60e711a115
This adds constants to projects build via Godot Mono which allows project to conditionally react to different operating systems and 32/64 Bit architecture. Additionally .NET libraries could support multiple engines like Unity and Godot at the same time when compiled from Godot and reacting to definitions.
425 lines
16 KiB
C#
425 lines
16 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Collections.Specialized;
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using System.Diagnostics;
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using System.IO;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Security;
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using Microsoft.Build.Framework;
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namespace GodotSharpTools.Build
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{
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public class BuildInstance : IDisposable
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{
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[MethodImpl(MethodImplOptions.InternalCall)]
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private extern static void godot_icall_BuildInstance_ExitCallback(string solution, string config, int exitCode);
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[MethodImpl(MethodImplOptions.InternalCall)]
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private extern static string godot_icall_BuildInstance_get_MSBuildPath();
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[MethodImpl(MethodImplOptions.InternalCall)]
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private extern static string godot_icall_BuildInstance_get_MonoWindowsBinDir();
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[MethodImpl(MethodImplOptions.InternalCall)]
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private extern static bool godot_icall_BuildInstance_get_UsingMonoMSBuildOnWindows();
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[MethodImpl(MethodImplOptions.InternalCall)]
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private extern static bool godot_icall_BuildInstance_get_PrintBuildOutput();
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private static string GetMSBuildPath()
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{
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string msbuildPath = godot_icall_BuildInstance_get_MSBuildPath();
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if (msbuildPath == null)
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throw new FileNotFoundException("Cannot find the MSBuild executable.");
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return msbuildPath;
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}
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private static string MonoWindowsBinDir
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{
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get
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{
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string monoWinBinDir = godot_icall_BuildInstance_get_MonoWindowsBinDir();
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if (monoWinBinDir == null)
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throw new FileNotFoundException("Cannot find the Windows Mono binaries directory.");
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return monoWinBinDir;
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}
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}
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private static bool UsingMonoMSBuildOnWindows
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{
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get
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{
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return godot_icall_BuildInstance_get_UsingMonoMSBuildOnWindows();
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}
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}
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private static bool PrintBuildOutput
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{
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get
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{
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return godot_icall_BuildInstance_get_PrintBuildOutput();
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}
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}
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private string solution;
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private string config;
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private Process process;
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private int exitCode;
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public int ExitCode { get { return exitCode; } }
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public bool IsRunning { get { return process != null && !process.HasExited; } }
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public BuildInstance(string solution, string config)
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{
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this.solution = solution;
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this.config = config;
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}
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public bool Build(string loggerAssemblyPath, string loggerOutputDir, string[] customProperties = null)
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{
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List<string> customPropertiesList = new List<string>();
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if (customProperties != null)
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customPropertiesList.AddRange(customProperties);
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string compilerArgs = BuildArguments(loggerAssemblyPath, loggerOutputDir, customPropertiesList);
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ProcessStartInfo startInfo = new ProcessStartInfo(GetMSBuildPath(), compilerArgs);
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bool redirectOutput = !IsDebugMSBuildRequested() && !PrintBuildOutput;
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if (!redirectOutput) // TODO: or if stdout verbose
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Console.WriteLine($"Running: \"{startInfo.FileName}\" {startInfo.Arguments}");
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startInfo.RedirectStandardOutput = redirectOutput;
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startInfo.RedirectStandardError = redirectOutput;
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startInfo.UseShellExecute = false;
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if (UsingMonoMSBuildOnWindows)
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{
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// These environment variables are required for Mono's MSBuild to find the compilers.
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// We use the batch files in Mono's bin directory to make sure the compilers are executed with mono.
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string monoWinBinDir = MonoWindowsBinDir;
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startInfo.EnvironmentVariables.Add("CscToolExe", Path.Combine(monoWinBinDir, "csc.bat"));
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startInfo.EnvironmentVariables.Add("VbcToolExe", Path.Combine(monoWinBinDir, "vbc.bat"));
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startInfo.EnvironmentVariables.Add("FscToolExe", Path.Combine(monoWinBinDir, "fsharpc.bat"));
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}
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// Needed when running from Developer Command Prompt for VS
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RemovePlatformVariable(startInfo.EnvironmentVariables);
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using (Process process = new Process())
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{
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process.StartInfo = startInfo;
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process.Start();
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if (redirectOutput)
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{
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process.BeginOutputReadLine();
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process.BeginErrorReadLine();
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}
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process.WaitForExit();
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exitCode = process.ExitCode;
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}
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return true;
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}
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public bool BuildAsync(string loggerAssemblyPath, string loggerOutputDir, string[] customProperties = null)
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{
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if (process != null)
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throw new InvalidOperationException("Already in use");
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List<string> customPropertiesList = new List<string>();
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if (customProperties != null)
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customPropertiesList.AddRange(customProperties);
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string compilerArgs = BuildArguments(loggerAssemblyPath, loggerOutputDir, customPropertiesList);
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ProcessStartInfo startInfo = new ProcessStartInfo(GetMSBuildPath(), compilerArgs);
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bool redirectOutput = !IsDebugMSBuildRequested() && !PrintBuildOutput;
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if (!redirectOutput) // TODO: or if stdout verbose
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Console.WriteLine($"Running: \"{startInfo.FileName}\" {startInfo.Arguments}");
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startInfo.RedirectStandardOutput = redirectOutput;
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startInfo.RedirectStandardError = redirectOutput;
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startInfo.UseShellExecute = false;
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if (UsingMonoMSBuildOnWindows)
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{
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// These environment variables are required for Mono's MSBuild to find the compilers.
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// We use the batch files in Mono's bin directory to make sure the compilers are executed with mono.
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string monoWinBinDir = MonoWindowsBinDir;
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startInfo.EnvironmentVariables.Add("CscToolExe", Path.Combine(monoWinBinDir, "csc.bat"));
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startInfo.EnvironmentVariables.Add("VbcToolExe", Path.Combine(monoWinBinDir, "vbc.bat"));
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startInfo.EnvironmentVariables.Add("FscToolExe", Path.Combine(monoWinBinDir, "fsharpc.bat"));
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}
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// Needed when running from Developer Command Prompt for VS
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RemovePlatformVariable(startInfo.EnvironmentVariables);
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process = new Process();
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process.StartInfo = startInfo;
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process.EnableRaisingEvents = true;
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process.Exited += new EventHandler(BuildProcess_Exited);
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process.Start();
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if (redirectOutput)
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{
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process.BeginOutputReadLine();
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process.BeginErrorReadLine();
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}
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return true;
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}
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private string BuildArguments(string loggerAssemblyPath, string loggerOutputDir, List<string> customProperties)
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{
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string arguments = string.Format(@"""{0}"" /v:normal /t:Rebuild ""/p:{1}"" ""/l:{2},{3};{4}""",
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solution,
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"Configuration=" + config,
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typeof(GodotBuildLogger).FullName,
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loggerAssemblyPath,
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loggerOutputDir
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);
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foreach (string customProperty in customProperties)
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{
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arguments += " /p:" + customProperty;
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}
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return arguments;
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}
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private void RemovePlatformVariable(StringDictionary environmentVariables)
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{
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// EnvironmentVariables is case sensitive? Seriously?
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List<string> platformEnvironmentVariables = new List<string>();
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foreach (string env in environmentVariables.Keys)
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{
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if (env.ToUpper() == "PLATFORM")
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platformEnvironmentVariables.Add(env);
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}
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foreach (string env in platformEnvironmentVariables)
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environmentVariables.Remove(env);
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}
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private void BuildProcess_Exited(object sender, System.EventArgs e)
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{
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exitCode = process.ExitCode;
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godot_icall_BuildInstance_ExitCallback(solution, config, exitCode);
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Dispose();
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}
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private static bool IsDebugMSBuildRequested()
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{
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return Environment.GetEnvironmentVariable("GODOT_DEBUG_MSBUILD")?.Trim() == "1";
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}
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public void Dispose()
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{
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if (process != null)
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{
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process.Dispose();
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process = null;
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}
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}
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}
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public class GodotBuildLogger : ILogger
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{
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public string Parameters { get; set; }
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public LoggerVerbosity Verbosity { get; set; }
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public void Initialize(IEventSource eventSource)
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{
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if (null == Parameters)
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throw new LoggerException("Log directory was not set.");
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string[] parameters = Parameters.Split(new[] { ';' });
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string logDir = parameters[0];
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if (String.IsNullOrEmpty(logDir))
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throw new LoggerException("Log directory was not set.");
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if (parameters.Length > 1)
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throw new LoggerException("Too many parameters passed.");
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string logFile = Path.Combine(logDir, "msbuild_log.txt");
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string issuesFile = Path.Combine(logDir, "msbuild_issues.csv");
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try
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{
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if (!Directory.Exists(logDir))
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Directory.CreateDirectory(logDir);
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this.logStreamWriter = new StreamWriter(logFile);
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this.issuesStreamWriter = new StreamWriter(issuesFile);
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}
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catch (Exception ex)
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{
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if
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(
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ex is UnauthorizedAccessException
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|| ex is ArgumentNullException
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|| ex is PathTooLongException
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|| ex is DirectoryNotFoundException
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|| ex is NotSupportedException
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|| ex is ArgumentException
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|| ex is SecurityException
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|| ex is IOException
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)
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{
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throw new LoggerException("Failed to create log file: " + ex.Message);
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}
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else
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{
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// Unexpected failure
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throw;
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}
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}
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eventSource.ProjectStarted += new ProjectStartedEventHandler(eventSource_ProjectStarted);
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eventSource.TaskStarted += new TaskStartedEventHandler(eventSource_TaskStarted);
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eventSource.MessageRaised += new BuildMessageEventHandler(eventSource_MessageRaised);
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eventSource.WarningRaised += new BuildWarningEventHandler(eventSource_WarningRaised);
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eventSource.ErrorRaised += new BuildErrorEventHandler(eventSource_ErrorRaised);
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eventSource.ProjectFinished += new ProjectFinishedEventHandler(eventSource_ProjectFinished);
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}
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void eventSource_ErrorRaised(object sender, BuildErrorEventArgs e)
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{
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string line = String.Format("{0}({1},{2}): error {3}: {4}", e.File, e.LineNumber, e.ColumnNumber, e.Code, e.Message);
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if (e.ProjectFile.Length > 0)
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line += string.Format(" [{0}]", e.ProjectFile);
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WriteLine(line);
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string errorLine = String.Format(@"error,{0},{1},{2},{3},{4},{5}",
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e.File.CsvEscape(), e.LineNumber, e.ColumnNumber,
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e.Code.CsvEscape(), e.Message.CsvEscape(), e.ProjectFile.CsvEscape());
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issuesStreamWriter.WriteLine(errorLine);
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}
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void eventSource_WarningRaised(object sender, BuildWarningEventArgs e)
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{
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string line = String.Format("{0}({1},{2}): warning {3}: {4}", e.File, e.LineNumber, e.ColumnNumber, e.Code, e.Message, e.ProjectFile);
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if (e.ProjectFile != null && e.ProjectFile.Length > 0)
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line += string.Format(" [{0}]", e.ProjectFile);
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WriteLine(line);
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string warningLine = String.Format(@"warning,{0},{1},{2},{3},{4},{5}",
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e.File.CsvEscape(), e.LineNumber, e.ColumnNumber,
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e.Code.CsvEscape(), e.Message.CsvEscape(), e.ProjectFile != null ? e.ProjectFile.CsvEscape() : string.Empty);
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issuesStreamWriter.WriteLine(warningLine);
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}
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void eventSource_MessageRaised(object sender, BuildMessageEventArgs e)
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{
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// BuildMessageEventArgs adds Importance to BuildEventArgs
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// Let's take account of the verbosity setting we've been passed in deciding whether to log the message
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if ((e.Importance == MessageImportance.High && IsVerbosityAtLeast(LoggerVerbosity.Minimal))
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|| (e.Importance == MessageImportance.Normal && IsVerbosityAtLeast(LoggerVerbosity.Normal))
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|| (e.Importance == MessageImportance.Low && IsVerbosityAtLeast(LoggerVerbosity.Detailed))
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)
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{
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WriteLineWithSenderAndMessage(String.Empty, e);
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}
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}
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void eventSource_TaskStarted(object sender, TaskStartedEventArgs e)
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{
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// TaskStartedEventArgs adds ProjectFile, TaskFile, TaskName
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// To keep this log clean, this logger will ignore these events.
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}
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void eventSource_ProjectStarted(object sender, ProjectStartedEventArgs e)
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{
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WriteLine(e.Message);
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indent++;
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}
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void eventSource_ProjectFinished(object sender, ProjectFinishedEventArgs e)
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{
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indent--;
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WriteLine(e.Message);
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}
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/// <summary>
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/// Write a line to the log, adding the SenderName
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/// </summary>
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private void WriteLineWithSender(string line, BuildEventArgs e)
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{
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if (0 == String.Compare(e.SenderName, "MSBuild", true /*ignore case*/))
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{
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// Well, if the sender name is MSBuild, let's leave it out for prettiness
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WriteLine(line);
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}
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else
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{
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WriteLine(e.SenderName + ": " + line);
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}
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}
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/// <summary>
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/// Write a line to the log, adding the SenderName and Message
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/// (these parameters are on all MSBuild event argument objects)
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/// </summary>
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private void WriteLineWithSenderAndMessage(string line, BuildEventArgs e)
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{
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if (0 == String.Compare(e.SenderName, "MSBuild", true /*ignore case*/))
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{
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// Well, if the sender name is MSBuild, let's leave it out for prettiness
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WriteLine(line + e.Message);
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}
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else
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{
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WriteLine(e.SenderName + ": " + line + e.Message);
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}
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}
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private void WriteLine(string line)
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{
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for (int i = indent; i > 0; i--)
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{
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logStreamWriter.Write("\t");
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}
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logStreamWriter.WriteLine(line);
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}
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public void Shutdown()
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{
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logStreamWriter.Close();
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issuesStreamWriter.Close();
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}
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public bool IsVerbosityAtLeast(LoggerVerbosity checkVerbosity)
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{
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return this.Verbosity >= checkVerbosity;
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}
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private StreamWriter logStreamWriter;
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private StreamWriter issuesStreamWriter;
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private int indent;
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}
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}
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