Virtualx Game Engine. Forked from Godot 3.6
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.github Improve support for XR projects 2024-09-06 00:35:50 -07:00
core [Resource Loader] Do not check property type for non registered properties. 2024-09-10 11:27:16 +03:00
doc [Resource Loader] Do not check property type for non registered properties. 2024-09-10 11:27:16 +03:00
drivers Add basic support to evaluate operator value in shader language 2024-09-09 15:12:11 +03:00
editor Fix issue where editable children of 3D nodes would be selected 2024-09-09 14:39:09 -04:00
main [Resource Loader] Do not check property type for non registered properties. 2024-09-10 11:27:16 +03:00
misc Add support for non-blocking IO mode to OS.execute_with_pipe. 2024-09-06 14:16:39 +03:00
modules Merge pull request #96572 from adamscott/fix-samples-leak 2024-09-09 17:51:42 +02:00
platform Merge pull request #96747 from bruvzg/fix_ar_det 2024-09-09 17:51:56 +02:00
scene [Resource Loader] Do not check property type for non registered properties. 2024-09-10 11:27:16 +03:00
servers Merge pull request #96758 from RandomShaper/fix_the_shift_must_go_on 2024-09-09 17:52:03 +02:00
tests Merge pull request #95650 from LeonStansfield/parallax_2d_tests 2024-09-06 22:38:25 +02:00
thirdparty thorvg: Update to 0.14.9 2024-09-06 22:08:02 +02:00
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gles3_builders.py SCons: Add method to generate raw cstrings 2024-07-31 14:22:04 -05:00
glsl_builders.py SCons: Add method to generate raw cstrings 2024-07-31 14:22:04 -05:00
godot.manifest [Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest. 2024-08-28 11:15:57 +03:00
icon.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
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LICENSE.txt One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
logo.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
logo.svg Style: Optimize .svg files with svgo 2024-06-23 08:15:19 -05:00
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methods.py Add support for compiling with VS clang-cl toolset 2024-08-28 13:30:44 -05:00
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scu_builders.py Update pre-commit hooks configuration to use ruff instead of black 2024-05-21 18:02:29 -05:00
version.py Bump version to 4.4-dev 2024-08-15 11:39:34 +02:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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