virtualx-engine/platform/windows
Pedro J. Estébanez 18fbdbb456 Reimplement Mutex with C++'s <mutex>
Main:
- It's now implemented thanks to `<mutex>`. No more platform-specific implementations.
- `BinaryMutex` (non-recursive) is added, as an alternative for special cases.
- Doesn't need allocation/deallocation anymore. It can live in the stack and be part of other classes.
- Because of that, it's methods are now `const` and the inner mutex is `mutable` so it can be easily used in `const` contexts.
- A no-op implementation is provided if `NO_THREADS` is defined. No more need to add `#ifdef NO_THREADS` just for this.
- `MutexLock` now takes a reference. At this point the cases of null `Mutex`es are rare. If you ever need that, just don't use `MutexLock`.
- Thread-safe utilities are therefore simpler now.

Misc.:
- `ScopedMutexLock` is dropped and replaced by `MutexLock`, because they were pretty much the same.
- Every case of lock, do-something, unlock is replaced by `MutexLock` (complex cases where it's not straightfoward are kept as as explicit lock and unlock).
- `ShaderRD` contained an `std::mutex`, which has been replaced by `Mutex`.
2020-02-26 20:40:10 +01:00
..
export PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
context_gl_windows.cpp MinGW: Avoid GCC -Wcast-function-type warnings on GetProcAddress 2020-01-16 12:10:25 +01:00
context_gl_windows.h Fix Vsync Via Compositor causing halved refresh rate when vsync is forced by the graphics driver 2020-01-15 16:04:23 -06:00
crash_handler_windows.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
crash_handler_windows.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
detect.py SCons: Streamline Vulkan buildsystem + fixups 2020-02-11 11:59:04 +01:00
godot.ico Make the Windows icon file smaller 2017-06-20 14:38:50 +02:00
godot.natvis Update natvis file to display Node class correctly in Visual Studio debugger 2019-10-29 10:24:29 +01:00
godot_res.rc PCK: Set VERSION_PATCH in header, factor out header magic 2020-01-06 13:13:17 +01:00
godot_windows.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
joypad_windows.cpp MinGW: Avoid GCC -Wcast-function-type warnings on GetProcAddress 2020-01-16 12:10:25 +01:00
joypad_windows.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
key_mapping_windows.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
key_mapping_windows.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
lang_table.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
logo.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
os_windows.cpp Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
os_windows.h Remove incomplete battery status/power API 2020-02-14 13:43:32 +01:00
platform_config.h Remove obsolete GLES3 backend 2020-02-13 10:36:44 +01:00
platform_windows_builders.py Running builder (content generator) functions in subprocesses on Windows 2018-07-27 21:37:55 +02:00
SCsub Remove incomplete battery status/power API 2020-02-14 13:43:32 +01:00
vulkan_context_win.cpp Vulkan: Move thirdparty code out of drivers, style fixes 2020-02-11 14:08:44 +01:00
vulkan_context_win.h Vulkan: Move thirdparty code out of drivers, style fixes 2020-02-11 14:08:44 +01:00
windows_terminal_logger.cpp Improve the console error logging appearance 2020-01-19 00:24:17 +01:00
windows_terminal_logger.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00