35 lines
1.4 KiB
XML
35 lines
1.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="VisualShaderNodeInput" inherits="VisualShaderNode" version="4.0">
|
|
<brief_description>
|
|
Represents the input shader parameter within the visual shader graph.
|
|
</brief_description>
|
|
<description>
|
|
Gives access to input variables (built-ins) available for the shader. See the shading reference for the list of available built-ins for each shader type (check [code]Tutorials[/code] section for link).
|
|
</description>
|
|
<tutorials>
|
|
<link title="Shading reference index">https://docs.godotengine.org/en/stable/tutorials/shading/shading_reference/index.html</link>
|
|
</tutorials>
|
|
<methods>
|
|
<method name="get_input_real_name" qualifiers="const">
|
|
<return type="String">
|
|
</return>
|
|
<description>
|
|
Returns a translated name of the current constant in the Godot Shader Language. E.g. [code]"ALBEDO"[/code] if the [member input_name] equal to [code]"albedo"[/code].
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<members>
|
|
<member name="input_name" type="String" setter="set_input_name" getter="get_input_name" default=""[None]"">
|
|
One of the several input constants in lower-case style like: "vertex"([code]VERTEX[/code]) or "point_size"([code]POINT_SIZE[/code]).
|
|
</member>
|
|
</members>
|
|
<signals>
|
|
<signal name="input_type_changed">
|
|
<description>
|
|
Emitted when input is changed via [member input_name].
|
|
</description>
|
|
</signal>
|
|
</signals>
|
|
<constants>
|
|
</constants>
|
|
</class>
|