b16c309f82
Happy new year to the wonderful Godot community!
503 lines
15 KiB
C++
503 lines
15 KiB
C++
/*************************************************************************/
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/* control.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef CONTROL_H
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#define CONTROL_H
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#include "core/math/transform_2d.h"
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#include "core/rid.h"
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#include "scene/2d/canvas_item.h"
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#include "scene/gui/shortcut.h"
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#include "scene/main/node.h"
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#include "scene/main/timer.h"
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#include "scene/resources/theme.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class Viewport;
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class Label;
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class Panel;
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class Control : public CanvasItem {
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GDCLASS(Control, CanvasItem);
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OBJ_CATEGORY("GUI Nodes");
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public:
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enum Anchor {
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ANCHOR_BEGIN = 0,
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ANCHOR_END = 1
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};
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enum GrowDirection {
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GROW_DIRECTION_BEGIN,
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GROW_DIRECTION_END,
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GROW_DIRECTION_BOTH
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};
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enum FocusMode {
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FOCUS_NONE,
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FOCUS_CLICK,
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FOCUS_ALL
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};
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enum SizeFlags {
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SIZE_FILL = 1,
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SIZE_EXPAND = 2,
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SIZE_EXPAND_FILL = SIZE_EXPAND | SIZE_FILL,
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SIZE_SHRINK_CENTER = 4, //ignored by expand or fill
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SIZE_SHRINK_END = 8, //ignored by expand or fill
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};
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enum MouseFilter {
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MOUSE_FILTER_STOP,
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MOUSE_FILTER_PASS,
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MOUSE_FILTER_IGNORE
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};
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enum CursorShape {
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CURSOR_ARROW,
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CURSOR_IBEAM,
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CURSOR_POINTING_HAND,
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CURSOR_CROSS,
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CURSOR_WAIT,
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CURSOR_BUSY,
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CURSOR_DRAG,
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CURSOR_CAN_DROP,
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CURSOR_FORBIDDEN,
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CURSOR_VSIZE,
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CURSOR_HSIZE,
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CURSOR_BDIAGSIZE,
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CURSOR_FDIAGSIZE,
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CURSOR_MOVE,
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CURSOR_VSPLIT,
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CURSOR_HSPLIT,
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CURSOR_HELP,
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CURSOR_MAX
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};
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enum LayoutPreset {
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PRESET_TOP_LEFT,
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PRESET_TOP_RIGHT,
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PRESET_BOTTOM_LEFT,
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PRESET_BOTTOM_RIGHT,
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PRESET_CENTER_LEFT,
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PRESET_CENTER_TOP,
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PRESET_CENTER_RIGHT,
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PRESET_CENTER_BOTTOM,
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PRESET_CENTER,
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PRESET_LEFT_WIDE,
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PRESET_TOP_WIDE,
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PRESET_RIGHT_WIDE,
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PRESET_BOTTOM_WIDE,
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PRESET_VCENTER_WIDE,
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PRESET_HCENTER_WIDE,
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PRESET_WIDE
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};
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enum LayoutPresetMode {
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PRESET_MODE_MINSIZE,
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PRESET_MODE_KEEP_WIDTH,
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PRESET_MODE_KEEP_HEIGHT,
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PRESET_MODE_KEEP_SIZE
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};
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private:
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struct CComparator {
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bool operator()(const Control *p_a, const Control *p_b) const {
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if (p_a->get_canvas_layer() == p_b->get_canvas_layer())
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return p_b->is_greater_than(p_a);
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else
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return p_a->get_canvas_layer() < p_b->get_canvas_layer();
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}
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};
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struct Data {
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Point2 pos_cache;
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Size2 size_cache;
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Size2 minimum_size_cache;
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bool minimum_size_valid;
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Size2 last_minimum_size;
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bool updating_last_minimum_size;
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float margin[4];
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float anchor[4];
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FocusMode focus_mode;
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GrowDirection h_grow;
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GrowDirection v_grow;
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float rotation;
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Vector2 scale;
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Vector2 pivot_offset;
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bool pending_resize;
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int h_size_flags;
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int v_size_flags;
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float expand;
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Point2 custom_minimum_size;
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bool pass_on_modal_close_click;
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MouseFilter mouse_filter;
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bool clip_contents;
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bool block_minimum_size_adjust;
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bool disable_visibility_clip;
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Control *parent;
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ObjectID drag_owner;
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bool modal_exclusive;
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uint64_t modal_frame; //frame used to put something as modal
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Ref<Theme> theme;
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Control *theme_owner;
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String tooltip;
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CursorShape default_cursor;
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List<Control *>::Element *MI; //modal item
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List<Control *>::Element *SI;
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List<Control *>::Element *RI;
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CanvasItem *parent_canvas_item;
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ObjectID modal_prev_focus_owner;
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NodePath focus_neighbour[4];
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NodePath focus_next;
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NodePath focus_prev;
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HashMap<StringName, Ref<Texture> > icon_override;
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HashMap<StringName, Ref<Shader> > shader_override;
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HashMap<StringName, Ref<StyleBox> > style_override;
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HashMap<StringName, Ref<Font> > font_override;
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HashMap<StringName, Color> color_override;
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HashMap<StringName, int> constant_override;
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Map<Ref<Font>, int> font_refcount;
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} data;
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// used internally
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Control *_find_control_at_pos(CanvasItem *p_node, const Point2 &p_pos, const Transform2D &p_xform, Transform2D &r_inv_xform);
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void _window_find_focus_neighbour(const Vector2 &p_dir, Node *p_at, const Point2 *p_points, float p_min, float &r_closest_dist, Control **r_closest);
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Control *_get_focus_neighbour(Margin p_margin, int p_count = 0);
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void _set_anchor(Margin p_margin, float p_anchor);
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void _propagate_theme_changed(CanvasItem *p_at, Control *p_owner, bool p_assign = true);
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void _theme_changed();
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void _change_notify_margins();
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void _update_minimum_size();
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void _update_scroll();
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void _resize(const Size2 &p_size);
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Rect2 _compute_child_rect(const float p_anchors[4], const float p_margins[4]) const;
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void _compute_margins(Rect2 p_rect, const float p_anchors[4], float (&r_margins)[4]);
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void _size_changed();
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String _get_tooltip() const;
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void _ref_font(Ref<Font> p_sc);
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void _unref_font(Ref<Font> p_sc);
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void _font_changed();
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void _update_canvas_item_transform();
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Transform2D _get_internal_transform() const;
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friend class Viewport;
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void _modal_stack_remove();
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void _modal_set_prev_focus_owner(ObjectID p_prev);
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void _update_minimum_size_cache();
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protected:
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virtual void add_child_notify(Node *p_child);
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virtual void remove_child_notify(Node *p_child);
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//virtual void _window_gui_input(InputEvent p_event);
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bool _set(const StringName &p_name, const Variant &p_value);
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bool _get(const StringName &p_name, Variant &r_ret) const;
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void _get_property_list(List<PropertyInfo> *p_list) const;
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void _notification(int p_notification);
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static void _bind_methods();
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//bind helpers
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public:
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enum {
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/* NOTIFICATION_DRAW=30,
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NOTIFICATION_VISIBILITY_CHANGED=38*/
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NOTIFICATION_RESIZED = 40,
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NOTIFICATION_MOUSE_ENTER = 41,
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NOTIFICATION_MOUSE_EXIT = 42,
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NOTIFICATION_FOCUS_ENTER = 43,
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NOTIFICATION_FOCUS_EXIT = 44,
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NOTIFICATION_THEME_CHANGED = 45,
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NOTIFICATION_MODAL_CLOSE = 46,
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NOTIFICATION_SCROLL_BEGIN = 47,
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NOTIFICATION_SCROLL_END = 48,
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};
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/* EDITOR */
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virtual Dictionary _edit_get_state() const;
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virtual void _edit_set_state(const Dictionary &p_state);
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virtual void _edit_set_position(const Point2 &p_position);
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virtual Point2 _edit_get_position() const;
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virtual void _edit_set_scale(const Size2 &p_scale);
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virtual Size2 _edit_get_scale() const;
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virtual void _edit_set_rect(const Rect2 &p_edit_rect);
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virtual Rect2 _edit_get_rect() const;
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virtual bool _edit_use_rect() const;
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virtual void _edit_set_rotation(float p_rotation);
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virtual float _edit_get_rotation() const;
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virtual bool _edit_use_rotation() const;
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virtual void _edit_set_pivot(const Point2 &p_pivot);
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virtual Point2 _edit_get_pivot() const;
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virtual bool _edit_use_pivot() const;
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virtual Size2 _edit_get_minimum_size() const;
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void accept_event();
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virtual Size2 get_minimum_size() const;
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virtual Size2 get_combined_minimum_size() const;
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virtual bool has_point(const Point2 &p_point) const;
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virtual bool clips_input() const;
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virtual void set_drag_forwarding(Control *p_target);
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virtual Variant get_drag_data(const Point2 &p_point);
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virtual bool can_drop_data(const Point2 &p_point, const Variant &p_data) const;
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virtual void drop_data(const Point2 &p_point, const Variant &p_data);
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void set_drag_preview(Control *p_control);
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void force_drag(const Variant &p_data, Control *p_control);
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void set_custom_minimum_size(const Size2 &p_custom);
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Size2 get_custom_minimum_size() const;
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bool is_window_modal_on_top() const;
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uint64_t get_modal_frame() const; //frame in which this was made modal
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Control *get_parent_control() const;
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/* POSITIONING */
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void set_anchors_preset(LayoutPreset p_preset, bool p_keep_margin = true);
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void set_margins_preset(LayoutPreset p_preset, LayoutPresetMode p_resize_mode = PRESET_MODE_MINSIZE, int p_margin = 0);
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void set_anchors_and_margins_preset(LayoutPreset p_preset, LayoutPresetMode p_resize_mode = PRESET_MODE_MINSIZE, int p_margin = 0);
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void set_anchor(Margin p_margin, float p_anchor, bool p_keep_margin = true, bool p_push_opposite_anchor = true);
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float get_anchor(Margin p_margin) const;
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void set_margin(Margin p_margin, float p_value);
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float get_margin(Margin p_margin) const;
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void set_anchor_and_margin(Margin p_margin, float p_anchor, float p_pos, bool p_push_opposite_anchor = true);
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void set_begin(const Point2 &p_point); // helper
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void set_end(const Point2 &p_point); // helper
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Point2 get_begin() const;
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Point2 get_end() const;
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void set_position(const Point2 &p_point);
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void set_global_position(const Point2 &p_point);
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Point2 get_position() const;
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Point2 get_global_position() const;
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void set_size(const Size2 &p_size);
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Size2 get_size() const;
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Rect2 get_rect() const;
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Rect2 get_global_rect() const;
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Rect2 get_window_rect() const; ///< use with care, as it blocks waiting for the visual server
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Rect2 get_anchorable_rect() const;
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void set_rotation(float p_radians);
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void set_rotation_degrees(float p_degrees);
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float get_rotation() const;
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float get_rotation_degrees() const;
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void set_h_grow_direction(GrowDirection p_direction);
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GrowDirection get_h_grow_direction() const;
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void set_v_grow_direction(GrowDirection p_direction);
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GrowDirection get_v_grow_direction() const;
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void set_pivot_offset(const Vector2 &p_pivot);
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Vector2 get_pivot_offset() const;
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void set_scale(const Vector2 &p_scale);
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Vector2 get_scale() const;
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void show_modal(bool p_exclusive = false);
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void set_theme(const Ref<Theme> &p_theme);
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Ref<Theme> get_theme() const;
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void set_h_size_flags(int p_flags);
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int get_h_size_flags() const;
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void set_v_size_flags(int p_flags);
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int get_v_size_flags() const;
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void set_stretch_ratio(float p_ratio);
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float get_stretch_ratio() const;
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void minimum_size_changed();
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/* FOCUS */
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void set_focus_mode(FocusMode p_focus_mode);
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FocusMode get_focus_mode() const;
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bool has_focus() const;
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void grab_focus();
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void release_focus();
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Control *find_next_valid_focus() const;
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Control *find_prev_valid_focus() const;
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void set_focus_neighbour(Margin p_margin, const NodePath &p_neighbour);
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NodePath get_focus_neighbour(Margin p_margin) const;
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void set_focus_next(const NodePath &p_next);
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NodePath get_focus_next() const;
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void set_focus_previous(const NodePath &p_prev);
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NodePath get_focus_previous() const;
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Control *get_focus_owner() const;
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void set_mouse_filter(MouseFilter p_filter);
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MouseFilter get_mouse_filter() const;
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void set_pass_on_modal_close_click(bool p_pass_on);
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bool pass_on_modal_close_click() const;
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/* SKINNING */
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void add_icon_override(const StringName &p_name, const Ref<Texture> &p_icon);
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void add_shader_override(const StringName &p_name, const Ref<Shader> &p_shader);
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void add_style_override(const StringName &p_name, const Ref<StyleBox> &p_style);
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void add_font_override(const StringName &p_name, const Ref<Font> &p_font);
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void add_color_override(const StringName &p_name, const Color &p_color);
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void add_constant_override(const StringName &p_name, int p_constant);
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Ref<Texture> get_icon(const StringName &p_name, const StringName &p_type = StringName()) const;
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Ref<Shader> get_shader(const StringName &p_name, const StringName &p_type = StringName()) const;
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Ref<StyleBox> get_stylebox(const StringName &p_name, const StringName &p_type = StringName()) const;
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Ref<Font> get_font(const StringName &p_name, const StringName &p_type = StringName()) const;
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Color get_color(const StringName &p_name, const StringName &p_type = StringName()) const;
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int get_constant(const StringName &p_name, const StringName &p_type = StringName()) const;
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bool has_icon_override(const StringName &p_name) const;
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bool has_shader_override(const StringName &p_name) const;
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bool has_stylebox_override(const StringName &p_name) const;
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bool has_font_override(const StringName &p_name) const;
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bool has_color_override(const StringName &p_name) const;
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bool has_constant_override(const StringName &p_name) const;
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bool has_icon(const StringName &p_name, const StringName &p_type = StringName()) const;
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bool has_shader(const StringName &p_name, const StringName &p_type = StringName()) const;
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bool has_stylebox(const StringName &p_name, const StringName &p_type = StringName()) const;
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bool has_font(const StringName &p_name, const StringName &p_type = StringName()) const;
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bool has_color(const StringName &p_name, const StringName &p_type = StringName()) const;
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bool has_constant(const StringName &p_name, const StringName &p_type = StringName()) const;
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/* TOOLTIP */
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void set_tooltip(const String &p_tooltip);
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virtual String get_tooltip(const Point2 &p_pos) const;
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virtual Control *make_custom_tooltip(const String &p_text) const;
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/* CURSOR */
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void set_default_cursor_shape(CursorShape p_shape);
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CursorShape get_default_cursor_shape() const;
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virtual CursorShape get_cursor_shape(const Point2 &p_pos = Point2i()) const;
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virtual Transform2D get_transform() const;
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bool is_toplevel_control() const;
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Size2 get_parent_area_size() const;
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Rect2 get_parent_anchorable_rect() const;
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void grab_click_focus();
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void warp_mouse(const Point2 &p_to_pos);
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virtual bool is_text_field() const;
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Control *get_root_parent_control() const;
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void set_clip_contents(bool p_clip);
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bool is_clipping_contents();
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void set_block_minimum_size_adjust(bool p_block);
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bool is_minimum_size_adjust_blocked() const;
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void set_disable_visibility_clip(bool p_ignore);
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bool is_visibility_clip_disabled() const;
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virtual void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const;
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Control();
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~Control();
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};
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VARIANT_ENUM_CAST(Control::FocusMode);
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VARIANT_ENUM_CAST(Control::SizeFlags);
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VARIANT_ENUM_CAST(Control::CursorShape);
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VARIANT_ENUM_CAST(Control::LayoutPreset);
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VARIANT_ENUM_CAST(Control::LayoutPresetMode);
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VARIANT_ENUM_CAST(Control::MouseFilter);
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VARIANT_ENUM_CAST(Control::GrowDirection);
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VARIANT_ENUM_CAST(Control::Anchor);
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#endif
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