1375 lines
46 KiB
C++
1375 lines
46 KiB
C++
/*************************************************************************/
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/* animation_state_machine_editor.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "animation_state_machine_editor.h"
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#include "core/io/resource_loader.h"
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#include "core/math/delaunay.h"
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#include "core/os/input.h"
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#include "core/os/keyboard.h"
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#include "core/project_settings.h"
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#include "scene/animation/animation_blend_tree.h"
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#include "scene/animation/animation_player.h"
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#include "scene/gui/menu_button.h"
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#include "scene/gui/panel.h"
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#include "scene/main/viewport.h"
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bool AnimationNodeStateMachineEditor::can_edit(const Ref<AnimationNode> &p_node) {
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Ref<AnimationNodeStateMachine> ansm = p_node;
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return ansm.is_valid();
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}
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void AnimationNodeStateMachineEditor::edit(const Ref<AnimationNode> &p_node) {
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state_machine = p_node;
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if (state_machine.is_valid()) {
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selected_transition_from = StringName();
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selected_transition_to = StringName();
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selected_node = StringName();
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_update_mode();
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_update_graph();
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}
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}
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void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEvent> &p_event) {
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Ref<AnimationNodeStateMachinePlayback> playback = AnimationTreeEditor::get_singleton()->get_tree()->get(AnimationTreeEditor::get_singleton()->get_base_path() + "playback");
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if (playback.is_null())
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return;
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Ref<InputEventKey> k = p_event;
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if (tool_select->is_pressed() && k.is_valid() && k->is_pressed() && k->get_scancode() == KEY_DELETE && !k->is_echo()) {
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if (selected_node != StringName() || selected_transition_to != StringName() || selected_transition_from != StringName()) {
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_erase_selected();
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accept_event();
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}
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}
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Ref<InputEventMouseButton> mb = p_event;
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//Add new node
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if (mb.is_valid() && mb->is_pressed() && ((tool_select->is_pressed() && mb->get_button_index() == BUTTON_RIGHT) || (tool_create->is_pressed() && mb->get_button_index() == BUTTON_LEFT))) {
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menu->clear();
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animations_menu->clear();
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animations_to_add.clear();
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List<StringName> classes;
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classes.sort_custom<StringName::AlphCompare>();
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ClassDB::get_inheriters_from_class("AnimationRootNode", &classes);
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menu->add_submenu_item(TTR("Add Animation"), "animations");
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AnimationTree *gp = AnimationTreeEditor::get_singleton()->get_tree();
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ERR_FAIL_COND(!gp);
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if (gp && gp->has_node(gp->get_animation_player())) {
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AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(gp->get_node(gp->get_animation_player()));
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if (ap) {
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List<StringName> names;
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ap->get_animation_list(&names);
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for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
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animations_menu->add_icon_item(get_icon("Animation", "EditorIcons"), E->get());
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animations_to_add.push_back(E->get());
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}
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}
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}
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for (List<StringName>::Element *E = classes.front(); E; E = E->next()) {
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String name = String(E->get()).replace_first("AnimationNode", "");
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if (name == "Animation")
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continue; // nope
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int idx = menu->get_item_count();
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menu->add_item(vformat("Add %s", name), idx);
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menu->set_item_metadata(idx, E->get());
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}
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Ref<AnimationNode> clipb = EditorSettings::get_singleton()->get_resource_clipboard();
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if (clipb.is_valid()) {
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menu->add_separator();
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menu->add_item(TTR("Paste"), MENU_PASTE);
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}
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menu->add_separator();
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menu->add_item(TTR("Load..."), MENU_LOAD_FILE);
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menu->set_global_position(state_machine_draw->get_global_transform().xform(mb->get_position()));
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menu->popup();
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add_node_pos = mb->get_position() / EDSCALE + state_machine->get_graph_offset();
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}
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// select node or push a field inside
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if (mb.is_valid() && !mb->get_shift() && mb->is_pressed() && tool_select->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
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selected_transition_from = StringName();
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selected_transition_to = StringName();
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selected_node = StringName();
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for (int i = node_rects.size() - 1; i >= 0; i--) { //inverse to draw order
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if (node_rects[i].play.has_point(mb->get_position())) { //edit name
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if (play_mode->get_selected() == 1 || !playback->is_playing()) {
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//start
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playback->start(node_rects[i].node_name);
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} else {
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//travel
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playback->travel(node_rects[i].node_name);
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}
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state_machine_draw->update();
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return;
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}
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if (node_rects[i].name.has_point(mb->get_position())) { //edit name
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Ref<StyleBox> line_sb = get_stylebox("normal", "LineEdit");
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Rect2 edit_rect = node_rects[i].name;
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edit_rect.position -= line_sb->get_offset();
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edit_rect.size += line_sb->get_minimum_size();
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name_edit->set_global_position(state_machine_draw->get_global_transform().xform(edit_rect.position));
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name_edit->set_size(edit_rect.size);
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name_edit->set_text(node_rects[i].node_name);
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name_edit->show_modal();
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name_edit->grab_focus();
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name_edit->select_all();
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prev_name = node_rects[i].node_name;
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return;
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}
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if (node_rects[i].edit.has_point(mb->get_position())) { //edit name
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call_deferred("_open_editor", node_rects[i].node_name);
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return;
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}
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if (node_rects[i].node.has_point(mb->get_position())) { //select node since nothing else was selected
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selected_node = node_rects[i].node_name;
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Ref<AnimationNode> anode = state_machine->get_node(selected_node);
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EditorNode::get_singleton()->push_item(anode.ptr(), "", true);
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state_machine_draw->update();
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dragging_selected_attempt = true;
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dragging_selected = false;
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drag_from = mb->get_position();
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snap_x = StringName();
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snap_y = StringName();
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_update_mode();
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return;
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}
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}
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//test the lines now
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int closest = -1;
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float closest_d = 1e20;
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for (int i = 0; i < transition_lines.size(); i++) {
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Vector2 s[2] = {
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transition_lines[i].from,
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transition_lines[i].to
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};
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Vector2 cpoint = Geometry::get_closest_point_to_segment_2d(mb->get_position(), s);
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float d = cpoint.distance_to(mb->get_position());
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if (d > transition_lines[i].width) {
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continue;
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}
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if (d < closest_d) {
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closest = i;
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closest_d = d;
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}
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}
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if (closest >= 0) {
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selected_transition_from = transition_lines[closest].from_node;
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selected_transition_to = transition_lines[closest].to_node;
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Ref<AnimationNodeStateMachineTransition> tr = state_machine->get_transition(closest);
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EditorNode::get_singleton()->push_item(tr.ptr(), "", true);
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}
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state_machine_draw->update();
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_update_mode();
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}
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//end moving node
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if (mb.is_valid() && dragging_selected_attempt && mb->get_button_index() == BUTTON_LEFT && !mb->is_pressed()) {
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if (dragging_selected) {
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Ref<AnimationNode> an = state_machine->get_node(selected_node);
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updating = true;
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undo_redo->create_action("Move Node");
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undo_redo->add_do_method(state_machine.ptr(), "set_node_position", selected_node, state_machine->get_node_position(selected_node) + drag_ofs / EDSCALE);
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undo_redo->add_undo_method(state_machine.ptr(), "set_node_position", selected_node, state_machine->get_node_position(selected_node));
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undo_redo->add_do_method(this, "_update_graph");
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undo_redo->add_undo_method(this, "_update_graph");
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undo_redo->commit_action();
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updating = false;
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}
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snap_x = StringName();
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snap_y = StringName();
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dragging_selected_attempt = false;
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dragging_selected = false;
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state_machine_draw->update();
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}
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//connect nodes
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if (mb.is_valid() && ((tool_select->is_pressed() && mb->get_shift()) || tool_connect->is_pressed()) && mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) {
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for (int i = node_rects.size() - 1; i >= 0; i--) { //inverse to draw order
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if (node_rects[i].node.has_point(mb->get_position())) { //select node since nothing else was selected
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connecting = true;
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connecting_from = node_rects[i].node_name;
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connecting_to = mb->get_position();
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connecting_to_node = StringName();
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return;
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}
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}
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}
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//end connecting nodes
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if (mb.is_valid() && connecting && mb->get_button_index() == BUTTON_LEFT && !mb->is_pressed()) {
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if (connecting_to_node != StringName()) {
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if (state_machine->has_transition(connecting_from, connecting_to_node)) {
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EditorNode::get_singleton()->show_warning("Transition exists!");
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} else {
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Ref<AnimationNodeStateMachineTransition> tr;
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tr.instance();
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tr->set_switch_mode(AnimationNodeStateMachineTransition::SwitchMode(transition_mode->get_selected()));
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updating = true;
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undo_redo->create_action("Add Transition");
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undo_redo->add_do_method(state_machine.ptr(), "add_transition", connecting_from, connecting_to_node, tr);
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undo_redo->add_undo_method(state_machine.ptr(), "remove_transition", connecting_from, connecting_to_node);
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undo_redo->add_do_method(this, "_update_graph");
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undo_redo->add_undo_method(this, "_update_graph");
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undo_redo->commit_action();
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updating = false;
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selected_transition_from = connecting_from;
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selected_transition_to = connecting_to_node;
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EditorNode::get_singleton()->push_item(tr.ptr(), "", true);
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_update_mode();
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}
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}
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connecting_to_node = StringName();
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connecting = false;
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state_machine_draw->update();
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}
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Ref<InputEventMouseMotion> mm = p_event;
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//pan window
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if (mm.is_valid() && mm->get_button_mask() & BUTTON_MASK_MIDDLE) {
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h_scroll->set_value(h_scroll->get_value() - mm->get_relative().x);
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v_scroll->set_value(v_scroll->get_value() - mm->get_relative().y);
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}
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//move mouse while connecting
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if (mm.is_valid() && connecting) {
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connecting_to = mm->get_position();
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connecting_to_node = StringName();
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state_machine_draw->update();
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for (int i = node_rects.size() - 1; i >= 0; i--) { //inverse to draw order
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if (node_rects[i].node_name != connecting_from && node_rects[i].node.has_point(connecting_to)) { //select node since nothing else was selected
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connecting_to_node = node_rects[i].node_name;
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return;
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}
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}
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}
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//move mouse while moving a node
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if (mm.is_valid() && dragging_selected_attempt) {
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dragging_selected = true;
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drag_ofs = mm->get_position() - drag_from;
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snap_x = StringName();
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snap_y = StringName();
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{
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//snap
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Vector2 cpos = state_machine->get_node_position(selected_node) + drag_ofs / EDSCALE;
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List<StringName> nodes;
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state_machine->get_node_list(&nodes);
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float best_d_x = 1e20;
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float best_d_y = 1e20;
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for (List<StringName>::Element *E = nodes.front(); E; E = E->next()) {
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if (E->get() == selected_node)
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continue;
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Vector2 npos = state_machine->get_node_position(E->get());
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float d_x = ABS(npos.x - cpos.x);
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if (d_x < MIN(5, best_d_x)) {
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drag_ofs.x -= cpos.x - npos.x;
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best_d_x = d_x;
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snap_x = E->get();
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}
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float d_y = ABS(npos.y - cpos.y);
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if (d_y < MIN(5, best_d_y)) {
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drag_ofs.y -= cpos.y - npos.y;
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best_d_y = d_y;
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snap_y = E->get();
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}
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}
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}
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state_machine_draw->update();
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}
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//put ibeam (text cursor) over names to make it clearer that they are editable
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if (mm.is_valid()) {
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state_machine_draw->grab_focus();
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bool over_text_now = false;
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String new_over_node = StringName();
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int new_over_node_what = -1;
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if (tool_select->is_pressed()) {
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for (int i = node_rects.size() - 1; i >= 0; i--) { //inverse to draw order
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if (node_rects[i].name.has_point(mm->get_position())) {
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over_text_now = true;
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break;
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}
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if (node_rects[i].node.has_point(mm->get_position())) {
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new_over_node = node_rects[i].node_name;
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if (node_rects[i].play.has_point(mm->get_position())) {
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new_over_node_what = 0;
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}
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if (node_rects[i].edit.has_point(mm->get_position())) {
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new_over_node_what = 1;
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}
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}
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}
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}
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if (new_over_node != over_node || new_over_node_what != over_node_what) {
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over_node = new_over_node;
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over_node_what = new_over_node_what;
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state_machine_draw->update();
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}
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if (over_text != over_text_now) {
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if (over_text_now) {
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state_machine_draw->set_default_cursor_shape(CURSOR_IBEAM);
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} else {
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state_machine_draw->set_default_cursor_shape(CURSOR_ARROW);
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}
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over_text = over_text_now;
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}
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}
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}
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void AnimationNodeStateMachineEditor::_file_opened(const String &p_file) {
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file_loaded = ResourceLoader::load(p_file);
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if (file_loaded.is_valid()) {
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_add_menu_type(MENU_LOAD_FILE_CONFIRM);
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}
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}
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void AnimationNodeStateMachineEditor::_add_menu_type(int p_index) {
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String base_name;
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Ref<AnimationRootNode> node;
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if (p_index == MENU_LOAD_FILE) {
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open_file->clear_filters();
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List<String> filters;
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ResourceLoader::get_recognized_extensions_for_type("AnimationRootNode", &filters);
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for (List<String>::Element *E = filters.front(); E; E = E->next()) {
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open_file->add_filter("*." + E->get());
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}
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open_file->popup_centered_ratio();
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return;
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} else if (p_index == MENU_LOAD_FILE_CONFIRM) {
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node = file_loaded;
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file_loaded.unref();
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} else if (p_index == MENU_PASTE) {
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node = EditorSettings::get_singleton()->get_resource_clipboard();
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} else {
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String type = menu->get_item_metadata(p_index);
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Object *obj = ClassDB::instance(type);
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ERR_FAIL_COND(!obj);
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AnimationNode *an = Object::cast_to<AnimationNode>(obj);
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ERR_FAIL_COND(!an);
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node = Ref<AnimationNode>(an);
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base_name = type.replace_first("AnimationNode", "");
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}
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if (!node.is_valid()) {
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EditorNode::get_singleton()->show_warning(TTR("This type of node can't be used. Only root nodes are allowed."));
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return;
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}
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if (base_name == String()) {
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base_name = node->get_class().replace_first("AnimationNode", "");
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}
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int base = 1;
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String name = base_name;
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while (state_machine->has_node(name)) {
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base++;
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name = base_name + " " + itos(base);
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}
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updating = true;
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undo_redo->create_action("Add Node");
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undo_redo->add_do_method(state_machine.ptr(), "add_node", name, node, add_node_pos);
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undo_redo->add_undo_method(state_machine.ptr(), "remove_node", name);
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undo_redo->add_do_method(this, "_update_graph");
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undo_redo->add_undo_method(this, "_update_graph");
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undo_redo->commit_action();
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updating = false;
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state_machine_draw->update();
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}
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void AnimationNodeStateMachineEditor::_add_animation_type(int p_index) {
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Ref<AnimationNodeAnimation> anim;
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anim.instance();
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anim->set_animation(animations_to_add[p_index]);
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String base_name = animations_to_add[p_index];
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int base = 1;
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String name = base_name;
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while (state_machine->has_node(name)) {
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base++;
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name = base_name + " " + itos(base);
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}
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updating = true;
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undo_redo->create_action("Add Node");
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undo_redo->add_do_method(state_machine.ptr(), "add_node", name, anim, add_node_pos);
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undo_redo->add_undo_method(state_machine.ptr(), "remove_node", name);
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undo_redo->add_do_method(this, "_update_graph");
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undo_redo->add_undo_method(this, "_update_graph");
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undo_redo->commit_action();
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updating = false;
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state_machine_draw->update();
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}
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void AnimationNodeStateMachineEditor::_connection_draw(const Vector2 &p_from, const Vector2 &p_to, AnimationNodeStateMachineTransition::SwitchMode p_mode, bool p_enabled, bool p_selected, bool p_travel, bool p_auto_advance) {
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Color linecolor = get_color("font_color", "Label");
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Color icon_color(1, 1, 1);
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Color accent = get_color("accent_color", "Editor");
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if (!p_enabled) {
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linecolor.a *= 0.2;
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icon_color.a *= 0.2;
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accent.a *= 0.6;
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}
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Ref<Texture> icons[6] = {
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get_icon("TransitionImmediateBig", "EditorIcons"),
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get_icon("TransitionSyncBig", "EditorIcons"),
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get_icon("TransitionEndBig", "EditorIcons"),
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get_icon("TransitionImmediateAutoBig", "EditorIcons"),
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get_icon("TransitionSyncAutoBig", "EditorIcons"),
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get_icon("TransitionEndAutoBig", "EditorIcons")
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};
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if (p_selected) {
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state_machine_draw->draw_line(p_from, p_to, accent, 6, true);
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}
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if (p_travel) {
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linecolor = accent;
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linecolor.set_hsv(1.0, linecolor.get_s(), linecolor.get_v());
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}
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state_machine_draw->draw_line(p_from, p_to, linecolor, 2, true);
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Ref<Texture> icon = icons[p_mode + (p_auto_advance ? 3 : 0)];
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Transform2D xf;
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xf.elements[0] = (p_to - p_from).normalized();
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xf.elements[1] = xf.elements[0].tangent();
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xf.elements[2] = (p_from + p_to) * 0.5 - xf.elements[1] * icon->get_height() * 0.5 - xf.elements[0] * icon->get_height() * 0.5;
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state_machine_draw->draw_set_transform_matrix(xf);
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state_machine_draw->draw_texture(icon, Vector2(), icon_color);
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state_machine_draw->draw_set_transform_matrix(Transform2D());
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}
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void AnimationNodeStateMachineEditor::_clip_src_line_to_rect(Vector2 &r_from, Vector2 &r_to, const Rect2 &p_rect) {
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if (r_to == r_from)
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return;
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//this could be optimized...
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Vector2 n = (r_to - r_from).normalized();
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while (p_rect.has_point(r_from)) {
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r_from += n;
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}
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}
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void AnimationNodeStateMachineEditor::_clip_dst_line_to_rect(Vector2 &r_from, Vector2 &r_to, const Rect2 &p_rect) {
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if (r_to == r_from)
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return;
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//this could be optimized...
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Vector2 n = (r_to - r_from).normalized();
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while (p_rect.has_point(r_to)) {
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r_to -= n;
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}
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}
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void AnimationNodeStateMachineEditor::_state_machine_draw() {
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Ref<AnimationNodeStateMachinePlayback> playback = AnimationTreeEditor::get_singleton()->get_tree()->get(AnimationTreeEditor::get_singleton()->get_base_path() + "playback");
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Ref<StyleBox> style = get_stylebox("frame", "GraphNode");
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Ref<StyleBox> style_selected = get_stylebox("selectedframe", "GraphNode");
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Ref<Font> font = get_font("title_font", "GraphNode");
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Color font_color = get_color("title_color", "GraphNode");
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Ref<Texture> play = get_icon("Play", "EditorIcons");
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Ref<Texture> auto_play = get_icon("AutoPlay", "EditorIcons");
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Ref<Texture> edit = get_icon("Edit", "EditorIcons");
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Color accent = get_color("accent_color", "Editor");
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Color linecolor = get_color("font_color", "Label");
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linecolor.a *= 0.3;
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Ref<StyleBox> playing_overlay = get_stylebox("position", "GraphNode");
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bool playing = false;
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StringName current;
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StringName blend_from;
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Vector<StringName> travel_path;
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if (playback.is_valid()) {
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playing = playback->is_playing();
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current = playback->get_current_node();
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blend_from = playback->get_blend_from_node();
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travel_path = playback->get_travel_path();
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}
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if (state_machine_draw->has_focus()) {
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state_machine_draw->draw_rect(Rect2(Point2(), state_machine_draw->get_size()), accent, false);
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}
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int sep = 3 * EDSCALE;
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List<StringName> nodes;
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state_machine->get_node_list(&nodes);
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node_rects.clear();
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Rect2 scroll_range(Point2(), state_machine_draw->get_size());
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//snap lines
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if (dragging_selected) {
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Vector2 from = (state_machine->get_node_position(selected_node) * EDSCALE) + drag_ofs - state_machine->get_graph_offset() * EDSCALE;
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if (snap_x != StringName()) {
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Vector2 to = (state_machine->get_node_position(snap_x) * EDSCALE) - state_machine->get_graph_offset() * EDSCALE;
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state_machine_draw->draw_line(from, to, linecolor, 2);
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}
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if (snap_y != StringName()) {
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Vector2 to = (state_machine->get_node_position(snap_y) * EDSCALE) - state_machine->get_graph_offset() * EDSCALE;
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state_machine_draw->draw_line(from, to, linecolor, 2);
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}
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}
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//pre pass nodes so we know the rectangles
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for (List<StringName>::Element *E = nodes.front(); E; E = E->next()) {
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Ref<AnimationNode> anode = state_machine->get_node(E->get());
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String name = E->get();
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bool needs_editor = EditorNode::get_singleton()->item_has_editor(anode.ptr());
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Ref<StyleBox> sb = E->get() == selected_node ? style_selected : style;
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Size2 s = sb->get_minimum_size();
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int strsize = font->get_string_size(name).width;
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s.width += strsize;
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s.height += MAX(font->get_height(), play->get_height());
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s.width += sep + play->get_width();
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if (needs_editor) {
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s.width += sep + edit->get_width();
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}
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Vector2 offset;
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offset += state_machine->get_node_position(E->get()) * EDSCALE;
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if (selected_node == E->get() && dragging_selected) {
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offset += drag_ofs;
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}
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offset -= s / 2;
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offset = offset.floor();
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//prepre rect
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NodeRect nr;
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nr.node = Rect2(offset, s);
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nr.node_name = E->get();
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scroll_range = scroll_range.merge(nr.node); //merge with range
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//now scroll it to draw
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nr.node.position -= state_machine->get_graph_offset() * EDSCALE;
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node_rects.push_back(nr);
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}
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transition_lines.clear();
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//draw connecting line for potential new transition
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if (connecting) {
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Vector2 from = (state_machine->get_node_position(connecting_from) * EDSCALE) - state_machine->get_graph_offset() * EDSCALE;
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Vector2 to;
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if (connecting_to_node != StringName()) {
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to = (state_machine->get_node_position(connecting_to_node) * EDSCALE) - state_machine->get_graph_offset() * EDSCALE;
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} else {
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to = connecting_to;
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}
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for (int i = 0; i < node_rects.size(); i++) {
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if (node_rects[i].node_name == connecting_from) {
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_clip_src_line_to_rect(from, to, node_rects[i].node);
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}
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if (node_rects[i].node_name == connecting_to_node) {
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_clip_dst_line_to_rect(from, to, node_rects[i].node);
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}
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}
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_connection_draw(from, to, AnimationNodeStateMachineTransition::SwitchMode(transition_mode->get_selected()), true, false, false, false);
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}
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Ref<Texture> tr_reference_icon = get_icon("TransitionImmediateBig", "EditorIcons");
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float tr_bidi_offset = int(tr_reference_icon->get_height() * 0.8);
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//draw transition lines
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for (int i = 0; i < state_machine->get_transition_count(); i++) {
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TransitionLine tl;
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tl.from_node = state_machine->get_transition_from(i);
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Vector2 ofs_from = (dragging_selected && tl.from_node == selected_node) ? drag_ofs : Vector2();
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tl.from = (state_machine->get_node_position(tl.from_node) * EDSCALE) + ofs_from - state_machine->get_graph_offset() * EDSCALE;
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tl.to_node = state_machine->get_transition_to(i);
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Vector2 ofs_to = (dragging_selected && tl.to_node == selected_node) ? drag_ofs : Vector2();
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tl.to = (state_machine->get_node_position(tl.to_node) * EDSCALE) + ofs_to - state_machine->get_graph_offset() * EDSCALE;
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Ref<AnimationNodeStateMachineTransition> tr = state_machine->get_transition(i);
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tl.disabled = tr->is_disabled();
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tl.auto_advance = tr->has_auto_advance();
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tl.advance_condition_name = tr->get_advance_condition_name();
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tl.advance_condition_state = false;
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tl.mode = tr->get_switch_mode();
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tl.width = tr_bidi_offset;
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if (state_machine->has_transition(tl.to_node, tl.from_node)) { //offset if same exists
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Vector2 offset = -(tl.from - tl.to).normalized().tangent() * tr_bidi_offset;
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tl.from += offset;
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tl.to += offset;
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}
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for (int i = 0; i < node_rects.size(); i++) {
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if (node_rects[i].node_name == tl.from_node) {
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_clip_src_line_to_rect(tl.from, tl.to, node_rects[i].node);
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}
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if (node_rects[i].node_name == tl.to_node) {
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_clip_dst_line_to_rect(tl.from, tl.to, node_rects[i].node);
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}
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}
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bool selected = selected_transition_from == tl.from_node && selected_transition_to == tl.to_node;
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bool travel = false;
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if (blend_from == tl.from_node && current == tl.to_node) {
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travel = true;
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}
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if (travel_path.size()) {
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if (current == tl.from_node && travel_path[0] == tl.to_node) {
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travel = true;
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} else {
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for (int j = 0; j < travel_path.size() - 1; j++) {
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if (travel_path[j] == tl.from_node && travel_path[j + 1] == tl.to_node) {
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travel = true;
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break;
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}
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}
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}
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}
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bool auto_advance = tl.auto_advance;
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StringName fullpath = AnimationTreeEditor::get_singleton()->get_base_path() + String(tl.advance_condition_name);
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if (tl.advance_condition_name != StringName() && bool(AnimationTreeEditor::get_singleton()->get_tree()->get(fullpath))) {
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tl.advance_condition_state = true;
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auto_advance = true;
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}
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_connection_draw(tl.from, tl.to, tl.mode, !tl.disabled, selected, travel, auto_advance);
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transition_lines.push_back(tl);
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}
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//draw actual nodes
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for (int i = 0; i < node_rects.size(); i++) {
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String name = node_rects[i].node_name;
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Ref<AnimationNode> anode = state_machine->get_node(name);
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bool needs_editor = AnimationTreeEditor::get_singleton()->can_edit(anode);
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Ref<StyleBox> sb = name == selected_node ? style_selected : style;
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int strsize = font->get_string_size(name).width;
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NodeRect &nr = node_rects.write[i];
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Vector2 offset = nr.node.position;
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int h = nr.node.size.height;
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//prepre rect
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//now scroll it to draw
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state_machine_draw->draw_style_box(sb, nr.node);
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if (playing && (blend_from == name || current == name || travel_path.find(name) != -1)) {
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state_machine_draw->draw_style_box(playing_overlay, nr.node);
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}
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bool onstart = state_machine->get_start_node() == name;
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if (onstart) {
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state_machine_draw->draw_string(font, offset + Vector2(0, -font->get_height() - 3 * EDSCALE + font->get_ascent()), TTR("Start"), font_color);
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}
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if (state_machine->get_end_node() == name) {
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int endofs = nr.node.size.x - font->get_string_size(TTR("End")).x;
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state_machine_draw->draw_string(font, offset + Vector2(endofs, -font->get_height() - 3 * EDSCALE + font->get_ascent()), TTR("End"), font_color);
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}
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offset.x += sb->get_offset().x;
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nr.play.position = offset + Vector2(0, (h - play->get_height()) / 2).floor();
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nr.play.size = play->get_size();
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Ref<Texture> play_tex = onstart ? auto_play : play;
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if (over_node == name && over_node_what == 0) {
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state_machine_draw->draw_texture(play_tex, nr.play.position, accent);
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} else {
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state_machine_draw->draw_texture(play_tex, nr.play.position);
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}
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offset.x += sep + play->get_width();
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nr.name.position = offset + Vector2(0, (h - font->get_height()) / 2).floor();
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nr.name.size = Vector2(strsize, font->get_height());
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state_machine_draw->draw_string(font, nr.name.position + Vector2(0, font->get_ascent()), name, font_color);
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offset.x += strsize + sep;
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if (needs_editor) {
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nr.edit.position = offset + Vector2(0, (h - edit->get_height()) / 2).floor();
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nr.edit.size = edit->get_size();
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if (over_node == name && over_node_what == 1) {
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state_machine_draw->draw_texture(edit, nr.edit.position, accent);
|
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} else {
|
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state_machine_draw->draw_texture(edit, nr.edit.position);
|
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}
|
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offset.x += sep + edit->get_width();
|
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}
|
|
}
|
|
|
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scroll_range = scroll_range.grow(200 * EDSCALE);
|
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|
|
//adjust scrollbars
|
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updating = true;
|
|
h_scroll->set_min(scroll_range.position.x);
|
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h_scroll->set_max(scroll_range.position.x + scroll_range.size.x);
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h_scroll->set_page(state_machine_draw->get_size().x);
|
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h_scroll->set_value(state_machine->get_graph_offset().x);
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|
|
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v_scroll->set_min(scroll_range.position.y);
|
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v_scroll->set_max(scroll_range.position.y + scroll_range.size.y);
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v_scroll->set_page(state_machine_draw->get_size().y);
|
|
v_scroll->set_value(state_machine->get_graph_offset().y);
|
|
updating = false;
|
|
|
|
state_machine_play_pos->update();
|
|
}
|
|
|
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void AnimationNodeStateMachineEditor::_state_machine_pos_draw() {
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|
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Ref<AnimationNodeStateMachinePlayback> playback = AnimationTreeEditor::get_singleton()->get_tree()->get(AnimationTreeEditor::get_singleton()->get_base_path() + "playback");
|
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|
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if (!playback.is_valid() || !playback->is_playing())
|
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return;
|
|
|
|
int idx = -1;
|
|
for (int i = 0; i < node_rects.size(); i++) {
|
|
if (node_rects[i].node_name == playback->get_current_node()) {
|
|
idx = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (idx == -1)
|
|
return;
|
|
|
|
const NodeRect &nr = node_rects[idx];
|
|
|
|
Vector2 from;
|
|
from.x = nr.play.position.x;
|
|
from.y = (nr.play.position.y + nr.play.size.y + nr.node.position.y + nr.node.size.y) * 0.5;
|
|
|
|
Vector2 to;
|
|
if (nr.edit.size.x) {
|
|
to.x = nr.edit.position.x + nr.edit.size.x;
|
|
} else {
|
|
to.x = nr.name.position.x + nr.name.size.x;
|
|
}
|
|
to.y = from.y;
|
|
|
|
float len = MAX(0.0001, playback->get_current_length());
|
|
|
|
float pos = CLAMP(playback->get_current_play_pos(), 0, len);
|
|
float c = pos / len;
|
|
Color fg = get_color("font_color", "Label");
|
|
Color bg = fg;
|
|
bg.a *= 0.3;
|
|
|
|
state_machine_play_pos->draw_line(from, to, bg, 2);
|
|
|
|
to = from.linear_interpolate(to, c);
|
|
|
|
state_machine_play_pos->draw_line(from, to, fg, 2);
|
|
}
|
|
|
|
void AnimationNodeStateMachineEditor::_update_graph() {
|
|
|
|
if (updating)
|
|
return;
|
|
|
|
updating = true;
|
|
|
|
state_machine_draw->update();
|
|
|
|
updating = false;
|
|
}
|
|
|
|
void AnimationNodeStateMachineEditor::_notification(int p_what) {
|
|
|
|
if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
|
|
error_panel->add_style_override("panel", get_stylebox("bg", "Tree"));
|
|
error_label->add_color_override("font_color", get_color("error_color", "Editor"));
|
|
panel->add_style_override("panel", get_stylebox("bg", "Tree"));
|
|
|
|
tool_select->set_icon(get_icon("ToolSelect", "EditorIcons"));
|
|
tool_create->set_icon(get_icon("ToolAddNode", "EditorIcons"));
|
|
tool_connect->set_icon(get_icon("ToolConnect", "EditorIcons"));
|
|
|
|
transition_mode->clear();
|
|
transition_mode->add_icon_item(get_icon("TransitionImmediate", "EditorIcons"), TTR("Immediate"));
|
|
transition_mode->add_icon_item(get_icon("TransitionSync", "EditorIcons"), TTR("Sync"));
|
|
transition_mode->add_icon_item(get_icon("TransitionEnd", "EditorIcons"), TTR("At End"));
|
|
|
|
//force filter on those, so they deform better
|
|
get_icon("TransitionImmediateBig", "EditorIcons")->set_flags(Texture::FLAG_FILTER);
|
|
get_icon("TransitionEndBig", "EditorIcons")->set_flags(Texture::FLAG_FILTER);
|
|
get_icon("TransitionSyncBig", "EditorIcons")->set_flags(Texture::FLAG_FILTER);
|
|
get_icon("TransitionImmediateAutoBig", "EditorIcons")->set_flags(Texture::FLAG_FILTER);
|
|
get_icon("TransitionEndAutoBig", "EditorIcons")->set_flags(Texture::FLAG_FILTER);
|
|
get_icon("TransitionSyncAutoBig", "EditorIcons")->set_flags(Texture::FLAG_FILTER);
|
|
|
|
tool_erase->set_icon(get_icon("Remove", "EditorIcons"));
|
|
tool_autoplay->set_icon(get_icon("AutoPlay", "EditorIcons"));
|
|
tool_end->set_icon(get_icon("AutoEnd", "EditorIcons"));
|
|
|
|
play_mode->clear();
|
|
play_mode->add_icon_item(get_icon("PlayTravel", "EditorIcons"), TTR("Travel"));
|
|
play_mode->add_icon_item(get_icon("Play", "EditorIcons"), TTR("Immediate"));
|
|
}
|
|
|
|
if (p_what == NOTIFICATION_PROCESS) {
|
|
|
|
String error;
|
|
|
|
Ref<AnimationNodeStateMachinePlayback> playback = AnimationTreeEditor::get_singleton()->get_tree()->get(AnimationTreeEditor::get_singleton()->get_base_path() + "playback");
|
|
|
|
if (error_time > 0) {
|
|
error = error_text;
|
|
error_time -= get_process_delta_time();
|
|
} else if (!AnimationTreeEditor::get_singleton()->get_tree()->is_active()) {
|
|
error = TTR("AnimationTree is inactive.\nActivate to enable playback, check node warnings if activation fails.");
|
|
} else if (AnimationTreeEditor::get_singleton()->get_tree()->is_state_invalid()) {
|
|
error = AnimationTreeEditor::get_singleton()->get_tree()->get_invalid_state_reason();
|
|
/*} else if (state_machine->get_parent().is_valid() && state_machine->get_parent()->is_class("AnimationNodeStateMachine")) {
|
|
if (state_machine->get_start_node() == StringName() || state_machine->get_end_node() == StringName()) {
|
|
error = TTR("Start and end nodes are needed for a sub-transition.");
|
|
}*/
|
|
} else if (playback.is_null()) {
|
|
error = vformat(TTR("No playback resource set at path: %s."), AnimationTreeEditor::get_singleton()->get_base_path() + "playback");
|
|
}
|
|
|
|
if (error != error_label->get_text()) {
|
|
error_label->set_text(error);
|
|
if (error != String()) {
|
|
error_panel->show();
|
|
} else {
|
|
error_panel->hide();
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < transition_lines.size(); i++) {
|
|
int tidx = -1;
|
|
for (int j = 0; j < state_machine->get_transition_count(); j++) {
|
|
if (transition_lines[i].from_node == state_machine->get_transition_from(j) && transition_lines[i].to_node == state_machine->get_transition_to(j)) {
|
|
tidx = j;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (tidx == -1) { //missing transition, should redraw
|
|
state_machine_draw->update();
|
|
break;
|
|
}
|
|
|
|
if (transition_lines[i].disabled != state_machine->get_transition(tidx)->is_disabled()) {
|
|
state_machine_draw->update();
|
|
break;
|
|
}
|
|
|
|
if (transition_lines[i].auto_advance != state_machine->get_transition(tidx)->has_auto_advance()) {
|
|
state_machine_draw->update();
|
|
break;
|
|
}
|
|
|
|
if (transition_lines[i].advance_condition_name != state_machine->get_transition(tidx)->get_advance_condition_name()) {
|
|
state_machine_draw->update();
|
|
break;
|
|
}
|
|
|
|
if (transition_lines[i].mode != state_machine->get_transition(tidx)->get_switch_mode()) {
|
|
state_machine_draw->update();
|
|
break;
|
|
}
|
|
|
|
bool acstate = transition_lines[i].advance_condition_name != StringName() && bool(AnimationTreeEditor::get_singleton()->get_tree()->get(AnimationTreeEditor::get_singleton()->get_base_path() + String(transition_lines[i].advance_condition_name)));
|
|
|
|
if (transition_lines[i].advance_condition_state != acstate) {
|
|
state_machine_draw->update();
|
|
break;
|
|
}
|
|
}
|
|
|
|
bool same_travel_path = true;
|
|
Vector<StringName> tp;
|
|
bool is_playing = false;
|
|
StringName current_node;
|
|
StringName blend_from_node;
|
|
float play_pos = 0;
|
|
|
|
if (playback.is_valid()) {
|
|
tp = playback->get_travel_path();
|
|
is_playing = playback->is_playing();
|
|
current_node = playback->get_current_node();
|
|
blend_from_node = playback->get_blend_from_node();
|
|
play_pos = playback->get_current_play_pos();
|
|
}
|
|
|
|
{
|
|
|
|
if (last_travel_path.size() != tp.size()) {
|
|
same_travel_path = false;
|
|
} else {
|
|
for (int i = 0; i < last_travel_path.size(); i++) {
|
|
if (last_travel_path[i] != tp[i]) {
|
|
same_travel_path = false;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//update if travel state changed
|
|
if (!same_travel_path || last_active != is_playing || last_current_node != current_node || last_blend_from_node != blend_from_node) {
|
|
|
|
state_machine_draw->update();
|
|
last_travel_path = tp;
|
|
last_current_node = current_node;
|
|
last_active = is_playing;
|
|
last_blend_from_node = blend_from_node;
|
|
state_machine_play_pos->update();
|
|
}
|
|
|
|
if (last_play_pos != play_pos) {
|
|
|
|
last_play_pos = play_pos;
|
|
state_machine_play_pos->update();
|
|
}
|
|
}
|
|
|
|
if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
|
|
over_node = StringName();
|
|
set_process(is_visible_in_tree());
|
|
}
|
|
}
|
|
|
|
void AnimationNodeStateMachineEditor::_open_editor(const String &p_name) {
|
|
|
|
AnimationTreeEditor::get_singleton()->enter_editor(p_name);
|
|
}
|
|
|
|
void AnimationNodeStateMachineEditor::_removed_from_graph() {
|
|
EditorNode::get_singleton()->edit_item(NULL);
|
|
}
|
|
|
|
void AnimationNodeStateMachineEditor::_name_edited(const String &p_text) {
|
|
|
|
String new_name = p_text;
|
|
|
|
ERR_FAIL_COND(new_name == "" || new_name.find(".") != -1 || new_name.find("/") != -1)
|
|
|
|
ERR_FAIL_COND(new_name == prev_name);
|
|
|
|
String base_name = new_name;
|
|
int base = 1;
|
|
String name = base_name;
|
|
while (state_machine->has_node(name)) {
|
|
base++;
|
|
name = base_name + " " + itos(base);
|
|
}
|
|
|
|
updating = true;
|
|
undo_redo->create_action("Node Renamed");
|
|
undo_redo->add_do_method(state_machine.ptr(), "rename_node", prev_name, name);
|
|
undo_redo->add_undo_method(state_machine.ptr(), "rename_node", name, prev_name);
|
|
undo_redo->add_do_method(this, "_update_graph");
|
|
undo_redo->add_undo_method(this, "_update_graph");
|
|
undo_redo->commit_action();
|
|
updating = false;
|
|
|
|
state_machine_draw->update();
|
|
|
|
name_edit->hide();
|
|
}
|
|
|
|
void AnimationNodeStateMachineEditor::_scroll_changed(double) {
|
|
if (updating)
|
|
return;
|
|
|
|
state_machine->set_graph_offset(Vector2(h_scroll->get_value(), v_scroll->get_value()));
|
|
state_machine_draw->update();
|
|
}
|
|
|
|
void AnimationNodeStateMachineEditor::_erase_selected() {
|
|
|
|
if (selected_node != StringName() && state_machine->has_node(selected_node)) {
|
|
updating = true;
|
|
undo_redo->create_action("Node Removed");
|
|
undo_redo->add_do_method(state_machine.ptr(), "remove_node", selected_node);
|
|
undo_redo->add_undo_method(state_machine.ptr(), "add_node", selected_node, state_machine->get_node(selected_node), state_machine->get_node_position(selected_node));
|
|
for (int i = 0; i < state_machine->get_transition_count(); i++) {
|
|
String from = state_machine->get_transition_from(i);
|
|
String to = state_machine->get_transition_to(i);
|
|
if (from == selected_node || to == selected_node) {
|
|
undo_redo->add_undo_method(state_machine.ptr(), "add_transition", from, to, state_machine->get_transition(i));
|
|
}
|
|
}
|
|
if (String(state_machine->get_start_node()) == selected_node) {
|
|
undo_redo->add_undo_method(state_machine.ptr(), "set_start_node", selected_node);
|
|
}
|
|
undo_redo->add_do_method(this, "_update_graph");
|
|
undo_redo->add_undo_method(this, "_update_graph");
|
|
undo_redo->commit_action();
|
|
updating = false;
|
|
selected_node = StringName();
|
|
}
|
|
|
|
if (selected_transition_to != StringName() && selected_transition_from != StringName() && state_machine->has_transition(selected_transition_from, selected_transition_to)) {
|
|
|
|
Ref<AnimationNodeStateMachineTransition> tr = state_machine->get_transition(state_machine->find_transition(selected_transition_from, selected_transition_to));
|
|
updating = true;
|
|
undo_redo->create_action("Transition Removed");
|
|
undo_redo->add_do_method(state_machine.ptr(), "remove_transition", selected_transition_from, selected_transition_to);
|
|
undo_redo->add_undo_method(state_machine.ptr(), "add_transition", selected_transition_from, selected_transition_to, tr);
|
|
undo_redo->add_do_method(this, "_update_graph");
|
|
undo_redo->add_undo_method(this, "_update_graph");
|
|
undo_redo->commit_action();
|
|
updating = false;
|
|
selected_transition_from = StringName();
|
|
selected_transition_to = StringName();
|
|
}
|
|
|
|
state_machine_draw->update();
|
|
}
|
|
|
|
void AnimationNodeStateMachineEditor::_autoplay_selected() {
|
|
|
|
if (selected_node != StringName() && state_machine->has_node(selected_node)) {
|
|
|
|
StringName new_start_node;
|
|
if (state_machine->get_start_node() == selected_node) { //toggle it
|
|
new_start_node = StringName();
|
|
} else {
|
|
new_start_node = selected_node;
|
|
}
|
|
|
|
updating = true;
|
|
undo_redo->create_action("Set Start Node (Autoplay)");
|
|
undo_redo->add_do_method(state_machine.ptr(), "set_start_node", new_start_node);
|
|
undo_redo->add_undo_method(state_machine.ptr(), "set_start_node", state_machine->get_start_node());
|
|
undo_redo->add_do_method(this, "_update_graph");
|
|
undo_redo->add_undo_method(this, "_update_graph");
|
|
undo_redo->commit_action();
|
|
updating = false;
|
|
state_machine_draw->update();
|
|
}
|
|
}
|
|
|
|
void AnimationNodeStateMachineEditor::_end_selected() {
|
|
|
|
if (selected_node != StringName() && state_machine->has_node(selected_node)) {
|
|
|
|
StringName new_end_node;
|
|
if (state_machine->get_end_node() == selected_node) { //toggle it
|
|
new_end_node = StringName();
|
|
} else {
|
|
new_end_node = selected_node;
|
|
}
|
|
|
|
updating = true;
|
|
undo_redo->create_action("Set Start Node (Autoplay)");
|
|
undo_redo->add_do_method(state_machine.ptr(), "set_end_node", new_end_node);
|
|
undo_redo->add_undo_method(state_machine.ptr(), "set_end_node", state_machine->get_end_node());
|
|
undo_redo->add_do_method(this, "_update_graph");
|
|
undo_redo->add_undo_method(this, "_update_graph");
|
|
undo_redo->commit_action();
|
|
updating = false;
|
|
state_machine_draw->update();
|
|
}
|
|
}
|
|
void AnimationNodeStateMachineEditor::_update_mode() {
|
|
|
|
if (tool_select->is_pressed()) {
|
|
tool_erase_hb->show();
|
|
tool_erase->set_disabled(selected_node == StringName() && selected_transition_from == StringName() && selected_transition_to == StringName());
|
|
tool_autoplay->set_disabled(selected_node == StringName());
|
|
tool_end->set_disabled(selected_node == StringName());
|
|
} else {
|
|
tool_erase_hb->hide();
|
|
}
|
|
}
|
|
|
|
void AnimationNodeStateMachineEditor::_bind_methods() {
|
|
|
|
ClassDB::bind_method("_state_machine_gui_input", &AnimationNodeStateMachineEditor::_state_machine_gui_input);
|
|
ClassDB::bind_method("_state_machine_draw", &AnimationNodeStateMachineEditor::_state_machine_draw);
|
|
ClassDB::bind_method("_state_machine_pos_draw", &AnimationNodeStateMachineEditor::_state_machine_pos_draw);
|
|
ClassDB::bind_method("_update_graph", &AnimationNodeStateMachineEditor::_update_graph);
|
|
|
|
ClassDB::bind_method("_add_menu_type", &AnimationNodeStateMachineEditor::_add_menu_type);
|
|
ClassDB::bind_method("_add_animation_type", &AnimationNodeStateMachineEditor::_add_animation_type);
|
|
|
|
ClassDB::bind_method("_name_edited", &AnimationNodeStateMachineEditor::_name_edited);
|
|
|
|
ClassDB::bind_method("_removed_from_graph", &AnimationNodeStateMachineEditor::_removed_from_graph);
|
|
|
|
ClassDB::bind_method("_open_editor", &AnimationNodeStateMachineEditor::_open_editor);
|
|
ClassDB::bind_method("_scroll_changed", &AnimationNodeStateMachineEditor::_scroll_changed);
|
|
|
|
ClassDB::bind_method("_erase_selected", &AnimationNodeStateMachineEditor::_erase_selected);
|
|
ClassDB::bind_method("_autoplay_selected", &AnimationNodeStateMachineEditor::_autoplay_selected);
|
|
ClassDB::bind_method("_end_selected", &AnimationNodeStateMachineEditor::_end_selected);
|
|
ClassDB::bind_method("_update_mode", &AnimationNodeStateMachineEditor::_update_mode);
|
|
ClassDB::bind_method("_file_opened", &AnimationNodeStateMachineEditor::_file_opened);
|
|
}
|
|
|
|
AnimationNodeStateMachineEditor *AnimationNodeStateMachineEditor::singleton = NULL;
|
|
|
|
AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
|
|
|
|
singleton = this;
|
|
updating = false;
|
|
|
|
HBoxContainer *top_hb = memnew(HBoxContainer);
|
|
add_child(top_hb);
|
|
|
|
Ref<ButtonGroup> bg;
|
|
bg.instance();
|
|
|
|
tool_select = memnew(ToolButton);
|
|
top_hb->add_child(tool_select);
|
|
tool_select->set_toggle_mode(true);
|
|
tool_select->set_button_group(bg);
|
|
tool_select->set_pressed(true);
|
|
tool_select->set_tooltip(TTR("Select and move nodes.\nRMB to add new nodes.\nShift+LMB to create connections."));
|
|
tool_select->connect("pressed", this, "_update_mode", varray(), CONNECT_DEFERRED);
|
|
|
|
tool_create = memnew(ToolButton);
|
|
top_hb->add_child(tool_create);
|
|
tool_create->set_toggle_mode(true);
|
|
tool_create->set_button_group(bg);
|
|
tool_create->set_tooltip(TTR("Create new nodes."));
|
|
tool_create->connect("pressed", this, "_update_mode", varray(), CONNECT_DEFERRED);
|
|
|
|
tool_connect = memnew(ToolButton);
|
|
top_hb->add_child(tool_connect);
|
|
tool_connect->set_toggle_mode(true);
|
|
tool_connect->set_button_group(bg);
|
|
tool_connect->set_tooltip(TTR("Connect nodes."));
|
|
tool_connect->connect("pressed", this, "_update_mode", varray(), CONNECT_DEFERRED);
|
|
|
|
tool_erase_hb = memnew(HBoxContainer);
|
|
top_hb->add_child(tool_erase_hb);
|
|
tool_erase_hb->add_child(memnew(VSeparator));
|
|
tool_erase = memnew(ToolButton);
|
|
tool_erase->set_tooltip(TTR("Remove selected node or transition."));
|
|
tool_erase_hb->add_child(tool_erase);
|
|
tool_erase->connect("pressed", this, "_erase_selected");
|
|
tool_erase->set_disabled(true);
|
|
|
|
tool_erase_hb->add_child(memnew(VSeparator));
|
|
|
|
tool_autoplay = memnew(ToolButton);
|
|
tool_autoplay->set_tooltip(TTR("Toggle autoplay this animation on start, restart or seek to zero."));
|
|
tool_erase_hb->add_child(tool_autoplay);
|
|
tool_autoplay->connect("pressed", this, "_autoplay_selected");
|
|
tool_autoplay->set_disabled(true);
|
|
|
|
tool_end = memnew(ToolButton);
|
|
tool_end->set_tooltip(TTR("Set the end animation. This is useful for sub-transitions."));
|
|
tool_erase_hb->add_child(tool_end);
|
|
tool_end->connect("pressed", this, "_end_selected");
|
|
tool_end->set_disabled(true);
|
|
|
|
top_hb->add_child(memnew(VSeparator));
|
|
top_hb->add_child(memnew(Label(TTR("Transition: "))));
|
|
transition_mode = memnew(OptionButton);
|
|
top_hb->add_child(transition_mode);
|
|
|
|
top_hb->add_spacer();
|
|
|
|
top_hb->add_child(memnew(Label("Play Mode:")));
|
|
play_mode = memnew(OptionButton);
|
|
top_hb->add_child(play_mode);
|
|
|
|
GridContainer *main_grid = memnew(GridContainer);
|
|
main_grid->set_columns(2);
|
|
add_child(main_grid);
|
|
main_grid->set_v_size_flags(SIZE_EXPAND_FILL);
|
|
|
|
panel = memnew(PanelContainer);
|
|
panel->set_clip_contents(true);
|
|
main_grid->add_child(panel);
|
|
panel->set_h_size_flags(SIZE_EXPAND_FILL);
|
|
|
|
state_machine_draw = memnew(Control);
|
|
state_machine_draw->connect("gui_input", this, "_state_machine_gui_input");
|
|
state_machine_draw->connect("draw", this, "_state_machine_draw");
|
|
state_machine_draw->set_focus_mode(FOCUS_ALL);
|
|
|
|
state_machine_play_pos = memnew(Control);
|
|
state_machine_draw->add_child(state_machine_play_pos);
|
|
state_machine_play_pos->set_mouse_filter(MOUSE_FILTER_PASS); //pass all to parent
|
|
state_machine_play_pos->set_anchors_and_margins_preset(PRESET_WIDE);
|
|
state_machine_play_pos->connect("draw", this, "_state_machine_pos_draw");
|
|
|
|
panel->add_child(state_machine_draw);
|
|
panel->set_v_size_flags(SIZE_EXPAND_FILL);
|
|
|
|
v_scroll = memnew(VScrollBar);
|
|
main_grid->add_child(v_scroll);
|
|
v_scroll->connect("value_changed", this, "_scroll_changed");
|
|
|
|
h_scroll = memnew(HScrollBar);
|
|
main_grid->add_child(h_scroll);
|
|
h_scroll->connect("value_changed", this, "_scroll_changed");
|
|
|
|
main_grid->add_child(memnew(Control)); //empty bottom right
|
|
|
|
error_panel = memnew(PanelContainer);
|
|
add_child(error_panel);
|
|
error_label = memnew(Label);
|
|
error_panel->add_child(error_label);
|
|
error_label->set_text("eh");
|
|
|
|
undo_redo = EditorNode::get_singleton()->get_undo_redo();
|
|
|
|
set_custom_minimum_size(Size2(0, 300 * EDSCALE));
|
|
|
|
menu = memnew(PopupMenu);
|
|
add_child(menu);
|
|
menu->connect("id_pressed", this, "_add_menu_type");
|
|
|
|
animations_menu = memnew(PopupMenu);
|
|
menu->add_child(animations_menu);
|
|
animations_menu->set_name("animations");
|
|
animations_menu->connect("index_pressed", this, "_add_animation_type");
|
|
|
|
name_edit = memnew(LineEdit);
|
|
state_machine_draw->add_child(name_edit);
|
|
name_edit->hide();
|
|
name_edit->connect("text_entered", this, "_name_edited");
|
|
name_edit->set_as_toplevel(true);
|
|
|
|
open_file = memnew(EditorFileDialog);
|
|
add_child(open_file);
|
|
open_file->set_title(TTR("Open Animation Node"));
|
|
open_file->set_mode(EditorFileDialog::MODE_OPEN_FILE);
|
|
open_file->connect("file_selected", this, "_file_opened");
|
|
undo_redo = EditorNode::get_singleton()->get_undo_redo();
|
|
|
|
over_text = false;
|
|
|
|
over_node_what = -1;
|
|
dragging_selected_attempt = false;
|
|
connecting = false;
|
|
|
|
last_active = false;
|
|
|
|
error_time = 0;
|
|
}
|