virtualx-engine/modules/mono/editor
Ignacio Roldán Etcheverry 3123be2384 C#: Array, Dictionary and marshaling refactoring
- Array and Dictionary now store `Variant` instead of `System.Object`.
- Removed generic Array and Dictionary.
  They cause too much issues, heavily relying on reflection and
  very limited by the lack of a generic specialization.
- Removed support for non-Godot collections.
  Support for them also relied heavily on reflection for marshaling.
  Support for them will likely be re-introduced in the future, but
  it will have to rely on source generators instead of reflection.
- Reduced our use of reflection.
  The remaining usages will be moved to source generators soon.
  The only usage that I'm not sure yet how to replace is dynamic
  invocation of delegates.
2022-08-22 03:36:52 +02:00
..
Godot.NET.Sdk C#: Array, Dictionary and marshaling refactoring 2022-08-22 03:36:52 +02:00
GodotTools C#: Array, Dictionary and marshaling refactoring 2022-08-22 03:36:52 +02:00
script_templates C#: Add dedicated Variant struct, replacing System.Object 2022-08-22 03:36:52 +02:00
bindings_generator.cpp C#: Array, Dictionary and marshaling refactoring 2022-08-22 03:36:52 +02:00
bindings_generator.h C#: Add dedicated Variant struct, replacing System.Object 2022-08-22 03:36:52 +02:00
code_completion.cpp Rename shader parameter uniform setter/getter methods for consistency 2022-08-04 23:17:06 +02:00
code_completion.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
editor_internal_calls.cpp C#/netcore: Add base desktop game export implementation 2022-08-22 03:36:51 +02:00
editor_internal_calls.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00