virtualx-engine/platform
Vasiliy Makarov 313006adb8 iOS: Fix multiple issues with PVRTC import, disable ETC1
Fixes: #28683, #28621, #28596 and maybe others

For iOS we enable pvrtc feature by default for all backends
Etc1 for iOS doesn't have any sense, so it disabled.
Fixed checks in export editor.
Fixed pvrtc encoding procedure.

Edit by Akien: Forward-ported from #38076, this may not make sense as is for
Godot 4.0, but it's important that we have the latest code in sync with 3.2
for when more rendering backends and proper iOS support are added back.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-09-23 11:22:51 +02:00
..
android Add overridable init method for the Godot fragment instance. 2020-09-18 16:59:09 -07:00
iphone iOS: Fix multiple issues with PVRTC import, disable ETC1 2020-09-23 11:22:51 +02:00
javascript JS synchronous start, better persistent FS sync. 2020-09-23 09:51:06 +02:00
linuxbsd X11: Try to load libXrandr.so.3 if libXrandr.so.2 isn't found 2020-09-18 11:55:12 +02:00
osx Add window click-through support. 2020-09-17 12:36:18 +03:00
server Linux/BSD: Fix support for NetBSD 2020-09-18 10:27:55 +02:00
uwp Only display the Windows toggle console option if it can actually be used 2020-09-14 21:52:04 +02:00
windows Fix typos with codespell 2020-09-18 13:44:25 +02:00
register_platform_apis.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00