virtualx-engine/platform
Sergey Minakov 30783d57cc iOS Modules: separate main platform code from modules
Moved previously builtin modules 'GameCenter', 'AppStore', 'iCloud' to separate modules to be represented as plugin.
Modified 'ARKit' and 'Camera' to not be builtin into engine and work as plugin.
Changed platform code so it's not affected by the move.
Modified Xcode project file to remove parameters that doesn't make any effect.
Added basic '.gdip' plugin config file.
2020-11-10 16:28:29 +03:00
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android Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
iphone iOS Modules: separate main platform code from modules 2020-11-10 16:28:29 +03:00
javascript Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
linuxbsd Remove debug_symbols=full in favor of debug_symbols=yes 2020-11-09 15:48:30 +01:00
osx Remove debug_symbols=full in favor of debug_symbols=yes 2020-11-09 15:48:30 +01:00
server Remove debug_symbols=full in favor of debug_symbols=yes 2020-11-09 15:48:30 +01:00
uwp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
windows Merge pull request #43412 from akien-mga/variant-rename-_RID-to-RID 2020-11-09 17:46:34 +01:00
register_platform_apis.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00