30a19a5c2f
In `Viewport::_gui_force_drag` currently `Viewport::gui.mouse_focus` gets cleared, but `Viewport::gui.mouse_focus_mask` doesn't get cleared. This is an inconsistency which can cause a crash. With the change of this PR, `mouse_focus_mask` also gets cleared. This is in alignment with how regular drag and drop clears both variables. |
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.. | ||
2d | ||
3d | ||
animation | ||
audio | ||
debugger | ||
gui | ||
main | ||
resources | ||
theme | ||
property_list_helper.cpp | ||
property_list_helper.h | ||
property_utils.cpp | ||
property_utils.h | ||
register_scene_types.cpp | ||
register_scene_types.h | ||
scene_string_names.cpp | ||
scene_string_names.h | ||
SCsub |