virtualx-engine/servers/rendering
2021-09-05 01:05:42 -06:00
..
renderer_rd Fix depth pass for shaders that set POSITION 2021-09-05 01:05:42 -06:00
rasterizer_dummy.h Use real_t and double where appropriate in Particles 2021-08-12 11:35:31 -05:00
renderer_canvas_cull.cpp Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
renderer_canvas_cull.h Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
renderer_canvas_render.cpp
renderer_canvas_render.h Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
renderer_compositor.cpp
renderer_compositor.h Use doubles for time in many other places 2021-08-09 14:05:42 -05:00
renderer_scene.cpp
renderer_scene.h Implement more rendering options as specialization constants 2021-07-19 21:51:29 -03:00
renderer_scene_cull.cpp Improvements to SpotLight3D and OmniLight3D's shadows 2021-08-19 13:46:51 +02:00
renderer_scene_cull.h Implement more rendering options as specialization constants 2021-07-19 21:51:29 -03:00
renderer_scene_occlusion_cull.cpp Clean up RenderingServer and its bindings 2021-07-01 09:07:36 -03:00
renderer_scene_occlusion_cull.h Some work on double support 2021-08-09 17:43:48 -05:00
renderer_scene_render.cpp Inverse XR camera offset for stereoscopic rendering 2021-06-19 19:33:40 +10:00
renderer_scene_render.h Implement more rendering options as specialization constants 2021-07-19 21:51:29 -03:00
renderer_storage.cpp
renderer_storage.h Use real_t and double where appropriate in Particles 2021-08-12 11:35:31 -05:00
renderer_thread_pool.cpp
renderer_thread_pool.h
renderer_viewport.cpp Merge pull request #52003 from BastiaanOlij/xr_interface_extension 2021-08-27 11:51:43 +10:00
renderer_viewport.h Optionally scale 3D render content 2021-08-26 20:48:40 +10:00
rendering_device.cpp Fixes to mobile renderer 2021-08-17 13:52:06 -03:00
rendering_device.h Optionally scale 3D render content 2021-08-26 20:48:40 +10:00
rendering_device_binds.cpp Implement Binary Shader Compilation 2021-07-26 08:40:39 -03:00
rendering_device_binds.h Implement Binary Shader Compilation 2021-07-26 08:40:39 -03:00
rendering_server_default.cpp Use doubles for time in many other places 2021-08-09 14:05:42 -05:00
rendering_server_default.h Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
rendering_server_globals.cpp Refactor VisibilityNotifier 2021-06-16 10:48:57 -03:00
rendering_server_globals.h Refactor VisibilityNotifier 2021-06-16 10:48:57 -03:00
SCsub
shader_language.cpp More fixes to mobile renderer 2021-08-18 12:20:19 -03:00
shader_language.h More fixes to mobile renderer 2021-08-18 12:20:19 -03:00
shader_types.cpp Removed RESTART built-in from start particle shader function 2021-08-17 15:13:16 +03:00
shader_types.h Added editor dialog for easily creating shaders. 2021-08-07 21:02:13 +03:00
shader_warnings.cpp Added a shader warning about unused local variable 2021-06-29 15:39:37 +03:00
shader_warnings.h Added a shader warning about unused local variable 2021-06-29 15:39:37 +03:00