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This is a required workaround on setups with AMD integrated graphics + NVIDIA dedicated GPU to be able to start the engine with the Forward+ or Forward Mobile rendering methods. While a AMD driver update can resolve this issue, it still gets reported regularly and is likely to become a source of support headache for people distributing projects made with Godot (as this also affects exported projects). |
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ios | ||
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macos | ||
uwp | ||
web | ||
windows | ||
register_platform_apis.h | ||
SCsub |