325 lines
10 KiB
Groovy
325 lines
10 KiB
Groovy
buildscript {
|
|
apply from: 'app/config.gradle'
|
|
|
|
repositories {
|
|
google()
|
|
mavenCentral()
|
|
maven { url "https://plugins.gradle.org/m2/" }
|
|
}
|
|
dependencies {
|
|
classpath libraries.androidGradlePlugin
|
|
classpath libraries.kotlinGradlePlugin
|
|
classpath 'io.github.gradle-nexus:publish-plugin:1.1.0'
|
|
}
|
|
}
|
|
|
|
plugins {
|
|
id 'io.github.gradle-nexus.publish-plugin'
|
|
}
|
|
|
|
apply from: 'app/config.gradle'
|
|
apply from: 'scripts/publish-root.gradle'
|
|
|
|
allprojects {
|
|
repositories {
|
|
google()
|
|
mavenCentral()
|
|
}
|
|
}
|
|
|
|
ext {
|
|
supportedAbis = ["arm32", "arm64", "x86_32", "x86_64"]
|
|
supportedFlavors = ["editor", "template"]
|
|
supportedFlavorsBuildTypes = [
|
|
// The editor can't be used with target=release as debugging tools are then not
|
|
// included, and it would crash on errors instead of reporting them.
|
|
"editor": ["dev", "debug"],
|
|
"template": ["dev", "debug", "release"]
|
|
]
|
|
|
|
// Used by gradle to specify which architecture to build for by default when running
|
|
// `./gradlew build` (this command is usually used by Android Studio).
|
|
// If building manually on the command line, it's recommended to use the
|
|
// `./gradlew generateGodotTemplates` build command instead after running the `scons` command(s).
|
|
// The {selectedAbis} values must be from the {supportedAbis} values.
|
|
selectedAbis = ["arm64"]
|
|
}
|
|
|
|
def rootDir = "../../.."
|
|
def binDir = "$rootDir/bin/"
|
|
|
|
def getSconsTaskName(String flavor, String buildType, String abi) {
|
|
return "compileGodotNativeLibs" + flavor.capitalize() + buildType.capitalize() + abi.capitalize()
|
|
}
|
|
|
|
/**
|
|
* Copy the generated 'android_debug.apk' binary template into the Godot bin directory.
|
|
* Depends on the app build task to ensure the binary is generated prior to copying.
|
|
*/
|
|
task copyDebugBinaryToBin(type: Copy) {
|
|
dependsOn ':app:assembleDebug'
|
|
from('app/build/outputs/apk/debug')
|
|
into(binDir)
|
|
include('android_debug.apk')
|
|
}
|
|
|
|
/**
|
|
* Copy the generated 'android_dev.apk' binary template into the Godot bin directory.
|
|
* Depends on the app build task to ensure the binary is generated prior to copying.
|
|
*/
|
|
task copyDevBinaryToBin(type: Copy) {
|
|
dependsOn ':app:assembleDev'
|
|
from('app/build/outputs/apk/dev')
|
|
into(binDir)
|
|
include('android_dev.apk')
|
|
}
|
|
|
|
/**
|
|
* Copy the generated 'android_release.apk' binary template into the Godot bin directory.
|
|
* Depends on the app build task to ensure the binary is generated prior to copying.
|
|
*/
|
|
task copyReleaseBinaryToBin(type: Copy) {
|
|
dependsOn ':app:assembleRelease'
|
|
from('app/build/outputs/apk/release')
|
|
into(binDir)
|
|
include('android_release.apk')
|
|
}
|
|
|
|
/**
|
|
* Copy the Godot android library archive debug file into the app module debug libs directory.
|
|
* Depends on the library build task to ensure the AAR file is generated prior to copying.
|
|
*/
|
|
task copyDebugAARToAppModule(type: Copy) {
|
|
dependsOn ':lib:assembleTemplateDebug'
|
|
from('lib/build/outputs/aar')
|
|
into('app/libs/debug')
|
|
include('godot-lib.template_debug.aar')
|
|
}
|
|
|
|
/**
|
|
* Copy the Godot android library archive debug file into the root bin directory.
|
|
* Depends on the library build task to ensure the AAR file is generated prior to copying.
|
|
*/
|
|
task copyDebugAARToBin(type: Copy) {
|
|
dependsOn ':lib:assembleTemplateDebug'
|
|
from('lib/build/outputs/aar')
|
|
into(binDir)
|
|
include('godot-lib.template_debug.aar')
|
|
}
|
|
|
|
/**
|
|
* Copy the Godot android library archive dev file into the app module dev libs directory.
|
|
* Depends on the library build task to ensure the AAR file is generated prior to copying.
|
|
*/
|
|
task copyDevAARToAppModule(type: Copy) {
|
|
dependsOn ':lib:assembleTemplateDev'
|
|
from('lib/build/outputs/aar')
|
|
into('app/libs/dev')
|
|
include('godot-lib.template_debug.dev.aar')
|
|
}
|
|
|
|
/**
|
|
* Copy the Godot android library archive dev file into the root bin directory.
|
|
* Depends on the library build task to ensure the AAR file is generated prior to copying.
|
|
*/
|
|
task copyDevAARToBin(type: Copy) {
|
|
dependsOn ':lib:assembleTemplateDev'
|
|
from('lib/build/outputs/aar')
|
|
into(binDir)
|
|
include('godot-lib.template_debug.dev.aar')
|
|
}
|
|
|
|
/**
|
|
* Copy the Godot android library archive release file into the app module release libs directory.
|
|
* Depends on the library build task to ensure the AAR file is generated prior to copying.
|
|
*/
|
|
task copyReleaseAARToAppModule(type: Copy) {
|
|
dependsOn ':lib:assembleTemplateRelease'
|
|
from('lib/build/outputs/aar')
|
|
into('app/libs/release')
|
|
include('godot-lib.template_release.aar')
|
|
}
|
|
|
|
/**
|
|
* Copy the Godot android library archive release file into the root bin directory.
|
|
* Depends on the library build task to ensure the AAR file is generated prior to copying.
|
|
*/
|
|
task copyReleaseAARToBin(type: Copy) {
|
|
dependsOn ':lib:assembleTemplateRelease'
|
|
from('lib/build/outputs/aar')
|
|
into(binDir)
|
|
include('godot-lib.template_release.aar')
|
|
}
|
|
|
|
/**
|
|
* Generate Godot custom build template by zipping the source files from the app directory, as well
|
|
* as the AAR files generated by 'copyDebugAAR', 'copyDevAAR' and 'copyReleaseAAR'.
|
|
* The zip file also includes some gradle tools to allow building of the custom build.
|
|
*/
|
|
task zipCustomBuild(type: Zip) {
|
|
onlyIf { generateGodotTemplates.state.executed || generateDevTemplate.state.executed }
|
|
doFirst {
|
|
logger.lifecycle("Generating Godot custom build template")
|
|
}
|
|
from(fileTree(dir: 'app', excludes: ['**/build/**', '**/.gradle/**', '**/*.iml']), fileTree(dir: '.', includes: ['gradlew', 'gradlew.bat', 'gradle/**']))
|
|
include '**/*'
|
|
archiveFileName = 'android_source.zip'
|
|
destinationDirectory = file(binDir)
|
|
}
|
|
|
|
def templateExcludedBuildTask() {
|
|
// We exclude these gradle tasks so we can run the scons command manually.
|
|
def excludedTasks = []
|
|
if (!isAndroidStudio()) {
|
|
logger.lifecycle("Excluding Android studio build tasks")
|
|
for (String flavor : supportedFlavors) {
|
|
String[] supportedBuildTypes = supportedFlavorsBuildTypes[flavor]
|
|
for (String buildType : supportedBuildTypes) {
|
|
for (String abi : selectedAbis) {
|
|
excludedTasks += ":lib:" + getSconsTaskName(flavor, buildType, abi)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return excludedTasks
|
|
}
|
|
|
|
def templateBuildTasks() {
|
|
def tasks = []
|
|
|
|
// Only build the apks and aar files for which we have native shared libraries.
|
|
for (String target : supportedFlavorsBuildTypes["template"]) {
|
|
File targetLibs = new File("lib/libs/" + target)
|
|
if (targetLibs != null
|
|
&& targetLibs.isDirectory()
|
|
&& targetLibs.listFiles() != null
|
|
&& targetLibs.listFiles().length > 0) {
|
|
String capitalizedTarget = target.capitalize()
|
|
// Copy the generated aar library files to the custom build directory.
|
|
tasks += "copy" + capitalizedTarget + "AARToAppModule"
|
|
// Copy the generated aar library files to the bin directory.
|
|
tasks += "copy" + capitalizedTarget + "AARToBin"
|
|
// Copy the prebuilt binary templates to the bin directory.
|
|
tasks += "copy" + capitalizedTarget + "BinaryToBin"
|
|
} else {
|
|
logger.lifecycle("No native shared libs for target $target. Skipping build.")
|
|
}
|
|
}
|
|
|
|
return tasks
|
|
}
|
|
|
|
def isAndroidStudio() {
|
|
def sysProps = System.getProperties()
|
|
return sysProps != null && sysProps['idea.platform.prefix'] != null
|
|
}
|
|
|
|
task copyEditorDebugBinaryToBin(type: Copy) {
|
|
dependsOn ':editor:assembleDebug'
|
|
from('editor/build/outputs/apk/debug')
|
|
into(binDir)
|
|
include('android_editor.apk')
|
|
}
|
|
|
|
task copyEditorDevBinaryToBin(type: Copy) {
|
|
dependsOn ':editor:assembleDev'
|
|
from('editor/build/outputs/apk/dev')
|
|
into(binDir)
|
|
include('android_editor_dev.apk')
|
|
}
|
|
|
|
/**
|
|
* Generate the Godot Editor Android apk.
|
|
*
|
|
* Note: The Godot 'tools' shared libraries must have been generated (via scons) prior to running
|
|
* this gradle task. The task will only build the apk(s) for which the shared libraries is
|
|
* available.
|
|
*/
|
|
task generateGodotEditor {
|
|
gradle.startParameter.excludedTaskNames += templateExcludedBuildTask()
|
|
|
|
def tasks = []
|
|
|
|
for (String target : supportedFlavorsBuildTypes["editor"]) {
|
|
File targetLibs = new File("lib/libs/tools/" + target)
|
|
if (targetLibs != null
|
|
&& targetLibs.isDirectory()
|
|
&& targetLibs.listFiles() != null
|
|
&& targetLibs.listFiles().length > 0) {
|
|
tasks += "copyEditor${target.capitalize()}BinaryToBin"
|
|
}
|
|
}
|
|
|
|
dependsOn = tasks
|
|
}
|
|
|
|
/**
|
|
* Master task used to coordinate the tasks defined above to generate the set of Godot templates.
|
|
*/
|
|
task generateGodotTemplates {
|
|
gradle.startParameter.excludedTaskNames += templateExcludedBuildTask()
|
|
dependsOn = templateBuildTasks()
|
|
|
|
finalizedBy 'zipCustomBuild'
|
|
}
|
|
|
|
/**
|
|
* Generates the same output as generateGodotTemplates but with dev symbols
|
|
*/
|
|
task generateDevTemplate {
|
|
// add parameter to set symbols to true
|
|
gradle.startParameter.projectProperties += [doNotStrip: true]
|
|
|
|
gradle.startParameter.excludedTaskNames += templateExcludedBuildTask()
|
|
dependsOn = templateBuildTasks()
|
|
|
|
finalizedBy 'zipCustomBuild'
|
|
}
|
|
|
|
/**
|
|
* Clean the generated editor artifacts.
|
|
*/
|
|
task cleanGodotEditor(type: Delete) {
|
|
// Delete the generated native tools libs
|
|
delete("lib/libs/tools")
|
|
|
|
// Delete the library generated AAR files
|
|
delete("lib/build/outputs/aar")
|
|
|
|
// Delete the generated binary apks
|
|
delete("editor/build/outputs/apk")
|
|
|
|
// Delete the Godot editor apks in the Godot bin directory
|
|
delete("$binDir/android_editor.apk")
|
|
delete("$binDir/android_editor_dev.apk")
|
|
|
|
finalizedBy getTasksByName("clean", true)
|
|
}
|
|
|
|
/**
|
|
* Clean the generated template artifacts.
|
|
*/
|
|
task cleanGodotTemplates(type: Delete) {
|
|
// Delete the generated native libs
|
|
delete("lib/libs")
|
|
|
|
// Delete the library generated AAR files
|
|
delete("lib/build/outputs/aar")
|
|
|
|
// Delete the app libs directory contents
|
|
delete("app/libs")
|
|
|
|
// Delete the generated binary apks
|
|
delete("app/build/outputs/apk")
|
|
|
|
// Delete the Godot templates in the Godot bin directory
|
|
delete("$binDir/android_debug.apk")
|
|
delete("$binDir/android_dev.apk")
|
|
delete("$binDir/android_release.apk")
|
|
delete("$binDir/android_source.zip")
|
|
delete("$binDir/godot-lib.template_debug.aar")
|
|
delete("$binDir/godot-lib.template_debug.dev.aar")
|
|
delete("$binDir/godot-lib.template_release.aar")
|
|
|
|
finalizedBy getTasksByName("clean", true)
|
|
}
|