CONSTANT(FILTER_BLEND);
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}
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AnimationNode::AnimationNode() {
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state = NULL;
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parent = NULL;
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filter_enabled = false;
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}
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////////////////////
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void AnimationTree::set_tree_root(const Ref<AnimationNode> &p_root) {
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if (root.is_valid()) {
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root->disconnect("tree_changed", this, "_tree_changed");
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}
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root = p_root;
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|
|
if (root.is_valid()) {
|
|
root->connect("tree_changed", this, "_tree_changed");
|
|
}
|
|
|
|
properties_dirty = true;
|
|
|
|
update_configuration_warning();
|
|
}
|
|
|
|
Ref<AnimationNode> AnimationTree::get_tree_root() const {
|
|
return root;
|
|
}
|
|
|
|
void AnimationTree::set_active(bool p_active) {
|
|
|
|
if (active == p_active)
|
|
return;
|
|
|
|
active = p_active;
|
|
started = active;
|
|
|
|
if (process_mode == ANIMATION_PROCESS_IDLE) {
|
|
set_process_internal(active);
|
|
} else {
|
|
|
|
set_physics_process_internal(active);
|
|
}
|
|
|
|
if (!active && is_inside_tree()) {
|
|
for (Set<TrackCache *>::Element *E = playing_caches.front(); E; E = E->next()) {
|
|
|
|
if (ObjectDB::get_instance(E->get()->object_id)) {
|
|
E->get()->object->call("stop");
|
|
}
|
|
}
|
|
|
|
playing_caches.clear();
|
|
}
|
|
}
|
|
|
|
bool AnimationTree::is_active() const {
|
|
|
|
return active;
|
|
}
|
|
|
|
void AnimationTree::set_process_mode(AnimationProcessMode p_mode) {
|
|
|
|
if (process_mode == p_mode)
|
|
return;
|
|
|
|
bool was_active = is_active();
|
|
if (was_active) {
|
|
set_active(false);
|
|
}
|
|
|
|
process_mode = p_mode;
|
|
|
|
if (was_active) {
|
|
set_active(true);
|
|
}
|
|
}
|
|
|
|
AnimationTree::AnimationProcessMode AnimationTree::get_process_mode() const {
|
|
return process_mode;
|
|
}
|
|
|
|
void AnimationTree::_node_removed(Node *p_node) {
|
|
cache_valid = false;
|
|
}
|
|
|
|
bool AnimationTree::_update_caches(AnimationPlayer *player) {
|
|
|
|
setup_pass++;
|
|
|
|
if (!player->has_node(player->get_root())) {
|
|
ERR_PRINT("AnimationTree: AnimationPlayer root is invalid.");
|
|
set_active(false);
|
|
return false;
|
|
}
|
|
Node *parent = player->get_node(player->get_root());
|
|
|
|
List<StringName> sname;
|
|
player->get_animation_list(&sname);
|
|
|
|
for (List<StringName>::Element *E = sname.front(); E; E = E->next()) {
|
|
Ref<Animation> anim = player->get_animation(E->get());
|
|
for (int i = 0; i < anim->get_track_count(); i++) {
|
|
NodePath path = anim->track_get_path(i);
|
|
Animation::TrackType track_type = anim->track_get_type(i);
|
|
|
|
TrackCache *track = NULL;
|
|
if (track_cache.has(path)) {
|
|
track = track_cache.get(path);
|
|
}
|
|
|
|
//if not valid, delete track
|
|
if (track && (track->type != track_type || ObjectDB::get_instance(track->object_id) == NULL)) {
|
|
playing_caches.erase(track);
|
|
memdelete(track);
|
|
track_cache.erase(path);
|
|
track = NULL;
|
|
}
|
|
|
|
if (!track) {
|
|
|
|
RES resource;
|
|
Vector<StringName> leftover_path;
|
|
Node *child = parent->get_node_and_resource(path, resource, leftover_path);
|
|
|
|
if (!child) {
|
|
ERR_PRINTS("AnimationTree: '" + String(E->get()) + "', couldn't resolve track: '" + String(path) + "'");
|
|
continue;
|
|
}
|
|
|
|
if (!child->is_connected("tree_exited", this, "_node_removed")) {
|
|
child->connect("tree_exited", this, "_node_removed", varray(child));
|
|
}
|
|
|
|
switch (track_type) {
|
|
case Animation::TYPE_VALUE: {
|
|
|
|
TrackCacheValue *track_value = memnew(TrackCacheValue);
|
|
|
|
if (resource.is_valid()) {
|
|
track_value->object = resource.ptr();
|
|
} else {
|
|
track_value->object = child;
|
|
}
|
|
|
|
track_value->subpath = leftover_path;
|
|
track_value->object_id = track_value->object->get_instance_id();
|
|
|
|
track = track_value;
|
|
|
|
} break;
|
|
case Animation::TYPE_TRANSFORM: {
|
|
|
|
Spatial *spatial = Object::cast_to<Spatial>(child);
|
|
|
|
if (!spatial) {
|
|
ERR_PRINTS("AnimationTree: '" + String(E->get()) + "', transform track does not point to spatial: '" + String(path) + "'");
|
|
continue;
|
|
}
|
|
|
|
TrackCacheTransform *track_xform = memnew(TrackCacheTransform);
|
|
|
|
track_xform->spatial = spatial;
|
|
track_xform->skeleton = NULL;
|
|
track_xform->bone_idx = -1;
|
|
|
|
if (path.get_subname_count() == 1 && Object::cast_to<Skeleton>(spatial)) {
|
|
|
|
Skeleton *sk = Object::cast_to<Skeleton>(spatial);
|
|
int bone_idx = sk->find_bone(path.get_subname(0));
|
|
if (bone_idx != -1 && !sk->is_bone_ignore_animation(bone_idx)) {
|
|
|
|
track_xform->skeleton = sk;
|
|
track_xform->bone_idx = bone_idx;
|
|
}
|
|
}
|
|
|
|
track_xform->object = spatial;
|
|
track_xform->object_id = track_xform->object->get_instance_id();
|
|
|
|
track = track_xform;
|
|
|
|
} break;
|
|
case Animation::TYPE_METHOD: {
|
|
|
|
TrackCacheMethod *track_method = memnew(TrackCacheMethod);
|
|
|
|
if (resource.is_valid()) {
|
|
track_method->object = resource.ptr();
|
|
} else {
|
|
track_method->object = child;
|
|
}
|
|
|
|
track_method->object_id = track_method->object->get_instance_id();
|
|
|
|
track = track_method;
|
|
|
|
} break;
|
|
case Animation::TYPE_BEZIER: {
|
|
|
|
TrackCacheBezier *track_bezier = memnew(TrackCacheBezier);
|
|
|
|
if (resource.is_valid()) {
|
|
track_bezier->object = resource.ptr();
|
|
} else {
|
|
track_bezier->object = child;
|
|
}
|
|
|
|
track_bezier->subpath = leftover_path;
|
|
track_bezier->object_id = track_bezier->object->get_instance_id();
|
|
|
|
track = track_bezier;
|
|
} break;
|
|
case Animation::TYPE_AUDIO: {
|
|
|
|
TrackCacheAudio *track_audio = memnew(TrackCacheAudio);
|
|
|
|
track_audio->object = child;
|
|
track_audio->object_id = track_audio->object->get_instance_id();
|
|
|
|
track = track_audio;
|
|
|
|
} break;
|
|
case Animation::TYPE_ANIMATION: {
|
|
|
|
TrackCacheAnimation *track_animation = memnew(TrackCacheAnimation);
|
|
|
|
track_animation->object = child;
|
|
track_animation->object_id = track_animation->object->get_instance_id();
|
|
|
|
track = track_animation;
|
|
|
|
} break;
|
|
default: {
|
|
ERR_PRINT("Animation corrupted (invalid track type)");
|
|
continue;
|
|
}
|
|
}
|
|
|
|
track_cache[path] = track;
|
|
}
|
|
|
|
track->setup_pass = setup_pass;
|
|
}
|
|
}
|
|
|
|
List<NodePath> to_delete;
|
|
|
|
const NodePath *K = NULL;
|
|
while ((K = track_cache.next(K))) {
|
|
TrackCache *tc = track_cache[*K];
|
|
if (tc->setup_pass != setup_pass) {
|
|
to_delete.push_back(*K);
|
|
}
|
|
}
|
|
|
|
while (to_delete.front()) {
|
|
NodePath np = to_delete.front()->get();
|
|
memdelete(track_cache[np]);
|
|
track_cache.erase(np);
|
|
to_delete.pop_front();
|
|
}
|
|
|
|
state.track_map.clear();
|
|
|
|
K = NULL;
|
|
int idx = 0;
|
|
while ((K = track_cache.next(K))) {
|
|
state.track_map[*K] = idx;
|
|
idx++;
|
|
}
|
|
|
|
state.track_count = idx;
|
|
|
|
cache_valid = true;
|
|
|
|
return true;
|
|
}
|
|
|
|
void AnimationTree::_clear_caches() {
|
|
|
|
const NodePath *K = NULL;
|
|
while ((K = track_cache.next(K))) {
|
|
memdelete(track_cache[*K]);
|
|
}
|
|
playing_caches.clear();
|
|
|
|
track_cache.clear();
|
|
cache_valid = false;
|
|
}
|
|
|
|
void AnimationTree::_process_graph(float p_delta) {
|
|
|
|
_update_properties(); //if properties need updating, update them
|
|
|
|
//check all tracks, see if they need modification
|
|
|
|
root_motion_transform = Transform();
|
|
|
|
if (!root.is_valid()) {
|
|
ERR_PRINT("AnimationTree: root AnimationNode is not set, disabling playback.");
|
|
set_active(false);
|
|
cache_valid = false;
|
|
return;
|
|
}
|
|
|
|
if (!has_node(animation_player)) {
|
|
ERR_PRINT("AnimationTree: no valid AnimationPlayer path set, disabling playback");
|
|
set_active(false);
|
|
cache_valid = false;
|
|
return;
|
|
}
|
|
|
|
AnimationPlayer *player = Object::cast_to<AnimationPlayer>(get_node(animation_player));
|
|
|
|
ObjectID current_animation_player = 0;
|
|
|
|
if (player) {
|
|
current_animation_player = player->get_instance_id();
|
|
}
|
|
|
|
if (last_animation_player != current_animation_player) {
|
|
|
|
if (last_animation_player) {
|
|
Object *old_player = ObjectDB::get_instance(last_animation_player);
|
|
if (old_player) {
|
|
old_player->disconnect("caches_cleared", this, "_clear_caches");
|
|
}
|
|
}
|
|
|
|
if (player) {
|
|
player->connect("caches_cleared", this, "_clear_caches");
|
|
}
|
|
|
|
last_animation_player = current_animation_player;
|
|
}
|
|
|
|
if (!player) {
|
|
ERR_PRINT("AnimationTree: path points to a node not an AnimationPlayer, disabling playback");
|
|
set_active(false);
|
|
cache_valid = false;
|
|
return;
|
|
}
|
|
|
|
if (!cache_valid) {
|
|
if (!_update_caches(player)) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
{ //setup
|
|
|
|
process_pass++;
|
|
|
|
state.valid = true;
|
|
state.invalid_reasons = "";
|
|
state.animation_states.clear(); //will need to be re-created
|
|
state.valid = true;
|
|
state.player = player;
|
|
state.last_pass = process_pass;
|
|
state.tree = this;
|
|
|
|
// root source blends
|
|
|
|
root->blends.resize(state.track_count);
|
|
float *src_blendsw = root->blends.ptrw();
|
|
for (int i = 0; i < state.track_count; i++) {
|
|
src_blendsw[i] = 1.0; //by default all go to 1 for the root input
|
|
}
|
|
}
|
|
|
|
//process
|
|
|
|
{
|
|
|
|
if (started) {
|
|
//if started, seek
|
|
root->_pre_process(SceneStringNames::get_singleton()->parameters_base_path, NULL, &state, 0, true, Vector<StringName>());
|
|
started = false;
|
|
}
|
|
|
|
root->_pre_process(SceneStringNames::get_singleton()->parameters_base_path, NULL, &state, p_delta, false, Vector<StringName>());
|
|
}
|
|
|
|
if (!state.valid) {
|
|
return; //state is not valid. do nothing.
|
|
}
|
|
//apply value/transform/bezier blends to track caches and execute method/audio/animation tracks
|
|
|
|
{
|
|
|
|
bool can_call = is_inside_tree() && !Engine::get_singleton()->is_editor_hint();
|
|
|
|
for (List<AnimationNode::AnimationState>::Element *E = state.animation_states.front(); E; E = E->next()) {
|
|
|
|
const AnimationNode::AnimationState &as = E->get();
|
|
|
|
Ref<Animation> a = as.animation;
|
|
float time = as.time;
|
|
float delta = as.delta;
|
|
bool seeked = as.seeked;
|
|
|
|
for (int i = 0; i < a->get_track_count(); i++) {
|
|
|
|
NodePath path = a->track_get_path(i);
|
|
|
|
ERR_CONTINUE(!track_cache.has(path));
|
|
|
|
TrackCache *track = track_cache[path];
|
|
if (track->type != a->track_get_type(i)) {
|
|
continue; //may happen should not
|
|
}
|
|
|
|
track->root_motion = root_motion_track == path;
|
|
|
|
ERR_CONTINUE(!state.track_map.has(path));
|
|
int blend_idx = state.track_map[path];
|
|
|
|
ERR_CONTINUE(blend_idx < 0 || blend_idx >= state.track_count);
|
|
|
|
float blend = (*as.track_blends)[blend_idx];
|
|
|
|
if (blend < CMP_EPSILON)
|
|
continue; //nothing to blend
|
|
|
|
switch (track->type) {
|
|
|
|
case Animation::TYPE_TRANSFORM: {
|
|
|
|
TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track);
|
|
|
|
if (track->root_motion) {
|
|
|
|
if (t->process_pass != process_pass) {
|
|
|
|
t->process_pass = process_pass;
|
|
t->loc = Vector3();
|
|
t->rot = Quat();
|
|
t->rot_blend_accum = 0;
|
|
t->scale = Vector3();
|
|
}
|
|
|
|
float prev_time = time - delta;
|
|
if (prev_time < 0) {
|
|
if (!a->has_loop()) {
|
|
prev_time = 0;
|
|
} else {
|
|
prev_time = a->get_length() + prev_time;
|
|
}
|
|
}
|
|
|
|
Vector3 loc[2];
|
|
Quat rot[2];
|
|
Vector3 scale[2];
|
|
|
|
if (prev_time > time) {
|
|
|
|
Error err = a->transform_track_interpolate(i, prev_time, &loc[0], &rot[0], &scale[0]);
|
|
if (err != OK) {
|
|
continue;
|
|
}
|
|
|
|
a->transform_track_interpolate(i, a->get_length(), &loc[1], &rot[1], &scale[1]);
|
|
|
|
t->loc += (loc[1] - loc[0]) * blend;
|
|
t->scale += (scale[1] - scale[0]) * blend;
|
|
Quat q = Quat().slerp(rot[0].normalized().inverse() * rot[1].normalized(), blend).normalized();
|
|
t->rot = (t->rot * q).normalized();
|
|
|
|
prev_time = 0;
|
|
}
|
|
|
|
Error err = a->transform_track_interpolate(i, prev_time, &loc[0], &rot[0], &scale[0]);
|
|
if (err != OK) {
|
|
continue;
|
|
}
|
|
|
|
a->transform_track_interpolate(i, time, &loc[1], &rot[1], &scale[1]);
|
|
|
|
t->loc += (loc[1] - loc[0]) * blend;
|
|
t->scale += (scale[1] - scale[0]) * blend;
|
|
Quat q = Quat().slerp(rot[0].normalized().inverse() * rot[1].normalized(), blend).normalized();
|
|
t->rot = (t->rot * q).normalized();
|
|
|
|
prev_time = 0;
|
|
|
|
} else {
|
|
Vector3 loc;
|
|
Quat rot;
|
|
Vector3 scale;
|
|
|
|
Error err = a->transform_track_interpolate(i, time, &loc, &rot, &scale);
|
|
//ERR_CONTINUE(err!=OK); //used for testing, should be removed
|
|
|
|
if (t->process_pass != process_pass) {
|
|
|
|
t->process_pass = process_pass;
|
|
t->loc = loc;
|
|
t->rot = rot;
|
|
t->rot_blend_accum = 0;
|
|
t->scale = Vector3();
|
|
}
|
|
|
|
scale -= Vector3(1.0, 1.0, 1.0); //helps make it work properly with Add nodes
|
|
|
|
if (err != OK)
|
|
continue;
|
|
|
|
t->loc = t->loc.linear_interpolate(loc, blend);
|
|
if (t->rot_blend_accum == 0) {
|
|
t->rot = rot;
|
|
t->rot_blend_accum = blend;
|
|
} else {
|
|
float rot_total = t->rot_blend_accum + blend;
|
|
t->rot = rot.slerp(t->rot, t->rot_blend_accum / rot_total).normalized();
|
|
t->rot_blend_accum = rot_total;
|
|
}
|
|
t->scale = t->scale.linear_interpolate(scale, blend);
|
|
}
|
|
|
|
} break;
|
|
case Animation::TYPE_VALUE: {
|
|
|
|
TrackCacheValue *t = static_cast<TrackCacheValue *>(track);
|
|
|
|
Animation::UpdateMode update_mode = a->value_track_get_update_mode(i);
|
|
|
|
if (update_mode == Animation::UPDATE_CONTINUOUS || update_mode == Animation::UPDATE_CAPTURE) { //delta == 0 means seek
|
|
|
|
Variant value = a->value_track_interpolate(i, time);
|
|
|
|
if (value == Variant())
|
|
continue;
|
|
|
|
if (t->process_pass != process_pass) {
|
|
t->value = value;
|
|
t->process_pass = process_pass;
|
|
}
|
|
|
|
Variant::interpolate(t->value, value, blend, t->value);
|
|
|
|
} else if (delta != 0) {
|
|
|
|
List<int> indices;
|
|
a->value_track_get_key_indices(i, time, delta, &indices);
|
|
|
|
for (List<int>::Element *F = indices.front(); F; F = F->next()) {
|
|
|
|
Variant value = a->track_get_key_value(i, F->get());
|
|
t->object->set_indexed(t->subpath, value);
|
|
}
|
|
}
|
|
|
|
} break;
|
|
case Animation::TYPE_METHOD: {
|
|
|
|
if (delta == 0) {
|
|
continue;
|
|
}
|
|
TrackCacheMethod *t = static_cast<TrackCacheMethod *>(track);
|
|
|
|
List<int> indices;
|
|
|
|
a->method_track_get_key_indices(i, time, delta, &indices);
|
|
|
|
for (List<int>::Element *F = indices.front(); F; F = F->next()) {
|
|
|
|
StringName method = a->method_track_get_name(i, F->get());
|
|
Vector<Variant> params = a->method_track_get_params(i, F->get());
|
|
|
|
int s = params.size();
|
|
|
|
ERR_CONTINUE(s > VARIANT_ARG_MAX);
|
|
if (can_call) {
|
|
t->object->call_deferred(
|
|
method,
|
|
s >= 1 ? params[0] : Variant(),
|
|
s >= 2 ? params[1] : Variant(),
|
|
s >= 3 ? params[2] : Variant(),
|
|
s >= 4 ? params[3] : Variant(),
|
|
s >= 5 ? params[4] : Variant());
|
|
}
|
|
}
|
|
|
|
} break;
|
|
case Animation::TYPE_BEZIER: {
|
|
|
|
TrackCacheBezier *t = static_cast<TrackCacheBezier *>(track);
|
|
|
|
float bezier = a->bezier_track_interpolate(i, time);
|
|
|
|
if (t->process_pass != process_pass) {
|
|
t->value = bezier;
|
|
t->process_pass = process_pass;
|
|
}
|
|
|
|
t->value = Math::lerp(t->value, bezier, blend);
|
|
|
|
} break;
|
|
case Animation::TYPE_AUDIO: {
|
|
|
|
TrackCacheAudio *t = static_cast<TrackCacheAudio *>(track);
|
|
|
|
if (seeked) {
|
|
//find whathever should be playing
|
|
int idx = a->track_find_key(i, time);
|
|
if (idx < 0)
|
|
continue;
|
|
|
|
Ref<AudioStream> stream = a->audio_track_get_key_stream(i, idx);
|
|
if (!stream.is_valid()) {
|
|
t->object->call("stop");
|
|
t->playing = false;
|
|
playing_caches.erase(t);
|
|
} else {
|
|
float start_ofs = a->audio_track_get_key_start_offset(i, idx);
|
|
start_ofs += time - a->track_get_key_time(i, idx);
|
|
float end_ofs = a->audio_track_get_key_end_offset(i, idx);
|
|
float len = stream->get_length();
|
|
|
|
if (start_ofs > len - end_ofs) {
|
|
t->object->call("stop");
|
|
t->playing = false;
|
|
playing_caches.erase(t);
|
|
continue;
|
|
}
|
|
|
|
t->object->call("set_stream", stream);
|
|
t->object->call("play", start_ofs);
|
|
|
|
t->playing = true;
|
|
playing_caches.insert(t);
|
|
if (len && end_ofs > 0) { //force a end at a time
|
|
t->len = len - start_ofs - end_ofs;
|
|
} else {
|
|
t->len = 0;
|
|
}
|
|
|
|
t->start = time;
|
|
}
|
|
|
|
} else {
|
|
//find stuff to play
|
|
List<int> to_play;
|
|
a->track_get_key_indices_in_range(i, time, delta, &to_play);
|
|
if (to_play.size()) {
|
|
int idx = to_play.back()->get();
|
|
|
|
Ref<AudioStream> stream = a->audio_track_get_key_stream(i, idx);
|
|
if (!stream.is_valid()) {
|
|
t->object->call("stop");
|
|
t->playing = false;
|
|
playing_caches.erase(t);
|
|
} else {
|
|
float start_ofs = a->audio_track_get_key_start_offset(i, idx);
|
|
float end_ofs = a->audio_track_get_key_end_offset(i, idx);
|
|
float len = stream->get_length();
|
|
|
|
t->object->call("set_stream", stream);
|
|
t->object->call("play", start_ofs);
|
|
|
|
t->playing = true;
|
|
playing_caches.insert(t);
|
|
if (len && end_ofs > 0) { //force a end at a time
|
|
t->len = len - start_ofs - end_ofs;
|
|
} else {
|
|
t->len = 0;
|
|
}
|
|
|
|
t->start = time;
|
|
}
|
|
} else if (t->playing) {
|
|
|
|
bool loop = a->has_loop();
|
|
|
|
bool stop = false;
|
|
|
|
if (!loop && time < t->start) {
|
|
stop = true;
|
|
} else if (t->len > 0) {
|
|
float len = t->start > time ? (a->get_length() - t->start) + time : time - t->start;
|
|
|
|
if (len > t->len) {
|
|
stop = true;
|
|
}
|
|
}
|
|
|
|
if (stop) {
|
|
//time to stop
|
|
t->object->call("stop");
|
|
t->playing = false;
|
|
playing_caches.erase(t);
|
|
}
|
|
}
|
|
}
|
|
|
|
float db = Math::linear2db(MAX(blend, 0.00001));
|
|
if (t->object->has_method("set_unit_db")) {
|
|
t->object->call("set_unit_db", db);
|
|
} else {
|
|
t->object->call("set_volume_db", db);
|
|
}
|
|
} break;
|
|
case Animation::TYPE_ANIMATION: {
|
|
|
|
TrackCacheAnimation *t = static_cast<TrackCacheAnimation *>(track);
|
|
|
|
AnimationPlayer *player2 = Object::cast_to<AnimationPlayer>(t->object);
|
|
|
|
if (!player2)
|
|
continue;
|
|
|
|
if (delta == 0 || seeked) {
|
|
//seek
|
|
int idx = a->track_find_key(i, time);
|
|
if (idx < 0)
|
|
continue;
|
|
|
|
float pos = a->track_get_key_time(i, idx);
|
|
|
|
StringName anim_name = a->animation_track_get_key_animation(i, idx);
|
|
if (String(anim_name) == "[stop]" || !player2->has_animation(anim_name))
|
|
continue;
|
|
|
|
Ref<Animation> anim = player2->get_animation(anim_name);
|
|
|
|
float at_anim_pos;
|
|
|
|
if (anim->has_loop()) {
|
|
at_anim_pos = Math::fposmod(time - pos, anim->get_length()); //seek to loop
|
|
} else {
|
|
at_anim_pos = MAX(anim->get_length(), time - pos); //seek to end
|
|
}
|
|
|
|
if (player2->is_playing() || seeked) {
|
|
player2->play(anim_name);
|
|
player2->seek(at_anim_pos);
|
|
t->playing = true;
|
|
playing_caches.insert(t);
|
|
} else {
|
|
player2->set_assigned_animation(anim_name);
|
|
player2->seek(at_anim_pos, true);
|
|
}
|
|
} else {
|
|
//find stuff to play
|
|
List<int> to_play;
|
|
a->track_get_key_indices_in_range(i, time, delta, &to_play);
|
|
if (to_play.size()) {
|
|
int idx = to_play.back()->get();
|
|
|
|
StringName anim_name = a->animation_track_get_key_animation(i, idx);
|
|
if (String(anim_name) == "[stop]" || !player2->has_animation(anim_name)) {
|
|
|
|
if (playing_caches.has(t)) {
|
|
playing_caches.erase(t);
|
|
player2->stop();
|
|
t->playing = false;
|
|
}
|
|
} else {
|
|
player2->play(anim_name);
|
|
t->playing = true;
|
|
playing_caches.insert(t);
|
|
}
|
|
}
|
|
}
|
|
|
|
} break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
{
|
|
// finally, set the tracks
|
|
const NodePath *K = NULL;
|
|
while ((K = track_cache.next(K))) {
|
|
TrackCache *track = track_cache[*K];
|
|
if (track->process_pass != process_pass)
|
|
continue; //not processed, ignore
|
|
|
|
switch (track->type) {
|
|
|
|
case Animation::TYPE_TRANSFORM: {
|
|
|
|
TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track);
|
|
|
|
Transform xform;
|
|
xform.origin = t->loc;
|
|
|
|
t->scale += Vector3(1.0, 1.0, 1.0); //helps make it work properly with Add nodes and root motion
|
|
|
|
xform.basis.set_quat_scale(t->rot, t->scale);
|
|
|
|
if (t->root_motion) {
|
|
|
|
root_motion_transform = xform;
|
|
|
|
if (t->skeleton && t->bone_idx >= 0) {
|
|
root_motion_transform = (t->skeleton->get_bone_rest(t->bone_idx) * root_motion_transform) * t->skeleton->get_bone_rest(t->bone_idx).affine_inverse();
|
|
}
|
|
} else if (t->skeleton && t->bone_idx >= 0) {
|
|
|
|
t->skeleton->set_bone_pose(t->bone_idx, xform);
|
|
|
|
} else {
|
|
|
|
t->spatial->set_transform(xform);
|
|
}
|
|
|
|
} break;
|
|
case Animation::TYPE_VALUE: {
|
|
|
|
TrackCacheValue *t = static_cast<TrackCacheValue *>(track);
|
|
|
|
t->object->set_indexed(t->subpath, t->value);
|
|
|
|
} break;
|
|
case Animation::TYPE_BEZIER: {
|
|
|
|
TrackCacheBezier *t = static_cast<TrackCacheBezier *>(track);
|
|
|
|
t->object->set_indexed(t->subpath, t->value);
|
|
|
|
} break;
|
|
default: {
|
|
} //the rest don't matter
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void AnimationTree::advance(float p_time) {
|
|
|
|
_process_graph(p_time);
|
|
}
|
|
|
|
void AnimationTree::_notification(int p_what) {
|
|
|
|
if (active && p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS && process_mode == ANIMATION_PROCESS_PHYSICS) {
|
|
_process_graph(get_physics_process_delta_time());
|
|
}
|
|
|
|
if (active && p_what == NOTIFICATION_INTERNAL_PROCESS && process_mode == ANIMATION_PROCESS_IDLE) {
|
|
_process_graph(get_process_delta_time());
|
|
}
|
|
|
|
if (p_what == NOTIFICATION_EXIT_TREE) {
|
|
_clear_caches();
|
|
if (last_animation_player) {
|
|
|
|
Object *player = ObjectDB::get_instance(last_animation_player);
|
|
if (player) {
|
|
player->disconnect("caches_cleared", this, "_clear_caches");
|
|
}
|
|
}
|
|
} else if (p_what == NOTIFICATION_ENTER_TREE) {
|
|
if (last_animation_player) {
|
|
|
|
Object *player = ObjectDB::get_instance(last_animation_player);
|
|
if (player) {
|
|
player->connect("caches_cleared", this, "_clear_caches");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void AnimationTree::set_animation_player(const NodePath &p_player) {
|
|
animation_player = p_player;
|
|
update_configuration_warning();
|
|
}
|
|
|
|
NodePath AnimationTree::get_animation_player() const {
|
|
return animation_player;
|
|
}
|
|
|
|
bool AnimationTree::is_state_invalid() const {
|
|
|
|
return !state.valid;
|
|
}
|
|
String AnimationTree::get_invalid_state_reason() const {
|
|
|
|
return state.invalid_reasons;
|
|
}
|
|
|
|
uint64_t AnimationTree::get_last_process_pass() const {
|
|
return process_pass;
|
|
}
|
|
|
|
String AnimationTree::get_configuration_warning() const {
|
|
|
|
String warning = Node::get_configuration_warning();
|
|
|
|
if (!root.is_valid()) {
|
|
if (warning != String()) {
|
|
warning += "\n";
|
|
}
|
|
warning += TTR("A root AnimationNode for the graph is not set.");
|
|
}
|
|
|
|
if (!has_node(animation_player)) {
|
|
|
|
if (warning != String()) {
|
|
warning += "\n";
|
|
}
|
|
|
|
warning += TTR("Path to an AnimationPlayer node containing animations is not set.");
|
|
return warning;
|
|
}
|
|
|
|
AnimationPlayer *player = Object::cast_to<AnimationPlayer>(get_node(animation_player));
|
|
|
|
if (!player) {
|
|
if (warning != String()) {
|
|
warning += "\n";
|
|
}
|
|
|
|
warning += TTR("Path set for AnimationPlayer does not lead to an AnimationPlayer node.");
|
|
return warning;
|
|
}
|
|
|
|
if (!player->has_node(player->get_root())) {
|
|
if (warning != String()) {
|
|
warning += "\n";
|
|
}
|
|
|
|
warning += TTR("AnimationPlayer root is not a valid node.");
|
|
return warning;
|
|
}
|
|
|
|
return warning;
|
|
}
|
|
|
|
void AnimationTree::set_root_motion_track(const NodePath &p_track) {
|
|
root_motion_track = p_track;
|
|
}
|
|
|
|
NodePath AnimationTree::get_root_motion_track() const {
|
|
return root_motion_track;
|
|
}
|
|
|
|
Transform AnimationTree::get_root_motion_transform() const {
|
|
return root_motion_transform;
|
|
}
|
|
|
|
void AnimationTree::_tree_changed() {
|
|
if (properties_dirty) {
|
|
return;
|
|
}
|
|
|
|
call_deferred("_update_properties");
|
|
properties_dirty = true;
|
|
}
|
|
|
|
void AnimationTree::_update_properties_for_node(const String &p_base_path, Ref<AnimationNode> node) {
|
|
|
|
if (!property_parent_map.has(p_base_path)) {
|
|
property_parent_map[p_base_path] = HashMap<StringName, StringName>();
|
|
}
|
|
|
|
if (node->get_input_count() && !input_activity_map.has(p_base_path)) {
|
|
|
|
Vector<Activity> activity;
|
|
for (int i = 0; i < node->get_input_count(); i++) {
|
|
Activity a;
|
|
a.last_pass = 0;
|
|
activity.push_back(a);
|
|
}
|
|
input_activity_map[p_base_path] = activity;
|
|
input_activity_map_get[String(p_base_path).substr(0, String(p_base_path).length() - 1)] = &input_activity_map[p_base_path];
|
|
}
|
|
|
|
List<PropertyInfo> plist;
|
|
node->get_parameter_list(&plist);
|
|
for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
|
|
PropertyInfo pinfo = E->get();
|
|
|
|
StringName key = pinfo.name;
|
|
|
|
if (!property_map.has(p_base_path + key)) {
|
|
property_map[p_base_path + key] = node->get_parameter_default_value(key);
|
|
}
|
|
|
|
property_parent_map[p_base_path][key] = p_base_path + key;
|
|
|
|
pinfo.name = p_base_path + key;
|
|
properties.push_back(pinfo);
|
|
}
|
|
|
|
List<AnimationNode::ChildNode> children;
|
|
node->get_child_nodes(&children);
|
|
|
|
for (List<AnimationNode::ChildNode>::Element *E = children.front(); E; E = E->next()) {
|
|
_update_properties_for_node(p_base_path + E->get().name + "/", E->get().node);
|
|
}
|
|
}
|
|
|
|
void AnimationTree::_update_properties() {
|
|
if (!properties_dirty) {
|
|
return;
|
|
}
|
|
|
|
properties.clear();
|
|
property_parent_map.clear();
|
|
input_activity_map.clear();
|
|
input_activity_map_get.clear();
|
|
|
|
if (root.is_valid()) {
|
|
_update_properties_for_node(SceneStringNames::get_singleton()->parameters_base_path, root);
|
|
}
|
|
|
|
properties_dirty = false;
|
|
|
|
_change_notify();
|
|
}
|
|
|
|
bool AnimationTree::_set(const StringName &p_name, const Variant &p_value) {
|
|
if (properties_dirty) {
|
|
_update_properties();
|
|
}
|
|
|
|
if (property_map.has(p_name)) {
|
|
property_map[p_name] = p_value;
|
|
#ifdef TOOLS_ENABLED
|
|
_change_notify(p_name.operator String().utf8().get_data());
|
|
#endif
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool AnimationTree::_get(const StringName &p_name, Variant &r_ret) const {
|
|
if (properties_dirty) {
|
|
const_cast<AnimationTree *>(this)->_update_properties();
|
|
}
|
|
|
|
if (property_map.has(p_name)) {
|
|
r_ret = property_map[p_name];
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
void AnimationTree::_get_property_list(List<PropertyInfo> *p_list) const {
|
|
if (properties_dirty) {
|
|
const_cast<AnimationTree *>(this)->_update_properties();
|
|
}
|
|
|
|
for (const List<PropertyInfo>::Element *E = properties.front(); E; E = E->next()) {
|
|
p_list->push_back(E->get());
|
|
}
|
|
}
|
|
|
|
void AnimationTree::rename_parameter(const String &p_base, const String &p_new_base) {
|
|
|
|
//rename values first
|
|
for (const List<PropertyInfo>::Element *E = properties.front(); E; E = E->next()) {
|
|
if (E->get().name.begins_with(p_base)) {
|
|
String new_name = E->get().name.replace_first(p_base, p_new_base);
|
|
property_map[new_name] = property_map[E->get().name];
|
|
}
|
|
}
|
|
|
|
//update tree second
|
|
properties_dirty = true;
|
|
_update_properties();
|
|
}
|
|
|
|
float AnimationTree::get_connection_activity(const StringName &p_path, int p_connection) const {
|
|
|
|
if (!input_activity_map_get.has(p_path)) {
|
|
return 0;
|
|
}
|
|
const Vector<Activity> *activity = input_activity_map_get[p_path];
|
|
|
|
if (!activity || p_connection < 0 || p_connection >= activity->size()) {
|
|
return 0;
|
|
}
|
|
|
|
if ((*activity)[p_connection].last_pass != process_pass) {
|
|
return 0;
|
|
}
|
|
|
|
return (*activity)[p_connection].activity;
|
|
}
|
|
|
|
void AnimationTree::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("set_active", "active"), &AnimationTree::set_active);
|
|
ClassDB::bind_method(D_METHOD("is_active"), &AnimationTree::is_active);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_tree_root", "root"), &AnimationTree::set_tree_root);
|
|
ClassDB::bind_method(D_METHOD("get_tree_root"), &AnimationTree::get_tree_root);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_process_mode", "mode"), &AnimationTree::set_process_mode);
|
|
ClassDB::bind_method(D_METHOD("get_process_mode"), &AnimationTree::get_process_mode);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_animation_player", "root"), &AnimationTree::set_animation_player);
|
|
ClassDB::bind_method(D_METHOD("get_animation_player"), &AnimationTree::get_animation_player);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_root_motion_track", "path"), &AnimationTree::set_root_motion_track);
|
|
ClassDB::bind_method(D_METHOD("get_root_motion_track"), &AnimationTree::get_root_motion_track);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_root_motion_transform"), &AnimationTree::get_root_motion_transform);
|
|
|
|
ClassDB::bind_method(D_METHOD("_tree_changed"), &AnimationTree::_tree_changed);
|
|
ClassDB::bind_method(D_METHOD("_update_properties"), &AnimationTree::_update_properties);
|
|
|
|
ClassDB::bind_method(D_METHOD("rename_parameter", "old_name", "new_name"), &AnimationTree::rename_parameter);
|
|
|
|
ClassDB::bind_method(D_METHOD("advance", "delta"), &AnimationTree::advance);
|
|
|
|
ClassDB::bind_method(D_METHOD("_node_removed"), &AnimationTree::_node_removed);
|
|
ClassDB::bind_method(D_METHOD("_clear_caches"), &AnimationTree::_clear_caches);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "tree_root", PROPERTY_HINT_RESOURCE_TYPE, "AnimationRootNode"), "set_tree_root", "get_tree_root");
|
|
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "anim_player", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "AnimationPlayer"), "set_animation_player", "get_animation_player");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "active"), "set_active", "is_active");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Physics,Idle,Manual"), "set_process_mode", "get_process_mode");
|
|
ADD_GROUP("Root Motion", "root_motion_");
|
|
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "root_motion_track"), "set_root_motion_track", "get_root_motion_track");
|
|
|
|
BIND_ENUM_CONSTANT(ANIMATION_PROCESS_PHYSICS);
|
|
BIND_ENUM_CONSTANT(ANIMATION_PROCESS_IDLE);
|
|
BIND_ENUM_CONSTANT(ANIMATION_PROCESS_MANUAL);
|
|
}
|
|
|
|
AnimationTree::AnimationTree() {
|
|
|
|
process_mode = ANIMATION_PROCESS_IDLE;
|
|
active = false;
|
|
cache_valid = false;
|
|
setup_pass = 1;
|
|
started = true;
|
|
properties_dirty = true;
|
|
last_animation_player = 0;
|
|
}
|
|
|
|
AnimationTree::~AnimationTree() {
|
|
}
|