virtualx-engine/modules/visual_script
Juan Linietsky 37adf936ab few bugs fixed thanks to explicit bool constructor and clang.
explicit bool constructor has thus now been removed, as it served it's mission!
2017-08-05 21:43:10 -03:00
..
config.py style: Fix PEP8 blank lines issues in Python files 2016-11-01 00:35:16 +01:00
register_types.cpp -Many fixes to VisualScript, fixed property names, etc. 2017-06-30 21:35:05 -03:00
register_types.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
SCsub SCsub: Add python shebang as a hint for syntax highlighting 2016-10-17 20:10:46 +02:00
visual_script.cpp Add object type hint for docs 2017-07-23 18:57:03 +07:00
visual_script.h -Many fixes to VisualScript, fixed property names, etc. 2017-06-30 21:35:05 -03:00
visual_script_builtin_funcs.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
visual_script_builtin_funcs.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
visual_script_editor.cpp Do not allow multiple data connections to the same data input slot, fixes #6357.Improved curve rendering when nodes are close. 2017-07-27 16:39:53 -05:00
visual_script_editor.h -Many fixes to VisualScript, fixed property names, etc. 2017-06-30 21:35:05 -03:00
visual_script_expression.cpp -Many fixes to VisualScript, fixed property names, etc. 2017-06-30 21:35:05 -03:00
visual_script_expression.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
visual_script_flow_control.cpp Clang-formatting *.cpp and *.h (some files excluded) 2017-07-22 18:14:08 +07:00
visual_script_flow_control.h -Many fixes to VisualScript, fixed property names, etc. 2017-06-30 21:35:05 -03:00
visual_script_func_nodes.cpp Clang-formatting *.cpp and *.h (some files excluded) 2017-07-22 18:14:08 +07:00
visual_script_func_nodes.h -Many fixes to VisualScript, fixed property names, etc. 2017-06-30 21:35:05 -03:00
visual_script_nodes.cpp few bugs fixed thanks to explicit bool constructor and clang. 2017-08-05 21:43:10 -03:00
visual_script_nodes.h Update a VS custom node when its script changes 2017-07-21 23:45:57 -03:00
visual_script_yield_nodes.cpp -Many fixes to VisualScript, fixed property names, etc. 2017-06-30 21:35:05 -03:00
visual_script_yield_nodes.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00