virtualx-engine/demos/2d/kinematic_char
Juan Linietsky 28c4afeb57 -Rewritten KinematicBody2D::move to MUCH more efficient code.
-KinematicBody2D::move now properly recognizes collision exceptions and masks, fixes #1649
-Removed object type masking for KinematicBody2D
-Added a test_motion() function to RigidBody2D, allowing simlar behavior to KinematicBody2D::move there.
2015-04-19 20:50:55 -03:00
..
colworld.gd -Rewritten KinematicBody2D::move to MUCH more efficient code. 2015-04-19 20:50:55 -03:00
colworld.scn -Rewritten KinematicBody2D::move to MUCH more efficient code. 2015-04-19 20:50:55 -03:00
engine.cfg -added kinematic body 2014-02-22 20:28:19 -03:00
icon.png -added kinematic body 2014-02-22 20:28:19 -03:00
obstacle.png -added kinematic body 2014-02-22 20:28:19 -03:00
player.gd -Add support for one-way collision in 2D (only works for kinematic body so far) 2015-01-13 21:19:11 -03:00
player.png -added kinematic body 2014-02-22 20:28:19 -03:00
player.scn -Add support for one-way collision in 2D (only works for kinematic body so far) 2015-01-13 21:19:11 -03:00
princess.png -added kinematic body 2014-02-22 20:28:19 -03:00