virtualx-engine/core/input/input.cpp
Sam Lantinga 313815f818 Fixed event spam when using the Nintendo Switch controller
There is no filtering on the Nintendo Switch Pro controller thumbstick, so there will frequently be events with very slight change. These are turned into "not pressed" events, which cancel "pressed" events from keys and buttons.

This change filters out up to 5% jitter, but it might be worth revisiting whether "not pressed" events should cancel "pressed" events.
2021-12-16 09:04:58 -08:00

1437 lines
46 KiB
C++

/*************************************************************************/
/* input.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/*************************************************************************/
#include "input.h"
#include "core/config/project_settings.h"
#include "core/input/default_controller_mappings.h"
#include "core/input/input_map.h"
#include "core/os/os.h"
static const char *_joy_buttons[(size_t)JoyButton::SDL_MAX] = {
"a",
"b",
"x",
"y",
"back",
"guide",
"start",
"leftstick",
"rightstick",
"leftshoulder",
"rightshoulder",
"dpup",
"dpdown",
"dpleft",
"dpright",
"misc1",
"paddle1",
"paddle2",
"paddle3",
"paddle4",
"touchpad",
};
static const char *_joy_axes[(size_t)JoyAxis::SDL_MAX] = {
"leftx",
"lefty",
"rightx",
"righty",
"lefttrigger",
"righttrigger",
};
Input *Input::singleton = nullptr;
void (*Input::set_mouse_mode_func)(Input::MouseMode) = nullptr;
Input::MouseMode (*Input::get_mouse_mode_func)() = nullptr;
void (*Input::warp_mouse_func)(const Vector2 &p_to_pos) = nullptr;
Input::CursorShape (*Input::get_current_cursor_shape_func)() = nullptr;
void (*Input::set_custom_mouse_cursor_func)(const RES &, Input::CursorShape, const Vector2 &) = nullptr;
Input *Input::get_singleton() {
return singleton;
}
void Input::set_mouse_mode(MouseMode p_mode) {
ERR_FAIL_INDEX((int)p_mode, 5);
set_mouse_mode_func(p_mode);
}
Input::MouseMode Input::get_mouse_mode() const {
return get_mouse_mode_func();
}
void Input::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_key_pressed", "keycode"), &Input::is_key_pressed);
ClassDB::bind_method(D_METHOD("is_physical_key_pressed", "keycode"), &Input::is_physical_key_pressed);
ClassDB::bind_method(D_METHOD("is_mouse_button_pressed", "button"), &Input::is_mouse_button_pressed);
ClassDB::bind_method(D_METHOD("is_joy_button_pressed", "device", "button"), &Input::is_joy_button_pressed);
ClassDB::bind_method(D_METHOD("is_action_pressed", "action", "exact_match"), &Input::is_action_pressed, DEFVAL(false));
ClassDB::bind_method(D_METHOD("is_action_just_pressed", "action", "exact_match"), &Input::is_action_just_pressed, DEFVAL(false));
ClassDB::bind_method(D_METHOD("is_action_just_released", "action", "exact_match"), &Input::is_action_just_released, DEFVAL(false));
ClassDB::bind_method(D_METHOD("get_action_strength", "action", "exact_match"), &Input::get_action_strength, DEFVAL(false));
ClassDB::bind_method(D_METHOD("get_action_raw_strength", "action", "exact_match"), &Input::get_action_raw_strength, DEFVAL(false));
ClassDB::bind_method(D_METHOD("get_axis", "negative_action", "positive_action"), &Input::get_axis);
ClassDB::bind_method(D_METHOD("get_vector", "negative_x", "positive_x", "negative_y", "positive_y", "deadzone"), &Input::get_vector, DEFVAL(-1.0f));
ClassDB::bind_method(D_METHOD("add_joy_mapping", "mapping", "update_existing"), &Input::add_joy_mapping, DEFVAL(false));
ClassDB::bind_method(D_METHOD("remove_joy_mapping", "guid"), &Input::remove_joy_mapping);
ClassDB::bind_method(D_METHOD("is_joy_known", "device"), &Input::is_joy_known);
ClassDB::bind_method(D_METHOD("get_joy_axis", "device", "axis"), &Input::get_joy_axis);
ClassDB::bind_method(D_METHOD("get_joy_name", "device"), &Input::get_joy_name);
ClassDB::bind_method(D_METHOD("get_joy_guid", "device"), &Input::get_joy_guid);
ClassDB::bind_method(D_METHOD("get_connected_joypads"), &Input::get_connected_joypads);
ClassDB::bind_method(D_METHOD("get_joy_vibration_strength", "device"), &Input::get_joy_vibration_strength);
ClassDB::bind_method(D_METHOD("get_joy_vibration_duration", "device"), &Input::get_joy_vibration_duration);
ClassDB::bind_method(D_METHOD("start_joy_vibration", "device", "weak_magnitude", "strong_magnitude", "duration"), &Input::start_joy_vibration, DEFVAL(0));
ClassDB::bind_method(D_METHOD("stop_joy_vibration", "device"), &Input::stop_joy_vibration);
ClassDB::bind_method(D_METHOD("vibrate_handheld", "duration_ms"), &Input::vibrate_handheld, DEFVAL(500));
ClassDB::bind_method(D_METHOD("get_gravity"), &Input::get_gravity);
ClassDB::bind_method(D_METHOD("get_accelerometer"), &Input::get_accelerometer);
ClassDB::bind_method(D_METHOD("get_magnetometer"), &Input::get_magnetometer);
ClassDB::bind_method(D_METHOD("get_gyroscope"), &Input::get_gyroscope);
ClassDB::bind_method(D_METHOD("set_gravity", "value"), &Input::set_gravity);
ClassDB::bind_method(D_METHOD("set_accelerometer", "value"), &Input::set_accelerometer);
ClassDB::bind_method(D_METHOD("set_magnetometer", "value"), &Input::set_magnetometer);
ClassDB::bind_method(D_METHOD("set_gyroscope", "value"), &Input::set_gyroscope);
ClassDB::bind_method(D_METHOD("get_last_mouse_speed"), &Input::get_last_mouse_speed);
ClassDB::bind_method(D_METHOD("get_mouse_button_mask"), &Input::get_mouse_button_mask);
ClassDB::bind_method(D_METHOD("set_mouse_mode", "mode"), &Input::set_mouse_mode);
ClassDB::bind_method(D_METHOD("get_mouse_mode"), &Input::get_mouse_mode);
ClassDB::bind_method(D_METHOD("warp_mouse_position", "to"), &Input::warp_mouse_position);
ClassDB::bind_method(D_METHOD("action_press", "action", "strength"), &Input::action_press, DEFVAL(1.f));
ClassDB::bind_method(D_METHOD("action_release", "action"), &Input::action_release);
ClassDB::bind_method(D_METHOD("set_default_cursor_shape", "shape"), &Input::set_default_cursor_shape, DEFVAL(CURSOR_ARROW));
ClassDB::bind_method(D_METHOD("get_current_cursor_shape"), &Input::get_current_cursor_shape);
ClassDB::bind_method(D_METHOD("set_custom_mouse_cursor", "image", "shape", "hotspot"), &Input::set_custom_mouse_cursor, DEFVAL(CURSOR_ARROW), DEFVAL(Vector2()));
ClassDB::bind_method(D_METHOD("parse_input_event", "event"), &Input::parse_input_event);
ClassDB::bind_method(D_METHOD("set_use_accumulated_input", "enable"), &Input::set_use_accumulated_input);
ClassDB::bind_method(D_METHOD("flush_buffered_events"), &Input::flush_buffered_events);
BIND_ENUM_CONSTANT(MOUSE_MODE_VISIBLE);
BIND_ENUM_CONSTANT(MOUSE_MODE_HIDDEN);
BIND_ENUM_CONSTANT(MOUSE_MODE_CAPTURED);
BIND_ENUM_CONSTANT(MOUSE_MODE_CONFINED);
BIND_ENUM_CONSTANT(MOUSE_MODE_CONFINED_HIDDEN);
BIND_ENUM_CONSTANT(CURSOR_ARROW);
BIND_ENUM_CONSTANT(CURSOR_IBEAM);
BIND_ENUM_CONSTANT(CURSOR_POINTING_HAND);
BIND_ENUM_CONSTANT(CURSOR_CROSS);
BIND_ENUM_CONSTANT(CURSOR_WAIT);
BIND_ENUM_CONSTANT(CURSOR_BUSY);
BIND_ENUM_CONSTANT(CURSOR_DRAG);
BIND_ENUM_CONSTANT(CURSOR_CAN_DROP);
BIND_ENUM_CONSTANT(CURSOR_FORBIDDEN);
BIND_ENUM_CONSTANT(CURSOR_VSIZE);
BIND_ENUM_CONSTANT(CURSOR_HSIZE);
BIND_ENUM_CONSTANT(CURSOR_BDIAGSIZE);
BIND_ENUM_CONSTANT(CURSOR_FDIAGSIZE);
BIND_ENUM_CONSTANT(CURSOR_MOVE);
BIND_ENUM_CONSTANT(CURSOR_VSPLIT);
BIND_ENUM_CONSTANT(CURSOR_HSPLIT);
BIND_ENUM_CONSTANT(CURSOR_HELP);
ADD_SIGNAL(MethodInfo("joy_connection_changed", PropertyInfo(Variant::INT, "device"), PropertyInfo(Variant::BOOL, "connected")));
}
void Input::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
String pf = p_function;
if (p_idx == 0 &&
(pf == "is_action_pressed" || pf == "action_press" || pf == "action_release" ||
pf == "is_action_just_pressed" || pf == "is_action_just_released" ||
pf == "get_action_strength" || pf == "get_action_raw_strength" ||
pf == "get_axis" || pf == "get_vector")) {
List<PropertyInfo> pinfo;
ProjectSettings::get_singleton()->get_property_list(&pinfo);
for (const PropertyInfo &pi : pinfo) {
if (!pi.name.begins_with("input/")) {
continue;
}
String name = pi.name.substr(pi.name.find("/") + 1, pi.name.length());
r_options->push_back(name.quote());
}
}
}
void Input::SpeedTrack::update(const Vector2 &p_delta_p) {
uint64_t tick = OS::get_singleton()->get_ticks_usec();
uint32_t tdiff = tick - last_tick;
float delta_t = tdiff / 1000000.0;
last_tick = tick;
accum += p_delta_p;
accum_t += delta_t;
if (accum_t > max_ref_frame * 10) {
accum_t = max_ref_frame * 10;
}
while (accum_t >= min_ref_frame) {
float slice_t = min_ref_frame / accum_t;
Vector2 slice = accum * slice_t;
accum = accum - slice;
accum_t -= min_ref_frame;
speed = (slice / min_ref_frame).lerp(speed, min_ref_frame / max_ref_frame);
}
}
void Input::SpeedTrack::reset() {
last_tick = OS::get_singleton()->get_ticks_usec();
speed = Vector2();
accum_t = 0;
}
Input::SpeedTrack::SpeedTrack() {
min_ref_frame = 0.1;
max_ref_frame = 0.3;
reset();
}
bool Input::is_key_pressed(Key p_keycode) const {
_THREAD_SAFE_METHOD_
return keys_pressed.has(p_keycode);
}
bool Input::is_physical_key_pressed(Key p_keycode) const {
_THREAD_SAFE_METHOD_
return physical_keys_pressed.has(p_keycode);
}
bool Input::is_mouse_button_pressed(MouseButton p_button) const {
_THREAD_SAFE_METHOD_
return (mouse_button_mask & mouse_button_to_mask(p_button)) != MouseButton::NONE;
}
static JoyAxis _combine_device(JoyAxis p_value, int p_device) {
return JoyAxis((int)p_value | (p_device << 20));
}
static JoyButton _combine_device(JoyButton p_value, int p_device) {
return JoyButton((int)p_value | (p_device << 20));
}
bool Input::is_joy_button_pressed(int p_device, JoyButton p_button) const {
_THREAD_SAFE_METHOD_
return joy_buttons_pressed.has(_combine_device(p_button, p_device));
}
bool Input::is_action_pressed(const StringName &p_action, bool p_exact) const {
ERR_FAIL_COND_V_MSG(!InputMap::get_singleton()->has_action(p_action), false, InputMap::get_singleton()->suggest_actions(p_action));
return action_state.has(p_action) && action_state[p_action].pressed && (p_exact ? action_state[p_action].exact : true);
}
bool Input::is_action_just_pressed(const StringName &p_action, bool p_exact) const {
ERR_FAIL_COND_V_MSG(!InputMap::get_singleton()->has_action(p_action), false, InputMap::get_singleton()->suggest_actions(p_action));
const Map<StringName, Action>::Element *E = action_state.find(p_action);
if (!E) {
return false;
}
if (p_exact && E->get().exact == false) {
return false;
}
if (Engine::get_singleton()->is_in_physics_frame()) {
return E->get().pressed && E->get().physics_frame == Engine::get_singleton()->get_physics_frames();
} else {
return E->get().pressed && E->get().process_frame == Engine::get_singleton()->get_process_frames();
}
}
bool Input::is_action_just_released(const StringName &p_action, bool p_exact) const {
ERR_FAIL_COND_V_MSG(!InputMap::get_singleton()->has_action(p_action), false, InputMap::get_singleton()->suggest_actions(p_action));
const Map<StringName, Action>::Element *E = action_state.find(p_action);
if (!E) {
return false;
}
if (p_exact && E->get().exact == false) {
return false;
}
if (Engine::get_singleton()->is_in_physics_frame()) {
return !E->get().pressed && E->get().physics_frame == Engine::get_singleton()->get_physics_frames();
} else {
return !E->get().pressed && E->get().process_frame == Engine::get_singleton()->get_process_frames();
}
}
float Input::get_action_strength(const StringName &p_action, bool p_exact) const {
ERR_FAIL_COND_V_MSG(!InputMap::get_singleton()->has_action(p_action), 0.0, InputMap::get_singleton()->suggest_actions(p_action));
const Map<StringName, Action>::Element *E = action_state.find(p_action);
if (!E) {
return 0.0f;
}
if (p_exact && E->get().exact == false) {
return 0.0f;
}
return E->get().strength;
}
float Input::get_action_raw_strength(const StringName &p_action, bool p_exact) const {
const Map<StringName, Action>::Element *E = action_state.find(p_action);
if (!E) {
return 0.0f;
}
if (p_exact && E->get().exact == false) {
return 0.0f;
}
return E->get().raw_strength;
}
float Input::get_axis(const StringName &p_negative_action, const StringName &p_positive_action) const {
return get_action_strength(p_positive_action) - get_action_strength(p_negative_action);
}
Vector2 Input::get_vector(const StringName &p_negative_x, const StringName &p_positive_x, const StringName &p_negative_y, const StringName &p_positive_y, float p_deadzone) const {
Vector2 vector = Vector2(
get_action_raw_strength(p_positive_x) - get_action_raw_strength(p_negative_x),
get_action_raw_strength(p_positive_y) - get_action_raw_strength(p_negative_y));
if (p_deadzone < 0.0f) {
// If the deadzone isn't specified, get it from the average of the actions.
p_deadzone = 0.25 *
(InputMap::get_singleton()->action_get_deadzone(p_positive_x) +
InputMap::get_singleton()->action_get_deadzone(p_negative_x) +
InputMap::get_singleton()->action_get_deadzone(p_positive_y) +
InputMap::get_singleton()->action_get_deadzone(p_negative_y));
}
// Circular length limiting and deadzone.
float length = vector.length();
if (length <= p_deadzone) {
return Vector2();
} else if (length > 1.0f) {
return vector / length;
} else {
// Inverse lerp length to map (p_deadzone, 1) to (0, 1).
return vector * (Math::inverse_lerp(p_deadzone, 1.0f, length) / length);
}
return vector;
}
float Input::get_joy_axis(int p_device, JoyAxis p_axis) const {
_THREAD_SAFE_METHOD_
JoyAxis c = _combine_device(p_axis, p_device);
if (_joy_axis.has(c)) {
return _joy_axis[c];
} else {
return 0;
}
}
String Input::get_joy_name(int p_idx) {
_THREAD_SAFE_METHOD_
return joy_names[p_idx].name;
}
Vector2 Input::get_joy_vibration_strength(int p_device) {
if (joy_vibration.has(p_device)) {
return Vector2(joy_vibration[p_device].weak_magnitude, joy_vibration[p_device].strong_magnitude);
} else {
return Vector2(0, 0);
}
}
uint64_t Input::get_joy_vibration_timestamp(int p_device) {
if (joy_vibration.has(p_device)) {
return joy_vibration[p_device].timestamp;
} else {
return 0;
}
}
float Input::get_joy_vibration_duration(int p_device) {
if (joy_vibration.has(p_device)) {
return joy_vibration[p_device].duration;
} else {
return 0.f;
}
}
static String _hex_str(uint8_t p_byte) {
static const char *dict = "0123456789abcdef";
char ret[3];
ret[2] = 0;
ret[0] = dict[p_byte >> 4];
ret[1] = dict[p_byte & 0xf];
return ret;
}
void Input::joy_connection_changed(int p_idx, bool p_connected, String p_name, String p_guid) {
_THREAD_SAFE_METHOD_
Joypad js;
js.name = p_connected ? p_name : "";
js.uid = p_connected ? p_guid : "";
if (p_connected) {
String uidname = p_guid;
if (p_guid.is_empty()) {
int uidlen = MIN(p_name.length(), 16);
for (int i = 0; i < uidlen; i++) {
uidname = uidname + _hex_str(p_name[i]);
}
}
js.uid = uidname;
js.connected = true;
int mapping = fallback_mapping;
for (int i = 0; i < map_db.size(); i++) {
if (js.uid == map_db[i].uid) {
mapping = i;
js.name = map_db[i].name;
}
}
js.mapping = mapping;
} else {
js.connected = false;
for (int i = 0; i < (int)JoyButton::MAX; i++) {
JoyButton c = _combine_device((JoyButton)i, p_idx);
joy_buttons_pressed.erase(c);
}
for (int i = 0; i < (int)JoyAxis::MAX; i++) {
set_joy_axis(p_idx, (JoyAxis)i, 0.0f);
}
}
joy_names[p_idx] = js;
emit_signal(SNAME("joy_connection_changed"), p_idx, p_connected);
}
Vector3 Input::get_gravity() const {
_THREAD_SAFE_METHOD_
return gravity;
}
Vector3 Input::get_accelerometer() const {
_THREAD_SAFE_METHOD_
return accelerometer;
}
Vector3 Input::get_magnetometer() const {
_THREAD_SAFE_METHOD_
return magnetometer;
}
Vector3 Input::get_gyroscope() const {
_THREAD_SAFE_METHOD_
return gyroscope;
}
void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_emulated) {
// Notes on mouse-touch emulation:
// - Emulated mouse events are parsed, that is, re-routed to this method, so they make the same effects
// as true mouse events. The only difference is the situation is flagged as emulated so they are not
// emulated back to touch events in an endless loop.
// - Emulated touch events are handed right to the main loop (i.e., the SceneTree) because they don't
// require additional handling by this class.
Ref<InputEventKey> k = p_event;
if (k.is_valid() && !k->is_echo() && k->get_keycode() != Key::NONE) {
if (k->is_pressed()) {
keys_pressed.insert(k->get_keycode());
} else {
keys_pressed.erase(k->get_keycode());
}
}
if (k.is_valid() && !k->is_echo() && k->get_physical_keycode() != Key::NONE) {
if (k->is_pressed()) {
physical_keys_pressed.insert(k->get_physical_keycode());
} else {
physical_keys_pressed.erase(k->get_physical_keycode());
}
}
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
if (mb->is_pressed()) {
mouse_button_mask |= mouse_button_to_mask(mb->get_button_index());
} else {
mouse_button_mask &= ~mouse_button_to_mask(mb->get_button_index());
}
Point2 pos = mb->get_global_position();
if (mouse_pos != pos) {
set_mouse_position(pos);
}
if (event_dispatch_function && emulate_touch_from_mouse && !p_is_emulated && mb->get_button_index() == MouseButton::LEFT) {
Ref<InputEventScreenTouch> touch_event;
touch_event.instantiate();
touch_event->set_pressed(mb->is_pressed());
touch_event->set_position(mb->get_position());
event_dispatch_function(touch_event);
}
}
Ref<InputEventMouseMotion> mm = p_event;
if (mm.is_valid()) {
Point2 pos = mm->get_global_position();
if (mouse_pos != pos) {
set_mouse_position(pos);
}
if (event_dispatch_function && emulate_touch_from_mouse && !p_is_emulated && (mm->get_button_mask() & MouseButton::LEFT) != MouseButton::NONE) {
Ref<InputEventScreenDrag> drag_event;
drag_event.instantiate();
drag_event->set_position(mm->get_position());
drag_event->set_relative(mm->get_relative());
drag_event->set_speed(mm->get_speed());
event_dispatch_function(drag_event);
}
}
Ref<InputEventScreenTouch> st = p_event;
if (st.is_valid()) {
if (st->is_pressed()) {
SpeedTrack &track = touch_speed_track[st->get_index()];
track.reset();
} else {
// Since a pointer index may not occur again (OSs may or may not reuse them),
// imperatively remove it from the map to keep no fossil entries in it
touch_speed_track.erase(st->get_index());
}
if (emulate_mouse_from_touch) {
bool translate = false;
if (st->is_pressed()) {
if (mouse_from_touch_index == -1) {
translate = true;
mouse_from_touch_index = st->get_index();
}
} else {
if (st->get_index() == mouse_from_touch_index) {
translate = true;
mouse_from_touch_index = -1;
}
}
if (translate) {
Ref<InputEventMouseButton> button_event;
button_event.instantiate();
button_event->set_device(InputEvent::DEVICE_ID_TOUCH_MOUSE);
button_event->set_position(st->get_position());
button_event->set_global_position(st->get_position());
button_event->set_pressed(st->is_pressed());
button_event->set_button_index(MouseButton::LEFT);
if (st->is_pressed()) {
button_event->set_button_mask(MouseButton(mouse_button_mask | MouseButton::MASK_LEFT));
} else {
button_event->set_button_mask(MouseButton(mouse_button_mask & ~MouseButton::MASK_LEFT));
}
_parse_input_event_impl(button_event, true);
}
}
}
Ref<InputEventScreenDrag> sd = p_event;
if (sd.is_valid()) {
SpeedTrack &track = touch_speed_track[sd->get_index()];
track.update(sd->get_relative());
sd->set_speed(track.speed);
if (emulate_mouse_from_touch && sd->get_index() == mouse_from_touch_index) {
Ref<InputEventMouseMotion> motion_event;
motion_event.instantiate();
motion_event->set_device(InputEvent::DEVICE_ID_TOUCH_MOUSE);
motion_event->set_position(sd->get_position());
motion_event->set_global_position(sd->get_position());
motion_event->set_relative(sd->get_relative());
motion_event->set_speed(sd->get_speed());
motion_event->set_button_mask(mouse_button_mask);
_parse_input_event_impl(motion_event, true);
}
}
Ref<InputEventJoypadButton> jb = p_event;
if (jb.is_valid()) {
JoyButton c = _combine_device(jb->get_button_index(), jb->get_device());
if (jb->is_pressed()) {
joy_buttons_pressed.insert(c);
} else {
joy_buttons_pressed.erase(c);
}
}
Ref<InputEventJoypadMotion> jm = p_event;
if (jm.is_valid()) {
set_joy_axis(jm->get_device(), jm->get_axis(), jm->get_axis_value());
}
Ref<InputEventGesture> ge = p_event;
if (ge.is_valid()) {
if (event_dispatch_function) {
event_dispatch_function(ge);
}
}
for (OrderedHashMap<StringName, InputMap::Action>::ConstElement E = InputMap::get_singleton()->get_action_map().front(); E; E = E.next()) {
if (InputMap::get_singleton()->event_is_action(p_event, E.key())) {
// If not echo and action pressed state has changed
if (!p_event->is_echo() && is_action_pressed(E.key(), false) != p_event->is_action_pressed(E.key())) {
Action action;
action.physics_frame = Engine::get_singleton()->get_physics_frames();
action.process_frame = Engine::get_singleton()->get_process_frames();
action.pressed = p_event->is_action_pressed(E.key());
action.strength = 0.0f;
action.raw_strength = 0.0f;
action.exact = InputMap::get_singleton()->event_is_action(p_event, E.key(), true);
action_state[E.key()] = action;
}
action_state[E.key()].strength = p_event->get_action_strength(E.key());
action_state[E.key()].raw_strength = p_event->get_action_raw_strength(E.key());
}
}
if (event_dispatch_function) {
event_dispatch_function(p_event);
}
}
void Input::set_joy_axis(int p_device, JoyAxis p_axis, float p_value) {
_THREAD_SAFE_METHOD_
JoyAxis c = _combine_device(p_axis, p_device);
_joy_axis[c] = p_value;
}
void Input::start_joy_vibration(int p_device, float p_weak_magnitude, float p_strong_magnitude, float p_duration) {
_THREAD_SAFE_METHOD_
if (p_weak_magnitude < 0.f || p_weak_magnitude > 1.f || p_strong_magnitude < 0.f || p_strong_magnitude > 1.f) {
return;
}
VibrationInfo vibration;
vibration.weak_magnitude = p_weak_magnitude;
vibration.strong_magnitude = p_strong_magnitude;
vibration.duration = p_duration;
vibration.timestamp = OS::get_singleton()->get_ticks_usec();
joy_vibration[p_device] = vibration;
}
void Input::stop_joy_vibration(int p_device) {
_THREAD_SAFE_METHOD_
VibrationInfo vibration;
vibration.weak_magnitude = 0;
vibration.strong_magnitude = 0;
vibration.duration = 0;
vibration.timestamp = OS::get_singleton()->get_ticks_usec();
joy_vibration[p_device] = vibration;
}
void Input::vibrate_handheld(int p_duration_ms) {
OS::get_singleton()->vibrate_handheld(p_duration_ms);
}
void Input::set_gravity(const Vector3 &p_gravity) {
_THREAD_SAFE_METHOD_
gravity = p_gravity;
}
void Input::set_accelerometer(const Vector3 &p_accel) {
_THREAD_SAFE_METHOD_
accelerometer = p_accel;
}
void Input::set_magnetometer(const Vector3 &p_magnetometer) {
_THREAD_SAFE_METHOD_
magnetometer = p_magnetometer;
}
void Input::set_gyroscope(const Vector3 &p_gyroscope) {
_THREAD_SAFE_METHOD_
gyroscope = p_gyroscope;
}
void Input::set_mouse_position(const Point2 &p_posf) {
mouse_speed_track.update(p_posf - mouse_pos);
mouse_pos = p_posf;
}
Point2 Input::get_mouse_position() const {
return mouse_pos;
}
Point2 Input::get_last_mouse_speed() const {
return mouse_speed_track.speed;
}
MouseButton Input::get_mouse_button_mask() const {
return mouse_button_mask; // do not trust OS implementation, should remove it - OS::get_singleton()->get_mouse_button_state();
}
void Input::warp_mouse_position(const Vector2 &p_to) {
warp_mouse_func(p_to);
}
Point2i Input::warp_mouse_motion(const Ref<InputEventMouseMotion> &p_motion, const Rect2 &p_rect) {
// The relative distance reported for the next event after a warp is in the boundaries of the
// size of the rect on that axis, but it may be greater, in which case there's no problem as fmod()
// will warp it, but if the pointer has moved in the opposite direction between the pointer relocation
// and the subsequent event, the reported relative distance will be less than the size of the rect
// and thus fmod() will be disabled for handling the situation.
// And due to this mouse warping mechanism being stateless, we need to apply some heuristics to
// detect the warp: if the relative distance is greater than the half of the size of the relevant rect
// (checked per each axis), it will be considered as the consequence of a former pointer warp.
const Point2i rel_sign(p_motion->get_relative().x >= 0.0f ? 1 : -1, p_motion->get_relative().y >= 0.0 ? 1 : -1);
const Size2i warp_margin = p_rect.size * 0.5f;
const Point2i rel_warped(
Math::fmod(p_motion->get_relative().x + rel_sign.x * warp_margin.x, p_rect.size.x) - rel_sign.x * warp_margin.x,
Math::fmod(p_motion->get_relative().y + rel_sign.y * warp_margin.y, p_rect.size.y) - rel_sign.y * warp_margin.y);
const Point2i pos_local = p_motion->get_global_position() - p_rect.position;
const Point2i pos_warped(Math::fposmod(pos_local.x, p_rect.size.x), Math::fposmod(pos_local.y, p_rect.size.y));
if (pos_warped != pos_local) {
warp_mouse_position(pos_warped + p_rect.position);
}
return rel_warped;
}
void Input::iteration(float p_step) {
}
void Input::action_press(const StringName &p_action, float p_strength) {
Action action;
action.physics_frame = Engine::get_singleton()->get_physics_frames();
action.process_frame = Engine::get_singleton()->get_process_frames();
action.pressed = true;
action.strength = p_strength;
action_state[p_action] = action;
}
void Input::action_release(const StringName &p_action) {
Action action;
action.physics_frame = Engine::get_singleton()->get_physics_frames();
action.process_frame = Engine::get_singleton()->get_process_frames();
action.pressed = false;
action.strength = 0.f;
action_state[p_action] = action;
}
void Input::set_emulate_touch_from_mouse(bool p_emulate) {
emulate_touch_from_mouse = p_emulate;
}
bool Input::is_emulating_touch_from_mouse() const {
return emulate_touch_from_mouse;
}
// Calling this whenever the game window is focused helps unsticking the "touch mouse"
// if the OS or its abstraction class hasn't properly reported that touch pointers raised
void Input::ensure_touch_mouse_raised() {
if (mouse_from_touch_index != -1) {
mouse_from_touch_index = -1;
Ref<InputEventMouseButton> button_event;
button_event.instantiate();
button_event->set_device(InputEvent::DEVICE_ID_TOUCH_MOUSE);
button_event->set_position(mouse_pos);
button_event->set_global_position(mouse_pos);
button_event->set_pressed(false);
button_event->set_button_index(MouseButton::LEFT);
button_event->set_button_mask(MouseButton(mouse_button_mask & ~MouseButton::MASK_LEFT));
_parse_input_event_impl(button_event, true);
}
}
void Input::set_emulate_mouse_from_touch(bool p_emulate) {
emulate_mouse_from_touch = p_emulate;
}
bool Input::is_emulating_mouse_from_touch() const {
return emulate_mouse_from_touch;
}
Input::CursorShape Input::get_default_cursor_shape() const {
return default_shape;
}
void Input::set_default_cursor_shape(CursorShape p_shape) {
if (default_shape == p_shape) {
return;
}
default_shape = p_shape;
// The default shape is set in Viewport::_gui_input_event. To instantly
// see the shape in the viewport we need to trigger a mouse motion event.
Ref<InputEventMouseMotion> mm;
mm.instantiate();
mm->set_position(mouse_pos);
mm->set_global_position(mouse_pos);
parse_input_event(mm);
}
Input::CursorShape Input::get_current_cursor_shape() const {
return get_current_cursor_shape_func();
}
void Input::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
if (Engine::get_singleton()->is_editor_hint()) {
return;
}
set_custom_mouse_cursor_func(p_cursor, p_shape, p_hotspot);
}
void Input::parse_input_event(const Ref<InputEvent> &p_event) {
_THREAD_SAFE_METHOD_
ERR_FAIL_COND(p_event.is_null());
if (use_accumulated_input) {
if (buffered_events.is_empty() || !buffered_events.back()->get()->accumulate(p_event)) {
buffered_events.push_back(p_event);
}
} else if (use_input_buffering) {
buffered_events.push_back(p_event);
} else {
_parse_input_event_impl(p_event, false);
}
}
void Input::flush_buffered_events() {
_THREAD_SAFE_METHOD_
while (buffered_events.front()) {
_parse_input_event_impl(buffered_events.front()->get(), false);
buffered_events.pop_front();
}
}
bool Input::is_using_input_buffering() {
return use_input_buffering;
}
void Input::set_use_input_buffering(bool p_enable) {
use_input_buffering = p_enable;
}
void Input::set_use_accumulated_input(bool p_enable) {
use_accumulated_input = p_enable;
}
void Input::release_pressed_events() {
flush_buffered_events(); // this is needed to release actions strengths
keys_pressed.clear();
physical_keys_pressed.clear();
joy_buttons_pressed.clear();
_joy_axis.clear();
for (const KeyValue<StringName, Input::Action> &E : action_state) {
if (E.value.pressed) {
action_release(E.key);
}
}
}
void Input::set_event_dispatch_function(EventDispatchFunc p_function) {
event_dispatch_function = p_function;
}
void Input::joy_button(int p_device, JoyButton p_button, bool p_pressed) {
_THREAD_SAFE_METHOD_;
Joypad &joy = joy_names[p_device];
//printf("got button %i, mapping is %i\n", p_button, joy.mapping);
if (joy.last_buttons[(size_t)p_button] == p_pressed) {
return;
}
joy.last_buttons[(size_t)p_button] = p_pressed;
if (joy.mapping == -1) {
_button_event(p_device, p_button, p_pressed);
return;
}
JoyEvent map = _get_mapped_button_event(map_db[joy.mapping], p_button);
if (map.type == TYPE_BUTTON) {
_button_event(p_device, (JoyButton)map.index, p_pressed);
return;
}
if (map.type == TYPE_AXIS) {
_axis_event(p_device, (JoyAxis)map.index, p_pressed ? map.value : 0.0);
}
// no event?
}
void Input::joy_axis(int p_device, JoyAxis p_axis, const JoyAxisValue &p_value) {
_THREAD_SAFE_METHOD_;
ERR_FAIL_INDEX((int)p_axis, (int)JoyAxis::MAX);
Joypad &joy = joy_names[p_device];
// Make sure that we don't generate events for up to 5% jitter
// This is needed for Nintendo Switch Pro controllers, which jitter at rest
const float MIN_AXIS_CHANGE = 0.05f;
if (fabs(joy.last_axis[(size_t)p_axis] - p_value.value) < MIN_AXIS_CHANGE) {
return;
}
//when changing direction quickly, insert fake event to release pending inputmap actions
float last = joy.last_axis[(size_t)p_axis];
if (p_value.min == 0 && (last < 0.25 || last > 0.75) && (last - 0.5) * (p_value.value - 0.5) < 0) {
JoyAxisValue jx;
jx.min = p_value.min;
jx.value = p_value.value < 0.5 ? 0.6 : 0.4;
joy_axis(p_device, p_axis, jx);
} else if (ABS(last) > 0.5 && last * p_value.value <= 0) {
JoyAxisValue jx;
jx.min = p_value.min;
jx.value = last > 0 ? 0.1 : -0.1;
joy_axis(p_device, p_axis, jx);
}
joy.last_axis[(size_t)p_axis] = p_value.value;
float val = p_value.min == 0 ? -1.0f + 2.0f * p_value.value : p_value.value;
if (joy.mapping == -1) {
_axis_event(p_device, p_axis, val);
return;
}
JoyEvent map = _get_mapped_axis_event(map_db[joy.mapping], p_axis, val);
if (map.type == TYPE_BUTTON) {
bool pressed = map.value > 0.5;
if (pressed == joy_buttons_pressed.has(_combine_device((JoyButton)map.index, p_device))) {
// Button already pressed or released; so ignore.
return;
}
_button_event(p_device, (JoyButton)map.index, pressed);
// Ensure opposite D-Pad button is also released.
switch ((JoyButton)map.index) {
case JoyButton::DPAD_UP:
if (joy_buttons_pressed.has(_combine_device(JoyButton::DPAD_DOWN, p_device))) {
_button_event(p_device, JoyButton::DPAD_DOWN, false);
}
break;
case JoyButton::DPAD_DOWN:
if (joy_buttons_pressed.has(_combine_device(JoyButton::DPAD_UP, p_device))) {
_button_event(p_device, JoyButton::DPAD_UP, false);
}
break;
case JoyButton::DPAD_LEFT:
if (joy_buttons_pressed.has(_combine_device(JoyButton::DPAD_RIGHT, p_device))) {
_button_event(p_device, JoyButton::DPAD_RIGHT, false);
}
break;
case JoyButton::DPAD_RIGHT:
if (joy_buttons_pressed.has(_combine_device(JoyButton::DPAD_LEFT, p_device))) {
_button_event(p_device, JoyButton::DPAD_LEFT, false);
}
break;
default:
// Nothing to do.
break;
}
return;
}
if (map.type == TYPE_AXIS) {
_axis_event(p_device, (JoyAxis)map.index, map.value);
return;
}
//printf("invalid mapping\n");
}
void Input::joy_hat(int p_device, HatMask p_val) {
_THREAD_SAFE_METHOD_;
const Joypad &joy = joy_names[p_device];
JoyEvent map[(size_t)HatDir::MAX];
map[(size_t)HatDir::UP].type = TYPE_BUTTON;
map[(size_t)HatDir::UP].index = (int)JoyButton::DPAD_UP;
map[(size_t)HatDir::UP].value = 0;
map[(size_t)HatDir::RIGHT].type = TYPE_BUTTON;
map[(size_t)HatDir::RIGHT].index = (int)JoyButton::DPAD_RIGHT;
map[(size_t)HatDir::RIGHT].value = 0;
map[(size_t)HatDir::DOWN].type = TYPE_BUTTON;
map[(size_t)HatDir::DOWN].index = (int)JoyButton::DPAD_DOWN;
map[(size_t)HatDir::DOWN].value = 0;
map[(size_t)HatDir::LEFT].type = TYPE_BUTTON;
map[(size_t)HatDir::LEFT].index = (int)JoyButton::DPAD_LEFT;
map[(size_t)HatDir::LEFT].value = 0;
if (joy.mapping != -1) {
_get_mapped_hat_events(map_db[joy.mapping], (HatDir)0, map);
}
int cur_val = joy_names[p_device].hat_current;
for (int hat_direction = 0, hat_mask = 1; hat_direction < (int)HatDir::MAX; hat_direction++, hat_mask <<= 1) {
if (((int)p_val & hat_mask) != (cur_val & hat_mask)) {
if (map[hat_direction].type == TYPE_BUTTON) {
_button_event(p_device, (JoyButton)map[hat_direction].index, (int)p_val & hat_mask);
}
if (map[hat_direction].type == TYPE_AXIS) {
_axis_event(p_device, (JoyAxis)map[hat_direction].index, ((int)p_val & hat_mask) ? map[hat_direction].value : 0.0);
}
}
}
joy_names[p_device].hat_current = (int)p_val;
}
void Input::_button_event(int p_device, JoyButton p_index, bool p_pressed) {
Ref<InputEventJoypadButton> ievent;
ievent.instantiate();
ievent->set_device(p_device);
ievent->set_button_index(p_index);
ievent->set_pressed(p_pressed);
parse_input_event(ievent);
}
void Input::_axis_event(int p_device, JoyAxis p_axis, float p_value) {
Ref<InputEventJoypadMotion> ievent;
ievent.instantiate();
ievent->set_device(p_device);
ievent->set_axis(p_axis);
ievent->set_axis_value(p_value);
parse_input_event(ievent);
}
Input::JoyEvent Input::_get_mapped_button_event(const JoyDeviceMapping &mapping, JoyButton p_button) {
JoyEvent event;
event.type = TYPE_MAX;
for (int i = 0; i < mapping.bindings.size(); i++) {
const JoyBinding binding = mapping.bindings[i];
if (binding.inputType == TYPE_BUTTON && binding.input.button == p_button) {
event.type = binding.outputType;
switch (binding.outputType) {
case TYPE_BUTTON:
event.index = (int)binding.output.button;
return event;
case TYPE_AXIS:
event.index = (int)binding.output.axis.axis;
switch (binding.output.axis.range) {
case POSITIVE_HALF_AXIS:
event.value = 1;
break;
case NEGATIVE_HALF_AXIS:
event.value = -1;
break;
case FULL_AXIS:
// It doesn't make sense for a button to map to a full axis,
// but keeping as a default for a trigger with a positive half-axis.
event.value = 1;
break;
}
return event;
default:
ERR_PRINT_ONCE("Joypad button mapping error.");
}
}
}
return event;
}
Input::JoyEvent Input::_get_mapped_axis_event(const JoyDeviceMapping &mapping, JoyAxis p_axis, float p_value) {
JoyEvent event;
event.type = TYPE_MAX;
for (int i = 0; i < mapping.bindings.size(); i++) {
const JoyBinding binding = mapping.bindings[i];
if (binding.inputType == TYPE_AXIS && binding.input.axis.axis == p_axis) {
float value = p_value;
if (binding.input.axis.invert) {
value = -value;
}
if (binding.input.axis.range == FULL_AXIS ||
(binding.input.axis.range == POSITIVE_HALF_AXIS && value > 0) ||
(binding.input.axis.range == NEGATIVE_HALF_AXIS && value < 0)) {
event.type = binding.outputType;
float shifted_positive_value = 0;
switch (binding.input.axis.range) {
case POSITIVE_HALF_AXIS:
shifted_positive_value = value;
break;
case NEGATIVE_HALF_AXIS:
shifted_positive_value = value + 1;
break;
case FULL_AXIS:
shifted_positive_value = (value + 1) / 2;
break;
}
switch (binding.outputType) {
case TYPE_BUTTON:
event.index = (int)binding.output.button;
switch (binding.input.axis.range) {
case POSITIVE_HALF_AXIS:
event.value = shifted_positive_value;
break;
case NEGATIVE_HALF_AXIS:
event.value = 1 - shifted_positive_value;
break;
case FULL_AXIS:
// It doesn't make sense for a full axis to map to a button,
// but keeping as a default for a trigger with a positive half-axis.
event.value = (shifted_positive_value * 2) - 1;
;
break;
}
return event;
case TYPE_AXIS:
event.index = (int)binding.output.axis.axis;
event.value = value;
if (binding.output.axis.range != binding.input.axis.range) {
switch (binding.output.axis.range) {
case POSITIVE_HALF_AXIS:
event.value = shifted_positive_value;
break;
case NEGATIVE_HALF_AXIS:
event.value = shifted_positive_value - 1;
break;
case FULL_AXIS:
event.value = (shifted_positive_value * 2) - 1;
break;
}
}
return event;
default:
ERR_PRINT_ONCE("Joypad axis mapping error.");
}
}
}
}
return event;
}
void Input::_get_mapped_hat_events(const JoyDeviceMapping &mapping, HatDir p_hat, JoyEvent r_events[]) {
for (int i = 0; i < mapping.bindings.size(); i++) {
const JoyBinding binding = mapping.bindings[i];
if (binding.inputType == TYPE_HAT && binding.input.hat.hat == p_hat) {
HatDir hat_direction;
switch (binding.input.hat.hat_mask) {
case HatMask::UP:
hat_direction = HatDir::UP;
break;
case HatMask::RIGHT:
hat_direction = HatDir::RIGHT;
break;
case HatMask::DOWN:
hat_direction = HatDir::DOWN;
break;
case HatMask::LEFT:
hat_direction = HatDir::LEFT;
break;
default:
ERR_PRINT_ONCE("Joypad button mapping error.");
continue;
}
r_events[(size_t)hat_direction].type = binding.outputType;
switch (binding.outputType) {
case TYPE_BUTTON:
r_events[(size_t)hat_direction].index = (int)binding.output.button;
break;
case TYPE_AXIS:
r_events[(size_t)hat_direction].index = (int)binding.output.axis.axis;
switch (binding.output.axis.range) {
case POSITIVE_HALF_AXIS:
r_events[(size_t)hat_direction].value = 1;
break;
case NEGATIVE_HALF_AXIS:
r_events[(size_t)hat_direction].value = -1;
break;
case FULL_AXIS:
// It doesn't make sense for a hat direction to map to a full axis,
// but keeping as a default for a trigger with a positive half-axis.
r_events[(size_t)hat_direction].value = 1;
break;
}
break;
default:
ERR_PRINT_ONCE("Joypad button mapping error.");
}
}
}
}
JoyButton Input::_get_output_button(String output) {
for (int i = 0; i < (int)JoyButton::SDL_MAX; i++) {
if (output == _joy_buttons[i]) {
return JoyButton(i);
}
}
return JoyButton::INVALID;
}
JoyAxis Input::_get_output_axis(String output) {
for (int i = 0; i < (int)JoyAxis::SDL_MAX; i++) {
if (output == _joy_axes[i]) {
return JoyAxis(i);
}
}
return JoyAxis::INVALID;
}
void Input::parse_mapping(String p_mapping) {
_THREAD_SAFE_METHOD_;
JoyDeviceMapping mapping;
Vector<String> entry = p_mapping.split(",");
if (entry.size() < 2) {
return;
}
CharString uid;
uid.resize(17);
mapping.uid = entry[0];
mapping.name = entry[1];
int idx = 1;
while (++idx < entry.size()) {
if (entry[idx].is_empty()) {
continue;
}
String output = entry[idx].get_slice(":", 0).replace(" ", "");
String input = entry[idx].get_slice(":", 1).replace(" ", "");
ERR_CONTINUE_MSG(output.length() < 1 || input.length() < 2,
vformat("Invalid device mapping entry \"%s\" in mapping:\n%s", entry[idx], p_mapping));
if (output == "platform" || output == "hint") {
continue;
}
JoyAxisRange output_range = FULL_AXIS;
if (output[0] == '+' || output[0] == '-') {
ERR_CONTINUE_MSG(output.length() < 2,
vformat("Invalid output entry \"%s\" in mapping:\n%s", entry[idx], p_mapping));
if (output[0] == '+') {
output_range = POSITIVE_HALF_AXIS;
} else if (output[0] == '-') {
output_range = NEGATIVE_HALF_AXIS;
}
output = output.substr(1);
}
JoyAxisRange input_range = FULL_AXIS;
if (input[0] == '+') {
input_range = POSITIVE_HALF_AXIS;
input = input.substr(1);
} else if (input[0] == '-') {
input_range = NEGATIVE_HALF_AXIS;
input = input.substr(1);
}
bool invert_axis = false;
if (input[input.length() - 1] == '~') {
invert_axis = true;
input = input.left(input.length() - 1);
}
JoyButton output_button = _get_output_button(output);
JoyAxis output_axis = _get_output_axis(output);
ERR_CONTINUE_MSG(output_button == JoyButton::INVALID && output_axis == JoyAxis::INVALID,
vformat("Unrecognised output string \"%s\" in mapping:\n%s", output, p_mapping));
ERR_CONTINUE_MSG(output_button != JoyButton::INVALID && output_axis != JoyAxis::INVALID,
vformat("Output string \"%s\" matched both button and axis in mapping:\n%s", output, p_mapping));
JoyBinding binding;
if (output_button != JoyButton::INVALID) {
binding.outputType = TYPE_BUTTON;
binding.output.button = output_button;
} else if (output_axis != JoyAxis::INVALID) {
binding.outputType = TYPE_AXIS;
binding.output.axis.axis = output_axis;
binding.output.axis.range = output_range;
}
switch (input[0]) {
case 'b':
binding.inputType = TYPE_BUTTON;
binding.input.button = (JoyButton)input.substr(1).to_int();
break;
case 'a':
binding.inputType = TYPE_AXIS;
binding.input.axis.axis = (JoyAxis)input.substr(1).to_int();
binding.input.axis.range = input_range;
binding.input.axis.invert = invert_axis;
break;
case 'h':
ERR_CONTINUE_MSG(input.length() != 4 || input[2] != '.',
vformat("Invalid had input \"%s\" in mapping:\n%s", input, p_mapping));
binding.inputType = TYPE_HAT;
binding.input.hat.hat = (HatDir)input.substr(1, 1).to_int();
binding.input.hat.hat_mask = static_cast<HatMask>(input.substr(3).to_int());
break;
default:
ERR_CONTINUE_MSG(true, vformat("Unrecognized input string \"%s\" in mapping:\n%s", input, p_mapping));
}
mapping.bindings.push_back(binding);
}
map_db.push_back(mapping);
}
void Input::add_joy_mapping(String p_mapping, bool p_update_existing) {
parse_mapping(p_mapping);
if (p_update_existing) {
Vector<String> entry = p_mapping.split(",");
String uid = entry[0];
for (KeyValue<int, Joypad> &E : joy_names) {
Joypad &joy = E.value;
if (joy.uid == uid) {
joy.mapping = map_db.size() - 1;
}
}
}
}
void Input::remove_joy_mapping(String p_guid) {
for (int i = map_db.size() - 1; i >= 0; i--) {
if (p_guid == map_db[i].uid) {
map_db.remove_at(i);
}
}
for (KeyValue<int, Joypad> &E : joy_names) {
Joypad &joy = E.value;
if (joy.uid == p_guid) {
joy.mapping = -1;
}
}
}
void Input::set_fallback_mapping(String p_guid) {
for (int i = 0; i < map_db.size(); i++) {
if (map_db[i].uid == p_guid) {
fallback_mapping = i;
return;
}
}
}
//platforms that use the remapping system can override and call to these ones
bool Input::is_joy_known(int p_device) {
if (joy_names.has(p_device)) {
int mapping = joy_names[p_device].mapping;
if (mapping != -1 && mapping != fallback_mapping) {
return true;
}
}
return false;
}
String Input::get_joy_guid(int p_device) const {
ERR_FAIL_COND_V(!joy_names.has(p_device), "");
return joy_names[p_device].uid;
}
Array Input::get_connected_joypads() {
Array ret;
Map<int, Joypad>::Element *elem = joy_names.front();
while (elem) {
if (elem->get().connected) {
ret.push_back(elem->key());
}
elem = elem->next();
}
return ret;
}
int Input::get_unused_joy_id() {
for (int i = 0; i < JOYPADS_MAX; i++) {
if (!joy_names.has(i) || !joy_names[i].connected) {
return i;
}
}
return -1;
}
Input::Input() {
singleton = this;
// Parse default mappings.
{
int i = 0;
while (DefaultControllerMappings::mappings[i]) {
parse_mapping(DefaultControllerMappings::mappings[i++]);
}
}
// If defined, parse SDL_GAMECONTROLLERCONFIG for possible new mappings/overrides.
String env_mapping = OS::get_singleton()->get_environment("SDL_GAMECONTROLLERCONFIG");
if (!env_mapping.is_empty()) {
Vector<String> entries = env_mapping.split("\n");
for (int i = 0; i < entries.size(); i++) {
if (entries[i].is_empty()) {
continue;
}
parse_mapping(entries[i]);
}
}
}
//////////////////////////////////////////////////////////