virtualx-engine/modules/mono/editor/GodotSharpTools/Project
ShyRed 60e711a115 Add Godot constants to Mono project builds
This adds constants to projects build via Godot Mono which allows project to conditionally react to different operating systems and 32/64 Bit architecture. Additionally .NET libraries could support multiple engines like Unity and Godot at the same time when compiled from Godot and reacting to definitions.
2019-05-26 08:07:55 +02:00
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IdentifierUtils.cs Mono: Make sure the generated RootNamespace is a valid identifier 2019-02-28 22:26:15 +01:00
ProjectExtensions.cs Support globs in csproj includes 2018-10-25 18:00:17 +02:00
ProjectGenerator.cs Add Godot constants to Mono project builds 2019-05-26 08:07:55 +02:00
ProjectUtils.cs Parse C# script namespace and class 2018-10-25 18:00:24 +02:00