Virtualx Game Engine. Forked from Godot 3.6
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AndreaCatania 3127cc4fd4 Fix Vector ConstIterator constructor.
The constructor was expecting a mutable pointer, while the passed pointer was
immutable (returns a const pointer), so the compilation was failing when iterating a constant.
2021-08-30 21:09:05 +02:00
.github Issue template: Fix link to CONTRIBUTING.md 2021-08-13 15:30:41 +02:00
core Fix Vector ConstIterator constructor. 2021-08-30 21:09:05 +02:00
doc Merge pull request #51768 from reduz/fixes-to-mobile-renderer-2 2021-08-17 19:50:10 +02:00
drivers Fixes to mobile renderer 2021-08-17 13:52:06 -03:00
editor Fix missing and incorrectly named visual shader texture uniform icons 2021-08-18 05:41:02 +02:00
main Add project setting for agile input event flushing 2021-08-13 11:45:50 +02:00
misc [Headless] Add --headless switch (no rendering, no audio). 2021-08-03 17:45:50 +02:00
modules Merge pull request #51762 from nekomatata/fix-crash-gdscript-cache 2021-08-17 13:34:07 +02:00
platform Merge pull request #50360 from m4gr3d/address_external_dir_access_master 2021-08-17 13:33:28 +02:00
scene Fixed magnet vector not working correctly in SkeletonModification2DFABRIK 2021-08-17 20:56:07 -04:00
servers Fixes to mobile renderer 2021-08-17 13:52:06 -03:00
tests Fixes to tests for Variant and Geometry3D 2021-08-17 16:46:08 -05:00
thirdparty Upgrade spirv-reflect 2021-08-14 15:12:07 +02:00
.clang-format
.clang-tidy
.editorconfig Add a simple C# .editorconfig 2021-07-23 17:04:53 -04:00
.gitattributes
.gitignore
.lgtm.yml
.mailmap Update AUTHORS and DONORS list 2021-08-13 11:45:08 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2021-08-13 11:45:08 +02:00
CHANGELOG.md Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
CONTRIBUTING.md Link to Godot Contributors Chat instead of IRC 2021-03-05 22:32:48 +01:00
COPYRIGHT.txt Upgrade Vulkan memory allocator 2021-08-13 00:05:41 +02:00
DONORS.md Update AUTHORS and DONORS list 2021-08-13 11:45:08 +02:00
glsl_builders.py
icon.png
icon.svg
icon_outlined.png
icon_outlined.svg
LICENSE.txt
logo.png
logo.svg
LOGO_LICENSE.md
logo_outlined.png
logo_outlined.svg
methods.py SCons: Add method to detect Emscripten and use it for warnings config 2021-08-06 12:12:37 +02:00
platform_methods.py
README.md Merge pull request #44359 from Riteo/logo-outline 2021-05-09 14:01:05 +02:00
SConstruct Use "volk" instead of statically linked Vulkan loader. 2021-08-12 14:25:15 +03:00
version.py

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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