.. |
blend_shape.glsl
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Blend shapes using transform feedback (GPU)
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2016-11-24 20:46:55 -03:00 |
canvas.glsl
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Skeletal deform working
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2018-05-04 11:54:21 -03:00 |
canvas_shadow.glsl
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
copy.glsl
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Fix typos in code and docs with codespell
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2018-01-18 22:01:42 +01:00 |
cube_to_dp.glsl
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all light types and shadows are working, pending a lot of clean-up
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2016-11-09 23:55:06 -03:00 |
cubemap_filter.glsl
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Several changes to better run in mobile.
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2017-07-22 14:08:17 -03:00 |
effect_blur.glsl
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Fix shader compile error on Android
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2018-01-09 16:44:56 +09:00 |
exposure.glsl
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Tonemapping and Auto Exposure support
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2016-12-07 17:49:52 -03:00 |
particles.glsl
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Stop particles resetting on pause.
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2017-11-30 17:51:18 +00:00 |
resolve.glsl
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Several changes to better run in mobile.
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2017-07-22 14:08:17 -03:00 |
scene.glsl
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Added flag on SpatialMaterial to disable shadows
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2018-03-29 18:46:42 +02:00 |
screen_space_reflection.glsl
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Fixed orthogonal projection in all effects and post processes
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2017-09-07 20:16:33 -03:00 |
SCsub
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Make build scripts Python3 compatible
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2017-08-27 23:05:39 +02:00 |
ssao.glsl
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Many fixes to SSAO, should be good now.
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2017-10-22 13:52:48 -03:00 |
ssao_blur.glsl
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Many fixes to SSAO, should be good now.
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2017-10-22 13:52:48 -03:00 |
ssao_minify.glsl
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Fixed orthogonal projection in all effects and post processes
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2017-09-07 20:16:33 -03:00 |
subsurf_scattering.glsl
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Fix type error in subsurface scattering shader code
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2017-10-04 19:47:45 +09:00 |
tonemap.glsl
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Added option to viewport to keep linear color
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2018-05-06 19:28:09 +10:00 |